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Everything posted by msmcleod
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TTS-1: One instance for many tracks vs. multiple TTS-1 tracks?
msmcleod replied to Dave G's topic in Cakewalk by BandLab
You don't need to choose between one instance or 16 instances. TTS 1 supports four separate stereo audio outputs, you can also use 4 instances of per-output instrument tracks giving you a separate audio out for each. But in answer to your question: One instance pros: less memory used, less likely to crash if inserted as 1st synth (this is a TTS-1 specific problem) One instance cons: the synth will be using one CPU core only (not a huge issue with TTS-1), any VST effects will be on everything 16 instances pros: separate audio outs, so each instrument can have it's own effect; better balancing over CPU cores, easy to replace a part with a new synth 16 instances cons: more memory used, may be more prone to crashing. A compromise would be to use 4 instances using per-output instrument tracks: -
Lower the volume on buses/tracks with automation on them
msmcleod replied to Manolo's topic in Cakewalk by BandLab
Unfortunately not, because the tracks are also selected... so hitting the delete key will delete the tracks. To delete notes, you need to range select them so the nodes have focus then hit delete. Alternatively you can right click on the envelope, and select "Delete Envelope". Neither of these methods are quick groupable though. -
Lower the volume on buses/tracks with automation on them
msmcleod replied to Manolo's topic in Cakewalk by BandLab
It is quick-groupable by holding down CTRL.... -
A damaged USB cable or dirty USB port can cause that. My USB hub has the sockets pointing upwards (so they collect dust over time), and I occasionally get this when my USB headset gets moved - it's just a sign the HUB sockets need a clean again.
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When you open a project that was targeted for outputs that don't exist, you'll get a dialog asking you to remap the outputs. Just pick the new outputs and you should be able to continue. Sample rates are a different story. Most devices will automatically change their sample rate to that of the project, but if it does complain you can manually change the sample rate before re-opening the project.
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A number of things could be causing this, such as: - "Use one file per clip" setting - The size of the audio file - The speed / fragmentation status of the disk. Creating separate file handles is a relatively expensive operation, which is why whenever possible Cakewalk packs multiple audio segments into a single file. This has it's downsides though, such as speed of editing. Even so, seeking through a large file can be relatively slow especially when it's fragmented. The fact that the project in question grows to 33Gb, but then ends up as 16GB would lead me to believe the size of the clip is huge - and the OP has said, they're 20 minutes long. That is a big audio file. I don't think I've ever gone above 12GB, and most of that was sample libraries, not internal audio. So I think in this case, trimming the clips down to size is the right call.
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Earlier versions of SONAR rely on older versions of the Visual C++ Redistributable libraries. These older versions were bundled with the older Windows operating systems at the time, but newer versions of Windows have newer versions of the VC++ redists. The runtime bundled with CbB is an "all in one" VC++ redist, which includes all VC++ redists from 2015 onwards. However VC++ redists prior to 2015 will have to be installed manually. IIRC Sonar X1 was released in 2010, so it'll be using earlier redists. The ones you may need to install manually: 2013, 2012, 2010 and maybe 2008. I doubt if you'll need 2005, but you could install it as well if you have issues.
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There is - the corners are "cut" at the bottom if there is audio that has been trimmed out:
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Yes - Changes
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Right click on the track, and choose "Replace Synth..." from the context menu.
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You could apply trimming to the clips to shorten them to their new extents. Just right click on the clip and select "Apply Trimming". This command is selection based, so if you want to apply to more than one clip, just select the other clips before executing the command.
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The only time I've seen this behaviour is when some other process is trying to access the files that Cakewalk is writing to during record. Anti-virus / Cloud Sync programs are the typical culprits. Make sure you've got your Cakewalk Projects directory and Global Audio folder excluded from any of these type of apps.
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Any bugs in subfolders would present themselves as UI issues - i.e. the track may appear in the wrong place, or be invisible. The folder ownership is purely a UI property, and is completely separate from the track's data model. The only bug I'm aware of that could cause corruption is to undoing a Ripple Delete with MIDI in lanes. It's hard one to reproduce, and we've yet to identify the cause.
