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Mark Morgon-Shaw

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Everything posted by Mark Morgon-Shaw

  1. 8.5.3 was the pinnacle of what I think of as 'old' Sonar....Used it for 10 years and I'd probably still be using it had the whole CBB being free just as I was building a new DAW PC not happened. Honestly once you get used to CBB though you'll wonder why you waited so long, it's so much better but also like an old friend. Sorry but I have no idea why you're not getting Waveform images - I take it the picture cache was intact on CBB ?
  2. That version is 15 years old ! I don't remember back that far but Sonar will also re-compute them if you perform some sort of process so if you use the the gain command but leave it at zero that should re-draw the wave without changing the audio ( pic from CBB but should be similar menu in S6 )
  3. To infinity and back to 0db. That far. ?
  4. This has already been requested multiple times both here and the old Sonar forums https://discuss.cakewalk.com/index.php?/topic/1148-seamless-deeply-intergrated-sampler/
  5. Extract Automation based on a Waveform ? Is that what you mean - Interesting...not sure how practical Could be useful for taking that automation to another track, i.e. your stacked BVs could follow the volume automation extracted from the lead. I like the idea and I can see applications for it - I think it might be a too ' out there ' for the Dev Team though
  6. When we write music for production libraries and publishers we often have to deliver stems. Stems are groups of instruments / sub mixes that when reassembled equal the full mix. Having stems gives the publisher the ability to make custom mixes on demand from their clients by re-balancing or omitting certain parts and thus gives your music more chance of placements and ultimately more potential to earn money from those placements. A typical set of stems might be : Drums - Bass - Guitars - Percussion -FX - Keys - Pads - Vocals - BVs for example. Many DAW owners complain about how long this process takes ( see below from a well know Publisher owner in a Composer Group on FB ) though to be honest it's not too bad in CBB if you organise tracks into folders that represent the stems. Two features would enormously improve this process, and they are: 1. Nested Folders ( which many have requested ) 2. The ability to " Export All Folders " when you do a final bounce. At the moment the options are Entire Mix - Tracks - Buses - Clips - Hardware Ouputs so you have to manually select each folder one at a time , then wait till it's finished and do the next one. If we could select Folders as the Source Category and let it work through the queue this would be a real time saver for anyone who has to do this on a regular basis. ( i.e. I write about 100 tracks per year, with an average of 7 stems )
  7. Depends - Hardware is nice to track with on the way in but kinda moot if you produce in the box music I hear a lot of situations where people own very nice gear but what comes out the other end sucks and conversely there are folks working entirely in the box that produce professional tracks. In my world ( Production music for TV libraries ) it's much easier to work in the box because you need to be able to recall the exact same mix to deal with edit requests which may happen months after you delivered the track. So hardware for the ultimate sound quality, plugins for the convenience but bearing in mind many home studio owners won't have the skills to outperform what could be done in the box.
  8. Layering is your friend here. Most drum tracks you hear in commercial electronic music have stacked the kicks and snares/claps in some way. Think of like a jigsaw puzzle where each sample is providing one piece of the overall sound. You might think of a kick for example as being made up of a sub layer, a punch layer and a click layer and carving the unwanted parts away. This helps it translate on anything from a club system to smartphone speaker. Parallel compression is still a good option but you may not need to individually compress each layer for level control if the samples have already been treated. However sometimes it's still desirable for tone/character to run them through your favourite compressor. If you want level control sometimes a limiter is better to just even things out without changing the sound too much. A clipper can really help your EDM drums cut through and of course side-chaining your bass and possibly other tracks to the kick is an electronic music staple.
  9. This has been requested multiple times going back 10 years if you search the forums
  10. It would be horrendous for both types of operations to be linked to the same undo history IMHO. Imagine mix moves being undone because you wanted to undo something else unrelated that you did earlier ! That would suck. I don't use the mixer snapshots personally, I find it quicker to just work live with the faders but I can understand how they wouldn't really work for someone who just wants a quick way of revert some fader moves as you'd have to be able to see into future to know to make a snapshot before you needed it ! How about instead of copying other DAWs we come up with something better ? Imagine a 'continuous snapshot' that records all mixing operations as it goes. Now imagine being able to grab a control ( maybe a slider ? ) and 'rewind' them by dragging that slider back through the last however many moves until you were back where you wanted. If you decided you didn't like the older mix, fine - just drag the slider forward again and carry on from where you left off. If you decided you preferred how the mix sounded at a certain point along the mix history , fine...go to where you want and make retrospective snapshot and carry on from there ...no need to be able to predict the future. I call it " Mix Rewind "...and I claim my $5
  11. Should be a dialogue to keep existing arranger tracks
  12. So does this mean it doesn't have one or it has one that's not being used ?
  13. I turned it off years ago as it often used to crash Sonar. Nowadays I reflexively hit Ctrl-S as I'm working
  14. Cool video, I've used Cakewalk and Addictive Drums 1 + 2 for years but actually learned something today. The method outlined around 13 mins will be really handy...I usually end up inserting 2 or 3 instances of AD2 for separating the kick & snare so this will be a time and CPU saver, and Scook already helped me out with the drum map so I'm all set now.
  15. Depends what sort of music you make but consider in EDM for example it's common to have 3 or 4 layers just for a Kick drum ! Layering is part of the secret sauce to better sounding productions, in many commercial tracks instruments that may sound to the listener like one instrument are or often several layers deep. Anything that makes that process easier natively within the DAW is a bonus.
  16. Currently CBB has Audio tracks, Midi tracks and the Hybrid Audio/Midi tracks we call Instrument Tracks When using Instrument Tracks the FX bin only accepts audio plugins - because what you're really seeing is the audio output. This is a pain when you want to throw a Midi FX plugin on because you can't .....the only workaround I can see is to add it to the midi clip itself which is better than nothing but not ideal as you have to bounce all the clips into one or else insert an FX on every clip. I am calling for a way to add Midi FX to the FX bin on an Instrument Track without having to split it into separate midi & audio channels, it's much easier to keep big projects organized by using Instrument Tracks and because CBB doesn't support nested folders it's not a viable workaround to use synth track folders either. Whether it's possible to have a hybrid bin that can accept both types of FX or maybe it would be easier to be able to switch bins on an Instrument Track and toggle between the Audio FX and Midi FX. Alternatively there is space on the Midi Inspector for a dedicated MIdi FX Bin.
  17. Cool workaround - I still think CBB should allow us to select another tracks midi output as a midi input..most of the time I just end up drag copying the midi across On the dropdown menu if it just had an extra option for "Tracks" which exposed any other midi or instrument track numbers in the project it sounds simple enough on the surface, hopefully would not be difficult to implement.
  18. So what happens when you want a track in a certain folder but don't want it routed to the same bus FX ? i.e. Drums are all in one folder but you don't want the same heavy drum bus compression on the cymbals as the kick-snare-toms ? Or do you just add a sub-folder and put them in there and they get routed separately ? Folks have been asking for nested folders in CBB for years.
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