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Everything posted by user905133
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It should stop it from being routed out of the track, but shouldn't stop it from it being recorded . . . Verified (as expected) with my quick test project. Condition 3: (a) Controller sending MIDI Note Data on MIDI Channel 2 AND (b) Cakewalk Sonar set to record MIDI Channel 2 Data from All MIDI devices; Track 1 (MIDI Track) - Mute is not activated. Result: MIDI Data is recorded on the MIDI Track on Track 1 and the Instrument on Track 2 containing the sound source plays the Note Data being set from Track 1 because it is not muted. THE TEST: Turn Mute on [i.e., activate Mute] on Track 1. Repeat the exact same recording. Viola!!!! Incoming MIDI Data is (a) seen by the MIDI Track and (b) recorded, but (c) since it is not echoed to Track 2 (the sound source) there is no sound to be heard (or recorded on Track 2 IF that record had been set). Ergo: "It should stop it from being routed out of the track, but shouldn't stop it from it being recorded . . . " = TRUE!
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IIRC Mute on a MIDI Track prevents the MIDI Note Data from being routed to a sound source. So far as I recall, it does NOT prevent the MIDI Note Data from being recorded if the track is set up to record MIDI Data on the MIDI Channel you are using to send from your controller to the track. I can't double check this right now, but you can. I misspoke. I just did a quick test: Condition 1: Controller sends MIDI Data on Channel 2; Note Data not recorded. Condition 2: Sound Source Track added to project; Incoming MIDI Data routed to Software Synth. Notice: Track 1 showed that there is incoming MIDI Data, but (1) there was no audio coming from SI-Electric Piano 1; and (2) no MIDI data was recorded. The small/short lines at the bottom of Track 1 made during the recording shows that there was incoming MIDI Data. Notice that based on my setup, the MIDI Data from the controller (1) was not recorded and (2) there was no MIDI Data coming from my controller and going to the Soft Synth.
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I saw this. USynths are not my top-tier choice, but I find them fun to play to come up with ideas. I can do them right if I feel the musical material is good enough to develop or just have them as fun improvs to enjoy.
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z3ta+ (old, not z3ta+2) presets missing (almost SOLVED)
user905133 replied to Mage_et_lent's topic in Instruments & Effects
I haven't loaded banks into z3ta+ [version 1.5, IIRC] in a while, but the problem sounds familiar. I vaguely remember (not even 50% sure) finding the new location for the banks. IIRC (not even 50% sure) there was a change in Windows [security / protection ] that protected the location where banks were saved to / restored from. If my brain still worked the way it used to, I might be able to sort this out. I am not sure I reinstalled z3ta+ after my C Drive reconstruction, but I will look. Bad news for me: I found the 1.5.3 setup file, but now I have to find the original CD and hope I have the serial number! 😞 I used to save everything, but I no longer can remember where anything is. 😞 -
Archivos .ins de Roland E-A7
user905133 replied to Jhon Cristhian Garrido Gómez's topic in Cakewalk Sonar
Years ago to get the names of my hardware into *.ins files, I would used notepad [basic Windows text editor] to cut-and-paste and edit the names of the hardware's presets (and other settings) from the manual. I usually started with a manual that was the most similar to my hardware. For Roland's old Intelligent Arrangers (CA-30 RA-30), I typed in / edited the arranger functions (including the names of the styles if I recall correctly), but I believe the newer arrangers are a little bit different. E-A7 Style List After looking at the pdf, I am not sure if you can switch / select styles from Cakewalk the same way tones / patches are switched . -
This is good do know. Thanks.
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It's been less than a weekend since the Original Post! I replied on the same day as the post. Everyone else replied on the same day, too. The original poster last visited the site on the same day .
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From the Reference Guide: Based on this, if someone wanted to request that the Cakewalk Project File Format be changed to be able to save some sort of pointer to a custom workspace in a personal workspace list so a specific user's Workspace could be reloaded when a project was loaded, I think that would have to be a feature request. JMO: Although I might personally benefit from such a new feature, based on my reading of the community, I don't think it would be a good use of limited resources. Plus, implementing such a feature might risk some (or all) of the customizability we presently enjoy with the current Workspaces feature. For me, I don't mind selecting (or re-selecting) workspace as needed. Personally, I'd sooner put in a feature request for a hierarchical file structure so I can better organize my Workspaces.
