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Everything posted by Mark Morgon-Shaw
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Depends - Hardware is nice to track with on the way in but kinda moot if you produce in the box music I hear a lot of situations where people own very nice gear but what comes out the other end sucks and conversely there are folks working entirely in the box that produce professional tracks. In my world ( Production music for TV libraries ) it's much easier to work in the box because you need to be able to recall the exact same mix to deal with edit requests which may happen months after you delivered the track. So hardware for the ultimate sound quality, plugins for the convenience but bearing in mind many home studio owners won't have the skills to outperform what could be done in the box.
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Advice for mixing electronic drums?
Mark Morgon-Shaw replied to antler's topic in Production Techniques
Layering is your friend here. Most drum tracks you hear in commercial electronic music have stacked the kicks and snares/claps in some way. Think of like a jigsaw puzzle where each sample is providing one piece of the overall sound. You might think of a kick for example as being made up of a sub layer, a punch layer and a click layer and carving the unwanted parts away. This helps it translate on anything from a club system to smartphone speaker. Parallel compression is still a good option but you may not need to individually compress each layer for level control if the samples have already been treated. However sometimes it's still desirable for tone/character to run them through your favourite compressor. If you want level control sometimes a limiter is better to just even things out without changing the sound too much. A clipper can really help your EDM drums cut through and of course side-chaining your bass and possibly other tracks to the kick is an electronic music staple. -
This has been requested multiple times going back 10 years if you search the forums
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It would be horrendous for both types of operations to be linked to the same undo history IMHO. Imagine mix moves being undone because you wanted to undo something else unrelated that you did earlier ! That would suck. I don't use the mixer snapshots personally, I find it quicker to just work live with the faders but I can understand how they wouldn't really work for someone who just wants a quick way of revert some fader moves as you'd have to be able to see into future to know to make a snapshot before you needed it ! How about instead of copying other DAWs we come up with something better ? Imagine a 'continuous snapshot' that records all mixing operations as it goes. Now imagine being able to grab a control ( maybe a slider ? ) and 'rewind' them by dragging that slider back through the last however many moves until you were back where you wanted. If you decided you didn't like the older mix, fine - just drag the slider forward again and carry on from where you left off. If you decided you preferred how the mix sounded at a certain point along the mix history , fine...go to where you want and make retrospective snapshot and carry on from there ...no need to be able to predict the future. I call it " Mix Rewind "...and I claim my $5
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Should be a dialogue to keep existing arranger tracks
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How hard can it be ?
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I turned it off years ago as it often used to crash Sonar. Nowadays I reflexively hit Ctrl-S as I'm working
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How to use Addictive Drums 2 in Cakewalk by Bandlab
Mark Morgon-Shaw replied to Creative Sauce's topic in Tutorials
Cool video, I've used Cakewalk and Addictive Drums 1 + 2 for years but actually learned something today. The method outlined around 13 mins will be really handy...I usually end up inserting 2 or 3 instances of AD2 for separating the kick & snare so this will be a time and CPU saver, and Scook already helped me out with the drum map so I'm all set now. -
Depends what sort of music you make but consider in EDM for example it's common to have 3 or 4 layers just for a Kick drum ! Layering is part of the secret sauce to better sounding productions, in many commercial tracks instruments that may sound to the listener like one instrument are or often several layers deep. Anything that makes that process easier natively within the DAW is a bonus.
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Currently CBB has Audio tracks, Midi tracks and the Hybrid Audio/Midi tracks we call Instrument Tracks When using Instrument Tracks the FX bin only accepts audio plugins - because what you're really seeing is the audio output. This is a pain when you want to throw a Midi FX plugin on because you can't .....the only workaround I can see is to add it to the midi clip itself which is better than nothing but not ideal as you have to bounce all the clips into one or else insert an FX on every clip. I am calling for a way to add Midi FX to the FX bin on an Instrument Track without having to split it into separate midi & audio channels, it's much easier to keep big projects organized by using Instrument Tracks and because CBB doesn't support nested folders it's not a viable workaround to use synth track folders either. Whether it's possible to have a hybrid bin that can accept both types of FX or maybe it would be easier to be able to switch bins on an Instrument Track and toggle between the Audio FX and Midi FX. Alternatively there is space on the Midi Inspector for a dedicated MIdi FX Bin.
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Cool workaround - I still think CBB should allow us to select another tracks midi output as a midi input..most of the time I just end up drag copying the midi across On the dropdown menu if it just had an extra option for "Tracks" which exposed any other midi or instrument track numbers in the project it sounds simple enough on the surface, hopefully would not be difficult to implement.
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Allow adding audio effects on track folder
Mark Morgon-Shaw replied to Arka Banerjee's topic in Feedback Loop
So what happens when you want a track in a certain folder but don't want it routed to the same bus FX ? i.e. Drums are all in one folder but you don't want the same heavy drum bus compression on the cymbals as the kick-snare-toms ? Or do you just add a sub-folder and put them in there and they get routed separately ? Folks have been asking for nested folders in CBB for years.- 13 replies
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Allow adding audio effects on track folder
Mark Morgon-Shaw replied to Arka Banerjee's topic in Feedback Loop
Your brain should have more plasticity for learning new stuff than us oldies then ! It's relatively straightforward...A buss is just another mixer channel that you can send other channels to and it combines them and then routes them to the next bus ( usually the Master...but not necessarily ) If you're already using Folders then you can select the entire Folder and route it to a bus : Click the square space to the left of the Folder icon to select all the tracks inside and then go to the Tracks menu above - Selected Track Outputs ( bottom menu option ) then you should get a popup box - Select Audio Outputs and then the bus of your choice from the dropdown box. Once all the audio in the folder is routed to a bus you can apply any plugins to the whole lot in one go. Here is a screenshot of a Trailer cue I'm just finishing up, there's 45 tracks and they go to 15 buses and most ( but not all ) of the FX are applied at bus level. Some refer to this as 'topdown' mixing where you do most of the heavy lifting of the mix on groups rather than individual tracks. If you need a more thorough explanation I can recommend this YT channel- 13 replies
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Allow adding audio effects on track folder
Mark Morgon-Shaw replied to Arka Banerjee's topic in Feedback Loop
A folder is an organisational tool..a visual aid...a container...it's not part of the audio path. Audio flows through tracks and buses, not folders. Buses are easy understand if you ever owned a hardware mixer and DAWs follow those signal flow conventions for good reason.- 13 replies
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