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Everything posted by Starship Krupa
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It's good to see this. When they dropped Break Tweaker, I was concerned that Stutter Edit 2 might be going on the chopping block.
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Unbelievable price. Boom is old, but still one of my go-to's when I need a retro drum box sound. I thought it might be a typo, but I put it in my cart and from a $79.99 list price, they applied a $79.00 discount. https://www.airmusictech.com/virtual-instruments/boom.html
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If you really can't get Cakewalk by Bandlab to work for you, I'd suggest taking your good money and trying some other programs out. The first one that comes to my mind is Mixcraft, which has a simpler UI and is quite reasonably priced. Very solid program, and if you just need the features you had in SONAR 7, they'll supply that and more. There's also MAGIX Music Creator.
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To my understanding, what Bandlab own is the code, and the "Cakewalk" trademark and logo (and presumably, trademarks for some of the other software products that used to be sold by the Cakewalk company). They don't own all of the code or trademarks for every software product that was ever sold under the Cakewalk brand. They did NOT buy Cakewalk the company, just some of the stuff that Cakewalk the company owned. The company that was named Cakewalk, Incorporated, no longer exists. It ceased to exist 5 years ago. The only legal connection that Bandlab has to the old Cakewalk company is ownership of the trademark "Cakewalk," which it's using as the name for what was once the Cakewalk company's flagship product. Some of Bandlab's developers and support staff used to work at Cakewalk, Inc., but they now work for Bandlab (my suspicion is that a number of them do so on a contract basis). Any contract or agreement that a license holder had with Cakewalk Inc. is in limbo because Cakewalk, Inc. was dissolved and nobody bought the company (unless the license agreements somehow specified Gibson as the parent company). Bandlab only purchased some of their ideas and computers. Bandlab have no legal obligation to make the products of the defunct Cakewalk company available for download by the people who owned licenses for them. They're only doing it for the sake of good will, and they won't be doing it forever. I'm actually a bit surprised that they've kept that licensing server online for such a long time. Given the friendliness of Bandlab's business practices, I'm sure that they'll give plenty of notice before the server shuts down for good.
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According to M-Audio's website, their latest driver works with Windows 11. Downloading and installing the latest driver is your best bet.
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Connecting guitar to cakewalk using USB-C cable
Starship Krupa replied to iiSwanSongii's topic in Computer Systems
So it shows up as an available audio device in Cakewalk's Preferences? And you have set up an audio track and set its input to be whatever the name of the device is? What happens when you arm the track for recording and strum a bit? No movement on the meter? One thing to be aware of is that you won't actually hear what you're playing through your speakers/monitors unless you have Input Echo enabled on the track: -
https://www.airmusictech.com/black-friday/ "Get HUGE Black November deals on AIR Plugins – including a selection of AIR Classics like Xpand 2, Structure 2, Velvet 2 and LOOM Classic for just $10! Big savings across the entire range of AIR Plugins." I was wondering if we'd ever see the 10-bucks-a-pop deals again, and here is one. BTW, for anyone interested, DB-33 is included in the $10 sale, it's just not on the page in the link. Go to all products and it's in there. Now, questions for the AIR heads: I have Xpand!2, Hybrid 3, Vacuum Pro, Boom, and DS-500. All have been very much worth the pittances I paid for them over the years and I'm wondering about the other 10 buck specials. I'm curious about Strike, Transfuser2, and Structure. Anyone have experience with them? I'm sure each one is worth $10 if someone's looking for them, but I already have drum machines and samplers and am wondering what these bring to the table. I know that trials are available for all of them, and I will be checking those out, but I also want to get opinions from the hive. (Edit: these prices are also available at Pluginboutique, which will earn you points and whatever freebie they have next month)
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Funny thing, I was just messing about tonight with the free Soundpaint libraries and thinking they were the best-sounding thing since Chromophone. Then popped over here and was thinking "it'd be cool if 8Dio had a Black Friday sale." Cha-ching! Supercluster is a crazy deal at $2.40 if you're into drone-y ambient evolving sounds. I will be PM'ing you for your promo code.
