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Everything posted by msmcleod
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You've just not got your selection after split settings set up right. This is easy to do either using "TAB" and "S" key, or simply by using ALT + Click to split:
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Multitrack export mixes the sound of the other outputs.
msmcleod replied to grando yoshi's topic in Cakewalk by BandLab
It's hard to tell what is going on without seeing the routing of your project, how you've got OPUS set up, and what export options you're using. Does OPUS support more than one "bank" of MIDI inputs? AFAIK you need to use VST3 to use more than 16 MIDI channels, and only if the VSTi itself supports it. VST2 will only ever support 16 MIDI channels. Although the easiest solution would be to limit OPUS to 16 MIDI channels, and create a new instance of OPUS to give you another 16, Cakewalk should support multiple banks of 16 MIDI channels in a VST3 VSTi if the VSTi itself supports it. If you can PM @Jonathan Sasor your project, we can take a look and see if we can work out what is going on. Please include steps to reproduce the issue, including exactly which options you're using to export - a screenshot of the Export Audio dialog with all the sections expanded should suffice. -
FWIW The last time I had this issue, it was down to the custom Kensington mouse drivers I'd installed. Once I'd uninstalled those, and Windows was using its own internal mouse driver, everything was working fine. Cakewalk wasn't the only application that had strange behaviour... IIRC it seemed to be older MFC based applications that were most affected. If you do have 3rd party mouse drivers installed, you may find they aren't fully Windows 11 compatible. Try uninstalling them and see if it helps.
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Track Templates ( not all tracks visible) & User Menu Plugins
msmcleod replied to Александр Кулаев's topic in Feedback Loop
The track template menu is a standard Microsoft menu, which unfortunately has a limit to the number of entries. While we have gone some way to fix this for plugins, it still remains an issue for templates. As a workaround, you can use the Media Browser, with the filter set to "Track Templates" and just drag the template into the project: I'd recommend doing the same for synths / audio fx:- 1 reply
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Recording Cakewalk with Screenpresso - Error msg
msmcleod replied to Sven's topic in Cakewalk by BandLab
Yeah, I'd change it back to ASIO for normal use. There's no difference in sound quality, but the latency is much higher when using WASAPI Shared. BTW - this is the mixer I use for screen capturing with Cakewalk running: https://www.thomann.de/gb/the_t_mix_mix_502.htm It looks like this is actually cheaper than the Behringer and has the benefit of having phantom power. -
Recording Cakewalk with Screenpresso - Error msg
msmcleod replied to Sven's topic in Cakewalk by BandLab
If you're doing screen recording, the easiest way is to set Cakewalk to use WASAPI Shared. That way all applications can share the audio device. You also want to make sure that "Suspend Audio Engine When Cakewalk Is Not in Focus" is unchecked. Both of these can be set within Preferences->Audio->Playback and Recording. Personally however, I find it easier to use a small hardware mixer and set the screen recording software to use the internal sound card. Something like this is ideal to capture the output of my audio interface and a microphone, and route it back to my on-board audio device: The one I have is similar to this, but it also has phantom power for the mic. -
Electronic drum kit not showing up in MIDI devices
msmcleod replied to Kira's topic in Cakewalk by BandLab
@Gewa - try the following: 1. First check your driver mode in Preferences->MIDI->Playback and Recording, and set it to MME. You need to close all projects to be able to change this: 2. Make sure the input itself is enabled (i.e. checked) in Preferences->MIDI->Devices. The example below shows "MIDIFACE 8x8", but in your case check the one that corresponds with your Alesis Turbo: -
Put it in the master bus FX bin, like you would any other track, either on the inspector or in the tracks view (with buses visible): However... although this will do what you asked, putting the reverb on the master bus is not really what most people would do. You're better off having a separate reverb bus, and having each track send to that bus. @Creative Sauce has a great video explaining this:
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This is how you access all 16 tracks:
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Bind the keys in question to "Do Nothing" in Preferences->Customization->Keyboard Shortcuts Here's a similar request:
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Allow Duplicate Track to work between 2 open projects
msmcleod replied to Todd Groemling's topic in Feedback Loop
Save the track as a track template, then import it in the destination project. You can then copy/paste the clips across.- 3 replies
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I almost ran out of licenses trying to troubleshoot a hardware issue on my DAW PC. Every time I swapped something out and/or restored my OS image, it needed reauthorising. The annoying thing was, that part of the repro for the BSOD I was getting was to use a particular project which was using ARC 2, and I had to actually use the PC for some time before it would BSOD. IIRC IK will reset the license count for you if you ask them and give them a good enough reason.
