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Noel Borthwick

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Posts posted by Noel Borthwick

  1. Yes you can turn off the click behavior not the selection handles. See the feature overview topic.

    Quote

    Clicking in the Clips pane or bus pane during playback will set the playback position. This allows you to easily audition playback starting from a waveform peak. This behavior can be customized via the new Click Behavior> Set During Playback option in the Track view Options menu. 

    Regarding unselecting there are hotkeys to do that. Num-5 or CTRL-Shift-A will deselect.

  2. On 8/23/2019 at 8:00 PM, Cosmo Kramer said:

    Yes, PLEASE make this new timeline behavior an optional feature. I've been using it a few weeks now, and I just don't like it !!!  😈

    @Cosmo Kramer which behavior are you referring to? If its the click to set now time that is already configurable..

  3. Revoice Pro and VocALign now support ARA 2 and work seamlessly in CbB through our partnership with Synchro Arts.
    To celebrate their latest update, together with Synchro Arts we’re giving Cakewalk by BandLab users the opportunity to win Revoice Pro and VocALign Project

    These powerful industry standard tools for vocal production now work even better in CbB as a result of our ARA 2 integration.

    • Like 4
    • Thanks 1
  4. Perhaps the behavior of prefader sends being fully independent is too advanced for be a default behavior? 
    The problem is if we change it some projects may sound different and unexpected for someone who actually has set up for headphone mixes.

    We could try and expose UI to select the pre fader send behavior...

  5. Thanks for the video  @Gswitz The behaviour you demonstrate is expected.

    At 3:25 in the video the main reason why the export doesn't include the doubled reverb from the pre fader send is because you SELECTED track 2. When you do that the bounce is omitting track 1 completely from the mix as if it didn't exist. (Behind the scenes bounce actually makes a copy of just the elements of the project that are selected) If you did the export with all tracks selected you would get identical behavior to playback.

    The reasoning behind prefader sends working independently even when a track is muted (in this case as a result of another track being soloed) is rooted in use cases such as setting up headphone mixes. Suppose the engineer has set up prefader sends for headphone mixes to the musicians. i.e. In this scenario you don't want the act of soloing or muting another track in the control room to cut out the sound from the headphones. IOW the engineers mix needs to be independent from the cue mix.

    The ability to select elements for export is powerful but can be confusing if you don't follow the underlying routing.

     

    • Great Idea 1
  6. Bruce I really doubt this is a bug. Please send me an example project so we can see the routing in the project. There is no difference in this regard from any prior SONAR version.If you are hearing other buses when picking Master there is somehow something from those buses being routed to the master via a send or aux track or something. 

  7. @Bruce Searl and @Gswitz selecting a bus for export will include all other buses that send to that bus. This is by design and is not a bug.
    If you choose the Master bus in the export you are telling it to export everything that goes to the master including other buses that route to it such as the metronome or your reverb bus etc. The only way to exclude those is to mute them manually. 

    In your example your phones bus will not get included in the mix unless you are also routing it to the master bus. To avoid this, route the phones bus to a hardware out rather than the master.

    The Export UI could be improved, but that would add more complexity to that already advanced dialog. 

    >>I think i know what you are describing. In cakewalk, if you solo a track, other tracks mute but their sends do not.

    This only happens with pre fader sends and is because pre fader sends are computed before mute is applied. There is an ini setting that controls this called LinkPFSendMute in aud.ini. I suppose we can change the default behavior since some users find it unexpected.

  8. Hi @Rogério Dec this would be a limitation of the Microsoft Media foundation video framework that we use so it could be tricky to address from our side. We haven't looked at video in a long time but we'll schedule some time to investigate again in the future. Thanks for your understanding. The root issue is that MP4 compressed requires prior keyframes to be decoded before the video engine can start streaming. In general most compressed formats including MP3 work that way and are not designed for editing. Some video apps decode to an intermediate format for this reason.

