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Noel Borthwick

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Everything posted by Noel Borthwick

  1. That message means the plugin was previously flagged as failing. If you have changed things, then change the VST scan preferences to “rescan failed plugins” and try scanning again.
  2. @tulamide try capturing a video while you stop the transport. That will show the exact message being displayed. Most likely this is autosave which if you have a big project will take a second to save the project. Perhaps one of your plugins is causing the project to get modified while playing.
  3. Do you have auto save enabled? If so it's likely trying to save your project. Try disabling that.
  4. The slow start issue your reported should be solved in the early access build. Your other issue on stopping the transport was also solved in the 2022.11 release. By default Cakewalk doesn't send all notes off messages now which was the cause of the delay with some instruments and plugins.
  5. It's probably not windows itself. Same issues on Mac. I don't think the OS knows if there is no Internet without actually attempting a connection. I was hoping it would return a cached state immediately but apparently not.
  6. It so turns out that there is no Windows API to reliably detect no internet when you are going through a network/router. The known API's report a valid connection even when the router actually has no internet! Likely because from the point of view of Windows it is "connected". I actually tested the API's and they report internet connectivity even though its dead. Windows itself actually pings the microsoft servers to check for internet. See this article. https://blog.superuser.com/2011/05/16/windows-7-network-awareness/ So in a nutshell the only way we can prevent this lag while checking, is by doing the check asynchronously. I'll look into this for a future version...
  7. Please attach or PM the crash dump file for analysis. You can also try turning off flushing of plugin buffers in Preferences Configuration file. Some plugins misbehave with that setting.
  8. How long is the timeout? It's probably doing the check for updates and timing out. It's quite fast when there is really no Internet but perhaps when it's on a lan with no Internet it's less efficient. I've now changed the API to check for an internet connection so perhaps it will improve. How do I test your use case - just have a lan connection with no Internet?
  9. Not responding is shown when the user interface is busy for a long time. Again this is most likely mainly due to plug-ins talking a long time on destruction. See if manually closing plug-in UI before closing the project makes a difference. Are you using 32 but plugins? This will also slow down further in this case because of bitbridge overhead.
  10. That's good. Do you have an lot of open plug-in windows in your projects? Most likely some plugins are doing excessive message activity when their UI is opened the first time, resulting in slowing down the project open. If you close the plug-in UI before saving the project is it still slow to open? We initially were waiting for all UI activity to finish before showing the project to prevent flicker. Now we only wait for our drawing to complete. Is the load time better than prior releases as well or the same as it was in 2022.09 now?
  11. @tulamide since you are the only one reporting this issue can you please try the latest build we posted. There is a change that may resolve the issue you were seeing where some plugins could slow down project load times.
  12. It's odd because there are no plugin related changes in 2022.11 compared to 2022.09. There are a few completely unrelated features that would not change this behavior and we don't observe this behavior. Is this happening with all your projects or only a specific one. Please try and pare down your project to try and troubleshoot it further and find what tracks/plugins specifically are causing the slowdown. Then PM me a link to a zip file with the project that exhibits the problem and we can try and replicate it here if possible. Also if you have a second PC to try the same test it would be useful. This article has some details on troubleshooting plugin related compatibility issues that might be useful.
  13. Have you actually tried the rollback process to the prior version (2022.09) or are you speaking anecdotally based on what you observed after install. Also its important to note which version you were running BEFORE you installed 2022.11. If you had a much older version that you aren’t comparing apples to apples. Most of the time slowdowns like this are caused by AV programs or other tools interfering with the process of loading dll’s by aggressively checking them. Comparing other apps is meaningless because they are not loading 3rd party dll’s Another thing to try is to run the FULL installer which is linked on the release notes post, then reboot your system make sure other apps are not running and try again.
  14. Maybe you added it by accident to an FX bin at some time. Or perhaps Melodyne itself creates the folder even though it doesnt need it. People copy projects with Melodyne all the time. I doubt that the separations folder is necessary and is likely used for internal temporary data. You can prove it for yourself by moving a project to a different machine or by temporarily renaming the seperations folder and opening an existing project. I bet the separations will be regenerarated from the existing project data.
  15. I think there is some confusion about this. When using Melodyne in ARA mode the Melodyne Transfer folder is not used because the audio comes from Cakewalk's project audio folder directly. All assets are managed by the DAW. If you do not use ARA mode and capture audio in Melodyne then it will create a "Transfers" folder beneath our Audio folder. Cakewalk gives the plugin access to the project folder for this correctly. I've no idea what the separations folder is used for but it is not per region data managed by the app. Its specific to Melodyne and not handled by the DAW. I suggest talking to Celemony about how to manage the data in that folder.
  16. Try deleting the target project on bandlab before uploading, or upload to a new project.
  17. We do pass the project file location via the vst3 api and also another API. I'll have to check but Cakewalk itself doesn't create the melodyne sub folder. There must be some interop confusion. I can check with them..
  18. @ku7431This is almost certainly the issue then. I'll send you all that you can test which should resolve the problem. Look for a pm from me. Edit: I've sent you a zip with the new file.
  19. This would be a question for Celemony support. We don’t manage where Melodyne stores transfers.
  20. @ku7431 we actually ran into this after installing an update to the latest version of Visual Studio. We have a fix for it but we assumed that end users would not run into it so we were deferring it to the next release. By any chance do you have Visual Studio 2022 installed?
  21. @ku7431 which OS version are you running and did you update the os recently? Can you describe the problem more? What do you mean by "disables cakewalk and won't launch it again"
  22. What are you doing in Cakewalk when it crashes? As tim suggested send a crash dump and we can take a look.
  23. The audio will be nonsensical to listen to. Basically the bundle stores wave files of the same bit depth back to back in different chunks. Most wav file importers will grab just the first chunk and ignore the rest.
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