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@azslow3 - thanks for your input here... you've done a pretty good job of explaining everything. If I could add to it, and hopefully not muddy the waters! The Control Surface API was primarily geared at transport and track (fader/pan/MSR) control, as at the time it was written, this is what most control surfaces were designed to control. It was made public so that control surface manufacturers could develop & provide dedicated control surface DLL's for their products. With that said, there are basically two types of control surface with Cakewalk: Type 1: Control Surfaces geared to a particular piece of hardware, with the intention of controlling transport & tracks. Type 2: Totally generic surfaces, with a bunch of faders and/or pots or rotary encoders with no specific purpose. These can be used to control either transport/tracks, or dynamic plugin control via ACT Learn. The Generic Control Surface is more of a type 1 - it's very old and can be used for surfaces that have no dedicated control surface DLL, and also as a reference for people writing their own control surface DLL. The "ACT MIDI Controller" control surface is newer and can be either Type 1 or Type 2. When using the ACT MIDI Controller for dynamic plugin control, the main purpose of the ACT Control Surface dialog is to specify what controls are available (i.e. buttons / faders / sliders), and what MIDI message they send. In essence You "MIDI Learn" within the ACT MIDI Controller dialog to teach it what controls are available on your device. You "ACT Learn" synth or effect parameters to link them up with a particular control. Note: the main reason you do the "MIDI Learn" step, is so that Cakewalk tries to assign default parameters to controls when you first enable ACT on a plugin. But of course, you can use ACT Learn to override these assignments. This is one of the best videos I've found explaining it all:
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[ SOLVED ] Articulation Map - Root note Offset
msmcleod replied to sadicus's topic in Cakewalk by BandLab
It's worth mentioning that C2 or C1 are not standards, which is why the option to change the base octave is there in preferences. The actual MIDI note for middle C is always 60, regardless of whether it's called C3 or C4. This is why the dropdown in the Articulation Map editor also shows the MIDI note number to avoid ambiguity. I'd recommend using the MIDI Learn function in the Articulation Map editor, so you don't have to worry about note numbers at all - you just have to play the note on your MIDI keyboard. If you're working from a list of key-switches in the documentation, you could use MIDI Learn for the first note to see whether it says C2 or C1, and then enter them manually from there taking or adding one to the octave as appropriate. This page is a handy reference: https://studiocode.dev/resources/midi-middle-c/ -
The easiest way to do this is using exclusive solo: If you need more than one track for your "reference", you can group the solo buttons of the reference tracks.
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I use Dunlop 0.73 yellow tortex picks almost exclusively, the only exception being when strumming chords on an acoustic 12 string - then I use the red 0.5mm, or lighter pick if I can find one.
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FR: When will we have the ability to replace FX?
msmcleod replied to Bruno de Souza Lino's topic in Feedback Loop
Ah yes - you're right. Hmm - yeah, that's a bit limiting. -
Are you maybe talking about this?
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FR: When will we have the ability to replace FX?
msmcleod replied to Bruno de Souza Lino's topic in Feedback Loop
Everyone can be forgiven for not knowing about this one.... I found it by accident... but you can actually replace an effect: 1. Right click on the effect you want to replace, and pick Insert Audio FX... 2. Hold down ALT when choosing the new effect. The downside is there's no quick grouping across tracks, so you can't, for example, use it to replace all your SSL EQ's with API EQ's. -
This is a quirk of MIDI clips. The selection is shrunk to the extent of the notes before the ripple edit operation takes place. I've never really got a definitive answer from the team as to why the selection shrinking happens, apart from it was done that way by request of users a long time ago - certainly as far back as the Cakewalk Pro Audio days. This certainly caused issues when trying to sort out the split/comping behaviour when doing MIDI loop recording for the 2022.06 release. It is something I'd personally like to have changed, or at least make it a preference. The main obstacle is that it's baked so deeply in the code, it's difficult to ascertain where it's happening and under what circumstances. There's also the danger that there's other code that relies on this behaviour. We'll try to make time to look at this again.
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@Starship Krupa - have you put the nanoKONTROL 2 into CC mode? CC mode (for ACT): While pressing and holding down the SET MARKER and CYCLE buttons, connect the USB cable from your computer to the nanoKONTROL2 and engage CC mode. The Korg editor can then be used to change which CC's each control sends out. Mackie mode for SONAR/Cakewalk: While pressing and holding down the SET MARKER and REC buttons, connect the USB cable from your computer to the nanoKONTROL2. Mackie mode for Cubase: While pressing and holding down the SET MARKER and REW buttons, connect the USB cable from your computer to the nanoKONTROL2.
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Is Github Control Surface SDK still valid
msmcleod replied to EduCampi's topic in Cakewalk by BandLab
The bottom line is, the nanoKONTROL 2 is using potentiometers to emulate rotary encoders, and furthermore, they're not motorized. Decades ago I had a Fostex MixTab / DCM100 that was potentiometer based, and not motorized, but it had a mode that allowed you to adjust the faders & pots to match the current values. Once you'd matched them, you'd exit that mode. However, this was implemented in the control surface hardware itself - something that the nanoKONTROL 2 doesn't do. What I tend to do when using the nanoKONTROL is to match the pan knobs within Cakewalk to what the nanoKONTROL is currently showing, then move the knobs on the nanoKONTROL back to where I think they should be. You could also temporarily go into preferences, and change the input MIDI device, then move the pan knobs to where you think they should be. However as soon as you shift banks, you're stuck with the same problem. The only real solution is a controller with motorized faders & rotary encoders. -
Is Github Control Surface SDK still valid
msmcleod replied to EduCampi's topic in Cakewalk by BandLab
I don't understand what you're trying to do here. 1. The Korg Editor isn't involved when using the Mackie Control protocol as the protocol is fixed (i.e. prescribed by Mackie and not alterable). 2. All control surface settings are stored in CtrlSurface.dat - this is not human readable, and contains the settings from all control surfaces (not just Mackie).. look at the persistence code to see the implementation. Also, be aware that the Pan knobs on the nanoKONTROL 2 are actually potentiometers trying to emulate rotary controllers. A real rotary controller just sends "turned left" / "turned right" information. A rotary controller also has no position as it can be turned infinitely.