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Let me try it this way: (A) "Apply [a specific, per project] Workspace [when my specific project is loaded]. NOPE; doesn't work like that. (B) "Apply [a global/default/stored from previous usage] Workspace [at the time when any project is loaded]. As far as I can tell, it does indeed work this way. [I could be wrong.]
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For the same reason why I also thought it didn't work right: My so called "intuitive understanding" was just plain wrong. As Glenn correctly reminded us, Workspaces work globally. When I re-read the description several months ago, it I realized it was accurate. At one point I drafted an explanation of where the misunderstanding comes from. I don't remember where I saved the draft, but if you quote it and provide the source, I can try to reconstruct it. To me when I thought about a Workspaces as a Global UI element preset (settings/configuration), it no longer made sense that changing a Project would change my Workspace. If I want to change the Workspace (a global set/configuration of elements and functions), I change the Workspace. Ergo, I concluded that "Apply Workspace on Project Load" is not done on a per project basis, but I if I changed a workspace without saving it, the existing workspace would be the same when I loaded a new project. BUT, if I had "Apply Workspace on Project Load" my existing workspace that wasn't saved would change to the default Workspace I had been using. This is not to say that a feature request might not be appropriate, but I decided it is not a bug nor inaccurately described. Several months ago when I decided not to put in such a feature request, I decided not to write this all up because it would confuse people who didn't use (or know how to use) Workspaces. Sorry; this is an attempt to reconstruct why I decided the best solution for me is just to re choose my custom workspace when I loaded a project if. Plus, although I had given up using Screensets intentionally once I got into using CbB, I decided I needed to start using them intentionally again only this time in coordination with Workspaces.
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Yup! When I thought how Wokspaces work globally, that's what made me realize that my misunderstanding (per-project restoration) was just plain wrong.
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I asked because I ran into issues myself and decided that what I thought would happen with "Apply Workspace on Project Load" is not the way it works. I would have to go back and check again, but IIRC I thought there was a 1:1 correspondence when there wasn't. In other words, I previously thought that "Apply Workspace on Project Load" saved a specific Workspace with each Project and then discovered that's not the way it works.
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If you then recall the Workspace you created a second time (using the Workspace Drop down selector at the stop right) does it show up as expected or do you still get the Factory Mix Workspace? PS: I assume you are not using the Free Tier.
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I don't recall ever using the RXP, though I probably tried it at some point. I do recall rex files, but other then trying them out, I didn't use them intentionally. My current storage drive (which has backups of way too much stuff) shows I have RXP dlls with 3 different dates/sizes: 9/13/2005 2,824KB Version 1.0.0.12 12/19/2007 2,872KB Version 1.0.0.15 12/30/2011 2,872KB Version 1.0.0.15 If there's something I can look up or run with these that might provide useful info for you, let me know. My XP PC is no longer working, so I am unsure if that has RXP.dlls other versions. UPDATE: Evidently one is in a current VSTScan Path. It looks very familiar and I do recall trying it out a few times, but not really using it. Hope this helps.
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Here's the original post: 2 hours ago, user6867832854710887 said: . . . the Microsoft MIDI used to show up in the MIDI I/O devices in preferences. . . . By "Microsoft MIDI" do you mean "Microsoft GS Wavetable Synth?" If so, I have been able to make it appear by changing the MIDI Driver mode from MME to UWP (which can only be done when there is no project loaded). IMPORTANT: I have only done this on rare occasions because my system works best with the MME Drivers. Some of my allegedly "legacy" gear doesn't work with UWP Drivers. I have not explored why nor what Cakewalk and other software features that I depend on don't work or might be problematic with UWP Drivers. (FWIW I have an ancient PC--formerly Windows 7--with Windows 10 Pro.) For these reasons, I do not recommend the UWP MIDI Driver Solution just to be able to use the MS GS Wavetable Synth unless you know what you are doing and accept full responsibility for anything that might happen!! I'm just reporting what I have found because your comment, "Microsoft MIDI used to show up in the MIDI I/O devices in preferences" made no sense to me unless you were talking about the MS Synth. As always, I defer to others who might know more about using UWP MIDI Drivers and the MS Synth. NOTE: The Program Change [aka Patch Change] button on my usb keyboard changes patched in this mode and I can play the MS GS Synth in this mode. So if that's what you need, maybe this will help. If anything you depend on doesn't work (or breaks), please don't blame me! Caveat: The basic test (Can I play the GS sounds in real time to hear what they sound like and do program changes change the GS Patch) was done with the Free Tier. [MIDI Driver mode, NOT Audio] EDIT: On second thought I don't see any value in doing further explorations to try to get the MS GS Synth working more fully.
