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tonemangler

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Everything posted by tonemangler

  1. Instead of deleting nodes to create a more linear envelope you could use the pencil tool, in freehand or line mode, to trace over your controller generated envelope. However, as you say, it kind of defeats the purpose of using a controller. Jumps occur when no controller data is detected, so if you stop moving the controller at any time during the recording a jump will be generated. I'm not aware of a setting that will change this behaviour, however I don't use a controller so I could be wrong, someone with more experience may have a workaround. Good luck.
  2. If the backing track needs to be stereo you would need an audio interface with more than 2 outputs, however if the backing track can be mono then a 2 output interface will do. I didn't watch the whole video, but what I did watch indicates a scenario where a mono backing track is used. Mono Backing Track : When starting a new CbB Project there is a default of the following busses; Master, Metronome and Preview. Create a new bus called 'Backing Track'. Set it's output to 'Master". Now all audio tracks that are part of the backing track should be sent to the 'Backing Track' bus. Pan this bus all the way left and pan the 'Metronome' bus to the right. In the 'Transport Module' in the 'Control Bar' make sure the metronome is set to sound during playback (a playback arrow icon). Now feed the left (Backing Track) and right (Metronome) outputs of your interface to your in house mixer. Stereo Backing Track: In the 'Metronome' bus set the output to 3 or 4 of your interface. In Cakewalk that would be "left 'your audio o/p driver name' 3" or "right 'your audio o/p driver name' 3". Now send outputs 1 and 2 to the mixer for a stereo feed of the backing track and output 3 or 4 for a mono feed of the metronome. If you are not using the metronome for your click and instead have an audio track with the click recorded, simply send the click track to the metronome bus and do not engage the metronome to sound during playback. These scenarios assume you know the tempo of the backing track. If you need to find the tempo there are various ways to do that in CbB. I'll wait for a response if you need that info. Cheers.
  3. You can capture audio from YouTube using the loopback function. Loopback is simply taking the audio present at the outputs 1-2 of the Focusrite and looping it back into the loopback input drivers. In other words if the YouTube audio stream is present at the Focusrite outputs 1-2, then that audio can be captured by Cakewalk by BandLab using the input driver 'IN: Stereo Focusrite USB ASIO Loop 1'. Launch both CbB and YouTube. Create an audio track with it's input set to 'IN: Stereo Focusrite USB ASIO Loop 1'. Switch over to YouTube and start video. Switch back to CbB and hit 'R' for record on the audio track you just created. Good luck.
  4. Hello Rainer, firstly you should use the ASIO drivers from the Focusrite site as you noted above, and go to Windows Settings> Sounds and enter the Scarlett as your output device, that will tell Windows to use your Scarlett for YouTube. Loopback is for recording whatever you are hearing through the Scarlett (outputs 1-2). For example, after you have finished a mix you may want to record a stereo file back into your project, to do this create a new stereo track, choose IN: Stereo Focusrite USB ASIO Loop 1, arm the track for recording, press 'R' to record. Of course you could export the file and re-import which would be the same. Another example is if you want to convert a VSTi into an audio track. If after you programmed a bass track using a virtual synth and you want to convert it to an audio clip you can use the Loopback feature. First create a new audio track. Since this bass track is mono you can choose either the Left or Right Loopback, so 'IN: Left Focusrite USB ASIO Loop 1'. Solo the bass VSTi track you programmed, remember Loopback records the audio going through outputs 1-2 of the Scarlett, in this case it will be recording output 1 which is the Left Loopback. Arm the new audio track for recording and press 'R'. When finished you have a mono audio track of the bass guitar. You could also use the Freeze function for this. So any audio that is present at outputs1-2 can be recorded into CbB using the Loopback feature. This obviously means the outputs of your Master Bus must be routed to outputs 1-2 of the Focusrite. Cheers.
  5. Yes sometimes those digital gremlins play games just to drive us nuts!! Glad you got it sorted out.
  6. One way of doing this is to go to Preferences and set Nudge1 to 9.5 ms, and then perform a nudge back by selecting the clip and hitting the 1 in the number pad.
  7. There are several methods you can use to correct timing issues; Audio Snap, Melodyne or audio editing. Since a bass guitar, depending on how it's played, often may not have distinct transients and Audio Snap may have trouble accurately locating them, you would have to manually move and delete/disable transient markers to line up properly. Once this is done you can stretch the the offending notes to the proper timing. Once you are happy with the track, perform a bounce to clips to finalize. A smart tip is to duplicate the track and archive before you start as a safety precaution. The other method, which I find easier, is to insert Melodyne as a region effect, and simply use the time tool to move the blobs (notes) to the correct timing. There is a 'Quantize Time Macro' where you can select the offending notes or all notes and quantize them, however unless there are a lot of timing issues I would do it manually, just remember to either disable the snap to time grid icon within Melodyne (a small note in the upper right hand corner), or if you prefer you can set the time grid resolution to a specific value if you want the notes to snap 100% to the grid, at the cost of losing some human feel. The other method I use, if there are only a few timing errors, is audio editing. Split and trim the offending note, drag move to the correct time, and perform crossfades. To be honest this is the method I use most of the time. Cheers.
  8. This does sound strange, try right clicking the volume slider on the bus and disabling 'Read Automation' to see if automation might be the culprit. When right clicking on a fader/slider you are given the option to revert to the previous value, in your case you dipped the bus fader from '0.00 dB' to '-10.3 dB' and when you hit play for some reason the fader moved back to '0.00 dB'. When you right click the bus fader again it will give you the option to revert to the previous value which would be '-10.3 dB'. I believe this has something to do with control values you input when grouping tracks/busses. When grouping you can designate the range of a faders movement relative to other faders in the group, I've never used this feature however so I'm not 100% sure. I don't believe it has anything to do with your issue though. Another thing to do is check if you have inadvertently hit the 'Envelope/Offset Mode' button in the Control Panel, sometimes that can cause odd behaviour. Good Luck!
  9. When double clicking in an empty space of a track header the track will expand to maximum to fill the screen, double click again to return to the previous state. In Options-> Click Behavior-> Double Click-> Audio Clips, you can set the double click behavior to result in nothing, clip properties or loop construction. I think this was the same in Sonar. Cheers.
  10. Sorry, I posted before checking your response, I am not aware of a keystroke + mouse wheel that will vertically zoom all tracks in a project, however you can assign keystrokes to zoom in/out all tracks in Preferences. I just assigned 'Zoom In All Tracks Vertical' to 'U' and 'Zoom Out All Tracks Vertical' to 'Alt + U', works very well.
  11. In Options you can set the behaviour of mouse wheel zoom. Here you can set it to zoom vertically and horizontally at the same time (Simultaneous) and you can set the strength of the zoom (Zoom Factor) I have mine set to 1.500. You can choose to zoom at the cursor position or now time, and with the simultaneous box ticked you can zoom with keystroke Alt + Scroll Wheel. If you don't want simultaneous vertical and horizontal zoom untick the simultaneous box. To vertical zoom use keystroke Alt + Scroll Wheel , for a more intense vertical zoom use Alt + Shift + Scroll Wheel. For Horizontal zoom use Ctrl + Alt + Scroll Wheel, and for a more intense horizontal zoom use Ctrl + Alt + Shift + Scroll Wheel. Personally I only find horizontal zooming necessary so set my mouse wheel options to Simultaneous with the Vertical Zoom Factor at 1.000, actually I think this is the default. With this setting Alt + Scroll Wheel = horizontal zoom. Cheers.
  12. Actually the 0dB Pan Law that Cakewalk defaults to is center pan 0dB and left and right pan +3dB. Relatively speaking it is the same as the -3dB Pan Law which has a -3dB center and 0dB left and right. The only difference between a mix using 0dB and -3dB pan laws is that the -3dB is 3 dB quieter. Personally I just stick with the default setting.
  13. I believe that on any mono signal, like a vocal, the interleave setting, whether stereo or mono, shouldn't effect the the signal level. When creating a new track the interleave defaults to stereo and that's where I leave it for both mono and stereo signals. The only time it matters is when you are using VST effects, for stereo effects set interleave to stereo. Also some mono only plugins don't work properly on stereo tracks. TBH I don't remember the last time I set the interleave to mono. Actually I find that whether the interleave is set to mono or stereo the signal behaves exactly the same way as far as level and panning are concerned. However I record mono signals with the interleave set to stereo (default) so maybe this behaviour differs when you record onto a track with interleave set to mono? Not sure. I honestly don't think it matters except when it comes to effects as you mentioned in your post.
  14. Woops, misunderstood OP question, do what Blogospherianman suggests and all should be good! 👍
  15. To revert to the previous view press 'Alt Z'. In the above scenario you pressed F (Fit Tracks and Buses to Window) instead of R, so just press Alt Z to return to your previous view. Cheers.
  16. If you have Panipulator by Boz Labs ( which came with a previous version of Sonar, not sure if it comes with CbB ) you can insert it in the Pro Channel and swap Left and Right channels. It is a free download from Boz Labs if you don't have it. Personally I use it all the time on my Master Bus. However, I thought Channel Tools was included in one of the latest updates, maybe check if it's hidden and rescan with Plug-in Manager?
  17. I love the loose feel of these songs, I can't help but imagine you knocked back a few shots of tequila before tracking each take! Great vibe and fun going on here!
  18. Very interesting and creative piece! The mix sounded great too!
  19. tonemangler

