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marcL

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Everything posted by marcL

  1. More and more plugin developers have very frequent updates, but do not provide (detailed) change logs! I hate it, because in many cases I don't need their updates (e.g. I don't use Mac, Pro Tools, ...). So it is a waste of time to always migrate my systems.
  2. Me too! Licensing is also a very important point to me. Thus, I will also add TBProAudio! They have really good products and file licences (cool for offline autorisation). Lately I found a small issue in an updated plugin. They answered my messages in less than 2 hours and they fixed the issue in less than 24 hours. Awesome! ? Else I have a positive impression of Audio Assault, Audiority, AudioThing, Boz Digital, eaReckon, Klanghelm, Kuassa, Melda (except their installation and documentation), Plugin Alliance, PSPaudioware, Rayzoon, ... Yes, I know, most of them are smaller companies (not as the OP requested)! But most big companies are not so customer friendly! The worst IMHO are online installers, I mean companies that force online installation (like NI, XLN, ...).
  3. I was completely fooled! I thought it would be an Easter wonder! ?
  4. marcL

    AAF support

    Hello almost any development standard! Most are too complicate and often some definitions are being omitted (not defined), because some companies disagree. And then there are the theorists (no, I did not say terrorists, even if it was not completely untrue! ?) who tend to endlessly blow up the specification!
  5. I have made the same experience! Especially if you have melody jumps (more than a sixth) in the vocals or if you had to correct a wrong octave detection (in detection mode). In such cases the transition from one note to the next may sound strange or wonky when doing pitch/time changes. Another problem with vocals and pitch detection in Melodyne is that it always assumes a 100 cent pitch value as correct! This is faulty for vocals (but correct for instruments)! Try it yourself, if you sing a melody with up and down jumps (maybe on the same syllable in the text), then it sounds only correct if the first note is on about 50 cents. You can also see this if you analyze vocal parts of well known artists. By the way, I learned this also in my music education.
  6. There are 2 good plugins from TBProAudio that do this, too: DynaRide (39 EUR) is similar to Waves Vocal Rider, but it has more possibilities and it can also be used for Bass and other instruments! GainRider (59 EUR) is more visual and more academic with a lot of controls. Tell me more!
  7. This is definitely not my company! I hate those kind of blackbox installers (Aquarius) and it seems there is no other way. More and more I pass on plugins (even free) using such intrusive installation/authorization processes. There are very good plugins on the market that allow you to control the installation and that have a really user-friendly authorization method (either included in your download or with an authorization file) that allows you to reinstall without problems on a new system (even if you are not online!).
  8. Irish? I prefer Guinness over bells and whistles! ? Sincerly, I bought the Uilleann Pipes, too. They are exceptional good. But as I do not play Irish folk music I am not in need of all kind of Irish instruments though!
  9. This reminds me of myself! It happens that I have not selected the track I thought. It has to do with the not-evident selection system in CbB/Sonar. The difference between selected and active is sometimes hard to see during the work! ... or I mean I miss it.
  10. That's exactly what I fear! More and more online hoax, so that the professional DAW gets lost! ☹️
  11. By the way there are still a couple of "bugs" editing in take lanes. This is not the only one! That's why I started to have an extra working track to do my edits on take lane clips, and then I move them back into the take lanes. Like this I can avoid most of the issues. But lately I had also such a cross-fade issue like the OP. I suspect it has something to do that it is the same clip split into several pieces and their contents is shifted within the clip. Then when you try to cross-fade the pieces sometimes it behaves strange (in different ways). Don't know! But to fix the problem I had to do cross-fade and bounce for 2 clips only at a time!
  12. Yes, I get this if I am using cross-fades in take lanes.
  13. This is it! But before you begin, first disable the transients in the vocal track to avoid that they are included in the merge: On the music track, right click (in an empty space) "Select Markers > All". Right click on one of the transient markers and select "Disable".
  14. That's why I would recommend to disable the Start Screen in the properties, if you perceive a long start time! I have disabled the Start Screen for years. Actually it is not necessary as you can create a new project (also with template) and open existing projects (there is a list of the last opened projects) from the File menu. And for me Cakewalk starts amazingly fast ?, even on my older laptop! Since the Sonar times I have noticed that the Start Screen and the automatic plugin scanning take most of the start time, but you can disable both! They're really not necessary!
  15. This happens to me also. Sometimes it only spoils other crossfades (changes them to a fade out/fade in) to the left and/or right!
  16. The problem is that the transient detection on the vocal track is not accurate. Thus there are 2 ways you can fix this: Correct the transients in the vocal track manually. If you are satisfied with the transients of the whole mix, then you can also extract the groove (in AudioSnap!) of the mix to the vocal track and then let it follow the project. I only don't remember if it is necessary to disable all the transients in the vocal track first.
  17. This is not only an Omnisphere "problem". Many virtual instrument developers tend to make their "babies" sound full and thick to sound convincing on their own (e.g. also many drums plugins). But in a mix you have to cut their frequencies extremely to avoid masking! This makes it very difficult for beginners to use factory presets, because they are not aware of this trouble.
  18. But I would prefer Sound Forge Pro 99 for $15 ! ?
  19. When there has been some evolution over the last decades this does not automatically mean that it goes on like this in the future. The best example of what I say are the future expectations of the 60s and 70s. Just look at the science fiction movies of that time, only a fraction of their ideas became true!
  20. I did never comply! ? I liked Whiskey too much!
  21. That's actually very simple to do with pitch bender, I can do it when simulating a guitar solo as well when playing a solo on a synth. Quite common trick . Yes, that is what I meant it is possible by recreating a real solo, but you will not do it the same way if you play the guitar solo on a keyboard, never!!!!
  22. I don't think this is a good idea! I bungled the newer solos with Melodyne, because I was believing in their timing recognition (it sounds now more artificial like a VSTi). And the older solos in the band were never recorded or released.
  23. In theory it is doable, but you will never have the feeling by doing it artificially. So in fact you would have to play it first and then redo it with the VSTi and this does not make any sense! Also if you play a real solo, sometimes you draw the pitch into the correct value, i.e. first you bend the string and then you let it go into the correct pitch. Things like that are nearly impossible to do with virtual instruments, you can just do it coping real playing, but you would never do it in "constructing" a solo! YMMV, but as far as my experience goes (listening to music and playing lead guitar myself) it is too complicate to "construct" a real guitar solo as well as to "construct" a real vocal performance. I agree that it is almost possible to achieve the sound of other instrument parts, but even there are some profs that will tell you something about the lack of feeling and details.
  24. It sounds near a real guitar solo, but as I said above it clearly misses some of the feelings and variations a real player brings in! This is also a problem e.g. of Melodyne and other programs that try to quantize and improve pitch of more complicate instrument/vocal parts. They try to make some usual decisions that are not 100 percent standard when playing with feeling!
  25. I agree that it sounds near a real solo, but still I am not convinced. A real solo guitar player varies much more with the timing, i.e. the appearance of the transients is definitely more driven by the feeling of the player. The sound reminds me somehow of Gary Moore. So just listen to one of his songs and you may hear the difference!
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