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abacab

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Everything posted by abacab

  1. I guess WUP would be handy if you ever needed tech support or a bugfix for compatibility. New features are rare, but the resizable UI and preset browser was added a few versions back. That was the only time I ever paid to update WUP.
  2. https://store.epicgames.com/en-US/p/chess-ultra-91bba3 Your move...
  3. Just FYI: You can report spam by using the "Report post" link at the top right corner of every post (in front of the share icon).
  4. FYI, the LP MB has a "non-linear" precision mode that works for mixing. See the "Expert" button for the settings... The linear modes are really just for mastering, after the editing is done.
  5. Contact their support and I'm sure they will assist you.
  6. WUP everything now to get the latest perpetual versions, also just in case there may be updates coming in the next year... Or not...
  7. That's interesting. I was able to replicate the same "loop" issue on my laptop, which is almost a completely different hardware/software setup from my DAW. Except they are both running the same version of Cakewalk 2022.11, Windows 10 Pro 22H2, and the Wotja 22.9.0 VST3 plug-in. Not having any slow jittery display here, but maybe that is just my Nvidia GPU handling that part well for me. I have noticed that some plugins put a heavier load on my GPU than others. Edit: I just tested the newer Wotja 23.4.0 VST3 plug-in, and that appears to handle the transport loop OK. Yay!
  8. As kite said... Is their pro market large enough to carry Waves?
  9. I bought the latest Kirk Hunter Kinetic Strings and it was a direct download plus an activation file only. Native Access not involved.
  10. But if it is exclusively a sub like Adobe has, without any perpetual licenses, you would lose the use of your software authorizations if you stop paying for the sub.
  11. Hey, thanks to your nudge, I finally got Wotja working in Cakewalk! Since you said it worked for you, I decided to do a deeper dive in Cakewalk. So for reference I installed a clean version of Cakewalk on my non-DAW laptop, which is a fairly vanilla Dell i5, with just Realtek audio and WASAPI. Wotja ran OK with Cakewalk on the laptop, so I opened up Cakewalk on both computers and went through all of the settings line by line in each. What I discovered on my DAW PC that made the difference was under "Options". I had selected "Stop at Project End", which has been that way since I set it like that a long time ago. Unfortunately, that setting requires an active "loop" in the Cakewalk transport, in order to "play" with empty tracks (no clips) in the project. So I have always been setting an empty loop region of 4 bars or so for Wotja to play while in sync to the Cakewalk transport. I have not encountered any related issues with other plugins. Bottom line, it is looping the DAW transport that apparently causes Wotja to behave badly and overload the DAW. I have reproduced this behavior in Reaper (which I had NOT been using a loop with previously) by enabling a loop there. Cakewalk solution: deselect "Stop at Project End", and run the Wotja project without an active loop in the Cakewalk transport. Wotja plays uninterrupted!
  12. So after March 26th, its WUP forevah, or bust! 🙄
  13. I'm running a stable i5-9600k PC with 32GB RAM, Win 10, Focusrite 2i2 at buffer size 256, although I've played around with that setting. Tried ASIO and WASAPI with same result even using the Wotja internal sounds. When I use output to VSTi, the MIDI seems to drop out first. I've been trying on and off for over a year to get Wotja to run stable in Cakewalk . Basically got tired of testing when I found that it runs without issue in Reaper. Not sure what it could be, as I have been pretty much over everything. Glad that it's working for you! Edit: see my latest post for a resolution.
  14. Just curious what your system specs are and what is your audio setup? Are you driving VSTi plugins in Cakewalk with the Wotja MIDI output?
  15. I located it for $4.49 at Steam, it's a -85% deal that ends March 23rd, or the Gold Edition for $8.56. https://store.steampowered.com/app/257510/The_Talos_Principle/ The Gold Edition is $11.24 at GOG. https://www.gog.com/en/game/the_talos_principle_gold_edition
  16. I used the online activation. Just enter serial code and go. Done!
  17. If I pull up Triangle, or any of the other old 32-bit Cakewalk VSTi plug-ins in CbB, I get a lot of pops & crackles. Not sure what's going on. My 64-bit plugins never do this! I normally run them at 48KHz with ASIO buffers at 256. I even tried dropping it to 44.1KHz and upped the buffers to 512, but no improvement. No signs of CPU hits here either. No big deal as I never run 32-bit anymore. Just curious!
  18. Now that would be a big hit if they actually dug up one of the old & nearly forgotten VSTi plugins!
  19. If you really think about it, John came up with this idea after decades as a sound designer and former KORG employee, and more recently with his own PluginGuru "label" that has produced sound packs and presets for many leading synths. Unify is apparently the product of all the features he wished he had access to inside of one program that did not exist. So he hired Shane Dunne, PhD Computer Science, to do the programming. https://getdunne.com/ Shane took John's specs and developed Unify using JUCE, a framework for audio application and plug-in development. https://en.wikipedia.org/wiki/JUCE They work together to test and get the features working correctly. A very small team with big ideas! I guess you could say that Unify likely represents John's mind and years of sound design experience in code. That probably explains its depth, and supposedly its appeal to MIDI geeks...
  20. The "lots of possibilities" is rather huge, and that IMO is what keeps many potential Unify users away, as in what the heck is Unify? There is a clear opportunity for PluginGuru to produce some professional "Unify for Dummies" getting started videos to remove some of the mystery from this awesome tool! That is especially important because 99% of the great Unify features are invisible just by glancing at the GUI, which is rather opaque and not very user-friendly until you get some experience with it. But there really is nothing else that compares to what Unify can do!
  21. Right! I believe that many leading DAWs have added that feature by now. The integrated samplers are usually rather simple in form, and are designed to quickly map (drag n drop) a sample (or a few samples) across the keyboard with some sound shaping features for using them directly in a production, such as selecting sample start and end, one shot or looping, slicing, filter, LFOs, and ADSR envelopes. Not to be confused with creating complex multi-sampled instruments like you would use in Kontakt or something like that.
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