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Showing content with the highest reputation on 04/27/2019 in all areas

  1. FREE Metric Halo Dirty Delay with any Purchase at audiodeluxe.com FREE Metric Halo Dirty Delay Check out these $9.99 deals that qualify IK Multimedia T-RackS Mic Room $9.99! Tokyo Dawn Labs TDR VOS SlickEQ – Gentleman’s Edition $9.99! PSP B-Scanner $9.99! IK Multimedia Tape Echo $9.99! Audiomodern Random Chords Generator PRO $9.99! Beatskillz Bollywood Maharaja Drums $9.99! Beatskillz Soultastik Bundle $9.99! https://www.audiodeluxe.com/
    3 points
  2. Well, not literally. I didn't actually die. Saw it up close, though, and through the haze of excruciating pain I accepted that possibility as a welcome relief. But for the fourth time, medical technology brought me back. Looks like the book of my life has at least one more chapter to go before it concludes. Whatever the contents of that chapter may be, I'm confident that the subject of what's the best delay plugin isn't gonna be in it.
    2 points
  3. Ya know , if she said "I would do anything you wanted" I would probably say, "Well you sweet thing, how 'bout you make me a sandwich".
    2 points
  4. 2 points
  5. Oh to be 6 years younger again. How many more plugins I'd own is mind boggling.
    2 points
  6. I am reminded of George Burns' advice as he was approaching is 100th birthday, when asked about his secret to living to be 100. He said "It's easy. Just make it to 99, and then be very careful." I have no illusions about ever achieving that milestone, but today am somewhat more optimistic about my odds of surviving to at least age 68. October's not that far away. I think I can make it. Gordon Sumner (better known as Sting) and I are exactly the same age - we were born literally minutes apart - and he's still looking pretty good. Of course, he lives in a castle and has access to free health care, but other than that we live parallel lives.
    2 points
  7. Excellent deals and Metro delay free as bonus If anybody has only one mic or not many of different kind I would recommend to take a look at T-Racks Mic room. Demo and check. While those simulations didn't give exact tone target mic it would extend in interesting way flavors of sounds. For instance having only sm57 it is possible to simulate sounds for some popular ribbon or condenser mics. Not expecting too much it is giving very interesting options to have for recording. It is different approach than from Slate soft as it is basing on source from some popular models not dedicated prosperity hardware. For such price I believe it is no brainer Here are info with supported model list: https://www.ikmultimedia.com/products/trmicroom/
    2 points
  8. Dirty Delay and SlickEQ for $10 is great! Ordered. Thanks, Larry.
    2 points
  9. Yeah, Larry, don’t mind us. We’re all trying to get to 1000. At least.
    2 points
  10. Sshhhh about only 487 - you'll make Larry feel like he's failed . . .
    2 points
  11. I wonder if it would get along with the other 40 delays I have.
    2 points
  12. Excellent tape saturation plugin! If you also use Studio One, it comes packaged with a Mix Engine FX version, Tape MT (Multitrack)! Softube Tape review by Marcus Huyskens Softube Tape review by Home Recording Made Easy
    2 points
  13. Already done did...and got a GREAT price! I used all three on this Track ( a shameless plug - in)
    2 points
  14. Hmm, I'm pretty sure that face is saying "I will eat you when you're dead".
    2 points
  15. Bandora - starting at $39 https://bandora.com/en/produkte/
    1 point
  16. So far no. It's fast, indexes well, and now is stand alone (one big feature it was missing). Doesn't seem to have adware or other issues, it's not a store front (yet). There are some things I'd like to see but this is a winner so far.
    1 point
  17. Always come back to the becan🙂
    1 point
  18. A comment about the rewind and playback problem when you have advanced the timing on a track or some notes: it is possible to enable MIDI note chasing so that notes that started before your playback point are triggered. From the manual: You can now start playback from the middle of a MIDI note and the note event will trigger and sustain for the remainder of its duration. You no longer need to start playback before the note start time in order to trigger the note. To enable/disable MIDI Note chasing, go to Edit > Preferences > Project > MIDI and select MIDI Event Chase on Play and Include Note Events.
