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Larry Jones

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  1. Input echo button (D). Click it on the track you are recording.
  2. Wow, that's a pretty tall order! Do you play an instrument? If you do, you probably already know how to listen to a recording and pick out the instruments that were used. And if the instrument you play happens to be a keyboard (like piano), you have access to synthesized and sampled sounds that can mimic what you hear on a recording. But it seems to me if you're just starting out you should tackle something easy to begin. Play and sing a song as best you can, with whatever instrument(s) you can, examine the results and see how you can make it better. Don't give up. Ask questions here. It's about the journey.
  3. Thanks, @Promidi. I wrote my post last night thinking I had tried everything (BTW, input was set to "omni"), but this morning I discovered something new: It turns out there were two instances of Addictive Drums in the project, and the one I was trying to use (through the AD interface) was not the "real" one as seen in my Track View. I don't know why I did this (it was a couple of years ago), but once I opened Synth Rack this morning and saw the two instances, I switched to the other one and it all works for me now.
  4. Ashley - Welcome to the forum. You'll probably get help quicker if you post your specs (computer, processor, OS, RAM, audio interface) like what you see at the bottom of my post here. There are millions of possible configurations. If we know what you're running we can assist you better.
  5. I opened a two-year-old project in hopes of finally finishing it, and ran into this problem: The MIDI instruments (Addictive Drums, Dimension Pro and True Pianos) all play as expected from the MIDI data on the timeline (recorded long ago), but I can't trigger any of them with my keyboard (Nektar Impact LX61+). I can see MIDI activity on the meters, but no sound. I have checked the I/O, and the settings seem to be correct (I don't know much about MIDI settings, but these settings match the settings on another project where everything is working). If I add a new MIDI instrument, that instrument works as expected, and all the old and new audio tracks are fine, too. Further complication: I use the loops in Addictive Drums, and now I can't hear them in the AD preview (the preview cursor doesn't budge at all), nor can I hear anything when I trigger individual drums with the mouse. Something has changed in my system, because obviously this all worked when I created this project in the first place. It's worth mentioning that these days when I Insert|Soft Synth, the input defaults to my audio interface, and I have to manually change it to my keyboard controller. I've looked at all the settings in the track pane and in preferences, but I don't know what I'm looking for, and the only thing that seemed out of order is that the old project apparently was recorded at 96k, and my current default sample rate for new projects is 44100. I don't know if that would cause this problem, but wouldn't CbB respect the sample rate of an existing project and continue using its original rate regardless? Does anyone know how I can get back this lost functionality? Thanks!
  6. If it's not already there, try putting your cursor inside the created Melodyne region on your Cakewalk timeline. This has worked for me when Melodyne failed to display the blobs.
  7. You must have the 64-bit Win 7, I believe.
  8. That's what I was referring to. I read the first couple of posts and never went back to see your solution. Thanks!
  9. If you do as Lynn says it will set a marker without stopping the playback. But in the current version of CbB that marker is NOT the place the cursor will go to when you stop playback. If you hit "STOP" the transport will just stop. I don't know if there's a way to customize such a transport behavior. It used to be that if you hit "W" during playback the transport would return to zero (or to the beginning of a loop) and stop. After one of the latest updates, if you hit "W" the transport returns to zero (or the beginning of a loop) and keeps playing. Somebody brought this up in this forum and there didn't seem to be any way to go back to the way it was (which I think was better), so I'm guessing you won't be able to find a fix for your issue, either, but good luck!
  10. I can't specifically answer the question, but I can say that I have a Nektar MIDI keyboard that has faders and transport controls, and the only way it can work as both a MIDI controller and a DAW controller is to install a specific driver. So you might check with the manufacturer of your keyboard and see if there is such a driver for it.
  11. Thanks as always, @scook! I hit play and rewind a couple of times and I was able to save my project.
  12. What does this mean? When I save this project, it appears to be saving it, but then a message box pops up titled "Cakewalk," with the message "General Error" and an OK button. No further information. I can keep working on the project, but yesterday I got this same error on closing the project and I retried a few times, then I just closed the project, hoping one of the save attempts worked. But no: I can no longer open that project because "The file is truncated." Opening in safe mode gives me an empty project. Today I'm working on an old safety copy of that project, and it's been fine for eight hours (saved several times successfully), but now I'm back to "General Error" when I go to save. I get the same error when I try to save a copy. Anybody have an idea about this, or seen it before? Thanks! UPDATE: The last thing I did before the above problem happened was to archive four MIDI tracks and four audio tracks, I just un-archived those tracks and I was able to save the project. Don't know if these things are related, but thought I'd mention it, just in case.
  13. Include this article and this one in your research.
  14. No reason a 2012 Windows 8 PC wouldn't work, as long as it's the 64-bit version. I'm using a machine at least that old, although it's running Win10. As I recall, though, there's an 8.1 update that you should get from Microsoft.
  15. Thanks for clearing that up for me, @msmcleodMark. Generically, I've always thought timbre refers more or less to tone, which led me to think that "multitimbral" would refer to a voice or an instrument with many different tonal facets, as opposed to completely different voices or instruments singing and playing completely different notes and rhythms.
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