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Showing content with the highest reputation since 04/22/2025 in all areas

  1. This is your chance to own 20 of the finest Brainworx-made plugins, including acclaimed plugins made with SSL, SPL and Shadow Hills. As well as Brainworx icons like the bx_masterdesk PRO, bx_clipper, and the brand-new bx_glue. https://www.pluginboutique.com/product/81-Bundles/39-Effects-Bundles/12804-Made-by-Brainworx-Bundle
    7 points
  2. $19 at Best Service https://www.bestservice.com/en/mmatcher.html MMatcher is a revolutionary plugin designed to streamline your audio production workflow by providing precise spectrum, loudness, and stereo field matching. It can do so many things... MMatcher is indispensable for mastering to get you the right sound. MMatcher lets you fix your headphones and monitors so that you can properly use them for mixing and mastering. You can use MMatcher to play with guitar/bass tones and who knows what else!
    7 points
  3. Given how much free stuff they've given out over the years, and the generous prices to get V Collection X and FX Collection 5 ($99 and $69 respectively), I guess they now need some cash to support their operation. This seems reasonable to me given how often (and well!) they update their stuff. The total I spent prior to getting V Collection X and FX Collection 5 (at the prices shown above) was $69 (for Pigments) and $39 (for Analog Lab). That's it. So for just $276 I got virtually everything in their VI and FX bundles. Not too shabby...
    6 points
  4. Still, quite pleased with the free 2.0 update for the Augmented series, including all new samples.
    6 points
  5. Audio Deluxe : $17.1 (Code: EASTER10) https://audiodeluxe.com/search?type=product&q=mmatcher* Free with any purchase : UVI model D or W.A production MultiBender
    5 points
  6. Maybe the JP8000, Synthx V, MiniBrute V, and Augmented Mallets Full will be added..... and a few existing synths will be updated..... Just my Fan-dangled speculation.....
    5 points
  7. Available for local pickup in Metrocenter area of Phoenix, AZ, USA. Free to good home, though I'll accept any money thrown my way for them. Piano is mostly tuned, but after you move it, it will need retuning. Comes with an unused tuning kit; there are free phone apps you can use to help you tune it. It's a Kimball 404P #T26204 probably from the late 1970s: Amberwolf's Music Studio Technical Stuff Piano is very heavy, over 400lbs, bring at least two strong people to get it into your large transportation device, or all your stubbornness; I won't really be able to help much. (I originally got it here by myself in a bicycle trailer built / rebuilt for the purpose, but I wouldn't recommend it The SB Cruiser : Amberwolf's 2WD Heavy Cargo Trike & Dog Carrier ). Upright electronic organ is much lighter, don't know the weight but one person can move it relatively easily. It has MIDI output, so can be used to control synths, etc on a computer or other MIDI capable hardware. I've not used the organ since getting back here into the house after the fire (it was a replacement for stuff lost in that fire so I could keep playing music). The piano I very rarely use and it's large and I could use the space for a workbench in my bedroom to work on wolfy-robot-project stuff instead. Piano when hauled home (hasn't changed since then, except for a bit of toothmark work on hte left front leg by either Peebs or the Schmoo when they were puppies, but that doesn't affect it's sound or structure. The organ is presently behind my brother's art stuff in the storage room, so I can't access it to get better pics. This shows the console and keys, the stuff on top is not part of it (though I'll sell the Yamaha TG33 in the middle if someone really wants it; I know they don't generally go cheap). I think it's the Discovery version, don't know the specific model. These are some pics from a Reverb.com page listing for what looks like the same model
    4 points
