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  1. 43 points
    I'm back...today will be catch up for me and back to regular posting tomorrow! GREAT TO BE HOME!
  2. 29 points
    Tiger the Frog is Back! Ever since I made the decision to not do the sale thread I've regretted it. It's something I really enjoy. To hell with the book! I'll be starting up on November 1st as usual. The sales don't really start until mid-November and of course they go crazy the last week.
  3. 19 points
    I have to say...even though I had just about everything except the new stuff (SampleTron II and Resonator, and now the Tascam Tape Collection) this was a SPECTACULAR group buy! It doesn't get any better than that! For a newb this would have been a GOLD MINE! HATS OFF TO IK!!!
  4. 15 points
    Here is my contribution to graphs. Number of songs I’ve written since GB started hehe
  5. 14 points
    Hello All, Native Instruments turns 25, and to celebrate, they've released a free instrument called, "Twenty Five". Download Twenty Five Read More about 25 https://www.native-instruments.com/en/products/komplete/play-series/twenty-five/
  6. 14 points
    Melda updated to v15 with new GUIs and a bunch of MSoundFactory instruments. Yes, this IS a deal if you own Melda plugins. i.e. FREE updates for life! 😎
  7. 13 points
    I realize that not all of you are Cakewalk users, and some are entirely here for the Deals forum only, which is cool! But were you aware that the last time they locked one of Larry's threads, the Deals forum was demoted to a sub-forum? That was probably the host's alternative to eliminating it entirely. If you all keep abusing the moderators, I would hate to see what happens next. I for one, like this forum and would prefer it to remain... at least for Larry's sake! Can you imagine how he would feel if the kids had ruined everything in his absence?
  8. 13 points
    The addition of The X -Time , The X -Space , The X- Drive and The X- Vibe as promo give away items may have sent my poor fractured lost soul over the edge and put me in serious legal jeopardy . I have just spent the whole morning talking with a detective in a locked interrogation room . The authorities have charged me with cruelty to my pillow . I have no Idea or recollection of what exactly happened last night but I am told I put my pillow in a choke hold while whispering and professing my desire to have and hold dear a few of the X - Series Pedals in Amplitube 5 . My pillow was OK w that up until a point. It was when I started drooling on all 4 corners of my pillow and when I accidentally ate the pillows warning tag that put me in uncharted waters w my pillow . Apparently I had crossed the line by going there . Lucky for me I was only given a warning by the authorities . It turns out the main condition of my continued freedom solely rests on my ability to get a hold of The X- Space and The X- Time plugs for use in Amplitube 5 . Yep that's what I'm gonna have to do 😉 Kenny
  9. 11 points
    for your viewing and listening pleasure...
  10. 11 points
    Don’t know what I love most about this IK Group Buy, the actual group buy or Zolton’s graphics.
  11. 10 points
    Cakewalk relies on a proper installation of various Microsoft runtime libraries for several components (as do many other Windows programs). You can read more about the Microsoft redistributables here. While the Cakewalk application only uses the latest runtime libraries, there are other components and plugins that may utilize earlier libraries. Hence the Cakewalk installer additionally installs some of the older versions of these libraries that are used by certain known modules and plugins. Occasionally the Microsoft runtime libraries installation may get damaged by installing other programs (or even Windows update itself!) by installing incompatible components or removing necessary runtime components that are required for proper operation of Cakewalk. If this happens. the typical symptoms are crashes or hangs on starting Cakewalk or opening a project. A clean install of Cakewalk will always install the necessary components required for proper operation of the program, and typically restore normal operation. However, its not always convenient to reinstall the application, so we've built a new redistributable installer to help repair a system that doesn't contain all the necessary runtime libraries. You may download the new redistributable installer here. Running this installer will reinstall all required runtime library dependencies and should in most cases be able to recover from a damaged installation.
  12. 10 points
    We've provided all of the appropriate information multiple times to all dealers and explained clearly how they could do REALLY well pushing this. Apparently it is not getting filtered down to all store associates apparently. I will bump our dealer reps here again. Yes, I'm on board with this as being 100% legit VAT is added when you purchase the Gear Credits, not to the price of the gear in Gear Credits when you use them. We'd rather not collection government tax from you the first time, let alone twice. Not going to happen. No TASCAM in this group buy. There are no plans to add any more items. We're in the final lap here, it has been extended twice already, and we will not be extending it again. 149.99 each. No. Absolutely. This is it, folks.
  13. 10 points
    OK. been watching this thread (and the first one (RIP!)) since the beginning thinking that if I got in at the top level, all I could get was Sampletron 2 and my only freebie would be the Hammond B3. SO it just wasn't worth it to me to get in. But it was fun to watch and read and..... Wait a minute... now they have added the X-Gear pedals! And I realized I ain't got everything!! Don't have the Comprexxor, don't have Space Delay! So I sit for a minute and think, nah, I'm good. Really don't need any of that stuff. Then the GAS hit me! Like a ton of bricks!! For $112 I got in on the $199 tier. And I got it all baby!! I got it all!!! 😆🤪😁 D/L Sampletron sounds now!! That B3 is next!! But I will not select anymore until the fat lady has sung!!! Oh yeah... this is good!!
  14. 10 points
    Everybody here is unique for sure.
