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scook

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Everything posted by scook

  1. Rollback installers are linked in every release announcement. The maximum activation period is 6 months regardless of the activation method. For info about activation see
  2. This is not the default path for the working set of metronome wav files. The default location is "%appdata%\Cakewalk\Cakewalk Core\Metronome" Normally when the audio metronome fails the drop downs in preferences are blank. The fix is holding down the SHIFT key while starting up the DAW. This adds any files missing from "%appdata%\Cakewalk\Cakewalk Core" (commonly called the "user directory") including the Metronome folder. NOTE: this "partial personalization" process is not the same as holding down the SHIFT key while opening a project (a.k.a. safe mode). There is a more "complete personalization" option which overwrites the files in the user directory and resets a few registry entries. This is invoked by holding down the CTRL key while starting up the DAW. No, GroovePlayer is not available in plug-in lists. The dll is there to support the metronome only.
  3. The easiest way to verify plug-in oversampling is use a plug-in that reports sample rate like S-Gear 2. Here is a video using CbB 2021.09 build 99 showing the effect of the 2x button when S-Gear 2 has oversampling with default values enabled in a 44.1K project. An audible test is possible inserting TTS-1 into a project and set the plug-in oversampling to 96K in AUD.ini. The plug-in will distort just like if the project is set to 96K.
  4. If waiting for the project to age off the list is unacceptable, remove the entry from HKEY_CURRENT_USER\SOFTWARE\Cakewalk Music Software\Cakewalk\Core\Recent File List Launchpad in the CbB Tools suite has the ability to edit the recent file list too.
  5. If it is in the enabled plug-ins in the Plug-in Manager, it is in the "Sort by" layouts. Use the search function in the plug-in browser to locate the plug-in.
  6. Going from 16 to 32 audio is padded with zeroes. This has no effect on the audio. Reducing bit depth such as 32 to 16 the audio is truncated to fit. This can cause artifacts. Dithering adds noise to the audio to mask any artifacts.
  7. Use it as a learning experience. Projects work at one sample rate but the clips may be at different bit depths.
  8. This means all future recordings will be 16bit. To see the bit depth for existing clips use
  9. FWIW, the VST3 specification recommends 64bit VST3 plug-ins go in "C:\Program Files\Common Files\VST3" Most plug-in manufacturers hardcode this path in their VST3 installers. Some DAW only scan this folder for VST3 plug-ins.
  10. Record Bit Depth is set in Preferences > File > Audio Data As a rule this should be set the same as Audio Driver Bit Depth in Preferences > Audio > Driver Settings Main menu Project > Audio Files shows details about clips referenced in the project.
  11. scook

    Roland R-Mix

    This is the old standalone editor just like the link in the OP.
  12. The first image appears to be CbB/SONAR prior to 2019.07 The second image shows 2019.07 or newer http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.076.html
  13. scook

    Roland R-Mix

    The link looks like the old discontinued standalone editor not a plug-in. AFAIK Roland never sold the plug-in version, it was available only with X2 Producer. Here are couple plug-ins similar to the X2 Producer version of R-Mix : https://internetmusicsoft.com/frex/index.html https://www.quikquak.com/Prod_MashTactic.html
  14. This is inaccurate. As I mentioned above, the restriction is one I/O driver at a time not one device at a time. There are a few hardware manufacturers that supply ASIO drivers which aggregate multiple devices. RME, Motu, Roland, Presonus, Lynx, ESI and M-Audio have, at one time, supplied multi-device drivers. Generally when a device has this capability, the manufacturer makes it very obvious in both their marketing and technical documentation. ASIO4All like other generic ASIO "drivers" can aggregate devices because they wrap WDM drivers and present them to the DAW as a single ASIO driver. In CbB, WDM driver mode supports multiple devices. Still as noted above, all the hardware must run off the same clock or the signal will get out of sync.
  15. see To replace an instrument in https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Browser.12.html
  16. With the new export dialog (the early release version is currently available) it is easy to create a task to export a project using a time-based selection. Once created, it may be run as often as necessary.
  17. One reason I went with RME is they support multiple devices with the same ASIO driver and a common clock. I bought new but like cars, used may be a better value. Trying to do this with hardware that is not designed from the ground up to work together is a waste of time and money. Here is a similar thread
  18. The limitation to one I/O driver at a time is an ASIO restriction. Other driver modes to not have this issue. Some manufacturers support multiple devices using the same ASIO driver. Those having this feature are quick to advertise it. Regardless of the driver used, running multiple interfaces requires they all use a common clock or the devices will get out of sync. So what you are looking to do has nothing to do with the DAWs capabilities. It is up to the hardware manufacturers.
  19. Working on the C drive and backing up projects to the external using copy or "Save As" is likely the best solution. If your projects do not contain a lot of audio, the may run fine of the external drive though. This may be something you will want to experiment with. Regarding this... plug-ins are not stored in the project. Projects store information about which plug-ins are used and their configuration (think plug-in preset). When a project is opened, the DAW reads the plug-in information from project and sends the setup information to the plug-ins. If, at some later date, a plug-in is not available to the DAW, the project will throw a "missing plug-in" warning and a placeholding is put in the project to retain the missing plug-ins data.
  20. Yes, that contains the project and all of its associated files. It also contains extra stuff like unused audio clips, auto-copy and versions of the project file. If you want a "clean" copy of the project that contains only the audio clips referenced in the project and the current project file, perform a Save As with "Copy all audio with project" checked. This is essential what bundling does except it adds an extra step of concatenating project file and all the audio into a single file. One thing a bundling cannot do is store audiosnap information. Copying and Save As a regular project do not have this limitation. As a rule you are better off running projects on internal drives but you can run projects that are copied or created with "Save As" off the external drive. Keep in mind there is a performance penalty using USB connected drives which may limit the size of projects. Bundles must be unpacked before running.
  21. It's covered in the documentation. Download the pdf if you have not already.
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