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TheSteven

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Posts posted by TheSteven

  1. 8 hours ago, Zo said:

    I'm surpised how a same patches sounds different in FM 8 and Arturias one , velocity settings plays a role but not only ....strange ..

    I've heard similar complaints with other DX synths.  Apparently not all softsynths import/interpret the syx files the same.
    Another thing maybe be because the FM8 was modeled after the DX7II, if the Arturia's DX7 V was 'accurately' modeled after a DX7 that might also account for some of the differences.

    Per EvilDragon on GearSpace about DX7 (hardware) vs FM8 sound differences:
    "The math is the same, yes. Now, it depends on the calculator which does that math. DX7 had limited CPU power and I would think that samples in it weren't calculated as 32 or 64-bit floats, which is what FM8 is doing. That's why FM8 sounds "cleaner" and not as "grungy" - it has more precise calculations."

    • Like 2
    • Thanks 1
  2. 1 hour ago, audioschmaudio said:

    But you can also download just the factory patches from https://yamahablackboxes.com/collection/yamaha-dx7-synthesizer/patches/

     There's another page on this website that has DX7II patches:
    https://yamahablackboxes.com/collection/yamaha-dx7ii-fd-synthesizer/patches/
    You can import the 'voice' patches (16 banks, 32 patches each) into FM8 but not the 'performance' syx files.

    Another source of DX7 Patches:
    https://homepages.abdn.ac.uk/d.j.benson/pages/html/dx7.html#patches

    4 Brian Eno DX7 patches -  these are just the settings, you'll have to enter them manually and save them)

    or download the PDF here:
    https://reverb.com/software/presets/reverb/2715-brian-eno-yamaha-dx7-patches
     

    • Like 2
    • Thanks 3
  3. 1 hour ago, audioschmaudio said:

    I read that it crashes a lot. But maybe he's fixed that by now.

    Is it any good? Has anyone tried it? How does it compare to bx_masterdesk?

    Don't know if it helps you but from what I recalI most of the issues are on non-windows machines.
    Regardless, the dev keeps updating his plugins so I assume the issues will get ironed out eventually.

    I don't know if I'll use it (don't really use these type of plugins) but I bought it anyway.  At $3 it's a cheap way to support the developer. 

    • Like 5
  4. On 8/10/2023 at 4:33 PM, MusicMan said:

    Mainly two reasons. CPU usage is lower with FF which is the biggest reason and a lot of track EQ is pretty basic so it gets the job done . It's also familiarity and in some of my templates.

    You can do everything with Kirchhoff though and it has more features like analog emulations and more control over the dynamic EQ than ProQ3 and Kirchhoff  gets very surgical if you need it and sounds really good even with pretty extreme curves / cuts.

     

    1 hour ago, MusicMan said:

    he laboured any of the minor UI benefits of ProQ3 and then downplayed more significant advantages with Kirchhoff.

    Main differences I've seen/heard about...

    • CPU usage is lower with FF. 
      Didn't know about this, handy to know.
      + to FF
    • Analog Emulations - not in FF
      I'd consider this a solid win for Kirchhoff if it didn't nuke your settings when switching models.
      As currently implemented this for me is useless, hope they fix this soon.
      Possible bonus points to Kirchhoff but needs work.
    • Dynamic EQ
      More advanced options than FF, but no auto mode.  So to me is a 50/50 for both.
      50/50 to FF/Kirchhoff.
    • Kirchhof has a variety of filters not offered by FF.   
      + to Kirchhoff 
    • Kirchhof has a Mixed Phase mode (linear phase for hi frequencies) 
      + to Kirchhof?
      I've stopped using linear phase eq - because greater hit on CPU, I can't say I've heard the difference, and supposed issue with ringing (that I haven't AFAIK experienced).  I'll have to play with this (Mixed Phase mode) to see how useful it actually is. 

    Is there some other difference I'm missing or misstating?

    I have both (thanks to my lapsed Forever29 subscription) but haven't really dug into the Kirchhoff yet because ProQ3 is my go-to EQ plugin and haven't had the need for the advance surgical features.

     

    • Like 1
  5. 31 minutes ago, Zo said:

    Is there the originals dx7 sounds ? 

