Jump to content

Matthew Sorrels

Members
  • Posts

    1,503
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Matthew Sorrels

  1. From the change log: I think I'm going to wait, this doesn't seem 8.62GB worth of important.
  2. The loops aren't bad, but they are kind of stuck in UVI/Falcon. You can drag and drop them out, one at a time now (a new feature I think, they updated the library). But otherwise you have to use UVI player. Which is kind of un-Acid like and just bothers me a bit (I like to paint loops not trigger them in a sampler). I've had this for a long, long time and I've used it zero times. The workflow with UVI for loops always made it not worth it.
  3. If you hold a key/chord while you do the drag it reflects what you are holding. If you don't you get the same base chord/note. I suspect if you use the latch mode you might not even need to hold, I didn't try that. The MIDI it generates do have keyswitch leader notes at C-2 that trigger VB into instrument mode for every note on. So if you wanted to use that MIDI somewhere else you'd need to lasso delete or filter those keyswitch notes out. Unlike the guitarist the bass instruments are all playable as instruments, which is a big win.
  4. I went ahead and upgraded. I just bought the Bass bundle at the end of Feb, so less than a month ago. You can drag the MIDI by dragging the top part of the phrase keys. It has a couple of lines that is the drag "source".
  5. Unify's dependence on open source VST plugins seems to take some of the value out of it for me. The presets are pretty nice though. I wish the content management was a bit better. Plugins that have their own/expandable content/presets aren't new but lately it's been a lot of focus. But in almost every case the end user headaches are way too high. The idea that a community will share patches and content for free hasn't ever really worked all that well, Native Instruments Reactor I suppose is the only "good" example I can think of, and it's a zoo. Unify has a bit of that still, instead of supporting a managed a curated library of high quality (and perhaps paid) content. I don't want 9999 patches of various quality and value. I want 10 excellent patches with well thought out macros and controls. I need less quantity and more quality.
  6. They vastly overpriced the full version, and this doesn't fix that. I have Symphobia 1 and 3 and the Animators. They are great libraries, but they are normally way overpriced and I only got them because of the NKS deals brought the price down to earth. Symphobia 4 though is a new level of crazy pricing.
  7. Are you using the Instruments drop down and selecting PG-8X or are you using the Tags drop down and finding the PG-8X tag? Using the Tags I only get the Spitting Piano. But the Instruments drop down gives the larger list, since it's built from the plugins on the patch.
  8. If you expand/scroll that view database window really, really wide, there is a column "InstPlugin" that may be where the instrument tagging is coming from.
  9. So looking at my database, the patches that do show up as tagged PG-8X don't have that tag in the View Database window. See the tags on LEAD - Fat Blat Brass and LEAD - Fat Blat Brass octaves below, but they both show up in the browser when I pick Instruments->PG-8X The only patch with the PG-8X is the KEY - Spitting Piano (see it in the shot below a bit above the selected line).
  10. They still haven't really integrated the Expontential Audio product line into the iZotope way. The Product Portal won't update them and they are all tied to only iLok authorizations. I've never seen anything that said they would be changing this, but it has to be on their to-do list.
  11. You should also have a 2.35gig Unify Factory Content.guru file that contains most of the patches. Depending on when you bought Unify that base file may contain all the 1.0.12 update data. There is also a button to add a guru file on the option panel which works the same as drag and drop.
  12. Did you hit the Reset All at the top before picking the PG-8X tag? Unify doesn't seem to like letting you un-select a tag, so I found I often ended up with less matches because something else was also selected.
  13. Well removing and reinstalling all the presets didn't help. Still crashes on load of any of those PG-8X presets. The synth itself can be loaded though, but I did get it to crash once that way, but only once. But the PG-8X presets all crash instantly if I load any of them.
  14. Here's what I see I think I may re-download and install all the content. Sadly PG-8X doesn't have any source available so I can't really debug why it's crashing.
  15. If you have Unify could you do me a favor and go into the browser and under instruments pick PG-8X. The 6 patches there all crash Unify standalone and as a plugin for me, but not for the Unify guys. I'm curious if these patches work for other users (and I'm just the odd man out) or if other users get crashes also. I don't remember trying them before I upgraded, so if you haven't upgraded and they work that might interesting to know as well.
  16. Waveform magazine just sent out an offer to get PDF versions of their first three issues for free with a coupon. They are also no longer going to be a free print magazine and instead going paid. Hi everyone, With everything that's going on, some of our favorite publications are opening up their digital back catalogs to help ease the burden/distract/keep us connected while we deal, and we're following suit. From now until sometime-hopefully-not-too-far-down-the-road, when you go to purchase any digital PDF version of Waveform through our web shop enter the code WAVEFORM20 at checkout to download any/all of our three issues for free. No purchase is necessary and no credit card is needed. Once you enter the code you should be good to go. If you have any issues with it, email us at contact@waveformmagazine. Stay safe, healthy, and creative. The Waveform Team Other information: WE ARE RUNNING A SONG CONTEST WITH PRIZES. FREE TO ENTER - FOR MORE INFORMATION ON THAT CHECK IT OUT ON OUR WEBSITE. ALSO, JUST A REMINDER: In case you missed it, the current issue of Waveform (#3) is the final FREE issue. We have transitioned into a paid subscription model going forward. More information about this change can be found HERE, and if you have yet to re-subscribe and would like to do so, you can re-subscribe here.
