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Noel Borthwick

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Everything posted by Noel Borthwick

  1. Focusrite doesnt expose the headphone out as an ASIO output. You have to route it through their mixer. Re playback vs recording there is no way to change outputs other than manually. Most people use sends to output to a headphone mix bus. So all thats needed is a single click to enable the send, or to mute/unmute the bus.
  2. Hi @Andres Medina thanks for sending the dump. I looked at it and it does seem to be a crash in our code when destroying some automation parameters. However we'll probably need the plugin to try and reproduce the issue. Does this happen even when starting with a new project and simply inserting and deleting this plugin? If its project specific you may need to send us the project file to try and reproduce it. We'll investigate it further for next release.
  3. This should be addressed in the latest release. Please let us know if you continue to have this issue.
  4. Its not clear from your post if you have prior experience using a DAW. If not you can expect a learning curve. The way to start is to take a task oriented approach like what do you need to do and learn progressively. To minimize distractions I suggest setting the default Workspace to "Basic" which will hide a lot of the details that you may not be interested in yet. See attached screenshots for where to change this. Choosing Basic will give you a feature set somewhat compatible to what you might see in GarageBand or a simpler DAW. It doesn't get much simpler than what you see with Basic in any DAW. I've also included a screenshot of an even simpler workspace that can easily be set up. Anecdotally, I've been developing Cakewalk over 20 years and there are still things even I don't know deeply as a user. That said I'm interested in knowing what specifically you find incomprehensible or what you are attempting to do.
  5. The master bus will be exported as a separate track in bandlab so you can choose to mute it in bandlab if you don't want to hear it. But the master bus will include exactly what audio was sent to it.
  6. We'd have to work with Steinberg development to try and track down what is causing the sharing issue. Please pass on the contact person at Steinberg you were dealing with and we can follow up with them.
  7. Ahh yes from the custom control bar. It doesnt work from there. Why are you using that anymore when there is a dedicated export control bar?
  8. If you have a track that cant be unfrozen send us a zip of the project file with the audio so we can investigate.
  9. It hasn't been updated in awhile but its @cakewalkinc
  10. That wouldn't really help since today the parallel processing occurs at the track level, so knowing about contiguous clips wouldn't make it easier. One approach could be splitting each clip into a new track behind the scenes and then bouncing the whole split project splitting the track outputs to new files.
  11. Unlike normal export or bounce to track, Bounce to clips can't easily be done in parallel - at least not easily. The bounce code essentially relies on the audio engine which is optimized to render independent tracks for contiguous sections in parallel. With bounce to clips you are rendering chunks of data at different points on the timeline. So its not as a simple process to do this in parallel since we'd need to have multiple instances of the engine render the discontiguous sections of audio in parallel. Additionally the radius rendering isn't currently optimized for multi processing and could have bugs handling this. In short this would be nice to have but it would take a lot of work to achieve.
  12. @scook I don't think it ever worked. That bug has been there since 2005. I rarely want to change the audio folder so didnt notice it before.
  13. This has nothing to do with Copy all audio or any esoteric design intent. It was a simple bug in the code that was wiping out the user settings when you OK'd the dialog. There is logic to change the audio folder paths based on changes to the file name (this is used when saving a new project). That was being unexpectedly executed causing the problem. Its been fixed for the next update.
  14. You can use a drum map to set this up by assigning the entire note range to different instruments.
  15. This is not a bug. Delay compensation is not supported for synths because synths are always rendered just in time. They wouldn't be much point having synths that have delay would there? All the Enable delay compensation flag does is allow turning off delay comp at an effects level. Its a leftover from years ago and not something most users will ever need to set. Turning it off will make things go out of sync. We already have a PDC override feature in CbB for the cases that delay comp needs to be overriden so this manual setting is obsolete.
  16. I'm curious how many users are actively using Mix Recall. At some point we plan on improving the feature.
  17. @Scott Abbey Please upload the project to any file share like Dropbox and pm me the link
  18. Yes their main engineering is here.
  19. @Scott Abbey can you share your project file with us so we can check it? There have been no changes that could have affected latency like that. Did you try reverting to the last release to verify that this is a new issue? LP MB has some delay but nothing close to 1 second so there is something else going on. Another thing to check. What is the ThreadSchedulingModel variable in preferences | Configuration file set to?
  20. These are all over Boston near the harborwalk.
  21. That riff you played last night was pretty killing so don't sell yourself short ? Seriously all of us here have better things to do with our lives than steal somebody's personal information. We wouldn't be doing this if we didn't care about developing top notch software for people to make music. I think that would be a fair thing to say about most companies building music software. While it might be hard to imagine how this software could be free, its a testament that good things can happen once in a while. Life is too short to mistrust everything.
  22. If you want to use Youtube and other apps while using Cakewalk at the same time use WASAPI shared mode.
  23. Unless you sent the wrong file, the dump file you sent references a crash in your Roland Studio Capture driver. Cakewalk itself isn't crashing, nor is it related to east west as far as I can see. Can you open Cakewalk without crashing and create a new project or load other projects? If the same crashes persist you can follow up with Roland. We can't solve crashes in drivers. Send some more of your dump files so we can verify if the crashes are all the same. You can also try switching to WASAPI shared mode to test whether the crash goes away. Here are the details from your crash. ======== BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_WRITE PRIMARY_PROBLEM_CLASS: APPLICATION_FAULT LAST_CONTROL_TRANSFER: from 00000000081127df to 000000000811a660 STACK_TEXT: 00000000`0013f138 00000000`081127df : 00000000`39db1040 00000000`0000b7da 00000000`7ffe0008 00000000`7ffe0010 : RDAS1138+0xa660 00000000`0013f140 00000000`39db1040 : 00000000`0000b7da 00000000`7ffe0008 00000000`7ffe0010 00000000`083697a0 : RDAS1138+0x27df 00000000`0013f148 00000000`0000b7da : 00000000`7ffe0008 00000000`7ffe0010 00000000`083697a0 00000000`08115b95 : 0x39db1040 00000000`0013f150 00000000`7ffe0008 : 00000000`7ffe0010 00000000`083697a0 00000000`08115b95 00000000`083659b0 : 0xb7da 00000000`0013f158 00000000`7ffe0010 : 00000000`083697a0 00000000`08115b95 00000000`083659b0 00000000`00000000 : SharedUserData+0x8 00000000`0013f160 00000000`083697a0 : 00000000`08115b95 00000000`083659b0 00000000`00000000 00000000`083659b0 : SharedUserData+0x10 00000000`0013f168 00000000`08115b95 : 00000000`083659b0 00000000`00000000 00000000`083659b0 00000000`00000000 : 0x83697a0 00000000`0013f170 00000000`083659b0 : 00000000`00000000 00000000`083659b0 00000000`00000000 00000000`0013f260 : RDAS1138+0x5b95 00000000`0013f178 00000000`00000000 : 00000000`083659b0 00000000`00000000 00000000`0013f260 00000000`0013f264 : 0x83659b0 MODULE_NAME: RDAS1138 IMAGE_NAME: RDAS1138.DLL DEBUG_FLR_IMAGE_TIMESTAMP: 523a635c STACK_COMMAND: ~0s ; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_RDAS1138.DLL!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_WRITE_RDAS1138+a660
  24. We only write premium highest quality unleaded code. Its child and pet safe.
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