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  1. https://www.uaudio.de/free-century-tube-plugin until 15.september, good night
    33 points
  2. OFFER BY MODE AUDIO - OFFER until Aug 30 use code MODE24 to redeem https://www.tracktion.com/offers/mode
    22 points
  3. https://blog.native-instruments.com/best-free-kontakt-instruments/ I don't think this was posted before. Its a blog on native instruments site. It has these sections- Synths Vocals Pianos Percussion Guitars Creative Effects
    18 points
  4. Thanks for your feedback. The last update is possibly the most important performance update we’ve done in more than 15 years actually. The work started with trying to resolve some somewhat unrelated timing discrepancies with VST’s and also to solve some severe problems dealing with huge synth projects. However, as part of profiling the app to find the root cause of these, as a happy accident I discovered a major bottleneck that was preventing the multiprocessing engine from efficiently load balancing. The reason this was not discovered earlier, is that the problem was obfuscated in some completely unrelated transport functionality and it never showed up as a problem earlier. Imagine searching for a needle in a haystack… The net effect was that the engine would be unable to independently process tracks as efficiently as possible. This had a knock on effect to all processing including our plugin load balancing technique. Once this issue was resolved many longstanding issues magically disappeared. We also fine tuned a lot of the VST processing code so now it has the minimum overhead, allowing for much better low latency throughput. It doesn’t stop there. For the next update we have been working on improving MIDI editing performance, better support for large scale projects, and resolving some longstanding MIDI rendering issues. Already multi-track PRV editing performance has been massively improved. We’re talking hundreds of times faster to perform certain operations!
    17 points
  5. AURAS // Free Instruments For All. Are you tired of stupid companies turning good things into subscription garbage? Are you annoyed that every platform is infested with always-online DRM bullshit? Do you just want to make music with sounds that are fun, inspiring, and simple to use? Remember when music tools designed to be 'free' were actually free? Me too. So I decided to make my own series of free instruments designed for the free Decent Sampler platform. Meet 'auras' - my new series of instruments designed to inspire, create, and goof around with for the always low price of $0 on all platforms. (and yeah - linux too) No Strings Attached. No Stupid Subscription Bullsh*t. Just Sound. I'm posting just his video because it's fair that he gets some views. The link to the instrument is the 2nd link in the video description.
    16 points
  6. https://www.krotosaudio.com/concept/ Use code - KrotosConceptFree Only for first 1000 new customers
    16 points
  7. And on intro sale https://www.kv331audio.com/synthmaster3.aspx
    15 points
  8. As someone who is constantly having to open legacy projects for ongoing multi-season / sequel projects, it's infuriating. Native Instruments is infamous for it's terrible backend engineering and file management, and nothing epitomizes this than having to have Kontakt 4, 5, 6, 7...and now 8...installed to open projects going back 5+ years. And then having to have multiple versions of some libraries on legacy drives, because all the nonsense they do in between versions (and kontakt file specifications) means developers need to update conform with no backward compatability. If I start a day knowing I need to open projects from 2018, I know I'll spend an hour or two just dealing with various Kontakt version not knowing where anything is, even though everything is installed AND linked through Native Access. And if any older libraries have been batch saved to ensure smooth operation in the god awful performance of Kontakt 7, those libraries will no longer work in Kontakt 4, 5, 6, and I will need the original files in order to connect and load in legacy projects. Then there's the wonderful "find missing files" dialogue, that even when pointing it to the right files, it often won't actually load anything and Kontakt will load blank. To solve this? I have to have legacy versions of my DAW installed, so I can try and open the project in the same state is was in many years ago - since sometimes that works - hoping that somehow Kontakt will figure it out - then I can copy the properly loaded project settings into the new DAW session. NI is the ****ing worst. I love their products from a creative point of view, but they cost me $1000s a year is lost productivity because their software is so god awfully engineered, with not a damn ounce of concern for how major backend decision will affect their customers, and that they're spitting out Kontakt versions simply to milk their customers base not caring how much of a nightmare this is for professionals. I could throw a chair through a wall some days with how much time I lose dealing with this nonsense. Now that I hear Kontakt 8 is coming out I've decided to start meditating again.
    15 points
  9. Not sure if anyone noticed this yet, but Plugin Alliance now has all their bx pedals listed as free, also Shredspead, SCHOEPS Double MS, bx_boom, bx_subfilter, and bx_megasingle amp sim. https://www.plugin-alliance.com/en/products.html
    13 points
  10. This week the free games on Epic Games are Gigantic: Rampage Edition and The Callisto Protocol. Gigantic: Rampage Edition "GIGANTIC: RAMPAGE EDITION is a premium and definitive release of the original 5v5 MOBA Hero Shooter, GIGANTIC. Choose a unique hero and team up with other players to control objectives. GIGANTIC: RAMPAGE EDITION includes a new game mode, cross platform play, new heroes, new maps." Get it here: https://store.epicgames.com/en-US/p/gigantic-rampage-edition-03f532 Free until: August 29, 3 PM UTC Steam rating: Mostly Positive / Mixed Steam page (for reviews & more info): https://store.steampowered.com/app/1924490/Gigantic_Rampage_Edition/ The Callisto Protocol Get it here: https://store.epicgames.com/en-US/p/the-callisto-protocol Free until: August 29, 3 PM UTC Steam rating: Mixed / Mostly Positive Steam page (for reviews & more info): https://store.steampowered.com/app/1544020/The_Callisto_Protocol/ Gameplay video of Gigantic: Rampage Edition: Gameplay video of The Callisto Protocol:
    13 points
  11. You know what this means…..summer of sound 2025 here I come hahah
    11 points
  12. This week the free games on Epic Games are Fallout® Classic Collection and Wild Card Football. Fallout® Classic Collection Fallout® Classic Collection includes Fallout 1, Fallout 2 and Fallout Tactics: Brotherhood of Steel. Get it here: https://store.epicgames.com/en-US/bundles/fallout-classic-collection Free until: September 5, 3 PM UTC Steam rating: From Mostly Positive to Overwhelmingly Positive Steam page (for reviews & more info): https://store.steampowered.com/sub/45615/ Wild Card Football "Wild Card Football is a fun pick-up-and-play arcade-style football game featuring 7v7 team-focused gameplay with the unique Wild Card system that lets you change the course of the action in an instant with special power-ups and rule-breaking abilities." Get it here: https://store.epicgames.com/en-US/p/wild-card-football Free until: September 5, 3 PM UTC Steam rating: Mixed Steam page (for reviews & more info): https://store.steampowered.com/app/1206370/Wild_Card_Football/ Gameplay video of Fallout 1: Gameplay video of Wild Card Football:
    11 points
  13. This week the free games on Epic Games are Football Manager 2024 and Sniper Ghost Warrior Contracts. Football Manager 2024 "Craft a world-class team ready to dominate your rivals in football’s most prestigious competitions. Progress never stops when you’re pursuing footballing greatness." Get it here: https://store.epicgames.com/en-US/p/football-manager-2024 Free until: September 12, 3 PM UTC Steam rating: Very Positive Steam page (for reviews & more info): https://store.steampowered.com/app/2252570/Football_Manager_2024/ Sniper Ghost Warrior Contracts "Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required." Get it here: https://store.epicgames.com/en-US/p/sniper-ghost-warrior-contracts-c772b9 Free until: September 12, 3 PM UTC Steam rating: Mostly Positive Steam page (for reviews & more info): https://store.steampowered.com/app/973580/Sniper_Ghost_Warrior_Contracts/ Gameplay video of Football Manager 2024: Gameplay video of Sniper Ghost Warrior Contracts:
    10 points
  14. https://www.meldaproduction.com/about/news/309 €9 now, free with certain bundles.
    10 points
  15. I've got a foot out the door on this forum (really don't like the direction it is going) so I'll say "thanks to @Fleer" for my probable last post. He talked me into buying the SM2 Everything bundle years ago, and it all came to fruition today. Thanks Fleer!
    10 points
  16. https://shop.karoryfer.com/pages/free-samples
    10 points
  17. It's come to our attention that a very small number users have crashes on start up for the newest version of Sonar. The symptom is the app disappears on startup. This issue has been confirmed to be due to the presence of a corrupted Microsoft VC redistributable. Sonar relies on the VCRedist runtime at a very fundamental level for proper operation so a corrupted install will cause the app to crash in unpredictable ways. In all the most recent reported cases the problem was caused by to the installation of an old obsolete VC runtime by the popular DaVinci Resolve video editing app. The resolution to this is to install the latest Microsoft redistributable from Microsoft and to do a repair install in the installer. Read this article for more info on this.
    10 points
  18. Just a heads up on this bundle. I purchased this from Fanatical sometime back and most of the packs contain full length (4-6 minutes) tracks without any individual stems/tracks. Most packs have under 4-20 such full tracks (sometimes very similar sounding) which can probably be used to underlay a video here and there but I find their usage very limiting. Please listen to the demo tracks under each pack listed on this deal and make up your mind. The HB bundle features some Kontakt instruments too which were not part of the Fanatical deal so those might be a bit more tweakable. But please do your research before investing in this bundle.