  15. 10 points
    In case anyone's interested in a more "holistic" view of where we're at in the plod toward 20k, here's a picture of the absolute nerdiest way I've looked at the September data: It's sort of a poor man's probability map. The rows represent 12-hour intervals from midnight on 9/1 to midnight today, and the columns are rates -- from 6/hour to 24/hour. The grid itself shows the projected total, given the count at each time point (e.g., 10537 at the top, or 18132 at the bottom), if the signups average each rate for the rest of the way. Each color represents values within intervals of 1000 -- the light green is 18k, medium red is 19k, medium yellow is 20k, etc. I've put a little box around the range where the September count has been -- from around 9/hour to 14/hour. If that rate doesn't change, there's a good chance the count will hit 19k (i.e., most of the values in the bottom row are colored red for 19k), but not 20k. Right now, reaching 20k would take an average of at least 20/hour. If the rate falls back to 9/hour or less, the count is in danger of falling short of 19k. Anything outside those possibilities is currently literally off the map -- or outside the 6/hr - 24/hr range shown here, anyway. It's interesting (to me, at least) that a 14/hour average -- the last column within the box -- would have been enough to reach 20k until just a few days ago. The rate hasn't changed so much since then (other than not being "bumped" for a while), but those yellow 20k squares have been veering off to the right of the chart of late. It'll be pretty cool if they get dragged back in the eight time windows left.
  16. 9 points
    The Roland JX-8P was my first keyboard. I still have it and it still works, but I found this cool plug-in that gives me the JX in convenient software form. Having a lot of fun with it... https://sites.google.com/site/mlvst0/
  17. 9 points
    I don't want to participate in the rant, I just want to give info. And it is what I have done from the start. I know you were responding to Kenny, but since I have been involved in reporting this problem, I do feel I need to clarify my position. First, I would caution people in blaming AT5 taking forever to load up. When an app is starting up, all of its files are checked by your virus scan! Depending on how efficient your virus scan is, this may have an impact and not AT5's fault at all. If you are up to it, you can temporarily disable your virus scanner and start AT5 so you can see which is really causing the slow load. I have opened a ticket exactly a month ago, about the CPU usage, not the loading time. The ticket number is #3712804. I was asked to send info about my machine, which I did. I was told they where looking into this with other users. I answered I would gladly offer more help if needed. If you want to check the status of the ticket, I leave it to you to decide, but would be grateful to get any news. My intervention in reporting this as always been to help, IK and its users. I honestly want AT5 to be the best product of its kind and if I see something that could potentially derail it from that, I will report it. If the devs want to test on my machine, either by sending beta versions that I test or even connecting remotely to my machine, they are welcome to it! I will be glad to work with them on this. The problem with this increase in CPU usage is that it probably affects everyone to some degree. But, if you have a recent more powerful machine you will probably not notice it. For example, if you have a recent, powerful machine and AT5 used to take 1% CPU usage and it doubles to 2%, it won't be apparent and you won't care even if you are made aware of it. If you have an older machine and it used to take 5% CPU usage and it then doubles to 10%, you will notice and will care that it does. On a multi guitar tracks song, it is of course even more noticeable and can bring your mix to its knees. Some facts about the problem: AT5 approximately doubled its CPU usage from version 5.0.3 to 5.1.0, at least on some machine if not all. There was no big functionality added, as per the release notes, for the user between these 2 versions that would warrant this. Support and devs have been made aware of the problem and responded they are looking into it. Some solutions proposed by me and others: Stick to AT5 5.0.3. Not the best thing since we all want the new stuff, especially the X-Gear, but can do while the devs look into it. Upgrade your machine. This would help in many ways other than with AT5, but is certainly not feasible for many and buying AT5 should probably not come with this requirement. At least, I don't want to upgrade just yet a machine that performs really well in all other aspects. Let's not send our PCs too quickly to the landfill, it is not ecological. Mine is an i7-4790. Old, but audio work is not as intensive as video work for example, and should still do fine for a while. Freeze tracks. This is probably the best solution, but it is time consuming.
  18. 9 points
    I understand you are frustrated but you seem quite aggressive toward me and/or IK. Just trying to help. I didn't know that pointing someone to the right place to report an issue to get fixed was a bad thing. Learn something new every day. You are welcome to post wherever you want, but the only thing that might get fixed with that is your frustration and likely only temporarily. I'm also confused by this apparent connection/obsession with IK "making bank" with this promotion. That does not and has never had anything to do with supporting our customers. We always have and always will. We also have indeed "made bank" on a regular basis or we wouldn't be celebrating 25 years in business but again I don't know that has anything to do with an issue you are having with one of our products or the effectiveness of any resolution to that problem. If you open a ticket you can likely get to experience AmpliTube 5 like others here whose experience is a much faster opening and overall smooth experience. Others may have noticed some irregular/high CPU usage and of course that can and should be reported too. The support team takes their jobs seriously and will gather data from multiple people who report an issue, try to recreate it and (most important) assess any similarity/common threads (pun intended) of a problem and get it resolved for those who are having it. A trackable support system that allows a company's support staff to gather and share data is much more effective a means to resolving issues than finding posts and making guesses based on scattered information. Either way, I'm sure any issue can be resolved and if anybody has opened a ticket and they are not satisfied with how it is going or needs me to bump someone for some clarification I can and surely will. I'm willing to help and I do understand that frustration can result in aggression so just let me know if and when you do need/want my assistance if you haven't had luck with the support system. Thanks!
  19. 9 points
    Since you ordered from us during the group buy promotion period you'll be taken care of. You may have to have support do it, but I assure you that you'll be taken care of.
  20. 9 points
    And a BIG thanks you, monsieur, for keeping the children in line, Zolton for actually making math fun, and for the rest of you chums that, like me, benefited from the Greatest Group Buy and Cakewalk thread in history.
  21. 9 points
    Once again, Bapu, you beat me to posting here. While working on this acoustic guitar library, it quickly became my favorite. It really gets that sound of the guitar with super old strings that you don't change because they have a certain magic to them.
