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  1. For USB devices, the establishment of uniqueness depends on the type of device. Disks and many other device types have unique identifiers down to the serial number of the individual device. Unfortunately, the USB MIDI class was defined without a serial number, just vendor ID and product ID. So two devices of the same make and model are not distinguishable. Can they be distinguished by which hub and port they are plugged in? Maybe, so don't ever shuffle them. Do Cakewalk and Windows do everything that could be done to uniquely identify devices, I'm not sure. But it's definitely an imperfect situation in the USB MIDI specs.
  2. Save a backup & be happy. Seriously don't worry, you won't screw it up.
  3. If you don't see those variables in the [options] section of TTSSEQ.ini, cakewalk uses the default values. The file most likely for you to add those variables is %AppData%\Cakewalk\Cakewalk Core\TTSSeq.ini (where %AppData% is based on your windows ID).
  4. Is the flaky project gone or still saved somewhere? I love looking for mysterious noises. If it's still around, strip it to the least audio that still makes noise, as John Vere says, and send it to the cloud.
  5. I wish it were more clear to me what the role of this 7/8 loop is in this 4/4 project.
  6. Bounce the whole thing then edit is one way to go. All your notes are preserved, but the loop property is lost obviously. Another way is to snip off where you want to edit and bounce just that part, leaving the loopable part as it was.
  7. When applied as clip effect, clip effect automation is available. My older version of Melodyne exposes pitch, formant and volume.
  8. A while back (2013) it was said that automatable parameters available within an ARA effect might be considered for exposure in a future version of Sonar. Has that happened at all in Cakewalk? I have no way to know what automatable parameters are available in the latest Melodyne. Or maybe Melodyne itself offers envelopes?
  9. Also, wouldn't there be a way to enter 9 notes of equal length and then use the stretch tool to modify the clip length to fit the length you would like?
  10. There's a thing called groove quantize that maybe you could use. The manual describes this in detail. Synopsis: First, construct one beat or measure of the pattern you'd like to emulate. Craft the timing and the accent you want to reproduce. Save that as a groove. Then you can apply that to a different sequence of nine notes to reproduce the timing and accents.
  11. More than just separate tracks: when you are using the same synth patch, even using two different instances or channels, playing two of the same notes can sometimes cause some undesirable phase cancellations. Two different patches may be needed, or at least some detuning or chorusing. By separating the parts, you will guarantee yourself to be able to work around any unison problems.
  12. bvideo

    Groove clip looping

    I'm not familiar with any videos, but for sure some people here can help you with that. The Cakewalk pdf manual seems to be pretty clear about what can be done with groove clips. Importing is on p. 709, looping p. 711, finer points, including changing normal audio into a groove clip, in a few following pages. Find the manual under the "Cakewalk By Bandlab" menu at the top of this page. Or here.
  13. A suspicion about Breverb2: what happens if you turn off plug-in load balancing?
  14. bvideo

    Groove clip looping

    Audiosnap & Groove/Loop are mutually exclusive. You could bounce it then loop it -or- just loop the original. A groove clip has usually been created such that enabling looping will get it to the project tempo as well as enabling the feature of dragging it for loop purposes.
  15. Properties of tracks and buses, and also prochannel controls, clips, and now the arranger, are now all in the inspector pane. Type 'I' (eye) to open the inspector (or main menu views->inspector). Click on a track. There are icons at the top of that inspector - make sure the triple-horizontal-bar icon is selected, and there are the track properties. Instrument definitions are in the edit->preferences dialog (or just type 'p'), under the midi section. There is kind of a tree there, and with help from 'help' you can figure out how to configure your synth to always use the right bank select method.
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