    10 points
  19. We're pleased to announce the release of Sonar 2024! With this release, Cakewalk by BandLab has been rebranded as Cakewalk Sonar and has a refreshed UI as well as many new features and improvements. This release also includes support for DPI Awareness, a new integrated sampler, new plugins including the Overloud TH-U Cakewalk amp simulator, numerous audio engine enhancements and optimizations as well as usability enhancements and bug fixes for user reported issues. Please note that in order to automatically keep your activation status up to date, Sonar will renew your activation status whenever a new version of the application is installed and run for the first time, and when you sign in to BandLab from within Sonar . If you have never signed in to BandLab from within Sonar , you will be prompted once to sign in. Thanks, The Bakers Please note: Cakewalk Sonar and Cakewalk Next are currently exclusively available via BandLab Membership. New in Sonar 2024.08 build 30.08.0.019: This release includes major audio engine optimizations with dramatic improvement to low latency and multi-core CPU performance across the board, allowing you to now run hundreds of instances of synths and plugins at low latency. It also includes several new features like Plugin Oversampling, improvements to Plugin LoadBalancing, new PDC Override modes, Fly-out dynamic tooltips to check CPU load for tracks, buses, FX Racks, plugins and instruments, new Bypass synth with auto archive functionality in the synth rack, External Insert improvements, UI/Theming improvements and more. Additionally, the following resources have been updated: Updated French, German, Spanish, Italian, Portuguese, Chinese and Japanese localization. Updated online and local help (Note: old screenshots will be continually updated). Plugin Oversampling Earlier versions of Sonar had up to 2X oversampling for plugins. Sonar now includes support for plugin oversampling at higher oversampling ratios from 2x up to 16X. Additionally, oversampling is also available for plugins within FXChains. The oversampling ratio and precision can now be selected in the plugin options as below: Oversampling has been optimized to be CPU efficient and the precision can be selected via the Precision menu, Please note that depending on your project sample rate, oversampling at higher ratios can lead to very high sample rates, that may not be supported by all plugin's. Oversampling may also tax your CPU at very high sample rates. How to enable oversampling: To use oversampling, you must set it on a per plugin basis. Once you have enabled it for a plugin it is automatically enabled for all instances of that plugin in a project. Additionally, Oversampling is only activated when the Px button in the mix module is enabled. This button allows you to easily toggle oversampling on to A/B how it sounds in your project. You can check which plugin have oversampling active and the oversample rate by looking at the plugin tooltip as below. Plugin Oversampling Precision You can now specify the precision for plugin oversampling. Using a medium precision uses less CPU and for many uses has no perceptible effect on resampling audio quality. This should reduce CPU load when utilizing plugin oversampling. Precision defaults to Medium. Plugin Load Balancing Optimizations Plugin Load Balancing now uses significantly less load when running at low latency. Please note that enabling plugin load balancing will not necessarily lower CPU use, especially when running at lower latency. This is because load balancing utilizes smaller buffers than the audio engine buffer size. However, on a multi-core processor with 8 or more cores there are benefits to balancing the load, esp when you have expensive plugins in the FX rack. Thread Count and Buffer Size Both the plugin load balancing threads and buffer size are now configurable in settings. When PluginLoadBalancingThreadCount is set to 0, the number of threads is adaptively managed and is less than the number of processor threads. You may change the value to utilize fewer or more threads. PluginLoadBalancingBufferSamples defaults to 96 samples and is the size of the internal load balancing buffers. Setting the buffer size higher will use less CPU but may result in less load balancing. Please note that when the engine latency is less than twice PluginLoadBalancingBufferSamples, load balancing will be automatically disabled internally. Load Balancing Active Indicator When load balancing is enabled and active (PLB) will be displayed in the FX Rack header tooltip next to audio processing load. Audio Engine Low Latency Optimizations for Multi-core Processors The audio engine has been greatly optimized for playback and monitoring when running high plugin workloads at low latencies (less than 256 samples) on machines with high core counts (16 or more processor threads). Prior to this, running at low latencies could result in sub optimal multiprocessing load sharing and higher CPU load. In a benchmark workload of 100 tracks and 400 plugins running at 256 samples with 36 threads, the improvement was in the range of 35% to 40%. While these gains may be more moderate at lower core counts the optimizations will benefit low latency performance across the board even on low powered PC's. Many testers have reported the ability to run high load projects at very low latencies such as 128 or 256 samples, which wouldn't previously play unless the audio interface was set to a high buffer size. Performance Optimizations for Projects with Many Synths and Effects Sonar has been greatly optimized to handle high virtual instrument counts, managing the load more efficiently and using minimal CPU resources. In a real-world orchestral template with 250 Kontakt instances, the base template will now run efficiently at 128 samples with very few late buffers. In prior versions such a project would only run at 1024 samples or higher. Additionally, general plugin performance in FX racks has been improved, allowing you to run workloads with high plugin counts more efficiently. General Improvements and Optimizations Increased hang detection default timeout to 1 minute from 30 secs to prevent false positives with some instruments. Improved editing performance on projects with a large number of virtual instruments. Several optimizations have been made to improve performance when editing clips or MIDI in heavily loaded projects. Additional Audio Processing Load Tooltips Similar to the Control Bar's Performance module tooltip, audio processing load is now shown on hover over several new hotspots, which allows you to check performance load for every element in the project, tracks, buses, plugins, instruments and FX Chains. Load measurements are only performed when the tooltip is visible. When hovering over an FX Rack header, the tooltip shows the current audio processing load and max load. This is useful as a troubleshooting tool because real-time effects have a big effect on CPU load. This tooltip is also shown in FX Chains. In the FX Rack, hovering over a plugin name shows the load for that plugin. In the FX Rack, hovering over an FX Chain shows the load for that FX Chain. In the FX Chain plugin, hovering over a plugin name shows the load for that plugin. In the Synth Rack, the Name field tooltip shows synth audio processing load. The track meter peak indicator tooltip shows total combined processing load for the track including FX Rack and ProChannel. The bus meter peak indicator tooltip shows total combined processing load for the bus including FX Rack and ProChannel. Max CPU Threads Has Been Increased Sonar now supports CPU's with up to 256 threads as supported by the new AMD EPYC. FX Rack Tooltip Shows Audio Processing Load Similar to the performance toolbar you can now view the per track FX rack load. This tooltip is also shown in FX Chains PDC Override Enhancements PDC override is used to reduce latency caused by plugin delay compensation in the signal flow. It allows you to play in real time within projects containing lookahead plugins. When the PDC override button is engaged, any PDC latency for input monitored tracks or instrument tracks is bypassed, and the input monitor signal is passed through in real time. This is useful for recording or input monitoring in real time. The PDC Override button now has customizable modes for recording and playback. These modes act as additional filters only when PDC override is enabled. To access the modes, right click or long press the PDC override button. When Override On Playback is checked, PDC override is engaged during track playback and bypasses any PDC for that track. Note that any clips on the tracks will not be delay compensated in this mode. When Override On Record is checked, PDC override is engaged during track recording and allows recording without PDC latency. If both Override on Playback and Override on Record are disabled, PDC override is only active when the transport is not running and works in input monitor mode alone. It is equivalent to Override on Input Monitor The above modes are only active when the actual PDC override button is engaged. PDC button tooltip now displays the project wide PDC Latency in milliseconds and samples A readout of the per track or bus PDC Latency is now available in the Track Inspector’s track properties window. This reports max latency for that track/bus signal path in milliseconds and samples. Please note that the PDC latency value is calculated during playback and only updates in the UI when playback is stopped. PDC override only applies to input monitored audio tracks and instrument tracks. Aux tracks are not affected by PDC override anymore. Plugin Latency Tooltips Plugin, FX Rack, Prochannel strip and modules all display tooltips showing the plugin lookahead latency when present. Updated Docked Synth Rack and New Bypass Functionality There are several improvements to the synth rack to allow managing large synth projects more efficiently. This allows you to quickly bypass and free memory and CPU resources allocated to synths, or create templates with bypassed synths and bring them online on demand. The docked version of the synth rack has been updated to expose a synth Bypass button. By default, the bypass button will unload the synth when the instrument is bypassed, and also archive all related tracks to save CPU. The synth will be reloaded again and tracks unarchived when the synth is unbypassed. The Synth Rack menu and the synth strip context menus have been redesigned to show the relevant functions: Replace Synth is now available via the synth context menu. Bypass All Synths and Unbypass All Synths can be used to quickly bypass all instruments in the Synth Rack. Note that bypass/unbypass can take a while on projects with large numbers of synths if they are big. The progress is shown in the Control Bar Transport module. You may cancel a long bypass/unbypass operation by pressing the ESC key. Unload and Archive preferences can be set in the synth rack menu. The preset picker has been removed from the docked synth rack to save space. (The undocked version of the rack will still show it). This control is largely obsolete, since most instruments handle preset management is handled inside the synth UI. Import and