I went and looked at the above thread again. Yuk. Lots of not nice comments between members.
HOWEVER....
That was the Gibson era where limited resources meant a PC focus because only PC Sonar was being sold and bringing in revenue.
It is a new world now. The code is owned by a financially-strong company with an enthusiastic and ambitious leader whose main program (Bandlab) is multi-platform..
In this new environment, PC CbB is currently bringing in $0 in direct revenue. Mac CbB can compete with that. :-) As has been gone over ad nauseam in the old forum, we (the users) don't exactly know how Bandlab generates its revenue. What that means is that it can no longer be argued (at least with what we know) that Mac Sonar should not be developed because of some direct revenue return issue.
To put a positive spin on the Codeweaver thing, it was being used, per the Cake staff posting in that thread, as a transitional tool. Meaning that pieces of new Mac code would replace the Codeweaver "bridge code" over time, If that model was continued, the Cake staff could simply start where they left off. Given that all of CbB is now free, the Mac version could be brought along as a more limited version (a few steps behind the PC). That is how it is done with Band in the Box, for example, in that their Mac version is a bit behind their PC version.
On of the big reasons for MAC folks not using the Sonar Mac prototype was that it was announced up front that it would never be updated. Reopen development of the prototype and say that it will be updated (although behind the PC version) and I think there will be more uptake by Mac folks.
Bandlab is a multi-platform company and their pro audio component-- CbB --should also be multi-platform.
This