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Everything posted by sjoens
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Audio files are saved once to the project "Audio" folder IF Copy all audio with project is checked when saving. If unchecked, audio will be saved to the global audio folder located where ever stated in Preferences > File > Audio Data. There is also a global Picture Cache folder that should be purged (everything deleted) periodically. It's for temporary files used while a project is open, but they remain afterward so it fills up over time.
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Interrsting how current New Sonar info is posted on a "legacy" site.
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If you right-click on a track's number and select Insert xxx Track it will appear above the track you right-clicked on.
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I installed both plugins in question and find they work as expected after saving and reopening CbB. The only hiccup I had was after inserting ZL Equalizer into a project it disappeared from the plugin list and had to be rescanned to appear. ZL Equalizer installs thru an .exe file but TDR Nova can be downloaded as a zip and simply dragged to a folder. Try doing it this way if you used the installers or vise versa. I have Automatic Background Scan selected so Cakewalk scans them when opened. Try disconnecting the 2nd monitor and setting your laptop screen to default recommended resolution and zoom. Try resizing the plugin window or putting it in Multidock. It will be huge in Multidock so that's not an option for daily use.
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I "save" repeatedly and only "save-as" after I do a mix-down so I can go back to it if the newest version goes sideways. Like the game Weakest Link, if you don't "bank" (save or save-as) regularly you get nothing for all your hard work when it crashes. And it will crash!
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I've learned anything is possible anymore.
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Or how about a Toast message stating such?
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Curious if it's a buffer or latency issue with the interface...
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Actually it opens the Meter/Key window in Multidock but you have to use the number keys at the top of the keyboard. The 10-key numbers don't work here - at least mine don't. You can then open the Meter/Key dialog by double-clicking one of the time sig entries. A single click on the Control Bar 4/4 screen and clicking thru the top menu Project>Inset Meter/Key Change... also opens it. If you only want one key sig, delete all the others listed in the Meter/Key view. If you put the Now Time Line where you want the change to happen, it will automatically be entered in the Meter/Key dialog window.
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Or a system reboot. The Now Time Line isn't retreating when another view overlaps it. Most likely a graphical redraw issue. I would report it if it persists, but if it only happens occasionally it may be a system glitch. I've seen a form of this in every version of SONAR, the worst being once when Console View failed to load the knobs and faders. So there was a ghosting Aim Assist Line issue when switching views in CbB. It would also linger on screen after CbB was closed. It was addressed once but not remedied as it still occurs occasionally in CbB. To avoid this, do one of the following before switching views: 1. Either move the mouse/Aim Assist Line to the far left or leave it mid screen. 2. Hit the X key to turn Aim Assist Line off.
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Have your cat walk the same path across the keyboard in reverse?? ¯\_(ツ)_/¯ Do both lines look the same or move together or is one stationary? Show a screenshot.
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There's actually room in the existing space to improve readability all around: I doubt the "small" module includes this??
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It's in the Q&A subforum, 2nd from top. If you want it in the main CbB forum you can PM a staffer and ask if they'll move it but that would be at their discretion.
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Just reply with a new post there and it will bounce to the top. Most common method is a one-word post "bump".
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Melodyne stopped working within Cakewalk...
sjoens replied to AndyLeF's topic in Cakewalk by BandLab
Which version are you using? I find Melodyne 4 window blank most often when creating a Reagion FX. The blobs are there but out of focus. Once Melodyne opens in Multidock try going back to Track View and clicking on the clip or repositioning the Now Time Line. This will bring the blobs back into focus. At worst you can drag the clip onto your desktop, edit it in Melodyne Standalone, then drag it back to the project. -
To be sure... "Groove Agent resides at the 'outer limits' of the VST2 instrument specification." - SOS Most .dll plugins will either be VST2, VST3, or DX which will be displayed in the flyout menus. You can change how they are displayed from the FX Rack or the Plugin Manager.
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+1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000... sorry, sticky 0 key
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Yes. It's in the list of Drum Map Track Outputs... which is painfully slow to scroll thru. It's the 1st "P" listing in my list. Once you open the list you can hit the "P" key and jump right to it.
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Sonar 2025.02 (Build 077, 64 bit) Not Releasing System Memory Usage
sjoens replied to Tom Bednarz's topic in Cakewalk Sonar
Not sure if this is by design or has always been a bug but SONAR and CbB have always behaved similarly on my systems.