  8. Updated 22 April 2025 to v3.1.0 Download from TT Product Manager (764Mb). Release Notes (source https://www.toontrack.com/release-notes/ezdrummer-3/): EZdrummer 3.1.0 is now available to download using the Product Manager or from the ‘My Products’ area in your Toontrack account. Please note that version 3.1.0 is required for the support of EZX expansion packs released from this point forward (Q2 2025). CHANGES General Minimum OS requirements have been raised to macOS 10.13 and Windows 10. Added accessibility (screen reader) support. Plug-in parameters are now named like the mixer knobs that they control. Not installed core libraries are now shown under a header “Core Libraries – Not Installed” in the menu. Mouse wheel step sizes have been changed for most knobs and sliders (though this does not affect “smooth mouse wheels,” such as trackpads). If Shift is pressed, the step/change will be smaller. “50%” has been added to the available GUI scales. 125% scale should look sharper now (on “low-resolution” screens). Pitch and volume for each instrument are now saved in the kit presets. Old kit presets also reset volume and pitch. Main tab graphics/colors have been slightly changed. The loading bar now flashes when sounds finish loading instead of when they start loading. After importing an EZdrummer 2 project, saving will now suggest using the name of the project that was imported (instead of Untitled). VST 3 In REAPER 7.34 (after clearing its VST cache) and Cubase/Nuendo 12.0.52 and later (and any other hosts supporting “IPluginCompatibility” added in VST SDK 3.7.5), EZdrummer 3 can now be loaded in DAW projects created on “the other OS” (macOS or Windows). For other hosts, an option has been added in Settings > Advanced, allowing you to select if the VST 3 should use its Mac ID or its Windows ID. Song Track “Paste on Selected Groove” now repeats the copied MIDI to fill the entire length of the selected groove. The tempo button is now disabled when Follow Host is active. Unmapped notes are now drawn above mapped ones instead of not at all. The audio export dialog now allows for adding a name prefix. For example “My Song” will generate files like “My Song_Out_1+2.wav.” Edit Play Style If you change articulation for a snare from Center to Rimshot, any ghost notes are now kept playing Center. Grooves Tab Clicking in empty space below folders will now deselect everything in that column. Added a “Select/Deselect” menu option for folders. “Show MIDI Files from Subfolders” option is now global instead of being saved per project. Changes within user folders in the OS will now be detected so that the “unsynced files” icon pops up on affected folders. New design in the result view for when an empty User MIDI folder is selected. Unmapped notes are now drawn above mapped ones and with a lower opacity instead of not at all. You can now use Cmd/Ctrl-C shortcut to copy a groove from the result list. Filter selection logic has been updated. Mainly, clicking (without keyboard modifiers) on an already selected filter will now deselect it if it is the only selected filter in the column, but if there are multiple, the clicked filter will become the only selected filter. Tap2Find The Tap2Find step sequencer now has different mouse cursors and hover effects. When MIDI from the Song Track is used with Tap2Find, the time signature from the Song Track is used now instead of from the original MIDI file. Grid Editor On Mac, the default keyboard shortcuts for vertical zoom in/out are now Alt-Plus/Minus instead of Shift-Plus/Minus. When notes become selected, if all selected notes with Humanize active use the same Velocity Style (i.e., there is no mix of styles), that style becomes the default (to be used the next time Humanize is turned on for any notes). The Auto function of Swing Resolution has been improved to analyze the overall resolution of the selection instead of always using the smallest resolution. The state of expanded rows is now saved in projects and will also be retained when switching presets within the same library. Mixer On/off macro controls are now buttons instead of knobs (for example in the Signature EZXs). Bandmate In certain EZXs with melodic instruments, notes for those instruments are excluded from the Bandmate results. E-Drums Added presets: Alesis Strata Core, Alesis Strata Prime, ddrum DDTi, DWe, EFNOTE 3, EFNOTE 5, EFNOTE 7, Roland SPD-SX PRO, Roland TD-02, Roland TD-07, Roland TM-2, Roland V71, Simmons Titan 70. Settings If a new sound path is selected in Settings, it is immediately applied – a restart is no longer needed. Standalone Bluetooth MIDI devices are now supported by the Mac standalone. Installation On Mac, deleting a plug-in or the standalone from disk and running the software installer will no longer deselect it by default on the Customize page. To stop installing a certain plug-in format, you will now need to run the uninstaller first, then deselect the format in the installer. BUG FIXES General In Studio One on Mac with the “graphics hardware acceleration” option enabled, the GUI should no longer be slow and choppy. In Logic Pro on Apple silicon Macs, MIDI Out should no longer cause crashes. In Apple hosts on Apple silicon Macs, the mouse cursor could in some