Export Tempo Map to/from MIDI Files To import a tempo map from a MIDI file, right-click the Tempo track and select Import Tempo Map from MIDI File. Import replaces the current tempo track with any tempos in the MIDI file. To export a project's tempo map to a MIDI file, right-click the Tempo track and select Export Tempo Map to MIDI File. Export saves the tempo track to a MIDI file, without saving any other tracks or events. External Insert Improvements External insert ping signal is now shown on both the send and return meter in the EI user interface. This makes it easier to troubleshoot connection of the return port correctly. External insert now supports using friendly names. As long as the friendly name is not changed, you may switch between using friendly driver names and default names without losing the external insert I/O assignments. Misc.: Improved and faster Nudge performance. Quick Grouping of Mute, Solo, and Archive buttons on track folders. ProChannel EQ flyout animation has been removed to make it open faster. Prevent Quick Start Screen from opening during mixdown or export. Fixed: Project load time slows down because audio engine starts running before the project has finished initializing Fixed: Playback is slow to begin after build 602 Fixed: Tempo envelope incorrect after inserting node in attached project Fixed: Quick grouping not working properly with Folders Fixed: Slow clip nudge with articulations in project Fixed: Synth Rack Fails to display Solo State when Duplicating Synth Fixed: Tools HUD uses old icons Fixed: (Regression) Jump images in tempo inspector are not disappearing when mouse leaves Fixed: Synth icons draw incorrectly in Synth Rack when vertically scrolled Fixed: Moving an effect's position within the same FX bin orphans existing envelopes Fixed: Node nudge in PRV sometimes misses notes from selection Fixed: (Regression) SVG scaled color metering always showing overload Fixed: Crash when attempting to open articulation/articulation lane context menu. Fixed: With plugin load balancing, automation can render incorrectly in delay compensated projects Fixed: Synth Rack fails to display Solo state when duplicating synth Fixed: (Regression) Export to Split Mono fails in Sonar Fixed: PDC override stops working after playback if override on playback is disabled Fixed: Scrolling PRV Track Strips fails to redraw correctly Fixed: Project opens with docked Browser drawing incorrectly opening project Fixed: Incorrect view layout after docking Synth Rack at top Fixed: Tempo node tooltip displays incorrect text size while dragging Fixed: Incorrect VocalSync UI layout when Prefs display scale is not 100% Fixed: Incorrect Synth Rack layout after docking Help Module at top Fixed: Opening Sonar with Start Screen set to show Product Updates results in unexpected toasts Fixed: (Regression) Docking layout issues after docking Browser at bottom Fixed: Project search box in quick start can't find strings in file names Fixed: Crash loading ProChannel FX Chain Preset Fixed: Synth Rack title overlaps Settings button when docked left on 4K/175% display Fixed: (Regression) Incorrect Synth Rack menu bar layout when undocked Fixed: Synth Rack has an unexpected 1px border at the bottom when collapsed Fixed: Unable to adjust CV strip controls with the mouse wheel when scrolled to the right Fixed: Projects saved with external inserts can lose port selection when using or toggling friendly device names Fixed: Mousewheel scroll of Console view stops working unexpectedly Fixed: Crash when using mouse scroll wheel in Console view Fixed: Playback loses sync with PDC enabled Fixed: Default VST3 Path not watched on clean system installation Sonar 2024 Highlights User Interface: UI refresh DPI Awareness Track Manager enhancements Spectrum Analyzer display in Console view, Inspector and ProChannel Double-click to expand/collapse docked windows Additional snap landmarks Preview Bus enhancements New Features: Integrated sampler (XSampler) New Quick Start screen Project preview Project Start and End markers File formats: Cakewalk Interchange Format (CXF) Cakewalk ZIP Format (CWZ) Configuration backup/restore Automation: Automation smoothing when recording Specify the default automation curve type Offset mode enhancements MIDI: Live articulations Time offset for MIDI transform articulations Key Aftertouch editing in the Piano Roll view Controller pane Cakewalk Product Center Plugins: Overloud TH-U Cakewalk amp simulator ProChannel Concrete Limiter module VX-64 Vocal Strip A/B plugin settings Sidechaining enhancements Plugin upsampling enhancements External Insert enhancements Plugin Browser drag and drop enhancements Quick access to plugin settings Friendly names for plugins are now shown in FX racks Usability and Workflow: Click Sonar logo in Control Bar to open Quick Start Screen Specify default synth for use in Add Track flyout menu Select all tracks/buses in a control group Create sends by dragging effects to channel strips Create tracks routed to aux tracks or patch points Preserve sections in other Arranger tracks when committing an arrangement Arranger Inspector displays a badge on sections that intersect with the Now Time In-app hang detection Key bindings to show/hide tracks Toast notification when a control surface is disabled on launch Deleting a tempo in the Tempo Inspector sets the focus to the next tempo in the list Press F2 to rename markers in the Markers view Meter scale for Instrument tracks changes to dB scale when frozen Remove crossfades Track Scale Zoom is now quick-groupable Export track/bus and project icons as PNG In-app bug reporting Optimizations: Improvements to transport start and seek latency Misc. optimizations Cakewalk by BandLab is now Cakewalk Sonar Cakewalk by BandLab has been rebranded as Cakewalk Sonar. As Cakewalk is once again a multiple product brand, it is important to differentiate between the brand and product names. The rebrand also better reflects Sonar's celebrated history and name recognition. Cakewalk Sonar will not overwrite an existing Cakewalk by BandLab installation. User Interface UI refresh Sonar has been completely refreshed with a clean new UI, but will still feel familiar to users of Cakewalk by BandLab. The UI refresh is an ongoing effort and will continue to be updated in future releases. Dark and Light color schemes Sonar includes several color themes, including Dark, Dark Gray, Light, Light Gray, Tungsten, Mercury, and Cosmic, which can be selected in Edit > Preferences > Customization - Display. Additional color themes will be added in the future. Note: Custom themes created with previous versions of SONAR or Cakewalk by BandLab are not compatible with Cakewalk Sonar. DPI Awareness Note: DPI Awareness is only available on Windows 10 build 1809 (October 2018) and above. Sonar version 2024.04 introduces support for DPI Awareness, which improves rendering and reduces blurriness, particularly for font rendering. DPI Awareness may sharpen graphics and make text easier to read. Improvements will be most noticeable when using large, high resolution displays (such as 4K) and with Windows display scaling set higher than 100%. (Tip: Right-click the image above and select Open link in new tab to view the image at 100% resolution) To enable/disable DPI Awareness: Go to Edit > Preferences > Customization - Display. Select Enable DPI Awareness. Restart Sonar. Per plugin DPI Awareness In addition to the global Enable DPI Awareness app setting, you can also enable/disable DPI Awareness on a per plug-in basis for VST plug-ins. DPI Awareness is enabled by default for all VST plug-ins and can be disabled on a case-by-case basis depending on whether the plug-ins are compatible with display scaling. For example, some older plug-ins may appear too small on large, high resolution monitors, in which case disabling DPI Awareness might be preferable. To enable/disable DPI Awareness for a VST plug-in: Open the VST plug-in's property page. Click the VST2/VST3 drop-down menu in the VST plug-in toolbar and select Enable Plugin DPI Awareness. Note: Display scaling is always disabled for DX plug-ins Plug-in scaling is stored globally for a plug-in, not per project Display Scale slider The Display Scale slider in Edit > Preferences > Customization - Display allows you to adjust the display scaling of Sonar independently from the global Windows display scale setting (Settings > Systems > Display). Select a custom scaling size between 75%–150%. Note: Low Display Scale values work better at higher DPI resolutions. For example, a low-resolution 1080p screen at 96 DPI, so a Display Scale value of 75% will result in a tiny UI that is potentially difficult to read. On the other hand, a 4K screen at 75% will also show a tiny UI, but may still be usable because it has 4x the number of pixels. Track Manager enhancements The Track Manager lets you configure which tracks are visible in the Track view and Console view, and you can create per-project presets to quickly show specific sets of tracks. Track Manager controls in Track view and Console view The Track Manager button in the Track view and Console view toggles between showing all tracks/buses () and hiding previously hidden tracks/buses (). The button is lit if at least one track is hidden. Track Manager menu The Track Manager menu provides various commands to manage track visibility and quickly save and recall per-project presets. To show the menu, long press or right-click the Track Manager button . The Track Manager menu contains the following commands: <list of presets>. Per project Track manager presets. Show All Tracks and Buses. Show all tracks and buses. Click the Track Manager button again to hide previously hidden tracks. Show Only >. Show only the selected track type: Audio Tracks. Only show audio tracks. MIDI Tracks. Only show MIDI tracks. Instrument Tracks. Only show Instrument tracks. Aux Tracks. Only show Aux tracks. Track Folders. Only show track folders. New Preset. Create a new preset for the currently visible tracks. Only available when at least one track is hidden and the Track Manager button is lit . Track Manager. Open the Track Manager, which lets you specify which tracks to display. Synchronize Track and Console views. Enable to show the same set of tracks and buses in the Track view and Console view. Disable to show different sets of tracks and buses in the Track view and Console view. Creating a Track Manager preset To create a Track Manager preset: Only show the tracks that you want to save as a preset. Do one of the following to hide any tracks that you don’t want to see: Right-click a track and select Hide Track Select the track(s) and press CTRL+H Long press or right-click the Track Manager button , then select New Preset to open the New Track Manager Preset dialog box. Type a descriptive name, then click OK. You can also create and load presets in the Track Manager dialog box. Selecting a Track Manager preset To select a Track Manager preset, long press or right-click the Track Manager button , then select the desired preset. Showing only specific track types To only show a specific track type (audio, MIDI, Instrument, Aux, or track folders), long press or right-click the Track Manager button , point to Show Only, then select the