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Everything posted by user905133
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Mentioning that reminded me of the Edirol Sound Canvas VA which I picked up early on as part of my TTS / Cakewalk software. Maybe some people still have that? I got a lot of mileage out of the Breathy Tenor Patch. Not sure which version of Cakewalk it came with, but I seem to recall it was before TTS-1.
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Have you checked the cassettes for the tape-against-the playback-head pressure pads that used the spongy foam material that melted/disintegrated over time (as opposed the the thin metal bar spring mechanism)? It's been quite a while since I opened up some cassettes, but IIRC the less expensive ones used the pad mounted on the foam method to provide the tape-to-tape head pressure. IIRC those cases also tended to be glued closed rather than held together by screws.
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Thanks for the clarification. It makes sense to me.
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Is it safe to assume by "all the midi routing information will be gone," you are not talking about the routings that had been saved with your old project files but rather the per channel instrument definition assignments? If so, I'd be interest to know (1) where those assignments were stored and (2a) if there's a way we can pull them off of older PCs so be can (2b) port them over to a current PC. ** **Nevermind. I looked at an old INSTRMAP file from when I had gear set up with various instrument maps for the several bank-switched preset configurations I used, and it says, Looking at the file, I can see that making changes might be inadvisable. What follows are a sampling of the channel 1 entries for my assignments. After taking a look, I'd say it would take considerable time (and space) to set up all the gear just to try to match the INSTRMAP. 😛 To me, this ^^^ is the best thing to do. In fact, you jogged my memory. I seem to remember back in the day creating my own Master.ins file that only had the preset / bank variations for my own gear, including visual spaces to better find what I was looking for and notes [as comments]. Thanks for bring this issue up thereby jogging my memory. I have been thinking about setting up some ancient gear.
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(1) I am glad you were able to fix the old link. (2) Is telling you about the old link worth a complimentary upgrade/crossgrade/wantevergrade from GP Free ? 🙂
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SOLVED - Channel strips disappear in console view
user905133 replied to charles kasler's topic in Cakewalk Sonar
Thanks for clarifying that. In the meantime, I loaded a project but with my limited experience using the Track Manager, I didn't notice anything unusual. Tracks show up as expected in the Track View and the Console View according to my settings. Not doubting your results at all, but maybe others who use the track manager regularly can take a look and see what's going on. -
SOLVED - Channel strips disappear in console view
user905133 replied to charles kasler's topic in Cakewalk Sonar
You seem to have started two topics essentially saying/asking the same thing. Maybe you are not aware you can edit posts? So, if you want to reword a post, you don't need to start a new topic; you can just edit the first one.. Although I have used the track manager, I don't have as much experience with it as others do; so, as far as how it works (or might have a bug), I defer to others. -
Routing Superior Drummer 3 to Sonar X3 Tracks
user905133 replied to Josh Hooper's topic in Cakewalk Sonar
I think you are asking something like, "If I have the Ask This Every Time button unchecked, how do I get the window to show up so I can check it?" There may be other ways, but I tend to use the button in the synth rack: -
RE: Synthmaster Player: It has occasionally been available for free, and in fact Synthmaster 2 Player ("normally" $9) is currently free from KV331 (and possibly third party vendors). Although it might not be specially built for GP Essentials, for some synth players that don't have it (or SM3), it is still a freebie/deal! TBH before taking advantage of an APD deal for SM2 full, I picked up SM2 Player to get a hands-on feel for it.
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If the Essentials v Full comparison chart had also included all of the items on the [evidently now removed] Free v. Full comparison chart OR, if the latter chart were still available so I could have compared them myself, I could have seen at a glance that for me looking into Essentials (such as through the trial) would cost time spent that I could never get back. I found the "GP not available through PA anymore . . . " discussion very insightful. (See link to the thread below.) @Infinitum Thanks for the comments about your use case scenario, and for mentioning "Sounds are included (Overloud TH-U and Synth Master Player, built specially for Gig Performer)." While that might be one difference between GP Essentials and GP Free, if I have Overloud (or comparable) software and SynthMaster 3, I'd need a whole lot of other uses cases to supplant the usefulness of the full three-column comparison chart. Perhaps such a chart is in progress and that explains why the GP Free v. GP Full is no longer available? And perhaps since you are part of the Gig Performer Team you can help make it happen sooner rather than later?
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Thanks for the summary of your intended audiences for the three products, but when I wrote: I meant a comparison chart which includes not only Gig Performer [full] and Gig Performer Essentials, but a third column that shows a side-by=side comparison with all the features as shown on the Gig Performer [full] and Gig Performer Free comparison chart.** ***Hmmmmmmm. There used to be a Full v. Free feature-by-feature comparison chart, but based on the link in this post, it seems to be missing: Is it possible that GP Essentials has the exact same features as GP Free? and that the comparison chart that seems to be missing just got rebranded? If that's the case, why not just come out and say that the features of GP Free and GP Essentials are the same?