  22. 9 points
    Thank you and note I may have missed a piece of gear that isn't in any collection nor in any version of AT5 / MAX. I'm verifying and if I am indeed missing that gear (I don't think I need to remind anybody here that I'm not infallible ) it should be added tomorrow morning and I'll let you know.
  23. 9 points
    We're pleased to announce Early Access for Update 1 of 2021.09! This release includes a small handful of user reported stability issues. If you have encountered any of these issues, please check out this release and and confirm that your issue is resolved before we release the official public version. Please note that Early Access installers are update installers, which only update from a specific version. To install the 2021.09 Update 1 Early Access build, you must be on the latest public release of 2021.09. Download Cakewalk 2021.09 Update 1 EA installer If you haven't already done so, please read about the Early Access Program before participating. Please keep responses specific to problems or comments on this release. Unrelated bugs or feature requests should be posted in other threads or the feature request channel. Thanks again for your participation! The Bakers Issues Resolved in Build 145: S-Gear 2 VST3 plugin crashes when inserted Issues Resolved in Build 144: MP3 options dialog does not show recalled task settings Export as MIDI exporting whole project if selection at time zero Intermittent crash when closing Arranger Section Context Menu Windows notification sound when opening export audio dialog in some projects Issues Resolved in Build 143: Bounce to track dialog forces render sample rate to 44100 always Export audio dialog uses default project sample rate instead of actual project sample rate Bounce to Tracks should always use project sample rate to prevent unnecessary sample rate conversion Large bounce buffer sizes cause flatline audio when exporting or bouncing clips with 96K or higher sample rates Bounce to clips unexpectedly uses bounce buffer size from export audio dialog Exporting audio with plugins on a surround bus can hang the export while flushing plugin buffers In rare cases certain plugins could hang export while flushing plugin buffers Export task fails with no meaningful message if drive or path is invalid Export as MIDI File should not show audio track warning message Warn if duplicate filenames in export task queue Changes to Notes tab are not reflected in the ID3 MP3 Options dialog until CbB restart. MP3 Options dialog should default to 256 kbps Export with External encoder was not functional Expand width of file overwrite prompt when exporting multiple files and make the list scrollable
  24. 9 points
    Fluid Pitch. I just bought it for $34.40 using the discount code FALL30. Such a deal. Now, I should have been suspicious when I went to create an account and it told me my email address had already been used. Undeterred, I placed the order anyway. Turns out, I'd already purchased the product - earlier this month! Don't you just hate when that happens? If you don't know what this plugin does:
  25. 9 points
    Just in case anyone's still watching the count update to update in October like a plugin-starved hawk, that translates to an hourly rate of ~7 -- minus whatever the 28 September hours after hitting 20k bring. This seems like a good time to thank IK and @Peter - IK Multimedia for a full quarter-year of fun. I fiddled around with the numbers a bunch, because it's a hoot -- but I appreciate the promotion, the support and all the hard work that goes into both. And as someone who had only ST4 SE and a handful of freebies before the group buy, I scored an entire slew of new goodies to learn about and play with. I wound up with four entries, all with fortunate discounts, and somewhere around 22k, I'll run out of wonderful things to discover, for something like 1/80th of the combined list price. That's absolutely mindblowing. It should be a fun winter.
  26. 9 points
    Was just about to say as long as @InstrEd doesn't get a free MIDI controller I'm open to suggestions.
  27. 8 points
    TSE BOD V3 Which is FREE! I'm a poet and didn't know it. https://www.tseaudio.com/software/tseBOD
  28. 8 points
    Lots of freebies https://plugindeals.net/free-plugins-report/free-plugins-reports-october-21st-2021/
  29. 8 points
    Given that he has a voice with all the sonic charm of an elderly vacuum cleaner that hasn't had it's bag emptied or it's filters cleaned since 1950 , it must be hard to not improve one of his songs.
  30. 8 points
  31. 8 points
    Here's your freebie, a compliment: You were very helpful spreading the word about this promotion and I appreciate it.
  32. 8 points
    We got banned, we made friends, we cried together at the lack of resonator, we made jokes, we looked at graphs, we felt joy at the release of x-pedal, so over all was a great GB and best of all … we competed and crushed KVR. [above spoken word over hitmaker:Polka remix edition (extra cowbell) backing track] thanks IKM, Peter, and rest of gang.
