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Noel Borthwick

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Posts posted by Noel Borthwick

  1. 3 hours ago, scook said:

    A sidechain input sums just like a bus or aux track input.

    Unless the bus or aux track output is going to be used for something other than the sidechain maybe forget about the bus/aux track and point the sends directly to the sidechain input.

    Indeed a side chain is internally a bus and will sum all sends to that side chain.

    Soloed buses are not coupled with tracks so if your solo a bus you will also need to manually solo other other tracks that aren't dependent.

  2. 2 hours ago, David Baay said:

    I still get a stereo signal when selecting only L or R input from a Patch Point:

    "Mono inputs from Patch Points and Aux Tracks

    Prior to this release, if a track or bus had an input assigned to a mono input (L/R) from an AUX track or Patch Point, the input would always and include both left and right channels from the patch point when playing back. Patch point inputs now correctly include just the channel specified as a track input."

     

    @David Baay please check your PM’s. we sent you some info and questions.

  3. Thanks everyone for checking out the latest EA. We plan to release this officially tomorrow. We just updated the build to 28.09.0.027 which includes a couple of important fixes. If you see this, we'd appreciate it if you tried it out before we release tomorrow.

     

    Quote

    Updated to 28.09.0.027

    This build contains the following additional improvements:

    Integrated zplane élastique Pro audio stretching and pitch shifting has been updated to version 3.4.0 with bug fixes and performance enhancements

    Some ProChannel modules cause the UI to get unresponsive on stopping transport when using high track counts

    Don't send 'all notes off' on stop - just silence any active managed notes

    Tracks sourced from aux track L/R/S always behave as S during playback

    Note: Existing projects that utilize aux track or patch point mono inputs will sound different because previously these would render as stereo only.

     

    • Like 3
    • Thanks 4
  4. On 9/26/2022 at 6:41 PM, Michael Richard said:

    Thanks Bakers....

    I get no one should complain about the pace of continued advancements of a free World Class piece of software such as Cakewalk.

    So I will also only leave a kind observation stating that the pace of innovations appears to have slowed down of late. For example, this release took 3 months to bake and only offers 10 bug fixes. This seems to be a first.

    Hoping that there is no negative subtext to be read behind this; such as Bandlab reducing ressources on the Bakers' Team...

    No not at all. More like our (small) team has been working on some other equally important things.  CbB is a pretty mature application and it's not always necessary to add new features but rather refine what we have.

    • Like 9
    • Thanks 2
  5. 1 hour ago, Craig Anderton said:

    Specific DAWs (including Cakewalk) have specialized features that other DAWs don't have. Unless you need a feature that can be found only in one DAW, Cakewalk will do pretty much anything you want it to do, and do it well.

    Of course, the biggest advantage is the money you would normally spend on a DAW, you can spend on plug-ins to supplement what comes with the program. 

     

     

    For me any product its actually more than the sum of its features, but its workflow. If a product has a million features but the workflow doesn't suit me, I don't use it.
    Time is too short to waste on things that aren't intuitive to you.

    • Like 5
  6. On 10/2/2022 at 3:40 AM, SVSX said:

    Not that i'm questioning your experience, but on my PC  Cakewalk is running pretty stable/smooth. Can't imagine how its running even better. But my brother is using Reaper for his Apple PC and its a good software.

     

    Thanks for using Cakewalk software. It has grown by leaps and bounds over the last 4 years and is more stable and performant than it has ever been.
    In general, if any DAW meets your workflow and needs there is no need to keep endlessly looking elsewhere because you will waste more time learning new tools. And believe me when I say this - every product has flaws and bugs despite what you might hear from anyone else ;) 
    We're also working on something exciting that will be announced relatively soon so at minimum hold out until then 😛

    • Like 6
    • Thanks 2
  7. Thanks to some tests from @David Baay I have isolated the issue that causes the UI to be unresponsive after stopping when there are hundreds of tracks with certain prochannel modules. It is fixed it for the upcoming release.
    The issue is easily reproducible if you have 200 tracks containing the console emulator. The reason for the delay on stop is because the console emulator ends up blocking the user interface under certain conditions. 
    I have worked around the plugin issue in our code.

    Edit: This fix is included in the 2022.09 official release.