  17. Doesn't seem to happen for me. Does it depend on which version of Melodyne you have perhaps?
  18. Melodyne ARA tempo extraction https://www.cakewalk.com/Documentation?product=SONAR&language=3&help=NewFeatures.036.html CbB and Melodyne together do a pretty nice job.
  19. This isn't a mapping issue and it has nothing to do with Session Drummer. When Toontrack's Superior Drummer 3 drag and drops MIDI files into a DAW/Desktop/File Exporer the way it does it is it takes the MIDI file and places it in C:\ProgramData\Toontrack\Superior3 but it doesn't uniquely name these files. It just uses the MIDI "part" for the file name so for example the file might be called "Verse 01.mid" It then tells the app your dropping to about the file. Now the app you are dropping to may just open that file, read it in and close it. But it might decide to use that file where it was exported. And it could do that by locking the file/keeping it open (just like Word and Excel lock files they open). If that happens and you try to drag and drop another file from SD3 with the same part name, SD3 can't re-write/change that file. And it doesn't give an error in this case, it just ignores the failure to write and tells the app the file is there. So you end up with the wrong/old file as being dropped. That's exactly what is happening here. The only solution to this is to stop whatever is blocking the updating of files in the C:\ProgramData\Toontrack\Superior3 directory. It could be Cakewalk, it could be another plugin, it could be a media player/Windows app. Or there could be some sort of other permission/access problem with the ProgramData directory. Delete all the files in C:\ProgramData\Toontrack\Superior3 and see if this bad export still happens. If you can't delete all the files there, figure out why. Exit any apps that are locking files there (could be Windows itself so you'd need to reboot). By understanding how something works you can do the detective work to figure out why exactly they aren't working correctly in this case. There are a bunch of reasons why these steps can fail, but only with investigation can you narrow it down. Good luck.
  20. An interesting comment (about SD2) https://www.toontrack.com/forums/topic/midi-drag-and-drop-cubase/ SD3 appears to place it's drag and dropped files into C:\ProgramData\Toontrack\Superior3 if that isn't writeable/is protected the export would fail and Cakewalk might import an older file that just happens to have the same name.
  21. There is an option to rebuild the MIDI database under Settings->Advanced. Might want to start with that.
  22. At 0:38 when you drag the MIDI clip into the trackview at the top it reads "Add-On Packs/Songwriters Pack/" but the clip you dragged when I drag the same one (which has the Toms) is dragged as "Add-On packs/Classic Rock Grooves/Midtempo/Straight 4/4/Edge Living 85 BPM/Intro/Variation 04" Now why your SD3 is serving up the wrong MIDI file, I don't know. The same clip in mine seems to work just fine. But that's why your not getting the right drum loop. Maybe something to do with your Toontrack MIDI database?
  23. It's very different from Orb Composer. The options and controls for the generator is completely different than Orb Composer. It's simpler but to be honest also seems to produce better results, but for a much smaller range of things. There are no articulations at all for example, unlike Orb Composer which has too many. This is definitely aimed at a different crowd.
  24. I think the top part of the interface is supposed to be shared. But it doesn't seem to always work quite right. And gets messed up. I wouldn't assume that if it looks like it working in Studio One that it also won't fail there too. I've seen wackiness in both Cakewalk and Cubase. I still haven't gotten it to crash though. Which I think is good. Orb Composer the app isn't all that stable really and would often crash randomly. I had a pretty good time pipeing the MIDI into Kontakt and Spitfire's Bernard Herrmann library. The MIDI parts it generates doesn't seem to have a whole lot of velocity variance though. And there is no way to do articulation key-switching, which is kind of a pain. Orb Composer definitely has more controls over the MIDI generation. Though both versions seem to lack the real important controls. In Orb Composer it's hidden behind the instrument choice and in this it's just hard coded by the "type". I'd think they could offer a bit more control there so you could shape what it generates for the type of instrument you want to use it on. I did notice one odd thing, if I recorded the MIDI track I was using as the bridge to Kontakt all the notes were off about a beat. Things played/sounded correctly though. This was in Cubase 10.5. It wasn't what I expected. Dragging the MIDI parts out didn't have this problem. I don't normally record MIDI tracks like that so I'm not sure if it was to be expected or not. But then when I tried to reproduce it in a new project, everything was perfectly lined up. I'm still not sure exactly how it could be off, but it was.
  25. It's not really like Orb Composer at all except in the MIDI generation nature (since it runs in your DAW with your DAW's instruments). But it does support a large list of time signatures and a fair list of scales. The MIDI generator seems a bit less tuned like Orb Composer (especially for orchestral type stuff) it generates MIDI more for EDM/Pop than Orb Composer Pro, which has a large selection of instruments each of which generates MIDI differently.
×
×
  • Create New...