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Will.

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Everything posted by Will.

  1. Is this the official feedback thread for build 120? The old one reads closed.
  2. Request to have AUX tracks added to Track Control Manager.
  3. Are these still around on the Market? https://www.google.com/amp/s/www.soundonsound.com/reviews/cakewalk-v-studio-700%3famp And do you get separate add-on wings for it to add more channels? If not . . . Does Cakewalk support the Icon qcon? https://iconproaudio.com/product/qcon-pro-g2/
  4. Hope you get the comfortability you need. I spend some days 12hrs infront of the desk and working with these home based computer mouse can bring some discomfort.
  5. Will.

    Resolution

    No, not in that aspect of scalling. There's a couple DAWs (well more like a hand few) that wrote a code in there software to scale its UI smaller or bigger. Meaning: Everything in the software shrinks and gets smaller or larger for you're far from the monitor - like resizing a plugin in both PPi and DPi.
  6. This should give you a pretty good idea on how long the Trackball has been in Studios. Readball right corner.
  7. Behind the scenes, yes. That entire multidock toolbar idea at the bottom - getting old. Opening views without the multidock currently works fine, closing them is a different story. Shortcuts dont work when they are maximized to the window.
  8. Or, you could have pressed MUTE and UNMUTE. I did report this in an earlier release, guess it wasn't looked at, OR assumed it wasnt a bug. Along with plugins that cuts out certain times when you move them while open as well - among other bugs I found in that same release (which wasn't responded too) carried over to the new release as you've discovered.
  9. The dark menu with the white writing was perfect. Just not that dark menu going into white that was on the Audio FX side. That sudden burst of brightness was too much on the eyes.
  10. Will.

    Resolution

    I know im going wild with this, but wouldn't it be great to be able to scale Cakewalks UI? ☺ The dreams we have.?
  11. ☺ Yep. To close the the global project. Yeah! I've been complaining about this multidock system for years now. Even though I use floating windows for the Inspector and Browser (only to add samples) I do prefer the PRV and Melodyne as its currently working. What I do find annoying is to have the multidock available with everything you open. Meaning: its not necessary to have a multidock to open these normal. Almost like a ghost/phantom multidock behind the scenes. The extra bar at the bottom looks unattractive and taking space.
  12. Its a controller. ☺ Stop Judging. I believe the OP is referring to the "Console 1 fader" controller by Softube. ?
  13. I believe these are your own custom keys. I use these keys daily I also think @Starship Krupa are referring to each VIEW WINDOW such as the Browser/PRV/ STAFF etc. when its in "Dock State" to be removed ("closed") and not be collapsed in their docks .
  14. Small issue with gridlines, causing cropped clips not to align properly with grid on snap. Grid issue.mp4
  15. I've reported this in July already, with the 2021.06 release and no one responded to this in its Feedback. So i'm gona report this for the second time around in the new EA release. Can we have this fixed to the smallest tick value? (guess the secret weapon would be to say) PLEASE. Points.mp4
  16. Yes he did, It was spot on. What was forgotten in that was: that certain plugins and VSTi works this in reverse with their own buffer size settings hidden away in their settings menus. Where they work with the smaller the buffer size, the more CPU consumption - so there's that to consider too, when exporting with buffer size where this might vary between projects.
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