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Noel Borthwick

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Everything posted by Noel Borthwick

  1. You can upload it to a file share and PM it to me and Jon
  2. @GreenLight are you only getting stuck notes with notes played from the keyboard or is it also playback of notes from the track that are sticking. Is it simple track and keyboard controller playback or are you also using generative effects/synths etc. Are you sure that this is specific to the 09 release? i.e. if you roll back do you still see this?
  3. Look at this video around 6:15. Read about audio snap.
  4. No because as far as routing goes an input on a track from a patch point behaves the same as a hardware input. Arming a track shouldn’t impact what you hear from other tracks. If you are feeding one tracks input from other tracks you will need to manually solo to hear just that track.
  5. @István Máté this is fixed in the early access release we just posted above
  6. We just release an early access build that we plan to release on Monday. It has a few fixes to reported problems. Please check it out.
  7. This is unlikely to be related to your project file. Meters going into the red are a sign of the plugins generating garbage floating point data or denormals. Most likely caused by bugs or corrupt data in the plugins themselves. Some plugins also intermittently misbehave when the double precision engine is enabled or with Plugin load balancing active so you can experiment with disabling those options. If the issue persists contact the respective plugin vendor to troubleshoot further since its not a host problem.
  8. Its, not clear what you were trying to do in the video. It seems you were confused by the default audio and midi track that are pre created in a new project. The dialog for insert synth is the advanced dialog that happens when you insert a synth manually from the browser. There is an easier way to insert an instrument track. Click the big + button at the top of the tracks view. In the instrument tab pick the instrument you want and click Create. Thats it - the synth routing is all set up for you and you can immediately play the synth.
  9. I have the Keystep32 running here and there are no issues with MIDI from the keyboard. Make sure you have their latest MIDI drivers installed from the MIDI Control center. Have you tried record enabling a MIDI track and testing recording from the controller? BandLab support won't necessarily be able to assist you with configuring third party hardware controllers.
  10. @Mage_et_lent Cakewalk no longer actively supports Windows 7. If you continue to use it, it's up to you to ensure your Windows 7 has the latest fixes from Microsoft. As things are bound to break. Not sure if this is related or not but the latest update has code signed dll's using SHA256. Windows 7 did not have SHA256 support by default so if you don't have a fully patched version you may have incompatibilities. This article has some further info. https://support.microsoft.com/en-us/topic/2019-sha-2-code-signing-support-requirement-for-windows-and-wsus-64d1c82d-31ee-c273-3930-69a4cde8e64f Again I'm not sure if your issue is related or not. We're not seeing any problems in our Windows 7 test. Without seeing your project file there is nothing we can do further.
  11. Nothing in the dump file other than the line that says its heap corruption. I would try disabling the flush tails setting. Unhandled exception at 0x00007FFB7662F6A9 (ntdll.dll) in Cakewalk.exe.2592.dmp: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFB766997F0).
  12. Not quite as crazy as Lord Tim's deep but I have a 35"curved screen LG that I use. The curve is subtle so it doesn't bother me. I wouldn't have been able to fit that on my desk if it wasn't curved.
  13. Ah yes without symbols you can't find much. Hopefully he replies. Let me know what operation caused the crash in case you find out.
  14. It has nothing to do with cakewalk not being able to process large projects tracks. 24 tracks in itself, is tiny. People are running literally projects containing 500 tracks. Even on a powerful machine if you put a single plugin that is expensive on a track, it can block processing for longer than the allotted time and lead to late buffers. This is because a buffer will be delayed even if a single tracks processing is late. Raise your buffer size and it will reduce or eliminate late buffers. Plugin load balancing can also help. Like others said if removing a particular track or tracks stops the late buffers, then something in that track is taking longer to process than the buffer quantum. If it takes longer than the time allotted playback will continue but you might hear clicks from your sound device because it is being starved. The late buffers is just a metric to help users diagnose why glitches occur. Try deleting the plugins in the tracks to diagnose.
  15. @XBaker Hello Tom ? No, today the "default" instrument is hardwired to TTS-1 and its primarily there provide a default routing when opening MIDI files. However, the add track dialog remembers the last used instrument for the duration of the app session, so if you pick a different instrument, it will remember it. It just won't be listed under the default category.
  16. For what it's worth, try turning off this setting by setting its value to 0. Some plugins don't behave well when we try and flush them prior to doing a bounce. Also please attach the dump so I can have a look at the stack.
  17. Good. Hopefully the developer knows how to debug using dump files. It's always surprising to me but many plugin developers don't even know how. Edit: I see that @Scott Wheeler is the developer ? Scott if you need any information from our end or find that it's an issue related to Cakewalk don't hesitate to contact me.
  18. Unlikely since that seemed to be the only issue in that project. Once I skipped that missing wave file name the rest of the project opened without errors. If it were disk corruption or badly saved, then there would be far more errors. In any case the fix I made will allow such projects to load properly. Of course, any clip with the missing data will be orphaned.
  19. @sjoens Sorry for the late reply. I looked at the dump files and both crashes are in your soundblaster driver! Cakewalk isn't even doing anything at the time of the crash. This is purely in the driver. I suggest uninstalling their driver or troubleshooting what causes it to crash with the vendor. This is not related to the latest update. Unhandled exception at 0x000000006A800598 (CtHdAs64.dll) in Cakewalk.exe.21944 - Copy.dmp: 0xC0000005: Access violation reading location 0x0000000000000008. If you google CtHdAs64.dll you will see that it is from Creative Labs. This is the data on the file that caused the crash. CtHdAs64.dll *C:\Windows\System32\CtHdAs64.dll 6.00.100.2059 3/1/2016 4:34 AM
  20. @IRAKLI KVANCHIANI The reason it crashes is that somehow your project was saved with the catalog of referenced wave files incomplete. One of the referenced files was saved without its filename. As a result, the code wasn't expecting that and crashed. This is literally the very first time I've ever encountered this problem, so it's not impossible that something corrupted the project file somehow. However, I was able to handle this condition gracefully in the code and your projects load fine now. We'll release an update with a defensive fix for this since we take data loss seriously. fixed files.zip Here is a zip with the fixed project files. Do you have any idea what you may have done that led to the files being saved incorrectly?
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