cases become stuck being the wrong kind of cursor, for example in the Grid Editor after duplicating notes using Alt-drag. Added workarounds for ACID Pro so that the VST 3 would produce sound there and be able to receive MIDI from the host. “Save a Copy” did not work correctly – any subsequent normal “Save” would write to the copy instead of to the original file (or instead of showing a save dialog if the project had not been normally saved yet). Changing presets no longer briefly adds an asterisk after the old preset name. In Pro Tools, setting a new default project in EZdrummer 3 and adding a new instance (in the same session) would not use the new default project. In Pro Tools, trying to switch to a larger GUI scale could in some cases cause a crash. On Mac, opening the plug-in window in certain hosts could cause a crash if the window size had previously been set very, very large. Having the metronome routed to an output channel where no other audio got routed could cause a crash. Loading a project containing user audio samples could in some cases cause a crash. When a project is opened and a user audio file that was loaded on an instrument is missing, if you skip it and load something else on the instrument, now the dialog about the missing file won’t be shown if you save the project and load it again. Several bug fixes for Undo History. The host was in many cases not notified when something changed inside the plug-in. Using Program Change or Bank Select to change libraries or presets could cause a crash, if done when the plug-in window was closed. Controls controlled by MIDI Learn while the plug-in window was closed did not always show the correct values when the window was opened again. Loading presets and projects in a certain order in Modern Metal EZX would give unexpectedly high output volumes. Importing MIDI files containing MIDI events using note 0 no longer causes crashes. Loading a project while playing in the Grooves browser and also having a Tap2Find groove loaded could cause a crash. Quitting a DAW with certain EZD3 dialogs open would cause a crash. On Mac in scales other than 100%, text did not have exactly the intended width (kerning), in some cases causing for example button texts to not fit. Audio Engine For some unusual block sizes at 44.1 kHz sample rate, MIDI events were not rendered at the correct time. Certain MIDI sequences caused the choking of sounds through Channel Aftertouch not to work. Soloing a cymbal caused the choke notes not to play. Using a host that can send negative sample positions (like Cubase) no longer causes cracks and pops when playback is started at such negative times. Song Track If a repeat resize (with Alt modifier on Mac, Ctrl on Windows) had been done previously, dragging from the Grooves browser to the song track could cause a crash. A repeat resize on a deselected block would repeat selected block(s) (if such existed) instead of the one clicked on. Dragging from right to left with the Pencil Tool to add a MIDI block would set the end position of the new block one “snap length” too far to the right. Resizing the left side of a block could in some rare cases mute some of the first hits in that block. The standalone would crash if audio was exported with more than one pair of stereo channels selected as output in Audio/MIDI Setup. While recording in a loop in a DAW, SD3 could incorrectly show a Similar MIDI alert when looping back. During recording, all pre-existing CC changes on the track were ignored. Now this is only done for controllers that have got new values. Certain microphones not directly related to specific instruments would not get included in audio exports. “Select Containing Folder in Grooves” should now work properly even after opening a project on a different computer or after performing “Restore MIDI Database” in Settings. It will also work on grooves dragged from the Song Creator drop zone or from the Bandmate output track. Moving the playhead using keyboard shortcuts now properly takes time signature changes into account. In the time signature editor, the right-click menu option for removing selected time signatures is now enabled/disabled in the correct scenarios. Duplicating more than one loop at a time on the song track could in some cases cause a crash. Edit Play Style Increasing Amount and pressing play could silence the groove until a newly added note was passed. Amount didn’t always use the correct time signature when adding notes. Moving Power Hand from a ride to a crash cymbal could make the notes play on articulation “Bow” although the Power Hand sign said “Crash.” In some cases, it