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Morten Saether

[CLOSED] Cakewalk 2021.04 Update 1 Release Candidate [Updated to build 170]

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This morning I tried to render a video with new audio track in the new build. When the rendering process started I got a high pitched tone  throughout that wouldn't stop (even after the video has rendered) until I closed CbB.

The video itself had only half rendered, the audio was without this high pitched tone.

Any ideas?

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Em 15/05/2021 às 19h28, Kevin Perry disse:

Foi sugerido em outro tópico que isso poderia ser devido à proteção de cópias de Ozone. Você está usando autenticação de máquina em vez de iLok, e não tem nenhum produto autenticado iLok no sistema você? Se assim for, então eu acho que este * pode * ser o problema - eu recebo o mesmo com Melodyne. Veja abaixo os detalhes e a maneira de conferir.

 

Para o meu caso com o carregamento lento por Ozone 9 Elemenst, por mais incrível que possa parecer, ter Ilok instalado e funcionando, mesmo sem qualquer login, na verdade, feito carregamento é ultra rápido.

Há uma boa pesquisa para entender por que isso acontece dentro de Cakewalk.

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1 minute ago, Milton Sica said:

Para o meu caso com o carregamento lento por Ozone 9 Elemenst, por mais incrível que possa parecer, ter Ilok instalado e funcionando, mesmo sem qualquer login, na verdade, feito carregamento é ultra rápido.

Há uma boa pesquisa para entender por que isso acontece dentro de Cakewalk.

Same here with Melodyne - that said, Melodyne behaves the same (slow startup) in Sound Forge, so I don't think it's Cakewalk specific.

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13 hours ago, chris.r said:

This is a mystery to me. I wish someone could shine some light on it. When moving the whole envelope with shelf tool why sometimes is the extra node at the end created and sometimes not? It's very inconsistent in my experience. Either it's a bug or I'm really missing something, wish someone could point me where I can read in detail about it what is going on here. I would expect nothing get created at the end. Perhaps it's a case similar to the 'phantom' node mystery I posted earlier...? Thx

cw3.gif

Also some of these issues, like the above, are happening in the audio/midi track envelopes as well.

 

There is also this. If I double click in an empty space in the tempo track, all nodes get highlighted (selected) for a short moment and then unselected right away the moment I'm releasing mouse button (the second click). Wasn't it supposed to select all nodes in a track when double clicking, but now it's broken? If not, then please consider adding it :) (and also 'Select All' and/or 'Select All Nodes' under right menu). Additionally all the normal audio/midi envelopes would also benefit from it, and also the controller lines in PRV🙏 (sorry I had to).

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On 5/9/2021 at 10:18 AM, chris.r said:

the tempo track curve has influence on the shape of MIDI envelope when dragging the nodes alone but not when the envelope is moved with the clip, but the MIDI notes stay intact when dragging either way 

That looks like two bugs: First that the envelope should honor the musical timebase either way, but moreover that it should not be possible move Clip Automation independently of the clip. 

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Posted (edited)
4 hours ago, David Baay said:

the envelope should honor the musical timebase either way

Thanks, that would be my understanding too.

4 hours ago, David Baay said:

it should not be possible move Clip Automation independently of the clip

I'm fine with it when editing clip content including envelopes. But would more expect the clip envelope being connected to the grid when editing some clip content, like just the notes, so it won't change/move while doing edit (ie. clip ends stay with the envelope versus envelope being moved with clip end).

It seems all fine when dragging whole clip.

Edited by chris.r

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4 hours ago, David Baay said:

That looks like two bugs: First that the envelope should honor the musical timebase either way, but moreover that it should not be possible move Clip Automation independently of the clip. 

What about a scenario where you want to copy the clip automation elsewhere?

 

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Posted (edited)
5 hours ago, Keni said:

What about a scenario where you want to copy the clip automation elsewhere?

That's an interesting question. The ideal scenario would be that we'd be able to copy/paste it or it's fragments between clips. But I can only make it work (sort of) if I select at least one note along with the envelope. It is then pasted as a new clip on top of anything that's there already so no way of copying just the automation between existing clips, AFAiK.

Edited by chris.r

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29 minutes ago, msmcleod said:

@chris.r / @David Baay  - hopefully this will explain things:

EnvelopeTimeBases.gif

Thanks, Mark. I understand all of the concepts. Where things go amiss is when you say 'Clip Envelopes are always Absolute Timebase'. That should not be the case for MIDI Clip Envelopes like Velocity Offset. Their duration should always be Musical Timebase, just like MIDI data. When you change the timebase of a MIDI clip to Absolute, it affects only its start time. I know this because I've been wanting an option to set MIDI Clip duration to Absolute for a long time. In the absence of this feature, MIDI Clip Envelope durations should always honor Musical Time just like MIDI data.

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3 hours ago, Keni said:

What about a scenario where you want to copy the clip automation elsewhere?

 

I copy is a separate entity by definition and can presumably be placed wherever you like, though I'm not sure the capability exists to paste a clip envelope into an existing clip...? This could get tricky when the target clip is shorter than the envelope.

In any case, I would expect the original envelope should stay locked to the clip unless you delete or cut it, given that the primary intent of a clip envelope is to be part of the clip rather than part of the track.

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Hi folks, thanks for your help in making this a great update. Update 1 has been officially released. Head to Help | Check for updates to download the final build.

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17 minutes ago, Noel Borthwick said:

Hi folks, thanks for your help in making this a great update. Update 1 has been officially released. Head to Help | Check for updates to download the final build.

Thanks Noel!

Again for all the hard work, attention, and love you and the Bandlab Bakers continue to share with our beloved Cakewalk!

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On 5/16/2021 at 10:17 AM, Keni said:

Hi Noel!

 

I found my acknowledgement of receipt reply with a reference number of

526274

Is this what you refer to?

Thanks for being patient with me.

I looked at both your dump files there and they were reported with exception severity 7.  I couldn't fully figure out what was causing the exceptions from the dump file unfortunately. They didn't appear to be plugin related issues. The latest release shouldn't report those issues since we default to severity 1 now.

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5 minutes ago, Noel Borthwick said:

I looked at both your dump files there and they were reported with exception severity 7.  I couldn't fully figure out what was causing the exceptions from the dump file unfortunately. They didn't appear to be plugin related issues. The latest release shouldn't report those issues since we default to severity 1 now.

Thanks again Noel.

 

Interesting. It's a project that I never save unless some new overall mastering concept gets added to my mastering. This is a project I use much like a template. I "master" the song and export a finished file. No save. It has a simple volume envelope and numerous disabled plugins. Typically the only active plugins are the ProChannel bus compressor and Adaptive Limiter loaded in the ProChannel. I wonder what else might be involved if it’s not a plugin?

 

Oh well. Not terrible for me. Just a nuisance. I never lose any data and simply restarting after the crash returns to normal.

 

...but it would be nice to have it go away.

 

In the meantime, great update! Lots of features and fixes to please many people across the board!

 

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Once again, thanks everybody for your participation with Early Access! Build 175 is now available to all by going to Help | Check for Updates. You can now post any related feedback to the official release feedback thread.

 

 

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