    1 point
  19. Okay I'll bite..............................What type of sandwich?
    1 point
  20. No news yet, but lots of folks are wondering about this! Great instruments! In the meantime, you may want to take a look at the free Vember Audio Surge Synthesizer. It has been released as free and open source, and is currently being supported by developers on GitHub. Surge has a lot of wave shaping options, and reminds me slightly of z3ta+. It's a subtractive hybrid synth with over 1000 factory presets, and 183 wavetables. Get it here: https://surge-synthesizer.github.io/
    1 point
  21. ZincT, rather Mic Room I don't like King's Mics (the weakest plugin from Waves AR, in fact one of weakest of their plugin ever imho
    1 point
  22. So True, look at mine. I have my Muppet idol Rowlf 😀 and I don't care how old I get I will always be a Muppet fan!!!!!!
    1 point
  23. I've been using it since it came out. Never had any problems, but I'm a simpleton.
    1 point
  24. 1 point
  25. I have a i7-2600 (without k) as well! It's working fine with 16 Gig ram. It's a bit slow with the EW Hollywood orch diamond, but is workable with big orchestrations if you freeze parts in the mixing process. SSD for samples is helping a lot in this case I think. I will definitely go for an Intel processor next time as well.
    1 point
  26. Yep I'm inching there myself. Still have a few years though before the big 60!
    1 point
  27. 1 point
  28. + 1 Too much editing sucks the life out of a performance.
    1 point
  29. Had to go to the 3.1.2 release notes page and manually change the URL. This is a BIG one! RELEASE NOTES FOR SUPERIOR DRUMMER 3.1.3 Superior Drummer 3.1.3 is now available to download using the Product Manager or from the ‘My Products’ area in your Toontrack account. Please note that version 3.1.3 is required for the support of Superior Drummer 3 products released from this point forward (Q2 2019). CHANGES General Slider/knob value displays (popups) are now shown directly when you click on the control – you no longer have to change the value to see it. Tooltips have been added to the choices in the Select Parts preset dialog. MIDI playback is no longer stopped when the “Audio engine inactive” message appears. When locating a missing user sample, the same directory is tried for other samples, instead of a dialog always being shown for each. Settings A new settings page “Keyboard Shortcuts” lets you enable/disable and rebind shortcuts. The shortcuts system is also completely rewritten and should work much better in general, especially when running as a plug-in in a DAW. On Mac, the default keyboard shortcuts for Copy, Cut, Paste, Select All, Undo and Redo now use the Cmd key instead of Option (Alt). The “Reset All” buttons will now ask for confirmation before resetting the settings on the current page. Added a new setting for the path to user presets. Changed the text “Edit Path” to “Change Path”. “Change Path” for Additional Libraries has been moved from a button into a menu, which also contains info on how change a working path. E-Drums Added “Single Choke Mode” as an option to the e-drum presets, which sends an aftertouch 0 directly after each aftertouch > 63. That fixes problems with certain Alesis and Millenium kits. Updated the presets for ATV and TD-17. Also added the “Single Choke Mode” flag to the Alesis Nitro and Millenium presets. Some GUI redesign. Snare zones and hi-hat pedal have been split into two separate tabs. The min/max CC values can now be edited for the hi-hat calibration. All CCs that are selected now affect the hi-hat openness gauge and the calibration. Auto-Save Enabling auto-save now saves immediately. The auto-saves are now sorted by creation time (newest first) in the menus. The host name in an auto-save file name will never be “Unknown” now but instead the host application name in those cases. Song Track Time signatures can now be copied between different tracks. Time signatures can now be imported from MIDI files. There are now always two paste entries in the block menu: paste at playhead and paste on selected blocks. Bounce Changed behavior for bounce in stereo-reversed mode. Stereo files are now reversed. Grid Editor The grid editor GUI has been optimized for speed. The grid editor can now stay open when there are no blocks on the song track. If a note is added, a song block is inserted. A single click in the grid editor no longer selects a block. Shift and Cmd/Ctrl now work the same way when selecting notes. Improved the drawing of CC curves. Note preview is now triggered when notes are moved with Ctrl/Alt + Up/Down. Added Copy/Cut/Paste to the CC and aftertouch editors. The Select menu previews what will be selected while hovering menu items (under “Note Values”). Automatic scrolling to the playhead during playback is now disabled while any mouse button is pressed. Added tooltips (showing values) to the nodes in the velocity editor. Rearranged the values editor menu a bit and renamed the aftertouch menu options to “Choke …” Paste now follows the quantize relative/absolute rules, just as when dragging notes. “Show Note Length” is now automatically turned on for articulations that react to note off. Drums Tab Added parameters and controls for MHE settings. Added a warning button in the envelope box if both the release and mute tail are triggered by aftertouch or note off. A help dialog is shown if the button is clicked. Renamed the “Mute Tail Trigger” box to “Choke/Mute Trigger.” Every instrument now reacts to mouse clicks in the entire area within its selection outline, even where the background shines through, for example in the center of a tambourine or a triangle. The entire box view is now automatically hidden if no boxes are visible. A box view preset “None” has been added. The piano roll (MIDI Mapping Keys) no longer automatically gets hidden when a box view preset is applied. In the MIDI Mapping Keys view, alt-click can now be used to select an instrument. A warning icon/button is now shown on instruments that don’t have any MIDI mapping. Adding a Future Hit instrument now always steals note 2 or note 3 regardless what was mapped to that note. “Add Suggested Note” in the MIDI Mapping box is now only offered on unmapped articulations or where there is an obvious good note to add. Added extra info to the “Add Suggested Note” menu item in the MIDI Mapping box if stealing a note from another drum or articulation. In Search for Instrument, you can now click anywhere in the instrument’s preview square to play it – not only on the instrument graphics. Grooves Tab Browsing to a leaf folder will now turn off all default automatic sorting and instead sort by name since it makes more sense to show files in name order there. Starting a drag will automatically scroll down to show the “User MIDI” folder so it is easier to access it, and when the drag is completed, the view will return to its original position. You can use left/right arrow keys to browse through folders and move between result view and folder view. An error message is now shown when MIDI is dropped on inaccessible folders. An error message is now shown when empty MIDI files/blocks are dropped on user MIDI folders. Mixer The right-click menu for a hidden channel now contains “Show Channel.” The drawing of EQ (spectrum), compressors and gate has been optimized. Added a dual mono/stereo switch to the limiter pedal. Tracker The Find Tempo view no longer has a close button because it was ambiguous, so the view can now only be closed by the “Cancel” and “Update Tempo Map” buttons. Added an auto-scroll button. GUI performance has been improved as well as some minor changes to the overall GUI. Macro Controls When a parameter gets assigned to a macro, the macro knob value is now updated instead of staying at zero. Added a function to set the min or max value of a macro parameter binding to match the current value of the parameter. Macro knob tooltips now include the current percentage value of the knob. Standalone Enabled MIDI devices are now remembered even if they are later unavailable for some sessions, so that they will be automatically enabled the next time they are available when the standalone is started. MAJOR BUG FIXES General Follow Host being off was not loaded from projects. Clicking “Authorize Offline” when authorizing SD3 could cause a crash. Choosing “File > New Project” while having external windows caused a crash. Cancelling the “replace dialog” for presets caused a crash. If metronome sound files can’t be read from where they should have been installed, SD3 no longer crashes, but an error message is shown. Fixed a crash that could happen when playing MIDI after having loaded a SD2 preset containing X-drums. Fixed a crash when a sound library could not be loaded properly. An error message is displayed instead. Fixed a couple crashes/potential crashes related to having removed “added instruments.” No longer crashes when reaching the maximum number of mics allowed. Added a help dialog when failing to create new mics. MIDI Out should now work in the AU version. Fixed a crash that could happen if you loaded a project when no libraries were installed/available. Dragging MIDI into SD3 while the MIDI database was being loading could cause a crash. In Ableton Live, SD3 should no longer become suspended (silenced) when its GUI is not open, there’s no MIDI input and it has been silent for a few seconds. That could be a problem if you were using Follow Host to play MIDI from the SD3 song track and had a few bars of silence at the beginning. Song Track Added checks for CC and aftertouch around playhead when looping back and when moving the playhead while playing the song track, so that for example hi-hat openness and cymbals mutes are played back correctly. For recording to song track and for MIDI Out, mouse-down on instruments generated a Note Off event directly after the Note On, and mouse-up generated a Note On with velocity 0 plus a Note Off. (Now mouse-down generates a Note On and mouse-up generates a Note