did not work to press the power button on a percussion pad to turn it off. Trying to open the Opening Hit menu for a MIDI block with no mapped notes would cause a crash. Drums Tab Previewing certain instruments (e.g. cymbals in Claustrophobic EZX or instruments with different number of articulations) in the instrument selection list could cause a crash. The articulation preview sometimes didn’t make any sound for a user sample that was not the currently loaded one. Using Preset Stack on “Original Snare Only” wouldn’t work if you changed the snare/kit via the “Drum Kits” menu. Replacing an instrument using alternating hit patterns with a different one could make unexpected articulations be used. In some libraries, replacing instruments with a certain kind of instruments from other libraries didn’t properly route some mics from the imported drum to mixer channels in the library. Using the instrument right-click menu to change an instrument back to the default from one in a different library did not update available articulations for the instrument. When an instrument from a different library is loaded, the header in the instrument right-click menu now shows the correct position name for that instrument. Clicking on an instrument with no sound loaded would show the “instrument not loaded” icon both when the mouse was pressed and when it was released – now only when pressed. Grooves Tab Using arrow keys to navigate could in some cases cause a crash. Using File > New will now properly update the grooves browser result list. Loading a project will now properly update the active/inactive states of folders based on active filters. Excluding a folder will no longer disable all filters. Clicking the favorite button while connecting to Webshop MIDI could cause a crash. Performing “Restore MIDI Database” in the Advanced tab in Settings now properly turns off Webshop MIDI. Changing the GUI scale no longer removes the “Selected folder is empty” dialog if it is shown. Also, the dialog will be removed as soon as a new search is performed. The list of suggested words when writing in the search field is no longer reversed with every letter typed. Previewing MIDI files will now properly set CC values that were activated before the current playhead time. Tap2Find Click-dragging to remove notes in Tap2Find now properly removes all notes dragged over. Changing libraries while playing the Tap2Find groove would not continue playback properly. Dragging unsupported files will no longer highlight the Tap2Find drop zone as a valid drop target. Grid Editor Removing notes could in certain cases cause a crash. Turning on Humanize would make the program freeze in some cases. Loading a project with the grid editor set to triplet snap did not result in the correct grid line resolution. Playing in the DAW with Follow Host on so that the song track length was extended did not graphically update and expand the Grid Editor. Moving the left edge of a MIDI block to the right and then adding a note in the grid in that area so that the block was expanded back to the left would make old notes in that part reappear. Adjacent MIDI blocks are no longer merged when a note is added and the new note does not actually overlap both blocks. Using Humanize will now properly extend the MIDI block to the left if notes are moved outside the block. Manually changing note velocity or timing would not graphically turn off Humanize even though it was internally turned off. After copying notes using Cmd/Ctrl-drag, the wrong set of notes was selected. Changing note selection with keyboard shortcut would discard any timing modifications added to previous selection and would instead apply them to the newly selected note. The Exclude feature in the Select menu should now work properly. Fixed a potential crash when Future Hit notes were added. Pasting Future Hit notes in the grid would always paste them as immediate hits. Pasting Future Hit notes would sometimes paste them offset from the playhead, making the new notes play out of time. When percussion notes from a non-expanded percussion row were moved or copy-dragged to another non-expanded percussion row, all articulations were set to the first articulation of the new instrument. Moving notes between Future Hit articulations and non-Future Hit articulations/instruments could alter the velocities. It was not always possible to move a percussion note with velocity 127 from articulation Shake to Accent. It was not possible to add a Future Hit note at the position where the previous note would make its sound. Clicking on a choke row in the grid editor did not choke the