Jump to content

msmcleod

Staff
  • Posts

    6,835
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by msmcleod

  1. There's threads on the Microsoft forum regarding high latency with Wdf01000.sys: https://answers.microsoft.com/en-us/windows/forum/all/wdf01000sys-latency-windows-10/41a8fbac-3c87-4b45-965d-9d6607f91ad9 ... and a bunch more on pretty much all of the DAW forums. While none of the suggestions completely cured it, the main thing seems to be: 1. Make sure your power scheme is set to high performance - i.e. both min/max CPU should be 100% 2. Turn off USB & HDD power saving/idling Also depending on how the internal hardware is set up, you may want to disable network and any other audio devices in case they're sharing resources with the USB port your main audio interface is plugged into. The best thing to do is google wdf01000.sys latency and read all of the posts - hopefully one of the suggestions might fix your issue.
  2. The comp/looping enhancements in EA 2022.06 only affect audio recording at the moment. We did look at MIDI recording, but there were complications there so we've postponed that for a later release. The main issue is the automatic cropping of MIDI clips, and creation of new clips when gaps exist in the performance. This then causes extra splits at those points when recording stops. This behaviour is baked in at a pretty low level, so it's tricky to overcome. It is on our list of things to sort out though.
  3. FWIW I've never managed to get any Antares VST3's working properly in Cakewalk. Using the VST2 instead is my workaround.
  4. Either ASIOLink or WASAPI Exclusive will allow you to use all devices. However, unless you have their wordclock's sync'd you may find they record/playback out of sync.
  5. Your could try deleting ctrlsurface.dat from %APPDATA%\Cakewalk\Cakewalk Core\ while Cakewalk isn't running, and restart Cakewalk.
  6. Either: - Save your workspace as a custom workspace; or - Set your workspace to "none"
  7. Just a heads up... the option to open parent track folder when changing track focus currently defaults to on. We've changed this to default to off for the main release, but this will only affect those who haven't installed 2022.06 EA. If you don't want this option on, just turn it off under the Track View options menu. It's a global rather than project setting, so it will remain off once you change it.
  8. This is an old bug, but it was a simple fix. I noticed it was also ignoring track envelopes / articulations if they were in the selection - this has also been fixed. The fix will be available in the main release.
  9. It was highlighted in the release notes in the post at the beginning of this thread: Option to open parent track folder when changing track focus The Track view Options menu contains a new Expand Track Folder on Track Focus option, which automatically opens the focused track’s parent folder if it’s currently closed. This behavior may be desirable when using control surfaces or changing track focus via the Console view. To disable this, just uncheck this option within the Track View Options menu. It's there for people who use the primarily console view, or control surfaces along with the console view.
  10. You probably need to ensure "Select Highlights Track" is checked within the Mackie Control Surface dialog:
  11. This is the equivalent of pressing Function Key F3 on the Mackie Control, which you can map to what you need within the Mackie Control Surface dialog. FWIW - setting it to "Keypress: SHIFT + F3 " will make it open the metronome settings dialog - setting it to "Keypress: F3" will allow it to toggle the record metronome.
  12. I don't know why this didn't occur to me before, but if you lock the Left & Right faders together within the console view, then keeping the Mackie Control set to controlling Master 1 will adjust both faders:
  13. Just to be clear, if "Extend Takes to Punch Out Time" is off when recording in comp mode and you've recorded more than one loop iteration, it will now ALWAYS extend the clip to the end of the loop. The Extend Takes to Punch Out Time option is of use when you want to add to a single take to an existing set of comp takes, and don't want the split behaviour. To put it another way: Extend Takes to Punch Out Time off + Comp Mode with > 1 loop iteration: last take is extended to end of loop Extend Takes to Punch Out Time on + Comp Mode with > 1 loop iteration: last take is extended to end of loop OR punch out time... which ever is earliest Extend Takes to Punch Out Time off + Comp Mode with < 1 loop iteration: take is left as is, with clips being split at record end time Extend Takes to Punch Out Time on + Comp Mode with < 1 loop iteration: take is extended to punch out time Extend Takes to Punch Out Time off + SoS or Overwrite Mode, with or without looping, regardless of # takes: take is left as is, with clips being split at record end time Extend Takes to Punch Out Time on + SoS or Overwrite Mode, with or without looping, regardless of # takes: last take is extended to punch out time
  14. If you click on "Insert Audio FX..." another menu will appear listing all your FX. FYI - the "..." at the end is used an indication that you need to select it before proceeding.
  15. Track Templates are probably the easiest way to go, but if you just want a particular combination of effects to add to an existing track, you can save it as an FX Chain preset. To do this: 1. Right click on the FX Chain and choose "Save FX Rack as FX Chain Preset". This will then become available at the bottom of the Plugin Browser under the "FX Chain" section. 2. To reuse it, just drag this preset from the Plugin Browser into the FX bin of your track. You can right click->"Extract FX Chain Plugins" on the FX chain after dragging to unpack them all again if you wish.
  16. It looks like the engine gets re-initialized after pausing. I've found a workaround that might work for you: 1. Remove the MCI command 2. Set a loop point of one beat length in the silence before the main music starts and enable looping 3. Start playback. You should now be able to play your piano part while it's busy looping over silence When you're ready to continue playback, just press the "L" key to turn off looping and the song will continue without interruption. I tried this with an organ patch just to ensure it wasn't being interrupted and it worked for me.
