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Will.

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Everything posted by Will.

  1. Requesting Cakewalk to adopt the bandlab UI. This just looks so attractive and more modern - 21st century. Doesn't this look good?
  2. I think where this comes down to is the "undo history" feature. I use it a lot throughout my process. My setting on that is set to 999999 - If it goes even that high. I just remember choosing lots of 9's when setting it. With that, I can go back and undo a change I had at the beginning of the project. So I think adding the fader to it would be helpful. That being said: "the revert to" value on the fader works best for me, if I only want to undo the slider value. (Different engineers, Different workflow) I used Mix recall before, that didn't go to my taste - primarily because my comfortability in my workflow is to use the "Undo History." Seriously, I cannot work without. So I agree with you to a certain extend to keep it as is. What if we do an "Undo history" feature of 20 steps on the faders separately? Unless mix recall saves after every movement/changes that is being made by the engineer (I think, I need to work with mix recall more often.)
  3. Requests should be placed Here I too requested this years back. The feature is indeed annoying.
  4. Will.

    Auto Save.

    Yes, It's exactly as you say: It interrupts workflow. I've got mine set to every 1 minute (if there was for every 10seconds, I would select that too.) but right now it's a pain. After all these years and finally giving it a try for 3 days - yeah! It's a pain. A crash (havent had these in a long while,) after an Auto Save sparked this request. Some improvements to have it running in the background, would very much welcomed.
  5. Will.

    Auto Save.

    Requesting Auto-Save to run in the background to have cakewalk in focus at all times.
  6. I confirm this. This happened to me once in the week, but I thought i'd mistakenly pressed wrong - an EQ opened up.
  7. No. When inserting an Audio track select the appropriate inputs for the channel. I believe your interface has 2in/2out. Normally your right input on your interface is for guitars - so input 3/4(mono left and right) and 3+4 (Stereo) should be the right inputs. Arm the track to test this. Im not too familiar with behringers interfaces. All I know it that they use "Asio4All"for their drivers. It would help to send some pictures.
  8. Nope. What's the purpose then?
  9. Too you it doesn't, yes. I'll break this down for you. The more space yo use on the system drive the slower it becomes. Every single thing you install - gets installed on the system drive. You can't install cakewalk on your samples drive - can you now? So all your other drives runs through your system drive. Less space - the harder and slower it reads these other disks. That brings latency too. Windows holds a footprint of your open files while its active which you will find in your Temp folders. It's in the name "Operating System."
  10. Yes, I agree. But a copy gets used by the System drive before saving it to the project path/drive. It's the rule windows.
  11. Theres a difference between Factory libraries that requires them to be in the same space and Path as the installation and custom libraries. Some are 12GB by factory. Omnisphere too. We all know to put sample packs on a separate drive. 500GB for system drive is definitely small.
  12. Best choice. Definitely too small. Plugins like Waves, Perfect and Addictive drums, Kontakt (to name a few) - all have huge factory Libraries that comes free with its installation, that requires the content to be in the same folder/Disk space/path - as the installation files. 2:) Your DAW utilizes the same space for recording as your OS drive. So for best results - it is best to have "500GB" free space available to play with for this, so a 1TB for the OS, the DAW and to run your effects plugins is best here. It also eliminates that "Audio Dropout" nuance as well when theres enough space on your disk for speed recovery. (SSD's has its own limitation too.) If they get overworked when theres not enough space they burnout easily. When CPU reaches its limitations it utilizes ram and disk space too.
  13. I've got a fellow mixing engineer that has the same problem with UAD plugins in Cakewalk. These answers look promising - I'll pass this on to him.
  14. For this to work if you don't have an Audio Interface. Download the demo version of FL Studio and use it's drivers (FL Studio Asio). It ×10 better than Asio4All and the drivers available in Cakewalk. It's a great hack.
  15. Feature request for the Hardware Output channels "Mutes" to work independently from the "Link" button. I like to keep the Link Button Enabled to play things safe, but it beats the purpose of listening to the balance on seperate channels independently. Or add the Ctrl+Click to mute the channels separately alone.
  16. Can we have the "Bounce to Track" to commit the midi file to "Audio" as a shortcut on the right click menu on the clip too.
  17. Will.

    ?Audio Snap?

    Don't know why you're repeating what I've said.
  18. It can be done in Cakewalk already. It's just displayed differently.
  19. Its just a time ruler format change and not as what/how you describe in your original post. FWIW: Cakewalk has had this for years.
  20. ? I'm just gona laugh at that. ? You're sending back information i'm giving you in answer here. LAST TIME: Zero is One | and | One is Zero and that's why the count starts at 1. So i'm gonna say this "EXACTLY" a 24hr clock only starts at 01:00 Here's the thing. We've all worked an 8hrs shift before right? But out of that 8hrs you get 1hrs lunch so basically you're working only 7hrs right? So from the start you go on lunch until the end of your lunch - thats "1" hour. not 0 hrs right? Now to come back to you "Wikipedia" research. There's 24hrs in a day correct! But the day ends on iets 23hr with the minutes and seconds making up for it. Now heres the question: what happens to that 24th hr? Answer: That's that "LUNCH BREAK" in your 8hr shift. So now on the world clock that count starts at 01:00 again. So between 1am and 2am thats One Measure. Your 1 metronome measure counts (Or 4 beats count.) So on the clock 00:00 to 01:00 will be your 24th Measure and whole note count. ("96 Beats on a 1/4 Note.)
  21. As I've said before! Thats because "0" is 1 and "1" is "0" a 24hr clock ends at 00:00 and starts at 1:00. Where the last count of 12 is at 00:59 "AKA" the start of "1." The fact that you make an example of an Olympic clock is disappointing, because although it DISPLAY "00:00:00" the count starts at "1" That is why "0" represents the number "10" on the abacus. Because the count just starts back at 1 again - which then gives you "11." and every time as you go higher 21; 31 etc. I can go on all day with this to why it will never work. Unless you want to read the music score wrong.
  22. Yes. But it's time based - as in reality, "real-life." Meaning 0 is 1 | and | 1 is 0 - so this tells you that between the "0" and 1 is a negative count. It's the law of time. We don't start to count at "0" we start by 1. Your house clock starts at 1:00 not at 12:00 because 12 ends at the beginning of 1:00 O'Clock (exactly like your metronome counts.) So you see why "0" can't be added to the score as this will add a negative clock count? That is why they teach you this in music schools (Not that i've been to one.) So all this comes down to a count-in at the end of the day. It is what you're basically asking, but not in so many words. FWIW: The metronome count-in does not only applies for recording it's playback. That's why your loop points keep your time and song length in order. And like I said: I totally understand what your asking. But do you see the complications? Yes, we all want a way to have that silent free count to make up for starting times for rendering purposes, but this why it cant be done. That's why the only way is to draw it in yourself once production is finished. Isn't there an easier way with the arranger?
  23. We just drag out/in silent spaces and add in fades to prevent clipping.
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