desired track type. Spectrum Analyzer display in Console view, Inspector and ProChannel The EQ plot in the Console view, Inspector, and ProChannel shows a real-time spectrum analyzer per track by default. To enable/disable the per-track/bus spectrum analyzer in the Console view, click the Console view Options menu and select EQ and Plot > Show Spectrum Analyzer. To enable/disable the spectrum analyzer in the Inspector, click the Inspector Display menu and select Module Options > EQ and Plot > Show Spectrum Analyzer. Double-click to expand/collapse docked windows You can double-click to expand docked windows (MultiDock, Inspector, and Browser), as outlined below: When the Inspector or Browser is docked and minimized, double-click to expand. For the MultiDock, double-click to toggle between expand and collapse. Additional snap landmarks The following items are now available as Snap to Grid landmarks: Arranger Section Start Time. Snap to the start of any Arranger section. Arranger Section End Time. Snap to the end of any Arranger section. Project Start Marker. Snap to the Project Start marker. Project End Marker. Snap to the Project End marker. To select the desired landmarks, right-click the Snap to Grid button to open the Preferences dialog box, then select the desired check boxes in the Landmarks section. Sonar will snap to landmarks on tracks/lanes that are currently visible in the Clips pane. Preview Bus enhancements The Preview Bus assignment is now a project-wide setting. Preview bus assignment can now be managed directly from the bus/mains/aux track context menus or directly from the main Project menu. An aux track can now be designated as a preview bus. If a bus that is assigned as a preview bus output is deleted, the preview bus will automatically be assigned to be the first hardware output. Preview bus changes can now be made dynamically while preview is underway. New Features Integrated sampler (XSampler) XSampler is a simple sampler that lets you import or record audio, perform basic processing, and play it like an instrument with up to 16 voices. Instantly convert a single audio file into a playable or triggable sound that can be played back at different pitches and speeds. There are many ways to get audio into XSampler: import audio from the file system, drag loops and one-shots from the Media Browser, drag audio clips (including partial clip selections) from any track. After audio has been added, you can loop, trim, crossfade, change playback behavior and modulation or filtering options to create interesting musical ideas. New Quick Start screen You can perform the following tasks from the Quick Start screen: Open a recent project Open an existing project Start a new project Create a new project from a template Open demo projects Preview projects Update the app Download and install optional content Project preview You can preview projects from the Quick Start screen’s Recent page if you have exported a designated preview file. The preview file may be any supported audio file type (Wave, BWF, MP3, FLAC, OGG, or WaveEX), and can be the entire project or a specific time range. To create a project preview file: Open an existing project. Ensure that the project has been saved at least once with the new version of Sonar in order to use required metadata. If you only want the preview to contain a specific time range, select the desired time range. Go to File > Export > Audio to open the Export Audio dialog box. Under File Type, select Wave, Broadcast Wave, MP3, FLAC, OGG, or WAVEX. Under Channel Format, select Stereo, Mono or Follow Source. Under Source Category, select Entire Mix. Under Mix and Render, select Include Project Preview to export a preview file. Click Export. The preview file is exported to the project’s \Audio folder. Note: The first export of a project will automatically create a preview file irrespective of the Include Project Preview option. To preview a recent project: Go to File > Quick Start Screen to open the Quick Start screen, then select Local Projects. Click the preview button on a project’s image. A preview button only appears if the project has a designated preview file. Project Start and End markers The Project Start and Project End markers define the playback range and the export range when exporting the entire project, and can also be used as Snap to Grid landmarks. By default, a project does not contain a Project Start or Project End marker. The project starts playback from measure 1 and ends after the last clip. If you want to start playback after measure 1, set the Project Start marker at the desired location. If you want playback to stop before the end of the last clip, set the Project End marker at the desired location. Once set, the Project Start and Project End markers appear in the time ruler, and can be dragged or deleted in the same way as regular text markers. To set the Project Start marker To set the Project Start marker, move the Now Time position to where you want the project to start, then do one of the following: Select Project > Set Project Start Marker to Now Time Right-click the time ruler and select Set Project Start Marker to Now Time The location of the Project Start marker is considered the beginning of the project. To set the Project End marker To set the Project End marker, move the Now Time position to where you want the project to end, then do one of the following: Select Project > Set Project End Marker to Now Time Right-click the time ruler and select Set Project End Marker to Now Time When the Project End marker is inserted, the Options > Stop at Project End option is also automatically enabled. Playback will only stop at the Project End marker if the Stop at Project End option is enabled. Tip: The Set Project Start Marker to Now Time and Set Project End Marker to Now Time menu commands are also available as key bindings. You can assign the key binding in Edit > Preferences > Customization - Keyboard Shortcuts (under Area: Global Bindings). Note: If a loop region exists beyond the Project End marker, the Project End marker is ignored in favor of the loop extents. Recording ignores the Project End marker. If recording stops after the Project End marker, the marker is moved to where recording stopped, or if comp/loop recording, to the end of the loop. The selection is clamped to the Project End marker when you open the Export Audio dialog box, unless the selection starts after the Project End marker. To jump to the Project Start marker To jump to the Project Start marker, do one of the following: Click the Go to Start (RTZ) button in the Control Bar’s Transport module to toggle between the Project Start marker and measure 1 Press CTRL+HOME to toggle between the Project Start marker and measure 1 Press W to toggle between the Project Start marker and measure 1 (or if a loop region is set, toggle between the Project Start marker and the loop start) Press G to open the Go dialog box, then press F5 to open the Markers dialog box and select <Project Start Marker> from the list To jump to the Project End marker To jump to the Project End marker, do one of the following: Click the Go to End button in the Control Bar’s Transport module to toggle between the Project End marker and the end of the project Press CTRL+END to toggle between the Project End marker and the end of the project Press G to open the Go dialog box, then press F5 to open the Markers dialog box and select <Project End Marker> from the list To delete the Project Start/End marker To delete the Project Start or Project End marker, do one of the following: Click the marker and hold the left mouse button down, then press the DELETE key Click the Project menu and point to Remove Project Marker, then select Remove Project Start Marker, Remove Project End Marker, or Remove Project Start/End Markers Right-click in the time ruler and point to Remove Project Marker, then select Remove Project Start Marker, Remove Project End Marker, or Remove Project Start/End Markers Note: If you drag the Project Start marker to the beginning of the project (measure 1), it will automatically be deleted. Cakewalk Interchange Format (CXF) The Cakewalk Interchange Format (CXF) is a Cakewalk cross platform inter-app project file format, used to exchange projects between Sonar and Next. CXF files exported from either application can be opened or imported in both apps. Note: CXF is a transitory format only used for exchange. It is not intended for archival storage or backing up since the format can change at any time. CXF supports a subset of project data used by Sonar and Next, so app-specific feature settings and view-specific states will not be restored. The following data will be exported and imported: Tracks Audio MIDI Instrument tracks Simple Instrument tracks (Sonar) Multi Instrument tracks (each track will represent a unique instance of the synth when opened) Split instrument tracks (not supported) Bus tracks (Next) Patchpoints (Sonar; converted to buses) Aux tracks (Sonar; limited support - treated like patch points and converted to buses) The aux track itself will not route to the patchpoint. Track data Audio/MIDI clips Overlapping clips or take lanes are flattened prior to export Clip effects are rendered into the clips prior to export Automation envelopes Track/Bus parameters Volume Pan Mute Solo Input Gain (Sonar only) Input Pan (Sonar only) Track/Bus routing Outputs Hardware outputs are not preserved since they are not cross platform. Any hardware outs are automatically assigned to the first hardware output. Sends to buses and patch points. Plugins in track and bus effects racks. On opening a CXF file, any missing plugins will be listed. Note: when moving a project between Windows and Mac any plugins used must be installed on both platforms in the same format to successfully load them. VST2 VST3 DX AU plugins (only available in Next Mac) DX plugins (only available in Sonar) ProChannel (not supported) FX Chains (not supported) Plugin settings are stored within the CXF and will be restored if the plugin is available. Instruments and instrument settings are stored within the CXF. Exporting a project in CXF format To export a project to Cakewalk Interchange Format, do one of the following: Go to File > Export > Cakewalk Interchange. Click the Export button in the Control Bar’s Export module and select Other > CXF (Cakewalk Interchange). CXF files have a .cxf file extension. When the export is complete, a notification appears with a link to open the export folder. Opening a project in CXF format To open a project in Cakewalk Interchange Format, do one of the following: Go to File > Open and choose Cakewalk Interchange as the file format. Drag a .cxf file to the Track view. Opening a CXF file creates a new project, which must then be saved in Sonar’s native project file format (.cwp). Importing a project in CXF format To import a project in Cakewalk Interchange Format into an existing Sonar project, drag a .cxf file to the track area. An imported CXF file merges its data into the existing project file. Cakewalk ZIP Format (CWZ) The new Cakewalk ZIP (.cwz) file format is intended for backing up projects, and is also useful for moving Sonar projects from one computer to another. Cakewalk ZIP is recommended over the older Cakewalk