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Everything posted by Colin Nicholls
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theme SteamPunk Theme (2021.12 compliant)
Colin Nicholls replied to Colin Nicholls's topic in UI Themes
Hi @Chappel, I realized from your comment that the screen shot of the theme in my post above doesn't actually show a selected track. I've updated the preview image. You might need to refresh your browser (Ctrl-F5) to see the new image. Yeah... a selected track is a lighter shade of grey background in both Console and Track view, and the track name is given an Amber background (whereas un-selected tracks are pale yellow text on black). Originally I thought this was pretty clear, but I see on reflection that after I changed the plugin colors to also be the amber/gold highlight, it is perhaps less obvious than it used to be, because the selected track visually doesn't jump out as obviously if you have many many plugins (or the FX rack visible). One possible solution is to revert either the "selected track background" or the "active FX plugin background" to the blue highlight. Probably the selected track name needs to revert (I really like the way the FX Rack looks.). Thanks for your comment - I'll think about making this change. No guarantees, and as ever you're welcome to customize it for your own use. -
I would recommend trying the following: 1. Save a copy of your project without any events (ctrl-A; delete). This is for debugging purposes. 2. Arm for recording the track that has exhibited problems, and record a stretch of audio (I don't even think you need to supply input; dead air or room noise would be fine). 3. If you don't get any audio glitches recorded (and they should stand out given the severity of the ones in your sample) then repeat (2) for a few more times. 4. If you don't get audio glitches, then this may be related to the size of your project and pulling data off the hard drive to play back as you're recording. That's a data point. 5. if you DO experience glitches, then repeat (2) again as well, this time to verify that it occurs in a consistent location, or is random 6. Now try (5) again, this time with the Global ByPass FX button engaged in the control bar.
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Bounce To clips causes master to be bypassed
Colin Nicholls replied to Sunraw's topic in Cakewalk by BandLab
That sounds unusual. Can you duplicate this in a simplified project (remove things until the problem stops happening)? Sometimes in the process of identifying how to reproduce the problem, you'll discover the root cause. -
So, you're just here to bitch?
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The Sonitus suite is very capable, and lightweight. The Equalizer has 6 parametric bands; I'd be astounded if you couldn't achieve what you wanted with it.
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What's the current computer philosophy?
Colin Nicholls replied to John Simmons's topic in Cakewalk by BandLab
I couple of years ago I upgraded to an off-the-shelf Dell XPS tower with an high- but not top-end i7-8700 series processor. 6 cores. 32 GB Ram. Plenty of room inside for an upgraded power supply (a MUST for a DAW) and up to four drives (not including the C : drive that is an SSD mounted to the motherboard(!) and room for a PCIe->PCI bridge card, and my I/O card plugged into that. I'm using internal SSD drives exclusively, but back files up to alternate USB 1.5 TB drives (spinning disks). Never had any issues. More cores would be nice but to be honest I'm not pushing this thing to the limit, even with my largest and most complicated projects. I'm not a fan of "gamer" configs. Personally I would not try to record audio directly to a USB drive but I've heard that folks do this without problems. Internal SSD all the way for me. -
I think that's a fair summary, Bob.
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In a new empty project: Action: Open Preferences -> Drum Map Manager Observe: No drum maps are contained in the project Action: Press New to create a new drum map Observe: Project now contains a drum map (with empty settings) called "DM1-" Action: Press Notes:New to add a new drum map entry Action: Edit the note Name from its default value of "0/C-2" to "Note Test 1" Observe: We now have a custom drum map available to select in a MIDI track Output selector. Action: Click into the Presets: drop-down list and enter "Test 1" Observe: the Save button is now enabled and available Action: Press the Save button Observe: A new preset file has been created under Cakewalk's Drum Map location folder called "Test 1.map" (THIS IS THE PRIMARY EFFECT OF "Save") Observe: The Project's drum map name is now "DM1-Test 1" (THIS IS A SECONDARY EFFECT OF "Save") At this point, you can discard the empty project. Don't save anything. Now, in a NEW empty project: Action: Open Preferences -> Drum Map Manager Observe: No drum maps are contained in the project Action: Press New to create a new drum map Observe: Project now contains a drum map (with empty settings) called "DM1-" Action: Click on the Presets: drop-down list Action: Scroll down until you see "Test 1" (This is the preset you created in the sequence above) and select it Observe: The Project's Drum Map now contains one entry (with a note name of "Note Test 1" as per your saved preset) Observe: The Project's Drum Map name is now "DM1-Test 1" indicating it was initialized from the preset "Test 1" I hope this helps. - Colin
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Sorry Robert! I didn't mean to overwhelm you. I reviewing the manual on this subject, and frankly I think it is confusing. https://bandlab.github.io/cakewalk/docs/Cakewalk Reference Guide.pdf#G17.1089162 I think that bolded last sentence suggests that you are naming the drum map in the project, but what it is really doing is saving a preset with that name so you can use it in other projects. The Project Drum map name change is just a side-effect. I'll stop there. Good luck, Robert.
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Well, I can see the glitch in the decoded mp3. I took a look at the frequency spectrum. There's some nice hi-freq noise swiping across the stereo field that I can't even hear (>18kHz) but most of it seems to be on both channels. I can't attach this as an embedded .gif for some reason, but here's a quick scan across the glitch section: http://www.spacefold.com/colin/ps/temp/glitch_freq_view.gif I don't know if anyone will be able to cast insight on that, but there you go...
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mp3 encoding might disguise the nature of the glitch (whereas unconverted WAV (whatever bit depth/sample rate you're using) would not , but I'll take a look.
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Um, I have to admit to not liking the new zoom behavior either. I didn't realize it was "broken" in all the previous versions of Cakewalk/SONAR. @Noel Borthwick, any chance this can be made a user-configurable option?