  33. 8 points
    You can still get it from the wayback machine http://web.archive.org/web/20190215124143/https://www.riffstation.com/2520674960.html
  34. 8 points
    Sorry, sorry -- I was distracted by shiny objects and noisemakers. Here's the latest thoroughly scientific analysis of how the IK GB is going:
  35. 8 points
    I would say not always, but music is a form of communication. As such, after people have used certain sounds to communicate, they become part of the feeling that's being communicated. The first time this argument came around was 60 years ago, when transistor amplification came out and was said by everyone to be "superior" to tube amplification in every way. Less harmonic distortion, transistors "never" wore out, were lighter, gave off less heat, used less electricity to put out more audio level, were much cheaper to manufacture. You name it, the transistor did everything tubes did, better. My electronics books from the era concur: tubes are gone, transistors are better in every way. The big blind spot in this was that the people (who dealt mostly in theory) making these statements didn't know how musicians were actually using instrument amplifiers. The venues at the time didn't have "house PA's" where all the amps and drums were mic'd up, they were big halls with, if you were lucky, a mic each for your singers. So the amplified musicians were cranking their amps up way into clipping just to be heard over the 500+ kids in the ballroom. Under these conditions: Tubes: still sounded okay, because the harmonic and clipping distortion was already recognized as part of rock 'n' roll. Could handle being run past clipping all night long without burning up. Sounded louder because their clipping waveforms were comparatively rounder than the transistor amps'. Could be easily serviced. If one power tube blew up, the amp would still make sound without the missing power tube, and then just plug in another one, and if you knew what you were doing, adjust the bias, if not, well, it'll probably be at least okay. Since they are imperfect, do not reproduce extreme highs as well, adding pleasing softening and compression effects. Transistors: sounded buzzy and thin, because they clipped hard when driven out of their linear region. Burned up because while they initially run cooler, once they start heating up, they really heat up. Much harder to service, because when an output transistor fries, it often takes out the rest of the output transistors AND the driver circuitry, all of which is likely on a printed circuit board that has to be completely removed for servicing. Are very accurate at reproducing higher frequencies, which can come off as shrill. Can produce unwanted phase shifts and group delay when used in the massively fed back designs that most high-powered SS amps use. Even if the difference in price between a tube amp and a transistor one were substantial (and of course at first it wasn't, because the makers of them needed to keep that money to cover their development costs), who cares if you saved $200 if the thing goes up in smoke in the middle of the first gig and you can't be heard over the drummer? As we now know, if you understand the application, you can design and build solid state guitar amps that sound great and are reasonably rugged and serviceable (overdesign your heat sinks and socket the transistors, please). I've serviced 50-year-old Acoustic SS amps that could still be working after I'm dead. We're now generations into electronics engineers who wanted to both play rock 'n' roll and design amps starting when they were kids. Understanding the differences in the technology is critical: tape has similar charms to valve technology, when it gets too hot a signal it's more forgiving, it has a harder time reproducing high frequencies, which we experience as pleasant, it has a built-in compression, very much similar happy accidents that these technologies' shortcomings happened to do things that turned out to be pleasing to the human ear, and that we've incorporated into how electronically reproduced music is "supposed" to sound. So we put computers inside solid state guitar amps to make them sound like tube amps, and we have little plug-in programs in our DAW's to make them sound like tape recorders. There's no paradox there, just us making our new stuff sound like older stuff that we're used to and still think sounds good. That old gear colored the sound. A lot of smart people put a lot of work into making sure that if it couldn't reproduce 100% accurately, at least when it fell short it would sound good doing so. I don't think most people are going to use the IK Tascam package to create the hissy frequency-choked over dbx'd sounds that we felt were holding us back. But it turns out that our brains do like a bit of constant white noise in the background (like those rain machines that people buy to help them sleep, maybe because nature always has background noise, who knows?). And our ears like a bit of compression and harmonic complexity. And different tape decks had different sonic signatures. Nothing weird about sprinkling some of that on our modern productions. The ear likes what it likes, even when our minds don't fully understand why.
  36. 8 points
    Typically both. Which is why we have such a roster already, it was really Orange who best realized (both literally and figuratively) that having their gear modeled is definitely beneficial and we were the choice to do so. MESA as well and they were very particular as well. Please note that while I'm sure it is unintentional, phrasing it like "allowing their name to be used" can sound quite insulting and is definitely inaccurate. We don't work with companies that just want to slap their name on something for a few bucks. We don't create the models we do by having a company say "we'll just send some schematics" either. It is always a partnership and the companies involved need to be fully involved and the pickier they are the better. We've been lucky with that last part, might say unlucky in some ways but the effort is worth it
  37. 8 points
    They tried to make me go to WUP, but I said "no, no, no" ... He's tried to make me go to WUP, but I won't go, go, go...
  38. 8 points
    For anyone wondering what to get, it has been advertised here but since this is a new topic I'm gonna do it again: get the Sunset Sound Studio Reverb! I used it today on a backing track with a lot of soul sounds mixed in with some modern synts, and it glued the whole shabang together beautifully. It did something other reverbs I tried couldn't.
  39. 8 points
    You can back up the zip files, yes. The download is what expires not the use of the samples/sounds themselves. Personally I back up the actual installed uncompressed folder structure so it can be more "portable" but that takes up more space. For others who want to know what the 27 items that were previously unavailable to those without an AmpliTube MAX product or to those who purchased them a la carte (excluding the new X-GEAR virtual pedals from this list) are: T-Rex Moller 24.99 T-Rex Mudhoney 24.99 T-Rex® Replica™ Model 24.99 Nirvana 24.99 Pinnacle Deluxe 24.99 Seek Trem 24.99 Seek Wah 24.99 Contour Wah 24.99 Power Grid 24.99 Shape Shifter 24.99 ENGL E650 34.99 ENGL Powerball 34.99 HiAmp 24.99 V3M 34.99 MAZ 18 Jr. 24.99 Z Wreck 24.99 MB 150 S 24.99 JCA100H 34.99 JCA20H 24.99 THD Bi-Valve 14.99 4x12 HiAmp 9.99 2x12 V3M 9.99 1x12 MAZ 18 Jr. 9.99 2x12 Z Wreck 9.99 1x12 MB 150 S 9.99 4x12 E 412 PRO XXL 9.99 4x12 E 412 Standard 9.99
  40. 8 points
    A certain ubiquitous someone had those added. What a maroon! You're welcome. They are new algorithms for the pedals, they just use AT5 tech. You're welcome. Exactly
  41. 8 points
    Just to make sure I cover the basics since I often skip right over them (my bad), when you use something like our tape machines, are you setting your buffer size to a larger value? Since our tape machines and some of our other processors are meant for mixing and/or mastering purposes, you'd typically want to go pretty large on the buffer size which can help performance and will not have other impact since you are not tracking directly with them. Those tape machines are definitely not meant for real-time tracking.