Bundle (CWB/BUN) format, because it does not compact the audio data, and therefore supports AudioSnap clips. The following items are saved in a CWZ file: Project file (.cwp) Project \Audio folder and any other referenced audio data Project \Audio Export folder, if present Project \MixScenes folder, (only if project contains any mix scenes) To save the current project as a Cakewalk ZIP (.cwz) file, go to File > Save As and select Cakewalk ZIP from the Save As Type drop-down list, then click the Save button. To open a CWZ file in Sonar, go to File > Open and navigate to the CWZ file. Note: A Cakewalk ZIP (.cwz) file is a regular ZIP file that can be extracted with any app that supports ZIP files. You can simply rename the .cwz file extension to .zip and manually unzip the file. To unzip a ZIP file in Windows, right-click the file and select Extract All. Configuration backup/restore You can save and load backups of your Sonar configuration settings. A configuration profile stores settings from various Sonar configuration files and Windows registry settings in a single JSON file. You can selectively choose which app settings to save or load from a configuration profile. Configuration profiles have many uses, including: Quickly switch Sonar to a different audio configuration or driver mode when using multiple audio interfaces Save hardware setup profiles for different workflows, such as tracking, mixing, live band recording, customizations for recording different band’s etc. Switch between different control surface configurations Save startup configurations and launch them via desktop shortcuts using the RestoreConfig command line flag Transfer app settings between Sonar installations on different computers Save a backup of a known good state (similar to system backup/restore) in windows Troubleshooting system related problems Note: Configuration profiles are not a replacement for templates, presets or Workspaces, but provide an additional degree of management for global system and hardware related settings of the app. Saving a configuration profile To save the current Sonar settings as a configuration profile: Go to Edit > Preferences > Customization - Backup/Restore Settings. Select the setting that you want to save: Audio Configuration. Save audio settings that are stored in Aud.ini. MIDI Configuration. Save MIDI settings that are stored in TTSSeq.ini. Control Surfaces Configuration. Save control surface settings that are stored in ctrlsurface.dat and ctrlsurface_UWP.dat. General Application Settings/Configuration. Save general app settings that are stored in Cakewalk.ini and the Windows registry. Keyboard Shortcuts. Save all assigned key bindings. [Optional] Type a description. Click Save to open the Save As dialog box. By default, configuration profiles are saved as JSON files with a .ccp file extension within %APPDATA%\Cakewalk\Sonar\Config Profiles. Type a file name, then click Save (the default file name is ConfigProfile_<current date>.ccp). Note: Sonar automatically saves the last known good config profile when exiting the app. Loading a configuration profile To load a configuration profile: Go to Edit > Preferences > Customization - Backup/Restore Settings. By default, Sonar will load all the settings that are stored in the configuration profile. If you want to selective only load specific settings, select Only apply the settings checked above on load, then select which settings to load: Audio Configuration. Load audio settings that are stored in Aud.ini. MIDI Configuration. Load MIDI settings that are stored in TTSSeq.ini. Control Surfaces Configuration. Load control surface settings that are stored in ctrlsurface.dat and ctrlsurface_UWP.dat. General Application Settings/Configuration. Load general app settings that are stored in Cakewalk.ini and the Windows registry. Keyboard Shortcuts. Load key bindings. Click Load to open the Open dialog box. Select the desired configuration profile, then click Open. Sonar prompts you to confirm that you want to load the configuration profile. Click Yes. Loading a configuration profile on app startup You can load a configuration profile on startup via a command line: Do one of the following to open the Command Prompt: Click the search box next to the Windows Start button, then type CMD and press ENTER. Press the Windows key () + R, then type CMD and press ENTER. Type the following: <Sonar install path>\Sonar.exe /RestoreConfig=<configuration file folder>\<name of configuration profile file> For example: "C:\Program Files\Cakewalk\Sonar\Sonar.exe" /RestoreConfig="%APPDATA%\Cakewalk\Sonar\Config Profiles\mysettings.ccp" Press ENTER. Sonar launches with the specified configuration profile. Creating a desktop shortcut with command line parameters You can add command line parameters to a desktop shortcut. This way you don’t have to manually type command line parameters each time you want to launch Sonar with a specific configuration profile. To add launch parameters to a desktop shortcut: Create a new desktop shortcut for each configuration profile (Tip: copy the default Sonar desktop shortcut), and give the shortcut a descriptive name. Right-click the shortcut and select Properties. In the Properties dialog box, click the Shortcut tab. In the Target text box (which already lists the location of the Sonar executable within quotation marks), place the cursor after the last quotation mark, then add a blank space followed by the command line parameters. For example: /RestoreConfig="%APPDATA%\Cakewalk\Sonar\Config Profiles\ConfigProfile_2023-02-28.ccp" The full Target text string should look something like this: "C:\Program Files\Cakewalk\Sonar\Sonar.exe" /RestoreConfig="%APPDATA%\Cakewalk\Sonar\Config Profiles\ConfigProfile_2024-02-28.ccp" Click OK to save the changes. You can now double-click the shortcut to start Sonar with the specified configuration profile. Automation smoothing when recording Automation smoothing now also applies to recording automation in real-time. You can specify how shape smoothing works when recording automation in real-time (and when using the Freehand tool on envelope shapes). To do so, click the Track view Options menu, point to Automation Smoothing, then select one of the following options: Smooth. Uses the existing fit-to-curve functionality. This is the default setting. As Drawn/Recorded (Linear). Joins the nodes up with linear shapes. As Drawn/Recorded (Jumps). Leaves the nodes as is, making them jump shapes. Specify the default automation curve type To specify the default automation curve type when drawing automation envelopes, click the Track view Options menu, point to Default Automation Curve, then select the desired curve type: Jump. A jump shape causes the envelope to make a ninety degree jump where the envelope reaches the second node. Sonar displays jumps with a dotted line, meaning that there is automation data at the nodes where the dotted line begins and ends, but not where the line itself is. Linear. Draw a straight line between the two nodes. Fast Curve. A fast curve draws a curve between the two nodes that changes value rapidly at first, but more slowly toward the end of the curve. Slow Curve. A slow curve draws a curve between the two nodes that changes value slowly at first, but more rapidly toward the end of the curve. Offset mode enhancements To make it easier to visualize if a track parameter has an offset applied, Sonar shows the parameter value in an amber color when Offset mode is not active . The parameter tooltip also shows the offset value. Live articulations When playing a MIDI controller in real-time, the per track Live Articulations setting allows you to apply any transform articulations that are active at the now time. Live articulations are echoed, but not recorded. To enable/disable live articulations on the focused MIDI track, do one of the following: In the Track Properties inspector, select Live Articulations. Tip: You can use quick grouping (hod down the CTRL key) to enable/disable the setting on all selected MIDI tracks. In the Piano Roll view, click the Live Articulations button . The button state applies to the focused track. Time offset for MIDI transform articulations MIDI Transform Articulations now support an optional offset value that will offset the start/end times for notes. The offset can be applied using either ticks or milliseconds. The Duration checkbox toggles whether notes should retain their original end points as drawn or offset with start times. Key Aftertouch editing in the Piano Roll view Controller pane Key/Polyphonic Aftertouch events can now be edited in the Piano Roll view Controller pane in addition to the Event List view. To add a Key Aftertouch lane in the Controller pane: Click the Add New Controller button in the bottom left corner of the Controller pane to open the MIDI Event Type dialog box. Under Type, select KeyAft. Under Value, select the note/key. You can now draw polyphonic aftertouch events that represent the pressure values for the selected note/key on the chosen MIDI channel. Key/Polyphonic Aftertouch can also be used in MIDI track / Synth track automation. Cakewalk Product Center Cakewalk Product Center allows you to download and install Cakewalk products from one central location. Simply sign in with your BandLab ID and password and begin installing your connected products. Stay up to date with the latest features and fixes. For more information and to download Cakewalk Product Center, see: Plugins Overloud TH-U Cakewalk amp simulator TH-U Cakewalk Edition by Overloud provides realistic guitar amp models from clean to crushing distortion. This special edition includes a curated collection of amplifier models, cabinet models, effects models and dozens of presets. Easily build or modify your own signal path. New since TH3 Cakewalk: Added Rig Player and Supercabinet You can now load user IRs even in regular cabinets instead of using one or both microphones Added Scenes support (A, B, C, D buttons on the interface) Added Fluid Convolution technology support (https://www.overloud.com/news/fluid-convolution-unveiled) Added Fluid IR technology (https://youtu.be/qLZ5rBCWW_k) Remastered Cabinets (improved the cabinet processing) Possibility to save and load settings for single effects (right click effect) Customizable initial chain (click Custom in the Settings panel) More parameters for cabinets (pan, mic angle) Note: TH-U Cakewalk is only usable in Sonar and Next. If you already own the full version of TH-U, installing the TH-U Cakewalk edition will not change your existing functionality. Overloud TH-U Cakewalk is fully backwards compatible with older TH3 and TH2 versions. TH3 is no longer distributed with Sonar. Projects or templates containing TH2 or TH3 will automatically load in TH-U if the old plugin is not available. Important: If you already have TH3 installed, you may not see any presets in TH-U. This will be addressed in a future update. The workaround for now is as follows: Close Sonar. In file explorer, navigate to the app data folder for Overloud TH-U (Go to %APPDATA%\Overloud). Delete the \TH-U folder. Start Sonar and insert TH-U in an FX Rack. This will regenerate the appdata folder and recreate it this time with the correct default presets. ProChannel Concrete Limiter