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msmcleod

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Everything posted by msmcleod

  1. In your first example, where you'd deleted the section and wanted to copy the other section in its place... use CTRL + ALT instead. By default, the arranger automatically shifts things along as you go. If you don't want this, use the ALT modifier when moving, or ALT + CTRL when copying. The CTRL + C / CTRL + V - the issue here was due to the active track not being the first track. Paste always starts at the active track, regardless of where you copied from.
  2. Is your external controller set up as a control surface? The latest Sonar should be excluding any Control Surface from Zero Controllers When Play Stops.
  3. Your Kontakt library instance is listening on MIDI Channel 1, but you've set your drum map to transmit on channel 10.
  4. The easiest way is to just save your project as a Standard MIDI File. The positions of all of your MIDI clips will be retained within that. Alternatively, you could add a text event at time zero in each MIDI clip. You could then drag/drop the clips to a folder.
  5. The offset can be applied to any MIDI track, including the MIDI track portion of a simple instrument track. Use the MIDI tab at the bottom right of the Inspector to access the MIDI page for instrument tracks. It's impossible to apply a negative offset to live input. You're asking CbB/Sonar to play the note before you have! There are three methods to workaround this: 1. Use a different instrument for recording that doesn't require a delay, then swap to the instrument you want after recording; OR 2. Positively delay all other tracks, leaving the track that requires a delay without a delay; OR 3. Record your part normally, then nudge the clip by the required amount once you stop recording. You can set 3 custom nudge amounts in preferences. Cakewalk by BandLab and SONAR Professional/Platinum only allow Time+ in ticks. The new Sonar allows Time+ in either ticks or ms. If you're using CbB/SONAR Professional: If the tempo of your project is the same throughout, then you can calculate the ticks equivalent in milliseconds for a given tempo and set it accordingly. If the tempo of your project changes, you'll need to create a separate track for each tempo change and do that calculation for each track. To convert milliseconds into ticks: 1 beat is 960 ticks. Say the tempo is 120bpm. 120 beats per minute is ( 120 / 60 seconds ) = 2 beats per second. That means there are 960 * 2 ticks in every second at 120bpm. 960 * 2 = 1920 ticks per second. There are 1000 milliseconds in a second, so 1 millisecond ( 1920 / 1000 ) = 1.920 ticks So the formula is: ticks = ( ( 960 * ( tempo_bpm / 60 ) ) / 1000 ) * milliseconds This is probably more easily done in a spreadsheet (e.g. Excel, LibreOffice/OpenOffice calc):
  6. It's worth noting that it will raise the volume so the peak level hits the target you specify... not the average level. It is useful for raising a very quiet recording to a sensible level though.
  7. Interesting... I was just looking at a similar device today: https://www.ebay.co.uk/itm/403116080111
  8. You can configure Kontakt to receive on different MIDI channels for each instrument library, so you'll need to ensure your drum map is outputting to the same port for each drum, but on the correct MIDI channel for the instrument library you want.
  9. Process->Insert Time/Measures, and only check Markers in the dialog
  10. This is what I used to do when working with HW synths.
  11. Here's a quick demo of creating a new instrument definition from scratch (in this case for a Yamaha P200 piano). I'm pressing the "Ins" key to add each new patch entry:
  12. No way of doing this I'm afraid - at least in Mackie Control mode, the nanoKONTROL 2 is hard-wired to bank up/down.
  13. This has definitely caused issues in the past. These folders should definitely not be compressed: C:\Program Files\Cakewalk\Shared Utilities C:\Program Files\Cakewalk\Shared Plugins Their content isn't very large, so if you do have a compressed drive, uncompressing these two folders shouldn't make much of a difference.
  14. There is likely to be something like this (plus much more) in Sonar at some point though... probably later on in the year.
  15. Actually, if your licenses are on iLok dongle, they're the only ones you DON'T need to worry about deauthorizing. If the license is on the dongle it'll just work. As much hate as iLok gets, this is the one scenario where it's a huge time saver.
  16. When using Input Quantize whilst recording, the original unquantized version is lost, as the quantize happens during the recording process - there's no way of going back. Another way to obtain the same result is not to use input quantize, but instead use the Quantize MIDI FX in the MIDI track's FX bin. This way you can simply bypass the Quantize FX if you need the unquantized version.
  17. I gave this method a try and it worked without issue on my 3rd gen i7 with no TPM. I ended up reversing it however by re-imaging my Windows 10 backup as there were a bunch of plugins / apps that needed re-authorising. So make sure you un-authorise any apps/plugins that need doing so BEFORE you do the upgrade. Many will allow you to do this via their website, however some may require doing it from the application itself, or will require you to contact the vendor to de-activate that license. Also, the latest Windows 11 upgrade required at least 64GB free space. This requirement is likely to only increase in future upgrades, so make sure you have a decent sized C drive and leave plenty of space ( e.g. > 33% free on a 512GB drive) for future upgrades. I've got one Windows 11 PC which came with a 128GB system disk, and I'm unable to upgrade it further unless I wipe it completely.
  18. For #1 you can use "Project" if you define a project end marker.
  19. It has nothing to do with running as Administrator. It simply means that the application tried to access memory it wasn't allowed to access. All applications request memory from Windows as and when they need it. Windows keeps a note of which applications have which bits of memory. If an application tries to access memory that it wasn't given access to by Windows, you get this crash. There are a bunch of scenarios that could cause this, the most common being: 1. Memory was given back to windows, but something still had a note of the original address - think of this as you moving house, but you tried to enter your old house after selling it. 2. Something corrupted some existing memory. Think of this as you having a note of a your friend's address, but you smudged the note and misread it, leading you to try to go to the wrong house.
  20. The only way I know to get a clip into that state is using the Mute tool. There maybe some combination of options that would cause a clip to be blended with a longer one, and therefore a time region has been muted rather than the entire clip. It could be down to your loop region being different to your punch in/out region. To unmute however, use the Mute Tool and drag at the top half of the clip:
  21. This looks normal to me. When you're using Comping Mode, the other takes are muted. You can then use the comping tool to decide which take (or parts of which takes) to use. You can override this by unmuting the clip ( the K key is the clip mute/unmute shortcut).
  22. Thanks for the example projects guys - it's now fixed for the next update.
  23. Ok, a couple of us here have tried to repro this with no joy. We've tried with different display scales, first open of a project / subsequent loads of project, clicking notes, altering velocity, before/after horizontal zoom etc. The PRV notes pane is totally collapsed for all tests. Tried with arranger pane expanded and collapsed. Still can't repro. We're gonna need a more detailed recipe... maybe a full screen video too in case there's anything else on screen that could give us more of a clue. If you could PM me a project, that may help.... also can you repro with a new project made in 2024.12, or is it only older projects?
  24. @Sailor55 / @HOOK can you confirm exactly what version of 2024.12 you're using? I'm not seeing this on build 004 or build 006.
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