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You can test it by downloading it, submitting it, and not running it if you don't like what virus total reports.
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Do you mean with a single hit (but none from any other AV) when the installer is submitted? If so, you can test it by downloading it, submitting it, and not running it if you don't like what virus total reports.
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For some posts related to recently added Instruments to MSoundFactory, see this thread:
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I tried Gig Performer Free and found it unsuitable for my needs (not knocking it for others' needs), so I might give GP another chance. Maybe Essentials will be better suited for my needs. I just wish the comparison chart also included the GP Free limitations to do a side-by-side comparison. Thanks for mentioning the new version.
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While you are waiting for some possible visual changes, maybe it would help if you left part of the folder open so the folder details show?
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32 bit Platinum not showing FX bins in old 2007 file
user905133 replied to gmp's topic in Cakewalk Sonar
Glad to hear it will meet your needs as a workaround. -
32 bit Platinum not showing FX bins in old 2007 file
user905133 replied to gmp's topic in Cakewalk Sonar
FWIW, yesterday I created a custom FX Rack Track Control Preset that had only the FX Rack Track Control checked (for all types). I don't have any of the plugins or audio for the project, but it seems to me the track headers should have FX Bins. They don't. I looked to see if there was something in the strip options and some other places that would cause the FX Bins not to show. I couldn't find anything. I switched to Console View, and that had FX Bins with placeholders for the plugins. Next I tried the Advanced Workspace, and the FX Bins showed up.** If you want to try that on a copy (not the original in case it changes something you don't want changed), feel free to see if that will give you a copy with the FX Bibs showing. I'd also want to preserve the original in case someone else wants to figure out what might be going on. BTW, when I went to close the project (without saving it), I got an "Are you sure?" warning with something about drum maps having been changed would be lost. Not sure if that's because I don't have any of your plugins so it seems like I changed a lot. I was going to let others try to help solve this, but with the repeated suggestion that the problem is the check boxes in the Track Control Preset, I thought maybe my observations might be helpful. **ADDENDUM: I just redid this and then switched to Workspaces = "None." The FX Bins showed up. -
Apologies--I am not a baker, but I just checked this because I thought I remembered scrolling while being in the vicinity of the FX Racks. So, if you hover over the area between the FX Bins and then start scrolling, does the strip scroll?
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Since I almost always use a floating Control Bar. I changed C to Show the Console, not the Control Bar.** To me customizability has long been the software's best general feature. In this case even if at some point "a programmer" changes some default you like, you might be able to change them back!!! **PS: I like the way the Menu Bar items reflect my choices. For example:
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Interesting. Maybe the Reference Guide needs to be revised?
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FYI: You can also get to the Cakewalk Sonar Reference Guide from the forum. (See below.) I assume that the in-app / online documentation link and web pages might be in the process of being reworked. So I tend to use the Reference Guide itself. It is readily available (and has been for some time.) If you prefer web-based documentation over manuals / guides, there's also an elaborate Help System accessible through https://help.cakewalk.com/hc/en-us. Hope these additional avenues to access information help. :
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YUP! Over the years since I started taking the time to try to understand the deep structure of MSF, I have been gradually working on some custom ambient / textural wavetable-based presets (with realtime CC slider playable timbral changes). So far I have a number of variations and mental notes on possibilities for a user friendly device UI, but I find attempting to do the device graphics painfully insufferable. As you say "just too complicated." As we have discussed before, I come from having used modular synths (modules and patch cords), so even as arcane as I find Melda's modular selection and routing system, I can make the translation of how to choose modules and how to route things in boxes. But since the controls for the parameters are totally separate from the modules (and found in several different places), the workflow is a bit alien to me. I have yet to do a deep dive on those. Nevertheless, I appreciate MSF's architecture for the flexibility it offers to explore a host of tools and to design my own synth.
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Good suggestion.
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I know I have seen plug-in windows being visible only by the title bar at the lower left area of the work area. From some observations I made: (1) Under some conditions--after a plugin was either (a) minimized or (b) minimized and then Xed to close, the plugin window's title bar was available in the lower left corner. (2) However, if I X to close when a plug-in has not been minimized I do not am not stuck with only the title bar showing in the lower left. Do others observe the same difference or is it unique to my PC? Note: I just duplicated this several times on my main audio PC using plugins in the CV and TV FX Bins, but when I tried on a second (slightly older) PC, I didn't get the title-bar-only plugin windows in the lower left corner issue. (Could be related to Workspaces.)