module ProChannel Concrete Limiter is an audio processing module for the ProChannel channel strip. ProChannel Concrete Limiter is a transparent look-ahead brickwall peak limiter. It is designed to reduce peak levels without coloring the sound. The purpose of ProChannel Concrete Limiter is to increase loudness as much as possible while preventing the signal from exceeding the maximum output level. ProChannel Concrete Limiter reduces the volume of the loudest parts (limiting), while simultaneously increasing the volume of the quiet parts (boosting). ProChannel Concrete Limiter is typically used as the final processor on the ProChannel strip, of tracks and buses. VX-64 Vocal Strip VX-64 Vocal Strip is a multi-functional plug-in that combines a series of effects specifically optimized and streamlined for vocal processing. Combining compression, expansion, equalization, deessing, doubling, delay and tube saturation in one convenient plug-in, VX-64 Vocal Strip is designed to make it fast and easy to enhance any vocal track. VX-64 Vocal Strip features include: 5 professional quality effect modules, each with its own bypass toggle. All modules are specifically tuned for vocal processing. Advanced tube saturation modeling available on input, output and EQ modules. Deesser with switchable center frequency and threshold. Configurable effect chain routing. Smooth, zipperless automatable parameters. Library of presets. A/B plugin settings Use the A/B buttons to compare two different versions of a plugin's settings. Select either slot A or slot B and adjust the plugin settings, then toggle between the two slots. Adjustments made to the selected slot do not affect the other slot. You can copy settings from the selected slot to the other slot. This is useful if you want to slightly modify the current settings and compare with the original settings. To do so, click the Copy Settings to Slot A/B button / . To revert the selected slot to its initial settings, click the Revert Settings button . Typical workflow: Select slot A. Adjust the plugin settings as desired. Click the Copy Settings to Slot B button . Slots A and B are now identical. Adjust the setting of either slot A or B. Toggle between slots A and B to compare the two different settings. Note: Upon project save, the app persists the plugin’s current settings (A or B), but the button state itself is not persisted. Upon subsequent project open, the plugin will always initialize with slot A selected, and slot B will be identical to slot A. Sidechaining enhancements Both audio plugins in the FX rack as well as instruments in the Synth Rack now support sidechaining (when available by the plugin). When a sidechain source is selected, a sidechain send from the selected source is created in the mixer. Please note that many plugins and instruments only expose sidechain inputs in their VST3 versions. Sonar provides the following workflows for designating sidechain sends for instruments and effects that support sidechaining: Track header output menu presents instrument sidechain sends if available (preexisting UX) Plugin window toolbar Settings cog has a new "Sidechain Sources" menu item to assign source to a plugin or instrument sidechain input directly from the header Checking a source creates a send from the chosen source to the plugin's sidechain input Unchecking a source removes the send to the plugin sidechain The sidechain sources menu is not shown if the plugin or instrument is not sidechain capable. Plugin window toolbar has a button to open the Manage Sidechain Sources dialog box (located next to ACT learn button). This button will only be shown if the plugin or instrument is sidechain capable. Prochannel header has the same "Sidechain Sources" menu shown in the plugin settings cog. This will be shown for any prochannel modules that have sidechain capabilities. The Manage Sidechain Sources button will highlight to show when a plugin sidechain input has something connected to it. Manage Sidechain Sources dialog, from the Sidechain Sources menu or plugin window toolbar, shows a modal dialog that facilitates the sidechain send management across multiple sources types (i.e. track, aux, bus). Manage sidechain routing directly from the effects view toolbar You can assign sidechain connections to a plugin or instrument directly from the effect view toolbar, without having to return to the source track(s) in the Track view or Console view. To do so, do one of the following: Click the VST2/VST3 drop-down menu in the VST plug-in toolbar, point to Sidechain Sources, then select the desired input source. The Sidechain Sources submenu is only shown for plugins or instruments that have a sidechain available. Choosing a source creates a send from the chosen track/bus source to the instrument's sidechain input. Unchecking a checked menu item removes that send to the instrument sidechain. Note: Up to 25 sidechain sources are listed in the Sidechain Sources submenu. If more than 25 sources are available, only connected sources will be shown. To access all available sidechain sources, select Manage Sources to open the Manage Sidechain Sources dialog box. Click the Sidechain Sources button to open the Manage Sidechain Sources dialog box, which facilitates the sidechain send management across multiple sources types (i.e. track, aux, bus). The Sidechain Sources button is only shown for sidechain capable plugins or instruments. The Sidechain Sources button will highlight to show when a plugin sidechain input has something routed to it. Selecting a source creates a send from the chosen source to the plugin's sidechain input. Deselecting an item deletes the send. The Send Settings are applied to newly added sends and will also modify any existing sends if changes are made to the settings. The Follow Track Pan setting will be applied but only affects playback when a send is a Post Fader send. Show These Sources lets you filter which source types are displayed in the list. Any changes to send settings are applied to all items, not just to the currently shown items. Double-click the Send Level slider to reset to 0 dB, or click the slider, then press F2 to type a dB value. Note: Only sends can be added from the Manage Sidechain Sources dialog box, although Sonar also supports directly connecting a track or bus output to a sidechain, via the Track header output menu. Manage sidechain routing directly from ProChannel modules You can assign sidechain connections to a supported ProChannel modules (such as PC4K S-Type Bus Compressor) by right-clicking the module header and pointing to Sidechain Sources. Sidechaining for VST instruments in the Synth Rack Sonar has supported side-chaining for effects plugins, satisfying the traditional and primary use case for sidechaining. However, a growing number of VST instruments now support sidechaining, therefore support has been extended to support such instruments, in addition to effects. To specify the sidechain input for a VST instrument: Open the VST instrument's property page. Click the VST2/VST3 drop-down menu in the VST plug-in toolbar, point to Sidechain Sources, then select the desired input source: Choosing a source creates a send from the chosen track/bus source to the instrument's sidechain input Choosing a checked menu item removes that send to the instrument sidechain Support for instruments with a single aux input Sonar can now handle synths with a single aux input and expose it as a sidechain. Prevent sidechain routing from creating a feedback loop Sonar has logic to prevent feedback loops when creating sidechain connections. Plugin upsampling enhancements Plugin upsampling allows you to 2X upsample any effects or instruments in the project to take advantage of higher sample rate processing wihout raising the actual project sample rate which can increase CPU load. By upsampling only plugins that benefit from high sample rates you can keep your CPU load down while taking advantage of any sonic advantages of higher sample rate processing. Plugin upsampling automatically upsamples the data sent to the specified plugins and then downsamples the output back to the project sampel rate. You can choose to do this in realtime or only at render time. The up-sampling engine has been updated for greater accuracy and several issues have been addressed. Problems with bouncing up-sampled plugins where the bounce settings differ from playback have been addressed. Plugin up-sampling can now be enabled while effect and Instrument sidechaining is in use. Improvements to phase accuracy. Prior to Sonar, up-sampling could introduce an uncompensated phase offset in the up-sampled data of around 150 samples, which could lead to phase problems when playing back the up-sampled track along with the rest of the project, unless the track data was manually offset. This issue has been corrected and up-sampling is fully phase accurate now with no delay in processing. See the up-sampled click track below. External Insert enhancements External inserts have been enhanced to add true mono output support, ProChannel integration, FXChain support, a new Send Mode allowing an arbitrary tap point from an FX Rack, Friendly naming, better track template support, as well as numerous optimizations and stability fixes. Mono Outputs support. The External Insert plugin now supports exclusive use of mono outputs for sends. Prior to this, using a mono output would utilize a full stereo pair and prevent other external insert plugins or tracks from using the unused channel. It is no longer necessary for Show Mono Outputs to be enabled in the Devices tab of the Preferences to use mono channels in the external insert. (Its preferable to set display mode to show mono outputs since otherwise track or bus output will always utilize a full stereo channel). Preferences | Audio | Devices | Show Mono Outputs defaults to checked for new installations of Sonar. This is the preferred display mode. New Routing Modes. The external insert can be used in 4 modes. See Routing Modes below for more details. Send/Return mode [New] Send mode Return mode Passthrough mode ProChannel The external insert can now be used directly inside the ProChannel by adding it into a ProChannel FX Chain. FX Chains Support (both Track and ProChannel FX chains) now fully support adding an external insert. FX Chain presets containing External Inserts can now be saved and loaded in a track FX Rack or a ProChannel FX Chain. Drag and drop of external insert or an FX Chain containing one from track FX Rack to the ProChannel creates a ProChannel FX Chain containing the external insert. Send and return port assignments for the external insert are exclusive and can only be used by a single instance of the plugin. This is enforced as follows: Track input and output menus will exclude any items that are in use by the external insert. External Inserts send and returns will exclude any items that are in use by tracks/buses or other external insert plugins. Loading FX Chain presets or track templates containing external inserts will result in the send and return being set to None if the ports are already in use. Loading a project when the hardware inputs or outputs are no longer available will reset the external insert send/return. The external insert references