cymbal. Sometimes, notes would not be graphically updated when sliders in the velocity editor were used. Loading a project now properly updates the CC editor to the saved state. In CC editors, tooltips would stop working after a mouse press on a node with a tooltip (until the mouse was moved out from the view). Removing a MIDI block from the song track did not graphically remove contained AT blocks from the Channel AT editor. Inserting a new AT block that would increase the length of the MIDI block could incorrectly make a preceding AT block longer. Mixer The percussion pad mics were not routed properly when Multichannel was selected from the Mixer menu. The Solo states for buses were not saved in projects. Macro controls that are assigned to master bus effects are now disabled in the GUI, with an info sign covering the controls, when multi-out mode is used. The effects were previously only disabled in the engine. The macro control area now has a scrollbar when needed. Bandmate The waveform was not drawn correctly in Bandmate if zoomed in enough. Input audio/MIDI no longer jumps back and forth when being resized towards the edge of the track with Snap off. Fixed a case where the time bar could become displaced. Clicking on filters or saving the project while a search was being done could cause a crash. Dropping a MIDI file with only unmapped notes on the Bandmate output track would cause a crash. Having the MIDI libraries installed on a case-sensitive file system would cause Bandmate to never give any results from Grooves, only “generated” ones. Settings “Reset to Default Path” was never enabled in the User Presets path menu. Conflicts in keyboard shortcuts were not shown on all involved shortcuts. E-Drums Note Ons were not registered in the e-drums velocity editor if they came just after a CC event. Standalone In the standalone, switching between certain GUI scales with the window at minimum width or height could make thin lines appear in various buttons and other GUI elements. Improved fullscreen support on Mac, for example, it now works better to change the scale while in fullscreen mode. Trying to open a project file from Finder/Explorer while a native file/folder selection dialog was open in the standalone could cause a crash.
    4 points
  9. Not sure how they can call it "Authentic" the JP8000 & JP8080 had upper and lower voices. And keyboard splits.
    4 points
  10. I could have sworn i just upgraded to 10
    4 points
  11. If you have a paid version of T-RackS 6, your T-RackS 5 plugins will work in it. The only one that doesn't work this way is the free T-RackS 6 Intro version. Also covered in our FAQ at https://www.ikmultimedia.com/faq/index.php?id=1517 My statement that was quoted above was factual, not misleading.
    4 points
  12. I'll jump on this one and Tone King once they become available on the Quad Cortex. BTW..... Neural is doing a birthday give away: https://gleam.io/OwdOB/neural-dsp-birthday-giveaway
    3 points
  13. Download from your account https://xferrecords.com/
    3 points
  14. I am pretty sure WRK files do not have WAV file embedded, but are linked to by the WRK file. (Someone please correct me if this is not the case) I believe you would have to find the original wave files. I would expect that if the wav file was embedded in “WIPEOUT.WRK” then the file size would be much larger than 274KB If you are able to open the file in Cakewalk Pro Audio 5 or 6 you may be able to save as a Bundle file (if that version supports BUN files). Then open the BUN file in later versions of Cakewalk or Sonar.
    3 points
  15. Hi Here is a new song i have done its Pop With some Electronics My Life Thanks for taking the time to Listen subvibe
    3 points
  16. I won't install a verb plugin nowadays unless I can test it and it knocks my socks off. I've got too many nice verbs and a couple of great ones and way too many OK or not so OK ones that I'll never actually use. I spent about 20 minutes experimenting with Equinox and decided to pass. YMMV - maybe it's the cat's pajamas on your system.
    3 points
  17. https://audiodeluxe.com/collections/on-sale/products/softube-passive-active-pack
    3 points
  18. Not if you wait for Black Friday. Also, might be worth skipping an upgrade or two, if you want to save money. Edit: I just checked how much I've paid so far. I crossgraded from Analog Lab Lite&Pigments to V Collection 9 for €149, then upgraded from V Collection 9 to V Collection X for €99. In total, that's €248 for 39 plugins, which makes it €6.36 per plugin. That's ridiculously cheap. People charge more for a handful of presets.