    • Like 6
    • Thanks 7
  8. On 9/15/2022 at 4:24 AM, Antre said:

    When play pressed there is a delay before audio starts playing and this delay is longer if the project is bigger.

    For me it was always like this, on several computers during decades using Cakewalk, and it was always extremely annoying.

    Along Cakewalk I use few others DAWs and I tried probably every existing DAW - NONE OF THEM IS BEHAVING LIKE THIS.

    ?

    @Antre I realize that it's frustrating when you have a problem that apparently doesn't occur elsewhere, but the truth of the matter with troubleshooting is ALL DAW's are vastly different and that a symptom that appears in one and not another doesn't necessarily shed much light on why this happens. 
    As others have indicated there are a ton of moving parts that can lead to something like this.

    The proper way to troubleshoot is through a process of elimination:

    - Start by deleting tracks - you may be surprised to find that the problem occurs with one of the tracks. If so go further to look at the content.
    - Bypass or remove all plugins from the project. Does the transport still take time to start?
    - When you press play there are many things that happen as a part of the preroll process. One is opening and prereading to cache audio data for all the tracks. If you have many tracks (many hundreds) and there is a disk fragmentation or slow read issue this process can take a couple of seconds. Try playing with the settings in  Audio | Sync and Caching. Setting a very large playback buffer can cause preroll to take longer.

    image.png
     

    - Check if you have one or more plugins with huge delay buffers. If there is a large delay buffer, again preroll before playback starts will take longer because the engine cannot start playback until all plugins process initial audio.

    - Check if always open all device is enabled. If you have many I/Os enabled in preferences and the audio driver is slow it can take long to open the devices.
    image.png 

    - Check if Allow arm changes during playback and record is enabled. If its on depending on the number of inputs and the driver this can slow the preroll process down 

    image.png


    The above settings are the most typical reasons for lag starting playback.

     

    image.png

    • Like 2
    • Thanks 1
    • Great Idea 1
  9. On 8/30/2022 at 7:28 PM, Mark Morgon-Shaw said:

    Been away from the forum a few days and my thread has gone crazy  😃

    So I think after reading all the back and forth that my preferred  way to deal with it would be :-

    1. Update the tooltip as there seems to be a consensus this would be helpful so it's clearer whether the user is engaging or bypassing the FX

    2. Leave the way it functions but try to label it more clearly as the " FX Bypass " button rather than it just saying " FX "

    I think this would lead to less confusion without changing the way it operates. I suppose I could always put some masking tape on mine and write on it with a Sharpie.  

    Next update will include masking tape 😉

    • Great Idea 1
    • Haha 3
  10. We can consider reducing the minimum loop size below 8th notes. A single tick resolution is too low. 
    A DAW needs to do a lot more setup for looping than an audio editor or sampler so looping tiny region on the timeline is not as simple as it might look. Please move threads like this out of the release thread because its more suited to the feature request section.

    • Thanks 2
  11. 22 hours ago, DaveMichel said:

    That did it. Thanks a bunch @scook!

    I also got the onboarding dialog, which I didn't want, so I ended the Cakewalk task, set OnboardingShown to 2 and fired up Cakewalk successfully with my old working settings.

    Greatly appreciate the help.

    @Noel Borthwick - I think this constitutes a bug. We shouldn't be able to paint ourselves in a corner by a simple preferences change to WDM/KS driver choice.

    Version: 2022.06 (Build 034, 64 bit)

    Hi Dave,

    With all due respect, I don't think it's a Cakewalk bug if your audio driver hangs the app :) 
    However, your point is taken - within limits there are things that can be done to mitigate bad audio driver behavior. I'm not sure if it would help in your case however. 
    In WDM mode we're at the mercy of how Windows drivers interact with the app if the driver deadlocks there isn't much the app can do. However perhaps we can remember an improper shutdown and reset the driver mode on next launch. Also did you already try launching in safe mode?

  12. there are always some bug fixes. we updated the compiler so needed to push the latest redist as well. Shouldn't be any compat issues.
    I also did it because I originally thought it would address the error 20 issue. That turned out to be something completely environmental and not related to our code.
    But I've worked around it with the help of a couple of forum users.

    • Like 1
    • Thanks 5
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