  42. 8 points
    ThrillseekerXTC – bringing mojo back ThrillseekerXTC mkII is a psychoacoustic audio exciter based on a parallel dynamic equalizer circuit. It takes our hearing sensitivity into account especially regarding the perception of audio transients, tonality and loudness. The mkII version now introduces: • Plugin operating level calibration for better gainstaging and output volume compensated processing. • A reworked DRIVE/MOJO stage featuring full bandwidth signal saturation and a strong focus on perceived depth and dimension. It provides all those subtle qualities we typically associate with the high-end analog outboard gear. • Special attention has been taken to the mid frequency range by introducing signal compression which improves mid-range coherence and presence. • Relevant parts of the plugin are running at higher internal sampling frequencies to minimize aliasing artifacts. https://varietyofsound.wordpress.com/2021/10/01/thrillseekerxtc-mkii-released/ Available for Windows VST in 32 and 64bit as freeware Download your copy here: https://varietyofsound.wordpress.com/downloads/
  43. 8 points
    Spitfire LABS Siren Songs: FREE Vocal Drones https://labs.spitfireaudio.com/siren-songs
  44. 8 points
    So all I need now is to get InstaComposer, link it up to Drum Monkey and Ujam Iron 2, kick the result up to CloudBounce and then straight to Spotify. I'll be making tenths of cents while I sleep! 😴💰
  45. 8 points
    Is this my lifetime or CloudBounce's lifetime. I am pretty old, but I have already outlived many thousands of internet enterprises.
  46. 8 points
    Now you have the stereo version 😀
  47. 8 points
    [UPDATE 4-Oct-2021: Cakewalk 2021.09 Update 1 (build 27.09.0.145) now available] We're pleased to announce the 2021.09 release! This release includes enhanced audio file export, batch exporting, filename tokens, completely redesigned Export Audio and bounce dialogs, improved AudioSnap transient detection, several bug fixes and lots of other enhancements and optimizations, all in keeping with our goal of making Cakewalk as reliable and enjoyable as possible. Please note that in order to automatically keep your activation status up to date, Cakewalk will renew your activation status whenever a new version of the application is installed and run for the first time, and when you sign in to BandLab from within Cakewalk. If you have never signed in to BandLab from within Cakewalk, you will be prompted once to sign in. Thanks, The Bakers For new feature details, see New Features. Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. Update Oct 4 2021: 2021.09 Update 1 (build 27.09.0.145) Bug fixes Stability: S-Gear 2 VST3 plug-in crashes when inserted Intermittent crash when closing Arranger section context menu Exporting audio with plug-ins on a surround bus can hang the export while flushing plug-in buffers In rare cases certain plug-ins could hang export while flushing plug-in buffers Export: MP3 Export Options dialog does not show recalled task settings MP3 Export Options dialog should default to 256 kbps Changes to Notes Browser tab are not reflected in the ID3 MP3 Export Options dialog until Cakewalk restart Export as MIDI exporting whole project if selection at time zero Windows notification sound when opening Export Audio dialog in some projects Export Audio dialog uses default project sample rate instead of actual project sample rate Large bounce buffer sizes cause flatline audio when exporting or bouncing clips with 96K or higher sample rates Export task fails with no meaningful message if drive or path is invalid Export with External encoder was not functional Warn if duplicate filenames in export task queue Expand width of file overwrite prompt when exporting multiple files and make the list scrollable Export as MIDI File should not show audio track warning message Misc.: Bounce to Track(s) dialog forces render sample rate to 44100 always Bounce to Track(s) should always use project sample rate to prevent unnecessary sample rate conversion Bounce to Clips unexpectedly uses bounce buffer size from Export Audio dialog 2021.09 Highlights New export audio features Improved AudioSnap transient detection Misc. enhancements Bug fixes New export audio features The Export Audio feature has been greatly improved and optimized to handle the most demanding rendering tasks. Highlights: An intuitive new UI with collapsible panels to make it easier to get to the most commonly used features,. Task queues for export automation. Complete control over output file names using tag based file name presets. New additional export categories available: "Tracks Through Entire Mix" for track stems, exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. "Track Folders" for any non-empty track folders. "Arranger sections" allows you to export each individual arrangement section as a separate audio file. Export uses significantly less memory and runs faster by eliminating making an extra copy of the project in memory. Support for setting the export buffer size independently from the audio driver buffer size. (can speed up export times) Convenient access to select and mute or solo tracks directly from the export UI. Set export time ranges or export entire project directly from the export UI. Automatic effects tail flushing is now part of export/bounce to prevent left over effects tails from leaking into exports or being heard. New default Export Audio Files folder setting in Edit > Preferences > File - Folder Locations. Toast notification on export completion with link to the completed render. More details: Related settings are organized into collapsible panels. The size, position and expanded state of each section is remembered once you close the dialog. The task queue allows you to create multiple export tasks and run them all as a batch. A task in the export queue contains the set of export settings including the mix settings, export file name, selection, location, and the time range. The export queue is saved in the project and can be recalled and re-executed. Any prompts appear at the time of adding the task, so you can run the whole queue without any user intervention. To batch export all tasks in the task queue, click Run Tasks. To export a single job with the current export settings, click Export. Filename and location are shown as two separate fields. Filename is the name of the file you want your exported audio to be called, and location is the directory where it should be saved. When you first open the dialog, the location will be set to the default location as specified in Edit > Preferences > File - Folder Locations under Export Audio Files. The default is \Audio Exports under the current project directory, where the current project folder is indicated by the %PROJECTFOLDER% environment variable. You can change the export directory by clicking on the browse location button , and this location will be remembered for the duration of the project’s session. You can change the global export location for all projects with the Export Audio Files path in Edit > Preferences > File - Folder Locations. Filename tokens. Filenames now support substitution tags for common project and export properties. You can type tags directly into the filename edit box, or use the filename builder pop-up to add them for you. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Filename presets let you save and recall custom filename formats. The filename itself now supports both literal characters and substitution tags (“tokens”). Substitution tags replace tags within the filename with common project and export properties. Each tag is contained within curly brackets. You can type in the tags directly into the filename edit box, or use the filename builder pop-up to add them for you. It’s worth mentioning that you can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. A preview of the first audio export filename is shown below the filename edit box. The filename builder pop-up also support filename presets, so you can easily recall a formatted filename by selecting it from the drop-down. As with all Cakewalk presets, you can save new presets, replace existing ones, or delete one’s you don’t want. Export presets can now store a default filename. In the What to Export section, Track Folders has been added as a source category. This setting exports the tracks in each of the selected track folders as heard through the entire mix, as separate files. This provides yet another convenient way to export stems without modifying the source project. In addition to arrangements, individual Arranger sections are available as an export category. This allows you to export each individual section as a separate audio file. Under Format, the Bounce Buffer Size (ms) setting is used to specify the audio buffer size that will be used during export. This value defaults to use the current playback buffer size and can be changed to a max size of 350 ms. While small buffer sizes are useful to minimize latency, they add to CPU load and can slow down export operations significantly. A larger buffer size can speed up the export process in large projects by allowing the CPU to process data more efficiently. Caution: Some plugins can be unstable or crash with large buffer sizes so use this with caution. Depending on the plugins used, we recommend using moderate sizes like 50-100 msec rather than higher sizes. Also if you are using plugin automation, large buffer sizes will not sound smooth if you are using plugins that do not support sample accurate automation. The Bounce Buffer Size settings only applies when Render in Real-time is disabled. The playback latency buffer size is used when Render in Real-time is enabled. Tracks Through Entire Mix has been added as a new source category under What to Export. It exports individual tracks including all downstream bus effects and automation. The result is the same as if you solo one track at a time during export. When exporting multiple files as MP3 or Windows Media Advanced Streaming (WMA) format, the Export Options dialog box has a new Use These Settings for All option that lets you apply the same settings to all files instead of prompting for each file. Export works on the current project selection. The What to Export panel contains a fly-out project selection editor. This allows you to modify the current track selection and the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is especially convenient if you if you want to create several tasks, each with a different selection, or if you want to export multiple stems. Simply solo the tracks that you want to include in the stem, then add as a new task. A track that is checked means it’s included in the selection. If all the tracks are unchecked, that means there is no selection, and all tracks will be available. Changing the project selection changes which source items are available. A note about selection and the Tracks export category: When the source category is Tracks, the project selection has a special meaning: Having a project selection means there is also a time selection. So if you have tracks selected in your project selection, then all the tracks chosen in your audio source will be exported at exactly the length of the selection. In other words, the length of each tracks’ audio file will be the same. If you have nothing selected in your project, then no specific export time range has been set, and the length of each tracks’ audio file will be the length of each individual track. To the right of the What to export drop-down is a search filter, which lets you search for a particular track, bus, arrangement, section, or Mix Recall preset, should you have a large number of sources to search through. Tip: To quickly select all/none in the source list, hold down CTRL+SHIFT and click any checkbox. To select all, press CTRL+A. To check/uncheck the selected sources, press SPACEBAR. The Range panel specifies the time range to be exported. The drop-down provides the following choices: Entire Project = The entire length of the project. Time Selection = A specified time selection. The Start and End edit boxes allow you to manually enter the start and end times of the export range. Clicking the button to the left of the Start label will toggle between musical and absolute time. The buttons to the right of the Start and End edit boxes will allow you to choose a time based on defined project landmarks, such as the beginning of the project, the now time, or marker locations. Set Time Selection to Loop Range = Set the time selection to the current loop region. Set Time Selection to Punch Range = Set the time selection to the current punch region. Note: The 2021.09 installer will delete the old factory export presets and replace them with new and updated presets. If you have overwritten the factory preset names, those presets will be replaced. Other custom export presets will not be affected. Batch exporting audio files using task queues Using the Export button is fine if you have a single export. But what if you want to tweak your project and export again, or you want several different types of exports? You may want a task for exporting your stems, another task for exporting individual tracks, and another for exporting your final mix as a stereo file. You can now create multiple export tasks, such as stems or different file formats, and add them to an export queue. A task in the export queue contains the set of export settings including the mix settings, filename, location, selection, and the time range. You can add as many export tasks as you like, and run all export tasks as a batch without any user intervention. The task queue is per project and is saved with the project. Adding a task to the queue To create a task, simply go through the normal process of defining your export, then instead of clicking the Export button, click the Add Task to Queue button . This adds a task with the current settings to the task queue. If you are exporting multiple files as part of a task, a list of the filenames will be shown in a confirmation prompt. Any further prompts required for additional format settings will also be shown at this time… that way, you won’t get any prompts when you actually run the task. Once you’ve confirmed any prompts, enter a name for your new task. Simply type the name of the task in, and press ENTER. Tip: The name of the task can also be used in your filename by using the {taskname} tag. Repeat the above steps for any additional tasks you need. To the right of the task name you’ll see the number of files to be exported by each task, an estimated size (if it’s a wave file), and a summary of the file format. Editing tasks in the task queue You can update tasks that you already added to a task queue. To update an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. The