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Bruno de Souza Lino

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Everything posted by Bruno de Souza Lino

  1. I see. So it's essentially a proprietary version of Toneboosters' Isone Pro.
  2. I'm only using Kontakt if somehow I get Komplete.
  3. That sounds like a solution for a problem that doesn't exist, IMO. If I recall correctly, mixing with headphones was supposed to be a compromise, not a complete replacement for actual monitors.
  4. The last time Gibson was getting better, they promised affordable instruments and the first new model to come out was a guitar costing 9 grand.
  5. I know. For amps that have bright switches, make a separate models which is the exact same model except the bright switch is on. That should give you at least 50 more amp simulations.
  6. Safe mode is an immediate solution. Ideally, CbB should have plugin sandboxing implemented, as it doesn't currently. This is one of the few features that set Waveform and Bitwig apart from other DAWs. In case a plugin fails, only the plugin fails.
  7. Wouldn't Bandlab have to pay NI licensing to have that integrated? Also, how would that benefit people that don't use NI products?
  8. I feel like some of those requests would be easily fulfilled if Bandalab were willing to add some of the SONAR Plugins back into CbB. SONAR does have a soundfont player/loader, a sampler with looping functionality and so on....
  9. Even in a touchscreen centric setup that makes no sense. The buttons have no secondary function to them. Nobody is gonna benefit from having an extra step to activate a button and that screws with skeumorphism rules. No button in real life is activated like that.
  10. The time difference from version 4 is almost one order of magnitude more. You could probably mix an entire record by the time it takes Amplitube 5 to load a single instance.
  11. Another technique is recreating all the drum sounds using synths. If you know what you're doing, no one can tell the difference behind the walls of compression, gating and processing drums run into these days.
  12. Free as long as you have a 400 USD piece of software.
  13. The only massive difference I see is the library file size. SD3 is more than 10 times the size of SD2. BFD3 is not too far off SD3 either, except the former has more money invested in marketing, so it seems to be better than the latter.
  14. It would be a really tough sale, especially considering how small BBC SO Discovery is, proving that you don't need hundreds of GB in file size to make a convincing sounding orchestral plugin.
  15. The only sort of decent offering as of late was MODO Drum, even thought the cymbals were still sampled. I feel like drum VST's are only getting bigger in size with zero important features or things that matter. None of them can realistically simulate cymbals, we still have machine gunning issues, dated sounds....We'll eventually evolve to those plugins being Terabytes in size per drum and still sounding the same as the earlier models which were only hundreds of Gigabytes per drum. I don't see much difference in quality from Superior Drummer 2 (which was 22 GB in size) to 3 (which is over 300 GB in size).
  16. So, more expensive and not as reliable as DT100's...Question still stands.
  17. Imagine if IK did the same. Then they could claim to have over 200 amp simulations!
  18. No. The difference is that Slate only has a single offering with three payment options: 24.99 you pay every month with no commitment, 14.99 per month on a 1 year plan with the first 6 months for 9.99 and 149.99 yearly. All plans give you access to all the Slate plugins without restrictions, loops, sample packs, workshops and courses and so on. The Waves stuff gives you different stuff on every plan and the most expensive one doesn't even give you access to all of their plugins, making it not worth it. Not only that, their annual top plan is 50 bucks more expensive than the Slate one. Even SSL has a better subscription plan, with all their plugins for 14.99/mo or just the channel strip and bus compressor for 4.99/mo. On all cases, you can buy the plugins as well.
  19. You don't need to tear down the foam completely. The Auralex stuff does something, but only on higher frequencies.
  20. Cakewalk is very stable on my machine with these setting changes. I rarely have crashes. They only happen when a plugin does something that causes it and even that could be solved by having plugin sandboxing.
  21. Preferences set to advanced then go into configuration and change the following settings: - UseHardwareSamplePosition set to false - ThreadSchedulingModel set to either 2 or 3 - Disable auto-saving
  22. I write all my drum parts by hand, even having a midi keyboard on hand. Once that's done, I go back and adjust velocities on things, then timing. I avoid those ready to go patterns in drum software. They never sound right, they're too static and you end up sounding like everyone, because they're all using the same patterns.
  23. I would've played the drums myself, but I don't have the resources to do so.
  24. All "timing issues" are result of the plugin (DrumGizmo) simulating a drummer whose time is not very accurate.
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