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I don't understand this statement. I don't think that is how Drum Map persistence works. Drum maps are saved with the project, you don't need to save them as a preset unless you really want to. At the risk of drifting off-scope, what am I missing? Let me explain: I can create a new empty project; and create a new drum map, specific to this project (stored in the .cwp I assume) and any changes I make are persisted with the project when I save it. (It's called "DM-1"). I can close the project, open it again, and make further changes to DM-1, and save the project. Now, at this point, if I want to use this Drum Map (as it is now) in another project, I can save it as a named preset by clicking into the preset name combo box; typing a name (e.g. "Test 1"), and pressing the SAVE button. Now, in addition to the Drum Map safely contained by the project itself, there is a separate "named preset" stored on disk ("Test 1.map") in the specified folder (check Prefs->Folder Locations). Although the project's drum map name has changed from "DM-1" to "DM1-Test 1", it is not the same object as the drum map preset "Test 1". From here, I can: Continue to maintain the Drum Map "DM1-Test 1" in the current project (and the name will get a * to indicate we have modified the project's DM further past the point of preset definition); Create a new empty project, and create a drum map using the previously saved preset "Test 1" to initialize it. Delete the drum map file "Test 1.map" from the preset folder without affecting the project's drum map (it is still called "DM-1 Test 1*") ...and so on.
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Gotcha, fair enough. If I had a concise and clear way of describing what users need as a feature request, I'd submit one in the feedback forum... I'd like to see a comment from the Bakers but I'm not holding my breath.
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Actually the more I think about it, the more I feel that you probably don't need track templates at all - just a Drum Map preset that you can apply after adding the second AD2 instance via the Add Track Flyout, as per normal. Unless you have other settings in the track template other than those used by our simplistic bug-repro examples...
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Only for that project. The DM preset would remain as it was when it was saved, I think, ready for other projects (and any project that didn't already have an AD2 instance, would be totally OK without mods)
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Feel free to post/upload/attach a section of the WAV file for us to forensic, if you like, @Helos Bonos
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Yeah, now that I've gone through the whole process, I can understand why this still doesn't help. It was an off-the-cuff suggestion, and your detailed situation really warranted more attention. Sorry for the red herring. I think I have to stay with my opinion that this is an unfortunate, non-intuitive edge case, but does not represent erroneous behavior. Once you know what information is being saved, and where, I think it has an acceptable work-around.
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So, having the custom template's DM saved as a preset means (theoretically) that it is then picked up during the insert template process. Hmm. I understand. Let me retry and I will update my post above. @Robert Bone, okay, I've edited my post with complete steps, repro, and comments and observations. See above.
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@Robert Bone, Here are the steps I followed; and the observations. Let me know if this is helpful. 1.0. New project; saved as "Template_Source_Project". 1.1. Added an instance of AD2 ("Addictive Drums 2 1") with 1 MIDI track and 16 mono outputs (from the AD2 mixer) 1.2. Created a new drum map, using one of my presets for AD2; ensured that the drum map note outputs were assigned to "Addictive Drums 2 1" 1.2.1. Saved DM as new preset "DM_AD_RBONE" prior to closing the Drum Map Manager 1.3. Assigned the output of the MIDI track to the new drum map. 1.4. Selected all 17 tracks as saved as Track Template "AD2_RBONE". 2.0. New Project; 2.1. Added an instance of AD2 ("Addictive Drums 2 1") with 1 MIDI track and 1 Audio output (Master Stereo). Left as default (no drum map involved) 2.2. Saved project as "Destination_Project_Pre_Insert". 2.3. Right-click, insert from Track Template, selected AD2_RBONE 2.4. Saved project as "Destination_Project_Post_Insert" Observed: 17 tracks added to project. Synth Rack contains "Addictive Drums 2 1" and "Addictive Drums 2 2" The new 17 tracks are named "Addictive Drums 2 1" as they were in the source project when I saved/created the track template. (EXPECTED) Track 19, the MIDI driver track inserted from the template, has output assigned to "5-DM1-DM_AD_RBONE" In Drum Map Manager, we can see that the map note outputs are assigned to "Addictive Drums 2 1" Expected: Well.... some might say that the drum map in the new project should be automatically altered to point to the second instance of AD2. My thoughts: Conjecture: The Drum Map itself is not saved with the Track Template; only the NAME of the Drum Map preset is saved with the template. Therefore, when the track template is inserted into the new project, CbB looks around and finds a matching DM preset, and assigns it. CbB does not alter the DM preset as originally saved . CbB does not alter the DM entries in the new project. Once the user has noticed this "error", it is trivial to go into the DM Manager and hold down Ctrl-Shift and set all entries to point to "Addictive Drums 2 2" I think this falls into the category of a "Feature Request" and the feasibility might be dodgy. Up to the Bakers, I guess.
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It sounds like a bug to me... but we'd need to work up a precise set of steps to reproduce I think. Or possibly just a post-insert project that exhibits the problem, to be attached to the bug report. I may give this a try today, if I understand your use case correctly.
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Okay, I haven't tried to reproduce the entirety of your example, but, prior to saving the Track Template, try renaming the instance of Addictive Drums in the Synth Rack so that it is not anything like the default, for example, "AD2-T" for the template. Then, ensure that all the ports and In/Out selections reflect this naming, before saving as a template. Maybe that will be enough to allow CbB to differentiate between the existing or new instances of AD in the project, when loading in the template.
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Huh. I learn something new every day. I've never realized I could do that. Just for kicks I added a [AD2 Drums] note names section to Master.ins and tried it out. Handy. I could definitely use this in the future as a quick check on drum tracks without using a drum map. Thanks, @chuckebaby
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