task’s settings are recalled in the Export Audio dialog box. Make any desired edits to the current export settings. Click the task’s menu button , then select Update Task with Current Settings. The task is updated with the current settings. All other tasks in the task queue remain unchanged. Renaming a task To rename a task, do one of the following: Right-click the task and select Rename. Click the task’s menu button , then select Rename. Duplicating a task To duplicate an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. This recalls all the task settings in the Export Audio dialog box. [Optional] Make any desired edits to the current export settings. Click Add Task to Queue. Deleting tasks To delete a single task, right-click the task and select Delete, or click the task’s menu button , then select Delete. To delete multiple tasks, select the tasks that you want to delete (Tip: press CTRL+A to select all tasks), then right-click any selected task and select Delete. The task(s) is removed from the task queue. Executing task queue export To execute all checked tasks in the queue, click the Run Tasks button. The tasks in the queue are exported one after another. The status of each task is updated as the queue is executing, and a summary is shown in the task queue header. Once a task is completed, the task is unchecked. Checking a task resets it. Clicking on the Run Tasks button resets all checked tasks before executing each task. While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. The checked status of a task persists when opening/closing the Export Audio dialog box, and with the project. Resetting a completed task Tasks are automatically unchecked on successful completion. To reset a task so it will execute again the next time you click Run Tasks, simply check the task. Canceling an in-progress queue export While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. Opening a task’s export location To open a task’s export location, click the task’s menu button , then select Open Export Location. Using export filename tags and presets You can now use “tokens” to define filenames for exported audio files. Tokens allow you to use placeholder tags that automatically extract the corresponding information (such as the project name, artist, sample rate, bit depth, current date or time, etc.) from a project and adds it to the resulting filename. For example, instead of manually typing the project name and date into the filename edit box, you can enter the following: {projectname}_{d} This will automatically use the project’s name and the current date. Each token is enclosed by curly brackets (aka braces) e.g. {d}. Adding filename tags To enter a tag, do one of the following: Open the Tags panel and click a tag. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Type in the tags directly into the filename edit box. Be sure to enclose each token by curly brackets (aka braces) e.g. {d}. Tokens are case sensitive. A preview of the first audio export filename is shown below the filename edit box. To see all tokens that can be used to specify the filename, click the Build Filename Using Tags button to open the Tags pop-up panel. To add a tag, click a tag button, or manually type the tag in the filename edit box. Below are some common tokens: Project name = {projectname} or {P} Name field in Notes Browser = {notesname} or {N} Artist field in Notes Browser = {notesartist} or {A} Sample rate = {samplerate} or {sr} Bit depth = {bitdepth} or {bd} Channel format = {channelformat} or {cf} Track name = {trackname} or {T} Track number = {tracknumber} or {t} Date = {d} Tempo = {tempo} or {b} Meter / time signature = {meter} or {m} Key = {key} or {k} Task = {taskname} or {TN} Press the Build Filename Using Tags button to display all available tokens. Most tags have a long token and a short token. For example, the project name token can be {projectname} or {P}. Each tag’s tooltip shows its full and abbreviated tokens. To always use abbreviated tokens when you click a tag, select Use Abbreviated Tokens in the filename builder pop-up panel. You can freely use either format. Tokens can be combined as in the examples below: {notesartist}_{notesname}_{d} {notesartist}_{notesname}_{samplerate}_{bitdepth}_{channelformat}_{d=Ymd} You can combine tokens and regular text, as in the following example: Client Name_{samplerate}Hz_{bitdepth}b_{channelformat}_{d=Ymd} Saving filename presets You can save your custom export filename format as a preset in the filename tag panel. To open the filename tag panel, click the Build Filename Using Tags button next to the filename edit box. To save the current filename as a preset, type a name in the Presets combobox, then press ENTER or click the Create Preset button . To delete a preset, select the preset in the Presets combobox, then click the drop-down menu and select Delete Preset. By using filename tokens to define a naming scheme and saving the filename format as a preset, you can reuse the presets in any project without having to manually type a filename. Misc. export enhancements Improved support for exporting track stems Creating per track mixdowns commonly called track stems is a common post production requirement when exporting projects to audio. There are several convenient improvements to aid with the process of exporting stems without modifying the source project: Use Tracks Through Entire Mix in the What to Export section to quickly exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. Aux track and sidechain track dependencies are now automatically included when exporting individual tracks as well as when soloing such tracks. Use Track Folders in the What to Export section, to export the tracks in each of the selected track folders as heard through the entire mix, as separate files. Use the fly-out project selection editor in the What to Export panel to modify the current track selection or set the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is a convenient way to create export tasks for stems. Simply solo the tracks that you want to include in the stem, then add as a new task. Improved handling of aux tracks and sidechains when exporting or soloing tracks When exporting with source category Tracks, sidechain or aux track sends or outputs are now properly included in the export for the track containing the sidechain. The same applies to aux tracks. When soloing a track that contains a sidechain plugin, any sends from other tracks in the project are now automatically included, similarly to how it behaves with sends to aux tracks. Automatic effects tails flushing during bounce Many VST plug-ins do not properly flush their effects tails via reset state transitions. In some cases, exporting multiple clips or arrangements could result in tails unexpectedly appearing in the export/bounce. To address this, Cakewalk now automatically flushes effects tails during export/bounce operations to prevent left over effects tails from leaking into exports or being heard. By default, tails are flushed until a threshold of -70dB is reached or 20 seconds of silence is detected, whichever occurs first. The dB threshold and max duration can be changed via the following variables in Edit > Preferences > Audio - Configuration File: BounceFlushTailsMaxDurationSec=n (0 to 60; default is 20; set to 0 to disable tails flushing) Effects tails maximum flush length while