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sjoens

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Everything posted by sjoens

  1. What do you mean by this? Right-click & bounce? or...
  2. Again, I recommend downloading EVRYTHING to search with. Windows search is much slower and hit&miss at best.
  3. The inline PRV is handy when comparing to or working off audio tracks. In CbB however, I find drawing notes in there don't always stick to the length I draw them at. Like the OP they sometimes snap back to a tiny blip. But this only happens occasionally. Zooming in helps. Even tho the Help files allude to the 2 PRVs have the same feature set, they don't, but I don't think the inline PRV was meant to be as robust as the main PRV.
  4. Yes and thanks Pro. I'm very used to loading 3rd party sfz in the Elements windows but the Dimension libraries are traditionally prog files. My question was why the DSF Ensoniq libraries - that were made for Dimension - weren't installed as prog files. And since they can't be loaded from the Program Browser, why are they listed there as if they can be? I was assuming something went wrong with the installation.
  5. Audio files?? Were they stored on an external drive? Check all global and per project audio folders. If you know the name of the files you can use a search tool called EVERYTHING which will find them if they exist.
  6. What I'm thinking. Comparing specs & settings may eliminate or confirm this. Currently ProChannel (switched on or off) is causing audio spikes and drops here for unknown reasons.
  7. Sonar Demo doesn't allow this but speaking of momentary audio glitches, in CbB drag-copying MIDI clips to the desktop does not affect the audio engine on my system but things like closing Preferences window during playback will. FWIW, drag-copying audio clips out of Sonar/CbB cannot be done during playback as the audio engine is busy.
  8. F5 repopulates the list and removes the sfz extention but... Because they're sfz's and not prog files, they can't be loaded in the main Program window but can be loaded in one of the lower Elements windows. Guess that's just the way it is.
  9. Well I reinstalled the DSP pack and checked that the files are all in the right folder but found the Multisamples entry in Registry needed correction to C:\ProgramData\Cakewalk\Dimension Pro\Programs. But I still get this:
  10. Some libraries like Digital Sound Factory show SFZs and sample folders in the Browser list and don't work. How do I fix this? EDIT: The DSF Ensoniq libraries install in Rapture Pro folder for Rapture Session where Dimension can see them but not load them right. Moving the sample folders to Dimension Pro\Multisamples fixes it and Rapture Session still loads as well.
  11. Culprit for this project was a rogue Master Bus ProChannel strip. 1st the compressor then the tube sat, which isn't even on, was spiking the interface killing the output.
  12. My project keeps acting up. Seems about the 3rd time I invoke Melodyne or bounce a clip it happens again. Reboot and repeat several times until I quit for the day. When rebooting fails to fix things like this in the long run it's time to start fresh with a new project.
  13. Glad to hear it resolved. As in my case, probably just an audio interface vs system vs DAW hiccup. Any number of repeated events can trigger them but are usually cleared by a reboot.
  14. Could be audio interface related. Currently I have a project that's causing audio dropouts without showing the Drop Out flag - it just pops and goes silent. Closing the DAW and reloading it clears the issue. Process of elimination. 1. Use a different interface if available. 2. Save-As a TEST copy of the project and play thru the area. If it still pops, delete every "track" (not just the clips) and create one new track. Record a new clip in the troubled area. If it still pops it may be a hiccup between the project and the interface corrupting it.
  15. Not sure about that but I had Home Studio 9 which did. SoundFont Manager has to be installed tho. You don't need to use soundfonts directly with soundblaster if you use one of the sf2 player VSTs. It's just the best way to use them as it was designed for it and there's no conversion to bugger things up. You might be able to locate/extract the E-MU soundfont to use externally from the chip.
  16. I might add that not all sfZ players "convert" the sf2 format the same way. The more unique or complex the soundfont, the more trouble they can have converting it correctly.
  17. The best way to use sf2's is with an older system using a Creative SondBlaster card which can load them directly. Cakewalk's rgc: audio sfz player will work. Their SFZ+ player will also work but not in the default MODE>SF32. Change it to PR32 or DFD. I think sfz was included with Sonar 6 thru Platinum. You can run a custom install and select only the plugins you want without installing the whole program.
  18. Or forum software hiccup? I keep getting this window when posting with Chrome. It reverts to normal if I Duplicate the Chrome Tab.
  19. Thanks. Pentagon was crashing CbB when loading even with all the listed hacks listed above. This saved it. EQ curve 1 is also bad, tho. Dxshell wreaks havoc on some plugins. It makes Plugin Manager list Pentagon 3 times with one of them in the TTS-1 folder, but it doesn't exist. ?? The other 2 are in the Pentagon 1 folder: P1DXi.dll displays as a DX & Pentagon1.dll displays as a VST. Only P1DXi.dll works without crashing CbB using your modified presets. FWIW, I use dxshell for only one DX plugin but it ends up making a listing for all of them.
  20. Yeah just enable/disable for most so they can be activated/deactivated during transport for spots along the track that don't need or want the effect. Not very often this is needed so not a big deal.
  21. Would be cool if your FX could be automated. At least Enable/Disable. Even Cake's MIDI FX aren't. If they are I don't see a way to do it.
  22. Good to know since I think Melodyne ARA uses VST3. Obviously I can use Melodyne standalone outside Sonar but only when necessary. Currently I avoid VST3 if 2 is available, and I keep all included plugins installed so older projects load correctly. This question arose when revisiting an old X1 project. It's getting harder for older Sonars to operate correctly so I migrate projects to CbB when feasible.
  23. Thanks. Wasn't sure if I was doing something wrong. Looks like it wasn't offered until X3 which had ARA (1).
  24. Was Melodyne not a region FX in X1 & 2? It's in the Plugin Manager and I can insert it in the FX Bin but there's no "Region FX" listing in the top menu or clip right-click menu. Only V-Vocal.
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