    • Like 3
    • Thanks 1
  9. Thanks, its not a problem - I understand now. You want to be able to isolate the clip AND set the playback position at the same time. 
    When I made the change originally (which was much before the addition of the new click option) I had moved the behavior to rewind to the clip start to require the CTRL modifier. However now that we have a click option it seems logical to allow it to also seek to the mouse position additionally, since it can be disabled via the click option.

    I'll make the change for the next release.

    • Like 2
  10. As I said the shift click is for the "rewind to start of clip" behavior. Its not intended to seek to the click position itself. 
    If you want to seek to the click position in a lane, click on the top half of the clip. That allows you to set the position while playing (if set during playback is enabled)

  11. Not exactly. Previously it would play from the start of the clip not the now position. Completely different function. In comp nose clicking the lower half is supposed to isolate not additionally rewind the now time by default that's why we decoupled the two. And made it require a shift gesture. There is no change in behavior from the past in that regard except that it isn't the default.

  12. 1 hour ago, FuNeRoCk said:

    just programming midi 

    updated drivers as well and  never connected any instruments 

    it just never had any sound and my pc is pretty new

    and i only installed recommendet add ons

    First import an audio loop or a wave file from the browser and make sure you can hear it.

    If the can then audio output is working.

    For MIDI inert a soft synth (try TTS1) and you should be able to hear yourself playing when the synth track had focus.

  13. On 8/5/2019 at 2:48 AM, petemus said:

    I'm using some of the Airwindows plugins and find it very hard to set the controls because of the minuscule font size and slider area used for the default plugin UI in CbB. At my age and with these monitor resolutions it's getting a bit too hard to be nice.

    I'd much appreciate someone of the dev team dedicating a half hour to up the sizes of things in the drawing logic there. A bit of modernization on the styling front wouldn't hurt either. 🙂   The style of the default plugin UI is way different from the other parts of Cakewalk UI.

    Thanks,

          -Pete

    Hi Pete,

    The default ui hasn't been updated in a long time since it's rare that a plugin doesn't have a ui these days. Well look into improving it at some point.

     

    • Like 3
    • Great Idea 1
  14. 2 hours ago, Helene Kolpakova said:

    Wow, these are the best changes ever! I can finally, FINALLY, use lanes for proper MIDI drum programming. Or string parts layering. Or left/right hand piano layering, etc. And then, automation editing, copying, pasting suddenly just works. Absolutely fantastic improvements. Really well done and thought through! Most of them are so intuitive you don't even notice the changes until you close a project and think to yourself, 'Wow, Cakewalk has been working like a charm today - such a pleasure to use it!'

    Thanks @Helene KolpakovaKolpakova glad it's working well for you. That is the idea -  to make it work so that you don't notice it and can concentrate on your music!

    Let us know if you encounter any other workflow issues.

  15. There are no changes to audio processing in the July release that could have impacted anything like this. Also Cakewalk never sets the audio buffer size directly except through the control panel so its not even possible to change. Its coincidental that your problem occured at the same time. Did you do any Windows updates?

    What is possible is that the driver is changing the buffer size based on the project sample rate. If its switching to 192K when loading CbB its because your default sample rate in CbB is set to 192K or you are loading a project already saved at that setting. Its completely normal for CbB to switch sample rates in that scenario. 

    • Like 1
  16. What exactly is different from what you were used before? The smart tool by default performs the same actions.
    If anything copy and paste is a lot more predictable and tons of bugs were fixed.
    Have you read the notes we released yesterday?

  17. 4 hours ago, Tay Zonday said:

     

    Ok this ended up being the problem. I'm not sure where I got the Yamaha Steinberg USB driver, but there it was on my installed programs list and recently updated. Uninstalling it fixes this problem. Thank you everybody for your help. This remains a strange incompatibility. 

    2019_08_08.Cakewalk.Mystery.Solved_SML.jpg.7587c4e72c46e6ff2cb75d9e79013f94.jpg

    This would happen in any application that enumerates drivers like Cakewalk. I could probably write a test app that triggers the same result.

    Bottom line is that drivers shouldn't try and install software!

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