Off.) For time signatures like 3/4, 5/4 and 7/4, the time bar would never have grid lines at only quarter notes, even when that would be the most suitable depending on the zoom level. Grid Editor Trying to preview an instrument with no MIDI mapping should no longer cause a crash. Instruments having been added or removed should no longer lead to a crash in the grid editor. A MIDI note 0 (which is invisible/unsupported in SD3) on the song track should no longer cause crashes in the grid editor. Right-clicking a row that uses CC, the hi-hat row for example, and selecting “Show Note Length” caused a crash. Editing loops with aftertouch did not work as intended. Drums Tab Having three stacks and removing the second one could cause a crash. Having the MIDI Monitor open, SD3 could hang on certain incoming MIDI events. Right-clicking an instrument in a stack and selecting a new sound from the menu should no longer lead to a crash. Grooves Tab Opening SD3 with all database files missing caused a crash. Choosing “Sync Folder” on user MIDI while in Web Shop MIDI could cause a crash. Adding more than 9999 user MIDI files caused a crash on Mac. Fixed several crashes in the Groove Parts view in Grooves. Very large (> 2 GB) databases were interpreted as faulty and couldn’t be read. Tracker Selecting an unmapped instrument in the target dialog should no longer lead to a crash. Creating MIDI events from unmapped notes no longer crashes. Various other crashes have been fixed. Standalone ASIO will now use the reported buffer size from the audio driver instead of forcing the buffer size from the buffer size selector, which is never visible for ASIO. MINOR BUG FIXES General Bouncing some drums with Processed Tuning would render a mixture of processed and unprocessed hits. Cymbal mutes using mute tails would sound bad for pitched cymbals with Processed Tuning if the change in pitch was considerable. The metronome was a bit jittery for sample rates other than 44.1 kHz. The “Do you want to save changes” dialog could show up when loading a new project or quitting, although no changes were made. Closing any external window also removed the last undo event. In Pro Tools with Follow Host on, the tempo in SD3 was not correct if the tempo was configured in Pro Tools using something other than a quarter note as a “beat.” The time for the “Audio engine inactive” message to appear has been increased from 2 to 4 seconds. It should also disappear faster. If a Drums and Mixer Preset in an EZX was resaved as a user preset, the original preset would still be ticked in the menu. Trigger articulations could incorrectly be triggered when a Note Off was received if the bottom of the velocity curve had been raised. Better handling of bad/faulty incoming MIDI. Moving an external drag outside the plug-in window didn’t hide the drag symbol. Macro knobs could become unresponsive when changing presets or undoing. Setting default size did not consider the DPI factor. Loading a project with a Tap2Find loop and then changing libraries could cause a crash. Percussion pads now get the right names when loaded in an EZD2 preset. On Mac, an external window that has been minimized to the Dock is now properly closed when you reattach the view. Bouncing would fail if output channels had been renamed to contain illegal filename characters. Bouncing at different sample rates than 44.1 kHz could cause a crash in certain circumstances. Selecting parts from a preset could end up loading the wrong preset. The Return/Enter key didn’t trigger the default button in alert and authorization dialogs. Fixed a potential crash (race condition) at startup. E-Drums Applying an e-drum transform on MIDI did not shift the aftertouch messages. Some Note Offs would be transformed incorrectly. The tooltip in the velocity editor now shows 1 instead of 0 as the minimum “In” value, since 0 is never transformed. Song Track Starting playback could sometimes move the playhead to the wrong position. The loop button and time signature are now updated when another song track is selected. Inserting an empty block (from the Track menu) now inserts a block that is always two bars long, instead of 8 quarter notes, and it is inserted at the nearest bar instead of exactly at the playhead. Importing tempo from a MIDI file could not be undone. Exporting MIDI with channel aftertouch did not work properly. “Remove Notes” did not always remove the selected instrument entirely. Time signatures could get lost when exporting MIDI. Time signatures would not always be transferred when dragging MIDI loops to an empty track. Edit Play Style The Amount knob was not properly disabled when an instrument without MIDI mapping was selected. When you move the Power Hand or Opening Hit sign, it should no longer sometimes flicker back to the previously selected instrument as you reach the edge of a new one. Future Hit pad immediate notes are now correctly velocity-transformed when they are moved by dragging the Power Hand sign to a regular instrument. Grid Editor