    3 points
  19. It's becoming increasingly difficult to imagine what else they can add to this Collection given how good and complete it is already.
    3 points
  20. Try converting the effects added to the rack to "Convert FX Rack Effects to FX Chain", then holding down the "CTRL" key, you can copy the converted FX block to any other track the required number of times, and then extract the effects in other tracks to the standard format of separate effects using the "Extract FX Chain Plugins" function. This is also not done directly in one click, but it will still save you a lot of time and effort in such operations. Try to perform plugin extraction operations on new tracks by selecting several tracks and holding down the "CTRL" key, it is quite possible that it will work, and you will be able to save even more time.
    3 points
  21. The new issue of Beat Magazine came out today. Subscribers can already download the German issue at www.plugins-samples.com. This month's freebie is "Things Texture" from AudioThing, a granular reverb with pitch shifting and mid/side mode. And this month's Zampler expansion is called "Oasis of Percussion" with 106 oriental drums & soundscapes.
    2 points
  22. A song I wrote, maybe, eight years ago, of perhaps ultimate denial, and recorded with my band. Featuring Steve Bartel on vocal. https://www.bandlab.com/track/38fd3a17-d620-f011-8b3d-000d3aa44618?revId=37fd3a17-d620-f011-8b3d-000d3aa44618
    2 points
  23. This was built almost entirely using Ghosthack's Shymer, Ultimate Composer Bundles 1-3, and Ultimate Cinematic Vocals, though almost none of the pieces are used wiht any other pieces of the same 'kits" or "stems" they were intended to be. As part of the experiment and learning process, I deliberately went thru Shymer's "song kits" and picked only one piece at most from each one. Some are "loops" of patterns of sound, some are just individiual sound samples. The Elvish speech comes as spoken phrases, with English versions as well, in dry (no effects) and "wet" (effects applied), but I like the sound of the elvish versions better so I use them, and I use them for how they sound rather than what they mean (unlike in Gareki where I chose them for their meanings). Later when I care what's being said and have something to say, I'll use the English ones in some other song. I did leave most of the phrases intact in their order, but I stretched or squshed them in time to fit the beat of the song, and pitch shifted some of them for variations in ones used more than once. The sung syllables in the rockin' Elven section in the last minute of hte song were individual syllables of the chants in FunctionLoops' Ethnic Voices bundle. I just picked a phrase at random, and split it up, and it turned out to work; almsot none of the syllables are in the order they were sung in. These were also time-altered and pitch shifted in some cases. Similar things were done to choose and modify the staccato strings, the cellos, the long vocalizations and elven phrases, as well as the percussion, fretless bass, etc. The only piece in there that is nearly unmodified is the pulsing bassline in part of the slow beginning and middle part of the song. So, while I'm using existing recordings, it's not really much different in principle from playing a keyboard that uses samples of sounds to make it's instruments (which very very many of them do), except it is a bit more like creating that instrument in the first place (editing the samples for playback). Or like paying an artist to record things for you that you then edit down into a recording....the main difference being that htese are recorded by such artists so that any other artist that wants to (and buys them) can create whatever they want with them, instead of being recorded to my specifications.
    2 points
  24. Introducing Equinox: an immersive, adaptive reverb plugin for music and post production Discover how to craft immersive depth, life, and clarity with Equinox, a professional reverb plugin for post and music production. https://www.izotope.com/en/products.html/ Unleash the power of two legendary reverbs in one Equinox is built on the incredible reverb engines from Exponential Audio’s Stratus and Symphony, giving you the best of both worlds. Whether you're aiming for hyper-realistic spaces to place your instruments and dialogue naturally, or you want to dive into creative and experimental sound design, Equinox has you covered. Go real or surreal – the choice is yours. I didn't bite on the earlier adaptation of EA verbs (Aurora) but this looks interesting, but maybe more so once it's about $100 cheaper.