  17. @chris.r - is this still happening for you in the 2022.06 EA release? If it is, PM me a copy of your project ASAP.
  18. The interruption is likely caused by the transport pre-roll. I think the trick is to add a pause event just before your music starts, starting playback before your start playing your rubato intro, and continuing when you want the rest to start playing. This is how I would do this: 1. Move the whole of your song within Cakewalk by a whole measure. 2. Insert an MCI Pause command just before the new start time of your song, so it's still within in the silent measure but before everything else starts. Depending on your ASIO buffer size, you may need to leave a small gap before the start time (e.g. an 8th or 16th note or so). When you play: 1. Start playback first - it will play a blank measure then pause at the MCI pause command. The key thing here is, that pre-roll has already been performed. 2. Play your rebato intro 3. Press play again as normal to continue playback
  19. The display shows the value for what is currently being controlled by the v-pots. By default, this is pan. Engaging flip is an easy way to swap pan/volume ( so the v-pots now control volume, and the sliders control pan ). Alternatively, your controller may offer other ways to change the currently edited parameter. On a real MCU, pressing the Edit / Global button will allow the Channel left/right buttons to change the current v-pot parameter. Pressing left once will go from pan to volume; pressing right once will put it back to pan. You can press the Name/Value button to get it to flip between the parameter name and value, so you can make sure you're picking the right one. On my 01X it's even easier - just pressing Display up/down allows me to cycle through the track parameters being controlled by the v-pots.
  20. I'm not sure which button the Keylab is sending for the metronome - there's certainly no button labelled metronome on the Cubase MCU overlay. As far as the other functions, it sounds like these may be firing off the function keys. These were purposely left unmapped as they are user definable in the Mackie Control dialog. You should be able to remap them yourself by selecting the equivalent command or key press.
  21. The VS700 has it's own control surface DLL. It has nothing to do with the Mackie Control surface. And yes, it still requires the Windows 10 hack to work with Windows 10. This is not something the Cakewalk team can deal with - it's the underlying Windows drivers written by Roland that are not aware of Windows 10, thus requiring the hack.
  22. There are two versions of the Mackie Control Universal: the original MCU, and the MCU Pro. The original MCU and versions 3.x of the MCU Pro use P&G faders and the MCU Pro v4.x use Alps Faders. The P&G faders are optical faders based on a string/pully system - actually pretty similar to how a fishing rod works. These units automatically calibrate faders when you switch the MCU on. There are two reasons why calibration can fail: 1. Damaged or dirty fader 2. Worn out PWM controller IC's. If the fader is stiff, or doesn't move properly at all when manually moved then its likely damaged. If it occasionally fails, it could indicate a worn out PWM chip, but could also be just the fader wearing out or needing a clean. I've personally experienced both issues. Trying to repair these faders yourself is a waste of time IMO - they're easy enough to replace if you can get your hands on them. You can have a go at cleaning them, but if you do this be very careful, as the fader mechanism is very delicate, and the tags that seal the unit could snap when opening them up. Using any sort of spray is unlikely to work (unless any grime is actually outside of the fader), as the units are pretty much sealed - there are no fader tracks or anything, just string and an optical sensor/LED. Grime could build up on the string I guess, so giving it a VERY gentle wipe might help. eBay seems to be the best place to get replacements, and seem to go for around £25 / $30 USD. You can't buy them new anymore. I upgraded my firmware / PWM chips on my original MCU & XT to the latest versions here: https://www.ebay.co.uk/itm/324107898548?hash=item4b76560eb4:g:EZoAAOSwUR9cdvTJ . I've still got one fader that occasionally fails, but haven't got around to replace it yet. I do have a collection of spare faders now, but I'm just gonna wait until it goes completely. Power cycling the MCU tends to fix it in any case. If you've got v4.x of the firmware, then you've got Alps faders which are a completely different beast, and are totally incompatible with v3.x and lower ( and vice versa ). v3.x and lower firmware only works with the P&G faders. Also, the two PWM controller chips must match the main MCU firmware.
  23. I'm not sure this is always possible for MIDI tracks, the reason being that they can be routed to a hardware MIDI output, a synth MIDI input, or a drum-map MIDI input. The MIDI output ID's always start with the hardware outs, followed by the soft-synths, then the drum-maps. The complication comes with drum-maps, as they could be routed to more than one synth. This would then involve traversing through the topology graph to see what is connected to what, which is a relatively slow process, and not something you'd want to do on a control surface polling cycle. I think the best that could be done, would be to return the synth rack index for a particular MIDI track only if it's directly connected to it. You should then be able to get the rest of the information using the existing API calls used when dealing with the synth rack. I guess the same could be done for audio tracks fed from the synth rack. BTW - I'm not sure what's happening with MIX_PARAM_INPUT_MAX for MIDI tracks, it looks like it always returns 17, and I'm not sure why!
  24. Streamworks Audio's SWA Complete SONAR X2 is old, but covers 90%+ of what Cakewalk does: @abacab has kindly listed a description and links to each chapter in this post:
×
×
  • Create New...