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  1. Or the Opus engine if you have a license for that. It replaces Play. You can use either though. They still support both.
  2. The Quantize Window % is most definitely off. Like bvideo mentioned the window is twice as big as it’s showing. 50% Window = 100% ACTUAL window. Yes I’ve tested it. 😄 With Quarter note resolution and a window of 50%, an eighth note on the upbeats (480 Ticks at 960 Ticks per beat) SHOULD be ignored being well outside the window which extends a sixteenth note on either side of the quarter notes. In actuality at quarter note resolution and 50% window it is Quantizing the eighth note sitting at 480 ticks. Same experiment set to a window of 49% and the note doesn’t move. 100% window SHOULD extend 50% in front of and behind the resolution point totaling %100. Cakewalk’s 50% is ACTUALLY 100%. (Extending 50% in front of and behind) Cakewalk’s 25% is ACTUALLY 50%. (25% in front of and 25% behind. It should be calculated: Resolution (Ticks) x Window % /2= Resolution window +/- e.g. 960 (quarter note) Ticks x 50% Window/2= 240 +/- (720 - 240) For some strange reason Cake is using Resolution x Window % = Resolution window +/- Hope that helps ✌️
  3. Unless the piano uses continuous CC for quarter/half/three quarter pedaling etc (everything in between) like Vienna Synchron Pianos and most Roland keyboards.
  4. I just Automate the Metronome Bus Output volume to play the count in then drop out. (especially once the drums are down) Handy to be able to click back in again after a first ending when the song comes back in for another round or three, sometimes faster each round. Also good for times when you rumble the chord for a while at the song start then get a solid click in at the appropriate time for a set tempo. (I just like automating things really)
  5. My preferred method is to turn on the click. Set the starting tempo as close as you can. Move the clips over to line up the first downbeat with the beginning of a measure. (If you have to adjust the tempo for the first bar you may have to realign the downbeat). Open up the tempo view (zoom in for finer resolution), Then listen to the click and the music. When the click sounds like it’s not keeping up with the music or getting ahead of the music, draw in tempo changes at the appropriate places. (Again, zoom in to make finer changes, or zoom out for broader changes). The click is your conductor and must be conducting the tempo right with your music. This method allows your ears to be the judge of how together your conductor is with your band. (The drummer’s transients aren’t always the best indicator. Different drums sound better slightly ahead or behind the beat so it’s best to have the click where the beat actually is and not necessarily where the drummer placed their kick or snare) The more you map your own tempos the easier it gets. It’s foolproof when mastered.
  6. Don’t turn on audio snap when you map the tempo. Map the tempo by hand listening to the click. Audio snap can be used AFTER you map the tempos (when you want to change the original tempos to something different or even them out). Melodyne has never been reliable enough for me in regards to tempo mapping. Let me know if you need any help with this!
  7. Turn on the metronome and hand draw the tempos to make Cakewalk’s metronome stay right with your track. It’s the most reliable and accurate way to do it. With practice, you’ll get really good at it! I’ve done it this way for years and haven't met a track I couldn’t sync.
  8. +1 for Music Rebalance. I like to render to 4 separate stems via rebalance (when multitrack stems are unavailable). Allows to have Vox, Bass, Percussion and Other separate for different treatment and/or balance.
  9. Groove clips only go to whole beats. Since 7/8 is only 3.5 beats (to the groove clip looper) , it gets confused. (It can’t even groove clip loop 7/8 in the meter of 7/8 as it still doesn’t consider the 1/8 note getting 1 beat) You can as suggested copy the first 7/8 bit to where it goes (the ‘And’ of beat 4), making a total of 7 beats that end on beat 3 of the second bar. Bounce those two clips into one clip, then groove clip loop that. It works perfectly then!
  10. I personally like to Bounce to Track each part to it’s own track for mixing flexibility and to have the audio committed. Then I save the patch I’ve customized to an Instrument Presets folder within the project folder. (for safety...I still get the occasional default patch upon reconnecting or thawing.) Then, disconnect the synth. You can set up multi outs and freeze em all in one push of the button, but I like to just highlight the midi and synth, then solo what I want to bounce in the mixer section of Superior drummer 3. I pre-make the destination tracks via inserting a ready made Track template for the separate drum tracks. This way I can always re-bounce just a snare or kick or what have you, without having to unfreeze and refreeze all of them.
  11. By the way I do this sort of thing all the time. If the two tracks are in sync to start with, there’s no need to copy and lock the audio transients. With Clip Follows Project (auto stretch) turned on for both tracks prior to tempo changes, they will auto stretch together perfectly regardless of where the audio transients of each track are located. In fact, without Clip Follows Project turned on, any tempo changes made in the map will NOT change the tempo of the Clips with the locked transients. Copying and locking transients is better suited for adjusting the timing of tracks needing to be fixed, for instance with multitrack drums that are not quite in the pocket of the grid. With a track and a vocal that are already in sync with each other and just need the tempo(s) to be adjusted simultaneously, Clip Follows Project (auto stretch) is the way to go!
  12. So you have the music and vocals separate. I make sure they are single clip tracks that start at zero to avoid confusing audio snap. Don’t use Set Project from clip. Map your tempo (matching Cakewalks grid and tempo map to your songs tempo either by hand (my preferred) or using melodyne via dragging the clip to the timeline (not as accurate in my experience) . Don’t use any Audio snap while Mapping your tempo. Once Cakewalks tempo and grid match your audio, highlight the music track and the vocal track and open audio snap view. Turn On Audio Snap. Click Clip follows project (it turns blue) make sure it has the Auto stretch option selected. Set Offline stretch method to Radius Mix. Now adjust the tempo map to your New likings! Finally, right click each clip and Bounce to Clip. They will stay perfectly together! ✌️
  13. Like Max said, if the track is already frozen and you don’t want to un-freeze, you can simply right click the FX Bin and Un-bypass it allowing you to use more FX. (Bypass the ones you previously froze to prevent double processing) Same with Pro channel. Just click the button to re-enable it. I personally Bounce to Track (to a new track) then do further processing. That gives me options to easily go back a step if needed without losing any work done prior to freezing. Then I archive and hide em till or if they are needed, or disconnect synths via Synth rack.
  14. Yikes!! Sorry Bit! I have seen ‘em on Ebay ($20) and have thought about getting another for backup.
  15. I love and still use my Tranzport!! I’ve had to superglue the play button, but it’s still working. 😄
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