send and return ports by name. Changing the friendly name of a port will result in the send and return being set to None if it was using a different name earlier. Track templates now persist external Insert ports. Friendly names can be assigned to External Inserts. Several stability improvements and fixes to external insert infrastructure. External Insert Routing Modes. The external insert can be used in 4 modes Send/Return mode. This is the primary mode and is engaged when both the send and return ports are routed to hardware ports. In this mode the plugin echoes its send input to the main output. The external insert measures the net delay between the send and return and compensates for this delay, aligning the audio on playback. This is the only mode that is delay compensated. [New] Send Mode. This mode is engaged when only the send is routed to a hardware port and the return is unassigned. In this mode the plugin sends its input audio to the assigned hardware output, and additionally passes through the audio through the main out effectively acting as a splitter. This mode can be useful to create a signal flow tap point from any FX Rack location. No delay is applied in this mode. Return Mode. This mode is engaged when only the return is routed to a hardware port and the send is unassigned. In this mode the plugin receives input audio from assigned return port and echoes the audio to its output. This mode can be useful to create an FX Rack insert from an external audio device or synth, or to receive input from another external insert tap point in Send Mode. You cannot ping to measure delay in this mode, but a manual delay offset can be specified to compensate for any delays. Passthrough Mode. This mode is engaged when neither send nor return ports are assigned. Passthrough mode operates as if the plugin has been bypassed in the effects rack. All incoming audio to the plugin is echoed unmodified to its output. Plugin Browser drag and drop enhancements You can insert or replace synth, and convert regular audio and MIDI tracks to instrument tracks with the following drag and drop gestures: To insert a synth: In the Plugins Browser, select the Instruments tab , then drag a synth to a blank area in the Track pane or Clips pane. To convert an audio or MIDI track to a simple instrument track: In the Plugins Browser, select the Instruments tab , then drag a synth to an audio or MIDI track to convert the track to a simple instrument track. Note: Audio tracks will only be converted if empty. To replace a synth: To replace the synth in a simple instrument track with a different synth, drag a synth from the Plugin Browser to the existing instrument track. Quick access to plugin settings The plugin toolbar now has a Settings menu button that provides direct access to Enhanced DPI scaling and plugin upsampling settings. Friendly names for plugins are now shown in FX racks Friendly names for plugins (set in the Browser) are now displayed in FX racks. Note: This will apply to new instances of the plugin. Existing ones will still show the actual plugin name. New instances will show the friendly name. Usability and Workflow Click Sonar logo in Control Bar to open Quick Start Screen Clicking the Sonar logo in the Control Bar opens the Quick Start Screen. Specify default synth for use in Add Track flyout menu You can specify which synth should be the default in the Add Track flyout menu. The default synth can be assigned from the synth track context menus or from the Synth Rack menu. Select all tracks/buses in a control group When multiple controls have been added to the same control group (A-X), it can be useful to record automation for all controls by only moving one of the controls. In order for this to happen, you must first manually select all the tracks/buses with controls in that group, enable Automation Write for the selected tracks using quick grouping, then record the automation during playback. It may be difficult to remember which tracks/buses have controls in that group in order to select them, so the new Select Tracks/Buses in Group menu command on the control group context menu makes it easy to automatically select all tracks and buses that have controls that are a member of the current control’s group. Hold down the CTRL key while selecting the menu command will add to the existing selection (default is to replace the current selection). Create sends by dragging effects to channel strips You can create a send by simply dragging an effect to an audio track, instrument track, aux track, or bus. To do so, drag an effect from the Plug-in Browser to the Sends area of a channel strip in the Inspector or Console view. Doing so creates a pre fader send and a new bus that contains that effect. To create an aux track instead of a bus, hold down the ALT key while dragging the effect. To insert an effect in a track or bus Select the desired channel strip and show its Sends section in the Track Inspector or Console view In the Browser, click the PlugIns button to show the Plug-in Browser. Click the Audio FX button to show audio effects. Do one of the following: To create a send to a new bus. Drag the effect to the channel strip’s Sends section. To create a send to a new aux track. Hold down the ALT key and drag the effect to the channel strip’s Sends section. The Insert Send button shows a red outline when you drag an effect to the Sends section. Tip: You can use quick grouping to create sends on all selected tracks simultaneously. To do so, select the desired tracks, then hold down the CTRL key while dragging an effect to the Sends section on any selected track. Create tracks routed to aux tracks or patch points The Add Track menu now allows you to create tracks that are routed to a new aux track or patch point. Preserve sections in other Arranger tracks when committing an arrangement When committing an arrangement, the new Include Sections in other Arranger Tracks option allows you to also “arrange” and preserve sections in other Arranger tracks that aren’t part of the selected arrangement. Arranger Inspector displays a badge on sections that intersect with the Now Time To help you better identify which Arranger section(s) intersects with the Now Time, the Arranger Inspector displays a badge to the left of the section name. In-app hang detection Sonar can now detect hangs and save a minidump file, which allows you to easily submit minidump files to Cakewalk support for analysis. A minidump file records the state of a program as it is running, or at the moment of a crash or hang. By default, the app is considered hung if the UI is blocked for 30 seconds after which an “Application Unresponsive” message appears, asking you to abort or wait. If you choose to abort, a hang dump file is saved to the %AppData%\Cakewalk\Sonar\MiniDumps folder, and the standard error dialog box is shown along with a description of common error codes. The hang check timeout duration is configurable via a Cakewalk.ini variable named HungAppTimeoutSec. It defaults to a wait of 30 seconds. To adjust the hang check timeout duration, add the following variable in Cakewalk.ini (Edit > Preferences > File - Initialization File) : HungAppTimeoutSec=<seconds> (default=30) To disable hang checking, set the variable to HungAppTimeoutSec=0. Note: Sonar dynamically changes the hang timeout while loading projects by bumping up the hang detector timeout to up to 2 minutes. This prevents false positives when saving large project files. Once loading finishes, it restores it back to the default (30 seconds). Sending the dump file to Cakewalk for analysis: Once you have the dump file you can put it on a share like Dropbox, Google Drive etc. Next, log a problem report case with Cakewalk and include the link to the dump file. Note: Dump files may include personally identifiable data so please do not post links to them publicly in the forums or elsewhere to protect your privacy. Key bindings to show/hide tracks The following new assignable key bindings allow you to show/hide tracks in the Track view and Console view: Under Area: Track View: Toggle Show All/Hide Previously Hidden Tracks and Buses Synchronize Track and Console Views Under Area: Console View: Toggle Show All/Hide Previously Hidden Tracks and Buses Synchronize Track and Console Views You can assign the key bindings in Edit > Preferences > Customization - Keyboard Shortcuts. Toast notification when a control surface is disabled on launch Sonar now shows a notification if you start the app while a control surface is disconnected. Deleting a tempo in the Tempo Inspector sets the focus to the next tempo in the list When deleting a tempo in the Tempo Inspector, the focus is now set to the next tempo in the list. Press F2 to rename markers in the Markers view F2 now allows you to rename markers in the Markers view. Meter scale for Instrument tracks changes to dB scale when frozen The vertical splitter bar between the Clips pane and the Track pane shows a MIDI scale (vertical piano keys) for MIDI and Instrument tracks, and an audio dB scale for audio tracks. When an Instrument track is frozen, its vertical MIDI scale automatically changes to a dB scale, which is more appropriate for audio content. Remove crossfades To remove all crossfades in the current selection, click the Track view Clips menu and select Remove Selected Crossfades. Track Scale Zoom is now quick-groupable You can now zoom the waveform or MIDI notes in all selected tracks by holding down the CTRL key and dragging up/down in the track scale. Export track/bus and project icons as PNG Export any assigned track/bus and project icon as a PNG file. To export a track/bus icon, right-click the icon and select Save Track/Bus Icon. To export the project icon, point to the project icon in the Notes Browser, then click the “...” button and select Save Image. In-app bug reporting Report bugs via the in-app Help > Report a Problem menu command. Microsoft GS Wavesynth device no longer available in any driver mode The Microsoft GS Wavesynth device is known to cause audio driver problems, and is therefore no longer available as a MIDI output in any driver mode. Previously it was only unavailable in WDM mode, but has now also been removed from MME and WASAPI Shared modes. Optimizations Improvements to transport start and seek latency There are optimizations to playback start and seeking which reduce the latency before playback starts when starting the transport. Misc. optimizations The Now Time update frequency has been optimized to allow for smoother scrolling of the playhead marker during playback Improved VU meter responsiveness Optimizations to drawing efficiency in Console and Track view Optimization for Intel processors to reduce CPU load when streaming silence with certain plug-ins that generate denormals MIDI buffer size is now adaptively managed whenever delay compensated plugins are present in the project, without any need to raise the MIDI playback buffer size Latest release notes are here.
    10 points
  20. Invited my bandmates and their spouses over. We jammed a bit, smoked some cannabis, jammed some more, ate barbecue with pot brownies for dessert, jammed some more. Yeh, we all have sh*t days, more than we'd like. But you know, at least on some days, life is good.