An instrument row where the main articulation is empty is now hidden even if the instrument has stacks. Unmapped instruments were not properly greyed out. When CC/AT events are inserted at MIDI block end time, the block is now expanded (as was always the case for notes) instead of the events being removed. Also, existing CC/AT events at block end time are no longer shown. Clicking on the left side of a note at the beginning of a block no longer selects the preceding block. The size of the clickable area in the piano roll has been adjusted. Some visual errors in the time bar have been fixed. Velocity/randomize/dynamics sliders were enabled even when nothing was selected the first time you entered the grid editor. “Select All” on the song track no longer causes the grid editor to scroll to the last selected block. Moving the mouse over the CC/AT editor showed a random faulty tooltip. Having more than one CC node selected made it impossible to deselect nodes by clicking empty space. Cutting a block, removing the second part of it and then adding notes in that area brought back the old notes along with the new ones. Drawing short notes in small spaces between MIDI blocks can no longer cause the first block to overlap the second. Improved the displayed value for auto-quantize. Now it can handle 3/4 time signatures and values above 1/1. Fixed some bugs with the displayed Auto-Quantize value in the menu for odd and multiple time signatures. Clicking on an instrument or articulation name in the grid editor now sends a Note Off when the mouse is released. Clicking on a note in the grid editor now previews it with the length of the note. Clicking on a Future Hit pad note did not always preview the correct articulation. Various bug fixes for Future Hit and percussion pad editing. Drums Tab The play animation in the articulation menu had some visual bugs. Added Note Off when the mouse button is released on preview pads. Previewing a stack with the mouse would only play up to the max velocity for the main drum, even if other drums had higher velocity gate settings. MIDI Mapping Keys GUI performance was slow and could cause frame rate drops. It also triggered the incoming MIDI animation on both Note On and Off, meaning it blinked too much. Envelope presets are now saved with the SD3 user presets instead of among the SD2 presets. The MIDI monitor did not display channel aftertouch correctly. “Add Suggested Note” did not update the other rows in the MIDI Mapping box, leading to that there could be several rows with the same note number (seemingly). Clicking on an articulation in the articulation selection menu now sends a note off when the mouse is released. Clicking a Future Hit pad now previews the first immediate articulation, so that sound is heard right away. You can now preview a Future Hit pad by clicking “Future Hit Stack” or “All Articulations” in the articulation menu. Recording by clicking in the articulation menu for a Future Hit pad didn’t result in the right articulations and velocities being recorded. The menus in the MIDI Mapping box now show up at mouse-over instead of only being shown on the selected row. Grooves Tab The first browser column has been made wider because some library names got truncated. User MIDI folders didn’t sync properly when Web Shop MIDI was activated. Creating a folder in the user MIDI section selected the new folder but didn’t update the search results. On Mac, it wasn’t possible to select an e-drum preset for a user MIDI folder that had a backslash in the path. E-drum transforms that apply in the browser now also transform aftertouch. The drum selection is no longer visible in Tap2Find. Mixer The pre/post look in Bus Send views is now updated when undo is used. Stereo reverse in the mixer did not flip the channel strip LEDs. Effects did not get redrawn if placed in an external window and the mixer was not showing. In effect windows, the channel name could overwrite other text. Various other pixel fixes in effect windows. Tracker Find Tempo is now disabled in the tempo map right-click menu when there’s no audio in Tracker. Grid and time bar graphics were not properly updated when tempo nodes were removed. Nudging one millisecond moved more than that. Inverting selection did not care about manually added transients. Going between Export and normal view could result in the grid background being shown even if turned off. Auto-scroll did not go all the way back when the playhead was moved to the start and Snap to Grid was on. The metronome would sometimes miss the first beat. Exporting MIDI from Tracker would always insert tempo nodes from the Tracker tempo map no matter what was selected in the Tempo menu in Export. The scrollbar graphics were not properly updated when a different library was loaded. At certain zoom levels, the timebar was inconsistent regarding where decimals were shown. The Edit button in the “target” popup could get stuck in off mode. Settings Not all settings were reset to default by the “Reset All” buttons.