    ....

    I really liked the song, the vocals sound great and I would describe the instrumentation as controlled chaos, particularly the piano! To my ears the mix sounds very good albeit not super 'polished' (deep full bass, ambient drums etc.) which I'm sure you aren't going for anyways. Overall I think you did a great job!!
  20. You've got a great voice!! Really enjoyed your song!
  21. Oh I see, I didn't realize that was the behaviour with a touchpad. I have a laptop that I occasionally use for remote recording but use a mouse with it, I've never been a fan of touchpads.
  22. If the person who sent you the song doesn't know the tempo, then the easiest way to create a tempo map is to drag the WAV file onto the timeline and one will automatically be generated ( a box will appear stating that the process will take a while, press 'OK'). This process works well if the WAV contains distinct drum transients, so, for example, if the song is the same tempo throughout and there are drum transients only in the chorus, you can split the clip on the first and the end of the last beat of the chorus and only drag that section into the timeline. Another way to create a tempo map is using 'Audio Snap'. Select the clip, press 'Alt+A', that will bring up the Audio Snap palette. Press the Power button and you will see the transients, you can change how many transients are detected with the 'Threshold' slider. It's probably best to ensure all kicks and snares are detected. Now press 'Set Project From Clip' and a tempo map will be created. If some of the beats are off you can edit them by dragging individual transient markers and then press 'Set Project From Clip' again. Cheers.
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