    9 points
  21. https://www.plugin-alliance.com/en/products/maag_eq4.html Maag EQ4 - Changelog Version 1.16.0 (Aug 15, 2024) - Added bx_toolbar including ABCD-Bank parameter - Added scalable UI feature - Improved GUI performance - Updated GUI design - Improved Level Trim control - Added switchable "Black Edition" GUI design - General : improved performance - General : changed audio behavior for unlicensed plugins - General : added usage data tracking - General : deprecated macOS 11.0 (new minimum: 11.1)
    9 points
  22. If you have a Focusrite/Novation product, they have a 20% coupon that stacks.
    9 points
  23. Here's a nice one. Tired of looking for the perfect rotary speaker emulation? We sampled the sound of a 1957 tone wheel organ playing through a spinning rotary speaker, using a classic drawbar setting (688600000) popular in Rock, Prog, and Jazz. And we've released it in three formats: Kontakt 5.8.1 or higher (full version) Decent Sampler (free) Compatible with Mac, Windows, iPad and iPhone. Sf2 format optimized for Dexibell Vivo keyboards. Recorded with and without the organ's chorus/vibrato scanner. 2nd and 3rd Percussion samples included. Real Rotor Organ was fun to create, and it's loads of fun to play. Download it and enjoy. For free! Indiginus Sample Libraries Real Rotor Organ https://www.indiginus.com/real-rotor-organ
    9 points
  24. https://www.audiodeluxe.com/products/software/solid-state-logic-ssl-native-x-saturator
    9 points
  25. For Decent Sampler. Download page: https://www.decentsamples.com/product/mandriola/ Making-of video:
    9 points
  26. Miniraze Wave-Slicing Synth With Analog-Style Contro : Free for Patron Subscribers of Sonicstate (Including Free Tier) VOYAGE TO NEW SONIC FRONTIERS Miniraze is a powerful yet approachable wave-slicing virtual synth that offers you sounds for the future, inspired by the past. Featuring MOK's patented wave-slicing engine, Miniraze gives you the ability to splice waveforms into utterly unique sounds you won't hear anywhere else, while the straightforward East Coast-style layout makes it easy to craft complex tones quickly. Create anything from warm, retro analog vibes to aggressive, futuristic sounds that have literally never been heard before. See this for more info around the synth. https://mok.com/miniraze.php Sign into Patreon / Register for Sonicstate here: https://www.patreon.com/sonicstate Redemption code and links visible on Patreon once logged in.
    9 points
  27. Hi All We just launched the ninth track off our Kiss of Storms album. It’s called My Own Little World. Hope you enjoy it. You can see the lyrics here https://devinelie.com/kiss-of-storms/my-own-little-world/ And the whole album is available on Spotify https://open.spotify.com/album/27iKYYjlWOT2Ku0ltzSEKB We’ve updated our website as well – we’ve got our own store now where you can get music and merchandise!! https://devinelie.com
    8 points
  28. I am not here to report an anomaly... Contrarily, I am here to compliment how nicely the last update improves Cakewalk Sonar's performance; both recording and playback and plugin overhead balancing. A substantial gain in system stability and a prime reason why the subscription is truly worth its weight in gold... Thank you to the developers, this update hit the nail on the head, further cementing Cakewalk's dominance in the market as the industry standard! When I scrub my brain I really cannot imagine how Cakewalk could be any better at this point! Not even an occasional hiccup. Cakewalk is truly a work of mastery and fine tuning of PC assets. Again, THANK YOU to any and all responsible for this engine update... You have a very satisfied customer and fan! ⭐
    8 points
  29. 8 points
  30. I wanted to do a Roy Orbison cover so I asked my friend Rob to sing it as he has the vocal range. Here it is!
    8 points
  31. u-he have updated ACE, Bazille, Diva and Hive 2. The updates are free. What's new? MPE Support experimental "Key Control" option for mouseless operation drag & drop functionality for those situations where using the mouse is best CLAP Support
    8 points
  32. ...from GAS. Well, the software one. I've spent nothing this month so far and last month only €78 for TDR Nova GE (to complete the collection) and Soundtheory Kraftur (which I've used only twice, so there's a lesson in there somewhere). I'll still hang out with you cool kids of course. So just to rub it in, here's a sweet deal for some Native Instruments partner AVA Music Group. 75% off their Composer Essentials Bundle. Only $99 people! https://www.native-instruments.com/en/specials/komplete/ava-music-group-sale-2024/
    8 points
  33. https://store.steampowered.com/app/373600/Weapon_of_Choice_DX/ https://store.steampowered.com/app/569610/Distant_Space/
    8 points
  34. Overloud: Studio Sessions Free for Rematrix (Limited Time Only) https://overloud.com/products/studio-sessions-free
    8 points
  35. Stagecraft Glitch machine Free: only 572 serials left https://my.stagecraftsoftware.com/promo/Glitch Machine
    8 points
  36. Free Limited Time: Darksynth Echoes by Patchmaker @ Pluginomat Darksynth Echoes for Serum,” a collection of 69 presets perfect for Darksynth and Synthwave genres. Inspired by artists like Perturbator and Kavinsky, this pack features dark basslines, lush leads, and ambient pads, combining modern sound design with classic 80s elements. Each preset includes 5 macros for easy customization. The latest version of Xfer Record’s Serum is required. GET IT FOR FREE https://pluginomat.com/product/darksynth-echoes-by-patchmaker/
    8 points
  37. Thanks! Non german link: https://www.uaudio.com/free-century-tube-plugin
    8 points
  38. I think some of the "cure" is not having cclarry posting every deal on the planet.
    8 points
  39. Jon Meyer (Somervillesounds) has released another freebie. Antiquarian Echoes. A Vst version of his original Pianobook instrument. But now with more sounds and editing in a Vst version. Large, lush ambient guitar pads. The video gives a good taste of its sounds. https://somervillesounds.com/the-antiquarian-echo/
    8 points
  40. Got this via newsletter: https://rigid-audio.com/products_synferno.html They have a few freebies in their shop, and I know that some of them used to cost money, like Lupus. I have no idea when they started to give them away for free. Might want to have a look: https://rigidaudio.onfastspring.com/
    8 points
  41. This week the free games on Epic Games are CYGNI: All Guns Blazing and DNF Duel. CYGNI: All Guns Blazing "An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes CYGNI the vanguard for the next generation of shoot-em ups. Outgunned, outmanned and out on your own, plunge into a sky full of hell in a last-ditch battle for survival." Get it here: https://store.epicgames.com/en-US/p/cygni-all-guns-blazing-98f872 Free until: August 15, 3 PM UTC Steam rating: Mixed Steam page (for reviews & more info): https://store.steampowered.com/app/1248080/CYGNI_All_Guns_Blazing/ DNF Duel "Action fighting at its extreme! Enter the new beat’em up world of Arad as your favorite character from the beloved Dungeon and Fighter franchise!" Get it here: https://store.epicgames.com/en-US/p/dnf-duel-07d055 Free until: August 15, 3 PM UTC Steam rating: Mixed / Mostly Positive Steam page (for reviews & more info): https://store.steampowered.com/app/1216060/DNF_Duel/ Gameplay video of CYGNI: Gameplay video of DNF Duel:
    8 points
  42. Komplete 15 including Kontakt 8 - Pre-order available now. https://www.native-instruments.com/en/specials/komplete/komplete-15/
    7 points
  43. LoopCloud: Arturia Tape Delay 201 free with subscription for September https://www.arturia.com/products/software-effects/delay-tape201/overview Loopcloud https://www.loopcloud.com/cloud/subscriptions/annual_plans
    7 points
  44. https://sites.fastspring.com/fracturesounds/product/blueprint-drum-kit&coupon=BP-DK-010924 Works with the free Kontakt Player 7. 910 MB download.
    7 points
  45. I am sick of companies unilaterally breaching the ability to use a purchased license. We need a good (class action?) lawsuit that sets a precedent that companies wanting to turn off their licensing systems should provide a DRM-free copy
    7 points
  46. Crash resolved - Microsoft Visual Redistributable damaged. Noel helped me fix this. I am a little late to the Sonar 2024.08 029 64bit. Current version observations - It works perfectly! Thank to Noel and the crew for all the time and effort you guys put into Sonar. I have a project I am working on that has 101 tracks, 32 buses, 217 plugins, 23 virtual instruments (Some frozen) loaded and will not run in Cakewalk by Bandlab, but runs fine in Sonar. This will be a great selling point. Many will move to Sonar for just these optimizations. Thanks for all the plug-in CPU checking ability. This way, a person can decide if a plug-in is worth the amount of CPU to consumes. Also, does an alternative plug-in sound almost as good, but use 1/2 the CPU! These are very important in large projects. Many Thanks!
    7 points
  47. 7 points
  48. $6.79 on JRR with code GROUP for one of them. $73.92 for the bundle.
    7 points
  49. Wish I'd taken a photo of last week's stage. It was outdoors, in the Cascade foothills. When I looked up their website there was a photo of what appeared to be a nice, covered stage. But when we got there it wasn't nearly big enough for the five of us, so I set up in front of the stage, on uneven grass. Now, here's my stand: It's called a spider stand and looks like it might not be stable on an uneven surface. Surprisingly, it is. German engineering. But every time I set those heavy keyboards on it I wish it was 4x4s rather than spider legs holding it all up. Because the stage was so small, we had to place monitors off to the sides, on sticks raised up to about 7'. A gust of wind rocked a canopy next to them, which pushed a monitor over. Luckily, its momentum was somewhat slowed by crashing into my mixer on the way down, before settling atop both keyboards. Even with my heart temporarily stopped , I couldn't help mentally totaling up the replacement costs while watching it all in slow motion. Incredibly, there was no serious damage. I still don't quite know how. That's a 35lb speaker falling 7 feet onto my little Yamaha DM3, then on to the Kronos and finally the Montage. The mixer wasn't even dented. I remain a fan of Yamaha mixers! Both keyboards were askew but didn't fall. So good job K&M. I will stop saying your products are overpriced. Apologies to Notes for straying off-topic. In my defense, I am still traumatized by this near-tragedy and who better to commiserate with than all of you guys?
    7 points
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