bouncing (seconds). BounceFlushTailsThresholdDb=n (-120 to -40; default is -70) Effects tails flush gain threshold while bouncing (dB). On export, the audio engine will first hard flush any effects tails from all active plug-ins referenced in the project, including track/bus effects, clip effects, effects chains, ProChannel as well as instruments. Flushing tails is done both pre and post bounce/export in order to prevent unwanted tails from sounding after a bounce or appearing in exports after playing a project. Effects tails flushing is done in efficiently using parallel processing when the multi processing engine is enabled and is normally very fast. Flushing progress is shown on the toolbar during the bounce. If you wish to disable this, set BounceFlushTailsMaxDurationSec to zero. Default ‘Export Audio Files’ folder A new Export Audio Files folder path has been added to Edit > Preferences > File - Folder Locations. This path is used as the default location when you open the Export Audio dialog box. The default path is %PROJECTFOLDER%\Audio Export, which is an \Audio Exports subfolder in the current project directory. The current project folder is indicated by the %PROJECTFOLDER% environment variable. Tip: If you change the folder path in the Export Audio dialog box, you can restore the %PROJECTFOLDER%\Audio Export path by opening Edit > Preferences > File - Folder Locations and clicking OK or Apply. There is also a new content location preset in the Media Browser to jump directly to the Project Audio Export Folder. This preset always takes you to %PROJECTFOLDER%\Audio Export. Toast notification with link to open export location Upon completion of a single export job via the Export button, a toast notification appears with a link to open the export location in Windows Explorer. If the toast notification has been closed you can reopen the project audio folder again by selecting the media browser content location preset Project Audio Export Folder. Updated Bounce to Track(s) dialog box The Bounce to Tracks(s) dialog box has been redesigned similar to the Export Audio dialog box. Improved AudioSnap transient detection The transient detection algorithm has been greatly improved to more accurately detect audio transients in a variety of source material. Transients are useful when using audio snap and are also used for time stretching as well as when snapping to the transient pool. The AudioSnap transient detection method can now be specified in Edit > Preferences > Project - AudioSnap under Transient Detection. There are three methods: Magnitude Spectral (default for legacy projects) Multi-Resolution (default for new projects) Multi-Resolution is the new default transient detection method for new projects, and Spectral and Magnitude are the older legacy modes. The Multi-Resolution transient detection algorithm provides improved transient analysis that works well with most audio source material. The detection mode is stored in the project and older projects will continue to use Spectral until changed via Edit > Preferences > Project - AudioSnap. Note: The new transient analysis will not be used by default on previously saved projects. You must explicitly pick the Multi-Resolution algorithm from Edit > Preferences > Project - AudioSnap before this will take effect for that project. Once you resave the project with this change it will continue to use the new algorithm for all audio. When the detection method is changed, you will be prompted that project audio waveforms will be recomputed. After regeneration of the waveforms are complete, the new transients will be visible when switching the edit filter to Transients. The default transient threshold (available in the AudioSnap palette) is different for each transient detector mode. Note that any edited transients are retained when switching the transient detector mode. Misc. enhancements Mackie Control revspread VPot DataType On the Mackie Control surface, a VPot’s datatype defines the type of control being edited and how it should be displayed on the VPot LED halo. Currently, the Mackie Control surface supports a spread DataType for the LEDs that surround the VPots. The LEDs start in the middle for small values, then "spread" around the VPot for larger values. With certain parameter types, such as an equalizer "Q" setting, where a small Q value means a large spread, and a large Q value means a narrow spread, the VPots show the opposite in the LED spread, which is confusing. To address this, the Mackie Control surface now supports a new revspread VPot DataType that can be assigned in MackieControl.ini (C:\Program Files\Cakewalk\Shared Surfaces). With the revspread VPot DataType, high values show a narrow LED spread, and low values show a wide LED spread. This doesn't affect the actual numerical value being shown, just the way the LEDs spread around the VPot. For details, see the instructions in MackieControl.ini. Allow multiple MIDI files to be dragged into a project simultaneously You can now import multiple MIDI files into a project by dragging from Windows or the Media Browser. By default, multiple tracks are created. To import back-to-back instead, hold down CTRL+SHIFT when dragging the MIDI files into a project. ASIO driver compatibility checking Some ASIO drivers, such as Realtek ASIO, ASIO4All and Generic Low Latency ASIO Driver, are known to be incompatible with Cakewalk and can lead to instability or crashes. Cakewalk will now detect use of known incompatible ASIO drivers and warn the user to switch to a different native ASIO driver or WASAPI Shared mode for a better experience. Note: This warning doesn't prevent you from using these drivers. If you need to use them for some reason you can still select and use them. Bug fixes Stability Crash Freezing Track with synth in project Crash when bouncing with sidechain FX Crash exporting user project as OMF Crash when cloning track with synth envelopes UI Aim Assist draws incorrectly after collapsing/expanding MultiDock Arm Tracks command arms hidden audio track in Instrument tracks Aim Assist can appear unexpectedly when turned off Selection module does not automatically update display after setting display times to SMPTE Misc. Process slide not sliding some track envelopes Paste Special behaves unexpectedly when combining Paste to One Track and Paste Into Existing Clips When the Snap module set to Measure or any value below that in the list, the Snap Value drop box fails to turn snap on/off Save Copy As MIDI interferes with project cwp save Last File 1-4 key bindings are all linked unexpectedly Unable to copy/paste multiple Arranger tracks between projects Modal message boxes do not always disable the main app window Cannot copy special selection with tempos from SONAR to Cakewalk Latest release notes are here. See prior release notes. Check out all new features released to date.
  48. 7 points
    Come on, Larsy. Missin’ ya.
  49. 7 points
    Helping the cause... Did my 3rd Buy yesterday. Just wanted to scoop up the complete (22) Syntronik Synth libraries, adding 75Gb to my Sounds/Samples Drive. So this 25th GB has (so far) netted me 69 promo products and 3 Buys , 72 total products to keep me busy exploring my treasures! Thank you IKMultimedia and Peter!!!
  50. 7 points
    Run the Product Portal to pick them up. I had Nectar3 Plus and Neutron 3 updates...
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