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After writing up an extensive post (with images and all sorts of warnings / disavowals) on how to do this (which I also discovered a while ago) about an hour and a half ago, I deleted all the details in order to do some further testing--basically to try to find some of the limitations of using UWP to play the MS GS Wavetable Synth in real time. For purely esoteric purposes, I will share the original version of the post. As for my additional tests (so far): Real time play with program changes (aka patch changes) worked on my PC. Recording MIDI and playing back with the MS GS Synth worked on my PC. So far as I can tell, recording audio did not work (but I didn't try every method possible). Real time recording of audio (played live) seemed to be incompatible with Windows. Real time rendering also didn't work. So far as I can see the audio doesn't work with my audio drivers. I could hear the MS GS Synth, but the Audio did not go to any Console Strips (including the HW Strips). I might try some more tests, but basically (as I originally stated), the only use I found for the MS GS Synth is to play real time midi and to hear the MS GS sounds. PS: Way back when, I also switched back to MME after some earlier explorations of UWP for much the same reason--while some things seemed to work with my legacy gear, there were a number of things that UWP couldn't do that I depended on and I didn't want to buy all new gear just to use UWP.
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By "Microsoft MIDI" do you mean "Microsoft GS Wavetable Synth?"
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I am pretty sure I saw a note to this effect somewhere--either the IK forum, or another forum: They went back to the website structure that just has one "Available" slot. Once you choose that, if you have any "freebies" left to choose, you should still have the single "Available" button.
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If this is V2 and if I understand what it contains, this would be a better deal than all those little promotions over the past few months. Please correct me if I am wrong. In other words, if you have the previous version of Total Studio Max and qualify for the next upgrade sale price, trying to fill in gear, libraries, etc. with the various promotions from IK often ends up being a "waste of money." Of course, if you managed to pick up just those item you "need" rather than this sale, then this sale is unnecessary. I defer to the opinions of those who have been buying IK stuff for more than I have and to those who understand the "method to their madness," Consumers of the World, UNITE!!!!
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Suppose you undock all views from the Multidock; can you then have multiple floating views open and on different monitors? So far as I can tell, it is possible to have multiple views floating at the same time (e.g., Console, Staff, PVR, and Browser) independent from the Main / Track View and a floating multidock that contains a single synth in one tab of the multidock. As for views/modules/windows docked within the multidock, so far as I remember, we could only have one tab open at a time, although they can each be undocked independently from the multidock. Generally I have had multiple synths open (floating in their own windows), but I also explored using different synths each docked in its own tab within the one multidock we get.
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Notes got moved to the Browser. The icon looks like a sheet of paper with the upper right corner folded. PS: When you click on the icon, "Notes" appears..
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The Control Bar Markers Module also works as expected. If mouse clicks don't work in the Control Bar module, maybe your mouse programming application is interfering. Also, what language version of Sonar are you using? I use English. If you use a different language for Sonar, maybe that's causing the bug?
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I just did a test. I set up n to do Next Marker and ctrl+n to do previous marker. Then I recorded approx. 28 measures from my usb keyboard, played it back and pressed m to insert markers throughout. To test I played it back. n worked to jump to the Next Marker; ctrl+n worked to jump to the Previous Marker.
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AAS - 😎 Summer Sale is On — UP TO 50% OFF Everything!
user905133 replied to fjz's topic in Deals
Footnote: For me, the CV-3 upgrade is now $10 less than it was before plus I'd get a free sound pack all for $39. Since I am more likely to use CV-3 than Lounge Lizard 5, this is very temping! I have a number of Electric Pianos, but only one other Virtual Modular Synth. I sort of gave up trying to understand the marketing / consumer loyalty strategies of companies that sell music software / sounds. Totally forgot about that until I was deleting all my old aas installers to reclaim some storage space and decided to check for updated aas installers.