    1 point
  30. Me too ! I just want things how I want them 😎 Hopefully it would not be a massive issue to make them movable , after all it's something we are used to being able to do in other software like Web Browser that we use daily
    1 point
  31. That's the best price I've seen on that drive
    1 point
  32. I use an electronic tuner. You could tune the guitar by ear, but you end up with 'just intonation' and if you do it perfectly, the two E strings will not be in tune. You can tune with an electronic tuner and all the strings will be slightly out of tune, like piano notes. Then when you play the guitar, your finger on a fret will put it out of tune anyway. You are going to stretch the string when you press it down, and if it goes down slightly bent, you will stretch it even more. Guitars, like so many other instruments, are not perfectly in tune with themselves. But no matter which way you tune your guitar, if you do it well, it will be close enough. Insights and incites by Notes
    1 point
  33. FWIW I use screensets to give me this sort of functionality. So for example, screenset 2 only has the Console View in the multidock, whereas screenset 3 has PRV and Event List. I think this is actually quicker than having to manually arrange the tabs to what you want, as you just press 2 for screenset 2, 3 for screenset 3 etc.
    1 point
  34. I have nothing at all against AMD. At any point in time, I'll use what I feel is the best overall CPU available. With Ryzen, Thunderbolt-3 is not available. That's a show-stopper for myself and many of our clients. Ryzen's "Infinity Archtecture" benefits from running faster RAM (DDR4/3200)... but it's hard to find a motherboard that'll run DDR4/3200 absolutely rock-solid. Ironically, Intel architecture doesn't benefit significantly from running faster RAM... but most motherboards will run DDR4/3200 without issue. From a performance standpoint, Ryzen is amazing at tasks that are heavily multi-threaded (video rendering). With lower clock-speed, Ryzen is not so amazing at are tasks that aren't heavily multi-threaded. In a DAW application, not all tasks can be heavily multi-threaded. Playing thru an AmpSim plugin and monitoring in realtime using a 32-sample ASIO buffer size at 96k is not something that lends itself to being heavily multi-threaded. Thus, when it comes to a DAW, CPU clock-speed is the most critical factor. As far as cores, you want as many as you can get (or afford). What you don't want to do is sacrifice significant clock-speed for more cores. This is why Xeon CPUs are often a significant performance hit (when used for DAW purposes). Another thing to be aware of is that CPU core performance doesn't scale 1:1 IOW, doubling the number of CPU cores doesn't double performance. I don't see Intel being particularly "pricey". 😉 With the release of the i9-9900k, you've got high-end "workstation" level performance in a mid-tier (cost) CPU. You have to go high-end socket 2066 i9 to significantly best the 9900k. The 9900k has 8 cores (16 processing threads) that can be locked at 5GHz. You've got the best of both worlds (super high clock-speed and 8 cores/16 processing threads). With AMD, we've notice small "incompatibility" type issues. ie: On one of the Cakewalk demo sessions (which we often used to compare performance), Boost 11 was used on a kick drum track. When running a Ryzen CPU, Boost 11 was producing an unwanted "click/snap" that almost sounded like digital clipping. Running the same exact project with an Intel CPU, Boost 11 (same exact settings) yielded no click/snap. I don't put the fault for this on AMD (many applications/plugins aren't fully optimized for Ryzen CPUs)... but you're likely to encounter similar issues. As a point of reference, I paid ~$100 more for my PII-266 (266MHz single core CPU) than I did for my 9900k (8 cores at 5GHz). Healthy competition from Ryzen is good for all involved. Right now, I prefer Intel (for the reasons above). If/when AMD fully leap-frogs Intel, we'll be happy to use their CPUs. We built many Athlon and Athlon II based machines when AMD was beating Intel (badly) in floating-point performance. Regarding Apple manufacturing their own CPUs: AMD has been at it for decades... and still can't best Intel's top 9980xe CPU. Apple would likely reap higher profit margin by using their own CPU... but I have serious doubts that it would be on par with the best AMD/Intel CPUs. Apple has all but abandoned their power-users... so it wouldn't be out of character for them to continue this direction (fully knowing their machines would offer lower performance). The iMac Pro is a sleek/slick looking machine. But when that represents the pinnacle of your top-performance range, you're not aiming high.
    1 point
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