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Helios.G

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Everything posted by Helios.G

  1. I'll tell you what I do. I make a folder for 3 songs that are in the vein of what my project is going to be. Look for similarities in tone and production. Then I find them on amazon and buy them from there for about a dollar and change. Once imported to cakewalk, I compare and contrast and pick the one that I think is the closest tonally to my song. After that I use a program I have called UVR 5 (ultimate vocal remover) that is free and open source. This program splits songs into different parts, bass, drums, music and vocals. Once I do that, I import the split stems, and the orginal into a folder in cakewalk which I call reference. Make sure to route the output of these 5 tracks to the main output of your interface and not your master bus. Lower the level of all the reference tracks so that they roughly match the song you're working on. Once I start my mix, I work the static mix first to sound roughly level with the individual stems of my reference. Once that's done, I do some light eq on the master to match the tone (brighten, darken, whatever) of my track to the reference, then add some bus compression to glue everything together lightly, one to two db of compression should do. Once that's done, I work down my busses and compare and contrast by section, using the split stems of the reference to measure how far off or not I am tonally. I work this way for about 75% of the way, then I mute the reference and finish the mix on my own. By this point you should have a reasonable enough facsimile of your reference tonaly, but still have enough wiggle room to give it your own flair. The idea is to get it in the ballpark, so that it sounds professional, not identical. Good luck!
  2. Good catch John, I delete all audio drivers that aren't going to be used for my work. That would definitely interfere, especially if you don't choose asio off the bat.
  3. I think it has more to do with cpu, motherboard, storage, ram combo than people realize. Everyone thinks that high ram and cores is always better, but you have to know if your components work together. I recently got rid of my previous rig, that had 64gb of ram. In theory, it should have handled whatever I threw at it, but it couldn't. Now my system, like yours, has 32gb of ram, and it breezes through everything, even though my core count is the same (4) and the ram is half as much. Most of it though has to do that I did my research on what I needed and tried to pair everything so it worked well together. I'm happy with my current setup.
  4. I'm still running a quad core over here, no latency clicks and pops, knock on wood.
  5. If your mouse has a scroll wheel, you can hit the control key and scroll left and right with the mouse scroll wheel pretty easily.
  6. Oh wow, He was always so helpful to me, and everyone else here too. Thanks for replying. I hope he's ok.
  7. Hey T, if you don't mind my asking... what happened to @Scook?
  8. I think you're seriously overthinking this. They're a corporation. A corporation wants to make money. They want to monetize all of their user base, not just the "kiddo's" or the "old timers", but everyone that uses their services. They made Next bandlab adjacent, but with some similar functionality to Sonar, so as to introduce young creators to more robust tools. That clearly is in the hope to have them "graduate" to Sonar eventually as their careers progress. All that said, I repeat, you're seriously overthinking this. I make "kiddo" music (pop). I'm not young, I'm not geriatric either. I'm not being catered to in either scenario. In the end it doesn't matter. Make music. That's what all of these tools are for. You don't want to pay? Don't, find another tool, and make music. You're ok with paying? Cool. Stick around, and make music. At the end of the day if you're on here daily fretting about what a company that doesn't know any of us personally is going to do next, you're not making music. I choose to make music, and I come on here once or twice a day to get out of a technical jam or to maybe help someone get out of theirs. Nothing more, nothing less. Make music. That's it.
  9. Hey Max, you're probably right, but since I had to keep working, I found another workaround and decided to move on. Thanks for trying to help though, I appreciate it.
  10. No effects were on the project at the time of the problem, and they were tracked clean, I tracked them myself. Thanks for trying to help.
  11. Whelp, that didn't work either, but it did give me an idea. I bounced down, and then ran izotope rx de-click on it. That worked great. So I'm considering my issue fixed, but in case anyone has better solutions than my workaround, I'm leaving the thread open for a bit. Thanks Jonesey and everyone else who chimed in to help. You guys are the best.
  12. I was under the impression that automation didn't bounce to clip like that, huh, I'm trying it now.
  13. project is set to 44.1khz and buffer is set to 2048. I set it to that for most of my mixing sessions. Apart from that, I have zero plugins instantiated right now, I was just gainstaging and setting up my static mix before I really dug in to processing.
  14. Sorry, no fx yet. I was gainstaging and doing the static mix only, so I hadn't even gotten to that point yet.
  15. I didn't know this, how does one change the shape of the envelope?
  16. It's right at the nodes, no matter where I offset them to, it pops.
  17. Hey Jonesey, sorry to report, no dice. It seemed to help in some instances, and in others it didn't do much of anything at all. I might just end up deleting the offending sections and keep it moving. I can't keep pulling my hair out with this for too long, or I won't finish. Thanks for trying to help.
  18. Thanks Jonesey, I will try this and report back.
  19. Hey Max, I can't share a clip, cause I'm certain the client wouldn't approve, but here's a photo of the offending spot. There are several like this one, but this is the one that I noticed initially. Also, when taking this screenshot, I noticed that zooming in to the wave form made it go away, but when I controlled F the project back to normal, the pops came back.
  20. Hey everyone, I posted this in the Q&A section, but I never seem to get replies over there, so I'm reposting here. If that's against the rules, I apologize to the mods. I dealt with this specific issues a long time ago, but since I hadn't needed to use this again for my normal workflow, I sort of forgot it was an issue for me. This weekend I was working on my gainstaging and clean up on a mix I'm working. Some of the tracks are very dynamic. Usually I'd hit these with stacked compression, but I decided to go in and automate clip gain on some trouble spots. This worked great for the most part, but in some sections there are audible clicks and pops where the automation is relatively close to another node. I'm not sure if there is a way to work around this, but I spent hours getting these the way I want, only to hear these noises after the fact. Anybody know a solution to this that doesn't involve undoing everything? Thanks.
  21. Are you trying to copy and paste within melodyne? I've always had issues with this too. What I tend to do is make the edits I need in melodyne, then bounce to clip and copy paste anything I need later inside cakewalk.
  22. Hey everyone, I dealt with this specific issues a long time ago, but since I hadn't needed to use this again for my normal workflow, I sort of forgot it was an issue for me. This weekend I was working on my gainstaging and clean up on a mix I'm working. Some of the tracks are very dynamic. Usually I'd hit these with stacked compression, but I decided to go in and automate clip gain on some trouble spots. This worked great for the most part, but in some sections there are audible clicks and pops where the automation is relatively close to another node. I'm not sure if there is a way to work around this, but I spent hours getting these the way I want, only to hear these noises after the fact. Anybody know a solution to this that doesn't involve undoing everything? Thanks.
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