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Noel Borthwick

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Everything posted by Noel Borthwick

  1. @gmpcan you send me a simple project that has the issue? We'll look into it. Delete all the unnecessary tracks and synths and just keep the tracks required to repro the problem.
  2. @Jeremy Jensen I was mistaken. I had an experimental build with some other stuff that isn't compatible with Arturia synths. I am not seeing any issues with Piano -V in the early access build. Which version of the synth are you running exactly. I have Piano V2 from VCollection 7 Version 2.4.1 and this is working fine here. I saved a project from an earlier release and opened it up in 09 and it plays fine. If you are still seeing this please reply to this post or contact me with a link to a project file that has this issue and I can troubleshoot further with you.
  3. There is no substitute for plugin vendors fixing their own code so you should contact them about these issues and send them a project to reproduce it. Whether its fast bounce or realtime bounce there is no issue of CPU load since a dropout cannot occur during bounce. All fast bounce does is run the export as fast as the syths can render bypassing the audio driver clock. Realtime bounce does the export by running the transport. Thats the only difference.
  4. @Jeremy JensenThanks for your report. I was able to reproduce this. This is caused by bugs in Arturia program management that I have reported to them. I have worked around these issues for the other arturia plugins but apparently the workaround doesn't work for this specific synth. I'll look into it.
  5. Are you sure that this is actually a new issue to this months release? As Mark said some synths don't render data properly during fast bounce. Have you tried unchecking fast bounce to see if the render is accurate yet?
  6. Thanks for sending the project file. Are you referring to the small spikes at the point where you do the crossfades? The stretches are performed per clip when bouncing but the crossfades are rendered post stretch (after the stretch is applied) so it might be that the sample accuracy of the crossfade positions is not accurate. Jut a guess though. I havent investigated it. In your project I found that the clicks go away in the bounce if you have wider crossfades. Will investigate further, but this wont be in the 09 release since we are almost done here.
  7. Hi huviolan, this wouldn't be related at all to this months release. There have been zero changes to video for a very long time. Media foundation doesn't support hardware full screen mode as far as I know. It has never worked.
  8. That actually happened to me. I left an older amp on some years ago in my basement. At 3am I was awakened by loud hum and had to go shut it off. No idea how it went into oscillation by itself randomly but it was pretty scary waking up to that Regarding the OP, Cakewalk itself it doesn't consume much when idle unless you have synths in the project. Then its always streaming audio and consuming some CPU. If you turn off the audio engine then its pretty idle. Its generally better to save and reopen once in awhile however to avoid memory leaks or other bugs from plugins building up.
  9. Are you sure about this? Perhaps you changed your latency settings to make it lower - if so bounces would be slower. If anything startup is slightly faster in this release if you have lots of 32 bit plugins. How many plugins do you have installed?
  10. Yes the final release will automatically update the early access build if you downloaded it so no worries there.
  11. I understand that its difficult when you have sessions. However the main reason for early access is to find outliers like this problem which affect only a very small subset of people and testers don't find. If you didn't report its unlikely that it would be fixed before release anyway.
  12. The System Realtime messages are used by CbB specifically for MTC sync. Incoming messages are used in order to respond to MIDI time code. We also send these messages when generating MTC. However Cakewalk never forwards (thru's) incoming system realtime messages. There has never been a need to do so because these are typically intended for use in an MTC scenario.
  13. Hello @TedPiano would you be able to share a link to your project file? That would be the easiest way to troubleshoot it. Also give us some data on what audio interface you are using and the latency settings.
  14. Localized versions are not provided for early access build, sorry. We're still working on it.
  15. What problems? I've yet to see any reported issues with this release. Of course if you prefer to wait for the final release that's fine.
  16. @TenfootDoes the new playlist option to not load the next project in the background solve your glitching problem?
  17. The issue with drum replacer not showing waveforms until you click the clip has been fixed in the early access release. It actually broke during the ARA 2 update in May. The loss of time sync when seeking was a different issue which is also addressed in the 09 release,
  18. I don't see this problem. As long as Select track envelopes with clips is selected it will move the data irrespective of whether lanes are open or not. Can you reproduce this in a new project? If not please send a link to the CWP file so we can try and reproduce it. The only change we made in 07 was this:
  19. What version of Cakewalk are you running, what OS and audio device? Check the about box to be sure. If you are getting a hang you can capture a dump file from task manager and send us a link to analyze. You can also try our latest early access release and see if it resolves the issue.
  20. Another big update. Please post any feedback directly in the linked thread.
  21. As David mentioned you are most probably misreading the meter. Post a screenshot with the start screen open. The CPU meter is not used when the audio engine isn't running. If no project is loaded there is no way for CbB to be showing a meter value assuming you are showing audio performance.
  22. Is your CPU meter set to measure audio performance or system performance?
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