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I don't have the exact date, it seems that it took a few days for the press release to propagate. Wikipedia points to an article dated November 21, 2017, so I'll go with that. It's the anniversary of that upsetting announcement saying that there would be no Cakewalk Inc. no more, after 30 years in business. I don't have much to say except that while I was not a SONAR user at the time I was shocked, and sad on behalf of the faithful SONAR users. I had been using Mixcraft for a few years and I would have been BUMMED if Acoustica had suddenly announced that they were ending it all. Things eventually worked out about as well as they possibly could have, but it was 3 months until the Bandlab announcement, I would imagine those were very, very long months for some people. I know that when the Bandlab announcement came, some SONAR faithful felt like the day laborers who started early in The Parable of the Workers in the Vineyard. I'm glad that some people managed to hang on, and I'm glad that some of the good folk who no longer primarily use Cakewalk (or no longer use it at all) have stuck around on the forum.
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Get a printout of all tracks and settings, effx used?
Starship Krupa replied to DaveT2's topic in Cakewalk by BandLab
It IS amazingly handy and it exists as a 3rd-party utility: ProjectScope -
I've been Firewire-on-Windows (7 and then 10) for many years. Was running a pair of Presonus Firepod/FP10's using Presonus' Windows 7 driver (installed in compatibility mode) with a PCI Via chipset FW adapter. Upgraded to a Focusrite Saffire Pro 40, using Focusrite's Windows 10 driver, using a Star-Tech PCIe card with a TI chipset. The reason for the TI chipset being a preference is that most of the interface manufacturers used TI chipsets in the interfaces, so naturally they play better together. I never had trouble with the FP10's when I tried using a Via card, but with the Focusrite, it seems to have less trouble with the initial sync with the TI card. Some have better luck using the Microsoft "Legacy" Firewire driver. It doesn't seem to make a difference for me, so I just use TI's driver. I retain a cantankerous preference for Firewire over USB 2 because Firewire was designed to facilitate 2-way communication. Trying LatencyMon on both technologies showed me that my USB driver is much busier than the Firewire driver once I started streaming audio. There may not be a practical difference past a certain computer hardware spec (my old Dell laptop's performance suffers when using my USB interface), but you can get some excellent Firewire interfaces for cheap due to their "obsolescence."
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Plugin Boutique Free with Purchase (deCoda LE or MReverbMB)
Starship Krupa replied to MusicMan's topic in Deals
I read the manual for DeCoda, and even tried the demo of it. Nice program for learning songs. But there's a thing that has puzzled me since I started using DAW's again, which is how difficult it seems to be to find a DAW, plug-in, or standalone program that can simply analyze an audio clip and tell me whether the music in the clip is in tune (compared to A=440 or whatever), and if not, by how much. The idea is that with that information, I can get a piece of recorded music from someone, and if they weren't tuned to concert pitch at the time, no problem, I can retune my instrument(s) and play along. Given the sophistication of music analysis algorithms these days, I would think that this would be pretty easy. Also, given how many songs use sampled audio from old vinyl or whatever that might not be at Concert pitch, the popularity of mashups, etc., I have a hard time understanding how this isn't a commonplace task. I've tried to do this so many times over the years and I eventually end up noodling on my MIDI controller while using the pitch bend wheel to find out if the source material is sharp or flat, then "walking" it up or down until it sounds in tune. It seems crazy to have to do that in this day and age. DeCoda allows you to set it to Concert pitch or Hippie Nonsense pitch or whatever, and it will analyse the audio you feed it and play it back according to that reference pitch, but oddly, as far as I can tell, it won't tell you what the original base pitch of the audio was. At least it does tempo pretty well. Using the tools in Cakewalk, I've never gotten close to detecting the correct tempo of an existing piece of music. I've tried HorNet Songkey, Meldaproduction MTuner. Songkey is only interested in telling you what chords are being played, and MTuner responds too quickly. Is there some piece of software somewhere that can do this? Remember, what I want to do is find out the reference pitch and tune my instruments to the existing music, I don't (necessarily) want to adjust the clip to my preferred reference pitch. -
Request: MUTE button in the VSTi window header
Starship Krupa replied to pulsewalk's topic in Feedback Loop
Since those buttons duplicate the track control ones, I'd expect it to do the same thing as the one in the Track Header. Bounces the track with all FX. -
Request: MUTE button in the VSTi window header
Starship Krupa replied to pulsewalk's topic in Feedback Loop
Given that we're talking VSTi's here, a Freeze button might also be appropriate. -
Envelope Follower for VST's lacking one?