    I really like the arturia for those ... just make sure to switch velocity setting from dx 7 to full

    Original sounds? 
    I don't know - I've had it too long to recall what came with it and what I added or downloaded from my DX7II.
    At one point there were multiple places on the web where you could download the patches from the original ROMs that came with the DX7.
    Same for the DX7II which had its own initial patches.

    I opted for FM7 because to my ears it duplicated the sound of my DX7II - not the DX7.
    I never really cared for the DX7, always thought it had a transistor/metallic sound and every time (now I'm dating myself) a band brought one into the recording studio I always had to massage (EQ, compress, add FX, etc.) the crap out of the tracks to make them sound good and work with the other instruments.
    When the DX7II came out I was wowed. It had the warmth & brass that I always thought the DX7 was missing and was stereo instead of mono.  I was impressed enough that I took out a loan and bought one. 
    I know a lot of people can't hear the difference between the DX7 & DX7II but that's on them (a lot of people can't taste the difference between butter & margarine either), maybe that I was constantly working with them in a professional setting made the differences more audible. As always YMMV.
    Nowadays when I listen to a DX synth or a one that can do DX I no longer judge it against Yamaha hardware I judge it like I would any other soft synth - tonality, presence, quality of the patches, etc..

    • Like 3
  6. 1 hour ago, audioschmaudio said:

    I've tried a few of the factory presets and for me the majority of them doesn't seem very useful.

    As far as my opinion/taste on DX patches - I don't care for most of the piano type sounds that seem poplar & string imitations.
    I do find it excellent for lead synth, bells, electronic type sounds and sound fx, some of the basses are excellent (depends on range needed as most fall apart if played too high or low) and some pads.

    FM7 was used for the bass on this track, DAW: Project 5.

     

    • Like 7
  7. 40 minutes ago, audioschmaudio said:

    I can't find any FM8 libraries on NI

    Hmm.  Could've sworn...  Sorry.

    Odd, maybe they didn't feel like competing with what was already included?  Dunno 
    per https://www.native-instruments.com/en/products/komplete/synths/fm8/   near bottom of page.

    Quote

    THE LIBRARY
    The FM8 library contains over 1200 expertly-designed presets. Rich and detailed, they exemplify the strengths of FM synthesis, from dynamic digital pianos to bright, bold brass. Also included are a number of effect rack, sound morphing, and arpeggio presets. Simply search and you will find – instantly.

    So for $10 (the OP deal) you get 1200 presets and a synth that can import tons of free or 3rd party ones.
    Still sounds like a no brainer to me.

    • Like 2
  8. I love F'em but
    F'em can only import Tracktion Content (Sound) Packs (unless you care to program your own).
    That it can't import DX patches or even sysex files is a major flaw/limitation (at least in MHO) and locks you into the Tracktion universe for patches.

    There are tons of free patches that can be imported into FM8 as well as commercial patches from 3rd parties (ADSR, PluginGuru, theUnfinished, etc.).
    A great use for those almost useless $25 NI vouchers you get when buying Komplete or other NI stuff is to pickup FM8 or Massive patch libraries.
    Edit: As pointed out below it turns out NI isn't selling any FM8 libraries, my bad.

    • Like 1
    • Thanks 1
  9. From website:

    Quote

     

    A Must-Have SFX Collection for Anyone Producing Cinematic Quality Projects

    Repurposing everyday, ordinary sounds as sound effects is the general idea of Foley art. Transforming these types of sounds entirely into cinematic SFX is the next evolutionary step. It’s also one of the most enjoyable parts of sound design for movies, video games and television shows. Our Cinematic Essentials - Foley SFX collection gives you access to truly incredible abstract textures, immersive ambiences, compelling transition effects, unique organic impacts and more.

    Featuring 100 expertly crafted sound design elements, these cinematic SFX are derived from household and junkyard objects, intricate mechanisms and noise producing oddities of various sorts. That’s the magic! The audience doesn’t ever really know what it is that they are hearing. Just that it has made it impossible to look away from what was just brought to life with these memorable, mind-bending sounds.

    Tension, grit, unsettling, inviting, riveting, suspenseful, otherworldly, isolation, chaos... Whatever the mood and aesthetic you are trying to conjure, the Cinematic Essentials - Foley SFX collection has something for you.