    2 points
  25. Six amazing deals, this weekend only!* https://www.toontrack.com/weekend-deals/
    2 points
  26. From what I have seen (including checking out the demo presets through Analog Lab), the LoFi is much better than the LoFi entries in the NI Play series. With NI, they seem like they are just tacking lo fi on the end of things, like "Hey let's take our new piano library and run it through Trash so it has a bunch of distortion and media noise and vibrato" Arturia seems to have more of a vibe like "LoFi? Like the cheap stuff we used when we were starting out and this is the best we could afford at the time? I got an old Casio, you still have your old PortaStudio.. maybe we could get some old Radio Shack mics and one of their old 'reverbs' ..."
    2 points
  27. -All projects made with Ample Bass V3 are compatible with Ample Bass V4 -Indeed, Ample Bass V4 overwrites the installation of V3. regarding coexisting:
    2 points
  28. Can't lie, loving the Pokemon card style presentation of the new products on their website! https://www.arturia.com/products/software-instruments/v-collection/overview
    2 points
  29. The Sansui 1975 styling of the UI's is lovely.
    2 points
  30. Use Ripple Edit All to delete the section you don't want between where you want it to end and where Cakewalk thinks it ends
    2 points
  31. Usually the best deal is to wait for Black Friday sales. Upgrades from ANY version of V Collection to the latest have been $99.
    2 points
  32. Thanks to their integration into Analog Lab I kinda use them all. When searching for presets I don't have to decide beforehand which plugin I want to use today. I search through all the presets of the entire collection and if I need to tweek a preset I can hop into the plugin from within Analog Lab and back. Best concept ever. Also, they have the world's best preset browser.
    2 points
  33. Like NI, they normally package in the products that have been released since the previous collection, so would be products like Augmented Yangtze, MiniBrute, and SynthX, and probably full version of Augmented Mallets. JP8000 is the main rumour. So that's likely to be the bulk of the additions, then soundpacks, and i'm sure at least one existing instrument will see a paid update.
    2 points
  34. Spitfire Audio: BBC Symphony Orchestra Core (US $224.50) and others for 50% Off ends 23rd April 23:59 BST https://www.spitfireaudio.com/bbc-symphony-orchestra-core (US $224.50) Also available at 50% off: https://www.spitfireaudio.com/eric-whitacre-choir (US $299.51) https://www.spitfireaudio.com/bbc-symphony-orchestra-professional (US $499.50) https://www.spitfireaudio.com/spitfire-chamber-strings (US $374.51) https://www.spitfireaudio.com/spitfire-chamber-strings-professional (US $499.50) https://www.spitfireaudio.com/spitfire-chamber-strings-essentials (US $124.50) https://www.spitfireaudio.com/abbey-road-one-orchestral-foundations (US $224.50) https://www.spitfireaudio.com/mercury (US $74.50) https://www.spitfireaudio.com/hammers (US $149.50) https://www.spitfireaudio.com/resonate (US $124.50) https://www.spitfireaudio.com/heirloom (US $149.50) https://www.spitfireaudio.com/olafur-arnalds-stratus (US $149.50) https://www.spitfireaudio.com/percussion-swarm (US $174.50) Promo link is here and you need to use the code below at checkout: SPIN50 https://www.spitfireaudio.com/spin
    2 points
  35. Stevie Wonder vs The Clash - Uptight (Dunproofin' Rock The Casbah Mashup Mix)
    2 points
  36. Melda Productions has a nice convolution reverb in its free bundle. https://www.meldaproduction.com/MFreeFXBundle
    2 points
  37. I can only agree, though we will no doubt see it has three new synths, (oh looks like two we already have Yangtze thing, Acid V, Mini freak, whoopee), at a ridiculous upgrade price, compared with certain other companies who manage to sell their products at around a quarter to a third of what Arturia charges.
