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Andres Medina

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Everything posted by Andres Medina

  1. On second thoughts, if you just place the notes say a quarter apart, quantized 100% on the grid, and just draw a straight line in the tempo view, I think you'll get what you want, as the result would be a perfect gradually increasing/decreasing of the space between notes.
  2. I get what you are asking. It's a mathematical spacing of the notes, that increases the distance between notes by a kind of algorithmic pattern. Never thought about that option, but now I'm curious - jeje. Don't know of a plugin that do that, but certainly someone somewhere have had the same curiosity and came up with a plugin or a method... I guess you can use the help of a mathematician to figure out the distance of the notes correlated to a 120 bpm tempo, and draw them manually (if the length of the musical phrase is not too long)?
  3. Thanks for your insights! There are endless ways to get the work done, for sure. I try to get the best individual sound from each mic (one AKG 414 - really good condenser -, and the other a Behringer B-1 - good, but not as much as the AKG), and then blend them together in a stereo image, 40% pan L, 40% pan R. It sounds pretty good, and translate fine to mono as well, specially for classical guitar. Creates a nice spacey vibe, that mono recording does not provide, despite the use of good convolution reverbs+algorythmic reverbs. For steel string guitars I found the stereo image unnecessary and get a bit blurred audio image, but for a simple voice+guitar setting it makes the guitar fuller.
  4. After reading the different approaches to this, I made a few tests, and found out that as bdickens said, having two mono tracks can be better for controlling the stereo image of each mono track (Compressor-Eq), and the spread of the stereo image when mixing. Of course, recording stereo doubles the work in many ways...! Regarding comping: as long as you configure the comp options to "Group all clips", as said above, it's kind of the same process that comping mono. And, depending of the particular piece of music, having a large, big, stereo guitar can be a huge improvement or a huge waste... jeje - --- Here is a thing I haven't been able to properly to figure out: When using the spaced mics approach (2 mics on the sides) , to avoid phase issues, you have to keep the two mics at least 3x the distance from the mics to the guitar. It means that you have to mic really close to the instrument (I don't like this because it picks a lot of unwanted noise; breathing, the tapping of the fingers on the fretboard, etc), to get a small distance between mics. But if you mic a bit further away, let's say 12 inches, this distance increases a lot (36 inches), and the mics cannot point close to the body of the guitar, but in an angle, because of the increased distance. Is this ok?
  5. I'm starting to record guitars in stereo, using the same audio card, with two different microphones. Based on this thread solution, I'm not sure now if I should tick the Remove DC Offset During Record on or off. Haven't heard noise in my recordings so far. Any suggestions? Thanks!
  6. Uh... didn't know that! - Thanks! Yes, it's there and it's useful. I'll use it from now on. Anyway, if the calculation is already done, it would be nice to have a broader access to that - perhaps on the transport module? - or the selection module? Thanks again!
  7. Would be nice to have a way to see the elapsed time between two points in the timeline, similar to video the one found in some editing programs. It's useful for scoring for video, but also to arrange songs.
  8. Good! Glad to help. So you have Melodyne Studio. Who knew! It's an amazing plugin - In polyphonic mode you can alter individual notes (length, pitch, attack, decay, volume, you name it) within a guitar chord, which for me is like magic.
  9. I guess you could split the audio clip before the chord you want to process, and treat it as a single entity, and apply the stretching. Or split in several points that match your chords and do the same. You can smooth the transitions between clips on the same track by using crossfading, or move the second clip to a new track. Another very easy and artifact free method would be using Melodyne (plugin), as a region fx, but you need the studio version, which handles polyphonic editing - but this is a pricey plugin... Video.mp4
  10. In addition to this, and not knowing your specific workflow, It could be helpful to create a Project Template (cwt file) with all the elements you need, markers included, and build from here each subsequent project.
  11. It looks like you accidentally pressed your sustain pedal while recording, and stopped recording while the pedal was still pressed down, so it didn't record the cc64 off command. If you are a piano player, it is a common mistake, to use the pedal all the time.
  12. Adding up to msmcleod, just be sure to engage the right options for your needs (see image 1). And there is a second way to do it, by engaging Ripple Edit All (image 2) . It will edit all your selected data without using arranger tracks. And remember to disable when you are finished !!
  13. Here is another method: Just Ctrl+Click AND DRAG up/down on the Video.mp4 audio clip, and it will automatically engage clip gain. See video.
  14. I have had this issue too, but it was related to having CW running some process (usually after closing), that prevents relaunching the app. If this is the case, check Task Manager and manually end any Cakewalk process, and it will open again by double clicking a project.
  15. Yes, I think so! I was not aware of that one. Thanks - I think this works only for drag and drop operations though.
  16. No, it doesn't, at least in my system. As far as I tested, nothing I edit on track 2 affects track 1, if they are not linked. See videos. Video.mp4 Video_2.mp4
  17. It's working fine here. See video. Are you using the latest version of CW? Video.mp4
  18. Yes, UPDATE! You are missing Major Improvements. And, if you have already Sonar PL installed, the new Cakewalk will have access to the additional stuff that you bought with Sonar.
  19. You are welcome! "So, if I place fx on a bus, (instead of on the clip itself), then they always affect the clip at the output stage, after any fx I might add to the clip directly?" - YES The purpose of the bus is to group several audio material into a single unit. It's very common and useful to use buses instead of single clips for processing, as you use less resources than applying the same effect clip by clip. You can arrange your audio flow as you need depending on the source material: clips-tracks-buses. Of course there is no fixed rule that apply to all situations, but is very common to group similar audio sources together. i.e., placing similar audio clips into a single track; routing this track to a bus. You can place your efx in the track itself or in the bus, depending on what you are trying to achieve. This is a whole chapter on audio processing, and you can find very useful information about this on the online help, and multiple tutorials on the web.
  20. "Also, is it possible to copy pan settings to multiple tracks, or pan them simultaneously, as I will be adding these to 34 tracks, 17 L and 17 R?" --- Yes, select all the tracks you intend to work on; Ctrl Click while you pan one of them. All tracks will follow. Another method: select all tracks - Assign them to a group. See videos. Video 1.mp4 Video 2.mp4
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