Starship Krupa replied to David Lincoln Brooks's topic in Instruments & Effects
There's one plug-in I can think of that might work. MCCGenerator is part of the legendary Meldaproduction MFreeFX Bundle. It generates MIDI CC messages based on a variety of things, from built-in oscillators, to level envelope following (which is what you want). It requires a way to map the parameters of your target FX to MIDI CC's. Download the bundle and try it in free mode and see if you can get the results you want. I have the upgraded version, and the custom modulators section is readily accessible. This may not be so for the free version, as access to the modulators and multiparameters is advertised as one of the advantages of upgrading the bundle. Good news, though, for another week, Meldaproduction are having a 50% off everything sale, and that includes the FreeFX upgrade. You can get the whole bundle upgraded for about $10 USD if you first sign up for their newsletter, which gives you a $10 credit. Then when you check out, apply discount code MELDA1923165. The result of all of these discounts is that you'll get the bundle upgrade for about $10 USD. There are of course 36 other plug-ins in the bundle, so it's a pretty decent deal overall. -
Request: MUTE button in the VSTi window header
Starship Krupa replied to pulsewalk's topic in Feedback Loop
I like this. There's certainly plenty of room in the UI. -
Waiting for the Squier version over here.
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Hmm. I guess I need to investigate this further. The Saffire Pro 40 has a loopback feature, but I've ignored it. If it makes it easier to capture audio from Windows, I'm in. I do this all the time to capture dialog samples.
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How to install Cakewalk onto Classroom computers?
Starship Krupa replied to MusicTech_is_Awesome's question in Q&A
It may be kind of arcane these days, but would mapping the users' home directories (on the server) to a drive letter help solve the problem? For instance, if, when logging on to a system, the user had an "H:" drive that was really their network share. That way you could set up the Cakewalk project/template/etc. folders to all be on the H: drive. Are there other per-user files that Cakewalk needs to install on the C: drive? The only hard-coded folder I know of that must be on the C: drive is Cakewalk Content\Cakewalk Themes, and that can be for all users. And add me to the list of people who would like Cakewalk to become more network aware. -
SOLVED Windows CD player that displays song titles
Starship Krupa replied to Jack Stoner's topic in Computer Systems
AIMP is a good one, also MusicBee. -
I got Diffuse as a freebie many years ago, and kind of forgot about it until a few months ago. Loaded up the latest version and it's pretty damn cool for sound design-y things. In the Valhalla Supermassive vein.
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One with the Exponential engine(s) in it for sure.
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FREE New theme for REAPER Neptune VI (The best one ever, IMO)
Starship Krupa replied to Esteban Villanova's topic in Deals
The ONE thing? When REAPER has such an abundance of things to get bugged about? ? In defense of theming, which you can see from my sig I like to do, and have spent many happy hours doing, would you make the "use it to make music" comment about someone whose guitar hobby included putting custom paint jobs on their axes (um, something else I like to do)? Many if not most people love to customize their music-making tools. The fact that Cakewalk has the Theme Editor is a big plus for me. Cakewalk looks and works better for me with my custom themes. I get to share them with others, just like I do with my music. Well, more so, because I've finished and released more friggin' Cakewalk themes than I have songs lately, no fault of the themes. ? It's a fun thing to do when I'm not feeling the music, and it's also a really good way to get familiar with the dusty corners of the DAW I might not otherwise explore. -
That's a big "if," and a very conditional "should." These assume that the plug-in spec is perfect, which it's not. There are 3 pieces at work: the plug-in, the host, and then the standard that lets them communicate. One of the problems with the VST spec from the start is that it's at the mercy of what Steinberg think is important. Error handling, memory management, thread scheduling, inter-plug-in communication, code sharing, I don't believe any of them is covered by the VST specs so far. This leaves it up to the individual plug-in developers to come up with their own ways of handling it. The looseness and gaps in the VST spec mean that plug-in and a host can each be "compliant" but still not work well together. In my experience, the Cakewalk developers and most plug-in developers are cool about coming up with solutions to interoperability issues.