    2 points
  38. This a song I wrote some eight or nine years ago, and recorded with my band at the time, now sadly, disbanded due to Covid. At the time I'd had health issues and a split with my partner, so it's all a bit bit introspective. Anyway, it was recorded, with a few others, in my modest studio with my band, featuring Steve Bartel doing the vocals. Thanks for listening.
    2 points
  39. Soniccouture has also stated that if you own a library in the bundle you may substitute a different library for it (only ONE)
    2 points
  40. Mic Position Mixes is HERE! We’re rolling out mic positions in batches. The first batch includes: Strings CineStrings - Core CineStrings - Pro CineStrings - Solo CineStrings - Runs Brass CineBrass - Deep Horns CineBrass - Descant Horn CineBrass - Low Brass CineBrass - Pro CineBrass - Sonore Winds CineWinds - Core CineWinds - Low Winds CineWinds - Pro Percussion CinePerc - Aux CinePerc - Epic CinePerc - Metal CinePerc - Orchestral CinePerc - Tonal CinePerc - Wood CinePerc - World CinePerc - Drum Kit Keys CineHarps CineHarpsichord Piano In Blue CinePiano If you have questions about mic positions in Musio, check out our Help Center article that has everything you might want to know about the more technical side of this feature: https://support.musio.com/hc/en-us/articles/31488394663319-All-About-Microphone-Positions-In-Musio
    2 points
  41. Or Kevin Garnett. Jewel. Lou Diamond Phillips. Rocky Balboa. Pearl Buck. Stone Phillips. Rock Hudson. Ruby Dee.
    2 points
  42. For the Prochannel stuff, save as a preset. Then load that preset into the another track’s Prochannel For the effects rack/bin, temporarily create a FX chain. Then Drag the whole FX chain to the other track. Hold CTRL and drag to copy the FX chain to the other track. When done, extract the Effect Chain plugins of the source (if copied) and destination.
    2 points
  43. I think I tore my psoas at one point, then my hips are genetically defective. Well, one is, the other one is new 🤠 Around 2006, I was going to do a Flyers Alumni "fantasy" weekend. Put the deposit down, and it was perfect because it was near my sister's place. But then for some reason, they moved it to Montreal. The event was already too pricey at the time, the change of venue killed it for me.
    2 points
  44. I only found 16. Here they are: https://blackoctopus-sound.com/product/skybound/ https://blackoctopus-sound.com/product/arctic-chill/ https://blackoctopus-sound.com/product/siren-by-veela/ https://blackoctopus-sound.com/product/eclipse-synth-funk/ https://blackoctopus-sound.com/product/east-coast-hip-hop/ https://blackoctopus-sound.com/product/kulture-neuro-bass/ https://blackoctopus-sound.com/product/odyssey-synthwave/ https://blackoctopus-sound.com/product/warm-melodic-house/ https://blackoctopus-sound.com/product/dubstep-secret-sounds/ https://blackoctopus-sound.com/product/warping-psytrance-vol-1/ https://blackoctopus-sound.com/product/the-saga-cinematic-sounds/ https://blackoctopus-sound.com/product/alien-weaponry-trap-riddim/ https://blackoctopus-sound.com/product/midnight-breeze-lo-fi-piano/ https://blackoctopus-sound.com/product/delicious-house-drums-loops/ https://blackoctopus-sound.com/product/aftershock-tech-house-by-blackwarp/ https://blackoctopus-sound.com/product/basement-freaks-presents-funk-legends/
    2 points
  45. You can't assume that necessarily. Its not that abnormal to have an issue which is driver or system related that only shows up with one DAW. Not saying that that is the case here but there is some environmental issue that triggers this that obviously most users never see. So you stop recording, the recording appears and then spontaneously disappears shortly afterwards? If you watch the wave data folder in file explorer while recording, do you see the file get created and then removed shortly after? Another thing to check is your recording drive. Check for disk errors and also check if you have any software (such as one drive) monitoring the folder where audio is recorded. If a program locks the file it can fail recording. Most of the times where people have encountered such issues it has been related to problems like this.
    2 points
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