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I stand corrected... IIRC it was certainly an issue with earlier Roland hardware, so I probably just assumed it was the same with the TTS-1, which emulates the hardware.
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The issues you describe definitely sound more like project corruption than bugs. If it's a bug, it will be for the most part repeatable every time. And for us to fix it we need a recipe to follow, because not only do we need to see what happens when a project is in a particular state, we also need to know how it got into that state in the first place - and that "how" is usually the bug. Before I joined the team, I was a beta tester, and I spent far more time trying to reproduce bugs from a fresh project than actually finding the bugs themselves. If the dev team can follow the steps and reproduce the issue, then there's a > 95% chance we'll be able to fix it. It's also much quicker to identify an issue in a project with one track, than debugging a project with 20 or more tracks in it. Project corruption is a different scenario though. Sometimes a project becomes corrupt due to bugs, but this is very rare - the code is littered with checks to ensure this doesn't happen, and also every user would be experiencing the same issue. So that leaves plugins... We all know that some plugins crash with a 0xc0000005 error - this is when a bug in the plugin tries to write to memory it doesn't have access to. However, the plugin is running in the same processor space as Cakewalk, so it has access to all of the memory Cakewalk is using. So what happens when it writes to the wrong part of memory, but this time it's memory it does have access to? Well, chances are that memory is your project, and it'll end up either corrupting the project or the state of other plugins. If you can, try to reproduce the issue in a fresh project with steps that are repeatable every time - then send that recipe to us.
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Lower the volume on buses/tracks with automation on them
msmcleod replied to Manolo's topic in Cakewalk by BandLab
You can also use the shelf tool: -
@Kinn2021 - two other possibilities: 1. What anti-virus program are you using? There's a possibility it could be picking it up as a false positive and removing it. Try adding Cakewalk's folders (and especially your Cakewalk Project folders) to the exclude list. 2. Do you have OneDrive running? I've seen OneDrive get very confused and try to revert some folders to a previous state. Personally I've disabled OneDrive, but alternatively you can tell OneDrive to exclude directories. I'd advise excluding Cakewalk's folders, and especially your Cakewalk Project folders to the exclude list.
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One thing you should be aware of regarding MIDI volume (CC #7) - this not only applies to the TTS-1, but many other synths. Changing MIDI volume will affect notes played after the volume change. It will not change the volume of notes that are already playing. You can get around this by using expression instead (CC#11), however you can't increase volume with expression, only decrease it, so it can get a bit messy controlling both. Given that the TTS-1 is a software synth, you may want to consider using volume automation on the TTS-1 audio track. The TTS-1 can utilize up to four stereo outputs, so four instances of TTS-1 can be used to give 16 channels each with their own independent audio output. This will also enable you to add standard audio VST effects on each of your TTS-1 channels, and use the ProChannel on each of them too. Here's an example of how to set up TTS-1 in this manner:
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One thing I know that can cause problems with the built-in ProChannel modules is if the directory is compressed. Check if C:\Program Files\Cakewalk\Shared Utilities\Internal is compressed or not, and if it is mark it as uncompressed, ensuring it also applies to the subfolders.
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This tutorial is very good:
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The only time I've seen this happen is when using a project with only MIDI tracks that are exclusively using hardware MIDI outs - i.e. no soft synths or audio at all. By default, the clock timing is derived from the Audio source: However, if you've no audio tracks / soft-synths, there's no audio to sync, to which causes the timing issues. There are two ways of solving this: 1. Simply insert an empty audio track 2. Change the Source to Internal. Personally, I prefer inserting an audio track as you will get timing issues if you subsequently add an audio track or soft-synth and you forget the timing is still set to internal.
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Re-install the Microsoft VC++ redistributables:
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Tempomapping for an all over the place song (8 tracks)
msmcleod replied to Andreas Leimer's question in Q&A
If it's good enough to tap along to, consider using "Fit Improvisation". To do this: 1. Insert a MIDI track and make sure it's the only track armed. 2. Start recording and tap a single note to each beat of the song until the end. 3. Select the MIDI track, then Process->Fit Improvisation. Cakewalk will create a tempo map based on what you tapped in.