    These sounds might be heard in Hollywood movies or Netflix originals, but they are 100% Ghosthack and entirely royalty-free. That means that they are already cleared for use in your projects!

     

    No audio demos on website and no real descriptions of included sounds (e.g. door slams, footsteps, body falling on a wood floor, monkey farts, etc.) other than that some are clock ticks.  Maybe this is a great collection of noises but without more information the one sound you won't hear is me opening my wallet even at this price.

    See post from @User 905133 below

  10. I haven't tried  VStomp with clean tones yet but happy with it, as I mentioned previously it as good or better than a most of the amp sims I own.

    A question to those of you creating ToneX captures (since it's better been brought up multiple times on this thread already) - are you using the TONEX Capture Re-amp Box?

  11. 2 hours ago, Starship Krupa said:

    I suspect that the only people on Windows who this installer is "working" for are ones who opt out of the cleanup. Check the dates on your .vst3 files and I bet that they will be from earlier than August.

    Yes I did opt out of the cleanup ,
    image.png.3eb5dfc52cb337539e9e39c7dce967ce.png
    I have 16.08 and all the VST2/VST3 plugins are dated 7/31/23 9:50+pm
    Don't know what the time stamps on the beta version were and don't know if that means anything as many devs only update the installer and not the beta plugins if no changes to the plugins were made.

     

  12. 36 minutes ago, Starship Krupa said:

    The Windows install failure has been brought up by several people on the Meldaproduction forum, including me.

    Confirmed that it only "works" if you tell it to skip the clean-up. Which results in the previous versions you had installed staying in place, although the UI says that they are 16.08. That's probably due to the Meldaproduction core not being a part of the .vst3 files.

    It's a mess, and it's uncharacteristic of Melda to fail to address it within 24 hours. It's an installer, that ain't rocket science.

    From my understanding you rarely need to run the 'clean-up', maybe  when upgrading between major versions and even then the amount of disk spaces saved/wasted is miniscule* - the VST/VST3 files just get overwritten anyway**.
    *unless you had the MSoundFactory Instruments installed and decide NOT install them this time.
    **unless you change the VST 2.4 location.

    I rarely opt for the cleanup, unless you're having issues it's just a waste of time.
     

    • Like 1
  13. On 8/8/2023 at 11:45 AM, Esteban Villanova said:

    Is there a way to change expression from CC11 to CC1?

    Doesn't look like it.
    Manual implies that if your controller doesn't use C11 that you either need to obtain a different controller or use a utility to remap the controller you're using to C11.

      

    On 8/8/2023 at 11:45 AM, Esteban Villanova said:

    Also, REAPER sees it but Bitwig doesn't :(

    Hmm, It's showing up in my Bitwig. 

     

  14. 2 hours ago, e-cue said:

    I copped it.  

    It wasn’t an entirely smooth process for me.  Took a couple days to get the serial.  Then I had to create an account, which I already did, then apply that serial to the account.  Then I had to email them to get the download link.  Once you open the plug in, it’s in demo mode, but you enter your username and password and it phone home’s to authorize it.  Not a huge deal, but if you expect to start using it instantly, you might be disappointed.  

     

    I just scratched the surface with it, but it surprised me that it wasn’t bad.

    I never got an email confirming purchase, etc.  I got the serial from tech support and then had to go through 'help center' to redeem it.
    The process took a couple of days.

  15. ^indeed, @jesse g, indeed.
    The suspense and anticipation of the deferred installation had us all on the edges of our seats. ? ? ? ?
    Would @Bapu install it as he had done 7,238 times before? ?
    or would he fumble at the last moment distracted by another deal? ?
    Many of us wonder if @cclarry was even trying, in previous years he would have tried blocking Bapu with 3 or 4 other deals, alas...

    It was a real popcorn moment, glad I was here to witness it.

    • Like 2
    • Haha 4
  16. 1 hour ago, Brian Walton said:

    NAM support is huge but can't wait to test drive to see what the CPU hit might be like.  

    Aside from line in the change list
    MGuitarArchitect: Added NeuralAmpLoader plugin to support Neural Amp Models (*.nam files).
    what does this mean?

    Not finding any info on Melda site

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