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Everything posted by Will.
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[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
This has been possible for years. But post this in the Q&A forum. https://discuss.cakewalk.com/index.php?/forum/12-qa/ -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Everything works fine here. What extra cakewalk installations (such as add-ons) old platinum instruments addons? have you done before this EA? -
Chrome does not use ASIO, it needs the basic windows audio service to work
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Unfortunately for online work - a dedicated audio interface with drivers are needed. Try opening the Asio4All panel and change its buffersize to 1024 OR 2048 (the highest buffersize it gives you.) Keep in mind. Cakewalk and Bandlab are two different platforms and this forum is based on Cakewalk the DAW.
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Update Requires Focusrite Driver Re-Install Every Time
Will. replied to John Ritter's topic in Cakewalk by BandLab
It could be a virus (or the annoying Windows defender which i'd disabled completely.) Try deleting your old drivers exe. Assuming you keep a copy of it on the same system as your DAW machine. Mine is on an external drive in a draw somewhere, but prefer to do a clean download and install. OR It could be a recent plugin install with its own drivers that overwrites your system drivers everytime its being used - like soundgrid etc. Can also be a video editor software, or Video Converter app with its own drivers. Maybe a broadcast software where you have to choose drivers to record a live stream like OBS where it changes the windows drivers which is open drivers. Theres a few more i can think of, but this should give you some idea on what to check for. Check whats your default drivers in windows and if you don't use the rest - disable them. -
FWIW: I have a friend that stream games too and his life is not as complicated as yours in 4K. Streaming live games and broadcasting them is literally how he makes a living with a setup of just two small interfaces on twitch and youtube all at the same time.
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[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Wow! The 133 build list seems like a whole new update instead of an EA. Thanks for working hard in constantly maintaining Cakewalk. Thanks team. -
But if the plugin don't support it - it wont get converted. That's what I've been trying to explain. You can clearly demonstrate it with the video I had made.
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Which is 100% correct - it doesn't. Again: you're confused by this. Try this It will explain better.
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Could be the edit clips, bounced clips, grouped clips, recorded, imported and conversion takes.
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+1 Especially with EQ and Compressors that adds color where one don't need it. I go atleast through a handful until I find one for the job.
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@RexRed You literally just need two affortable interfaces connected to one pc for live stream. Any of the popular affortable entry level Focusrite 2i2, Presonus 96 or the M-Audio Air will do | or | any of your choice. This will record both Audio of your mic or game simultaneously to OBS or which ever streaming capture platform you use. Your setup should then look like: Mic into Cakewalk recording with one interface and the Streaming capture sound into OBS using the other. This will give you mere zero latency and should not be an issue ever for this - even within the most demanding setup. All you need to do is get an interface just for your mic and use your Behringer to capture your game's live stream. However: Your systems quick response and performance within the game graphics is a different department on its own. You will need to look at upgrading your CPU, Graphics Card, add Memory, Hard drive speed and dust your fans off every 3 months of so. Hope you get your setup sorted out soon and get your streaming on with close to zero latency. ☺
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There is a difference between upsampling and project sample rate. The project's sample rate determines the number of samples Cakewalk uses for audio playback. When you record or add audio files to your project, their sample rate is matched to the project sample rate by converting these files when importing samples to the project. Upsampling is the process of inserting zero-valued samples between original samples to increase the sampling rate. This kind of upsampling adds undesired spectral images to the original signal, which are centered on multiples of the original sampling rate. This is sometimes called “zero-stuffing." (UPSAMPLING should not be confused with OVERSAMPLING.) "Oversampling" use interpolation to achieve a higher resolution output than provided on their input. So I think you're confused by these two. I had been stealing some of @Craig Anderton and @bitflipper knowledge over the years on every music site I had ever been on where they are members too and it won me an internship which im now one of 4 permanent residents at a well known studio that has branches worldwide. Search the old Cakewalk forum and right here in the new one. They give excellent free advice, which later turns into knowledge. Mix this in with the little one possesses and you'd be well equipped both in knowledge and creativity. But, Shhh! Don't tell them this. ? To quote both of them: "THIS CAREER HAS NO LIMITS TO LEARNING." Fact!
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[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Glad I could help. -
It looks fine here. Whats your definition of weird looking in this scenario?
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[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Also to add to this. Sometimes when you get out of mute the tracks stay muted until you mute and unmute them. I didn't think much of it before and took this as a CPU overload, but certain events and some feedback https://discuss.cakewalk.com/index.php?/topic/33744-solved-problem-sticky-solo-only-one-track-plays/ Here two more recent threads which I cant seem to find now with the same issue. For me this happens at least every other week, but though its because of too much strain and over working the system. I work 10hrs a day - sometimes 16hrs. So I couldn't really make a diagnose of this to give feedback. -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
So you're 100% sorted now with your sidechain issue on Tracks Through Mix export? It follows your every command and you get exactly what you want? -
[SOLVED] Problem: Sticky solo? Only one track plays?!?!
Will. replied to Jacques Boileau's topic in Cakewalk by BandLab
Yeah. This happen from time-to-time. Mute and un-mute those tracks that dont have any sound. -
The hardware routing? Yep! All over in Cakewalk. ☺ its the current steps to sidechain in CbB. The bus compressor in the PC has the Sidechain switch.
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[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Lets say you want to sidechain backing vocals on top of the instrument. Step 1: Route the output of the instruments to a bus. Step 2: Route the Vocals (all 12 of them) as sends to the sidechain (compressor input) bus. On export: Select "Tracks (only)" with every desired Track FX and Bus FX tick box selected. This applies to Busses too. Still not at my Studio to double check this. I'm not at place that is equipped with CbB at the movement. This should work (its the steps i do everyday) including the previous steps. Let's not hijack this thread any further. You're more than welcome to PM me. -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Try to only export the busses then with bus Fx. ☺ -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
There is a solution. I'm just caught up with a client - you have a routing issue. Have you tried to Export with ENTIRE MIX? -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
Question: What is it that you sidechain from bus to bus? There a reason to why I'm asking. -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
There's your issue. It takes about 1min to render a song. This also depends on the specs of your system and all the processing that the project consist to be written is. Bounce to tracks works similar as external rendering/export/bounce - except this is internally. So technically you don't have an issue. This is expected. @Noel Borthwick might be able to explain this better. Again: As I said above. I dont think there is. ☺ -
[CLOSED] Cakewalk 2021.09 Early Access [Updated to build 137]
Will. replied to Morten Saether's topic in Early Access Program
How long is the clip? The entire project length? Are you bouncing to clip? To track or bounce to export?