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Xoo

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Everything posted by Xoo

  1. And you've done the classic "rename aud.ini to aud.bak and re-run CbB"?
  2. This is a wild guess, but I'd compare MMCSS settings in Cakewalk and the RME driver control panel (if available there). There are some difference of opinions as to where MMCSS should be enabled, and if they conflict, there *might* be a problem. Enable it in only one place, and if you can't disable it in the RME control panel, then disable it in Cakewalk to make sure it's not being enabled there.
  3. Context menus can become somewhat long and overwhelming after a while...
  4. You can (at least in some cases): I have TTS-1 available in both 32 bit SONAR and 64 bit SONAR/CbB, and ditto for the Sony (Sound Forge) plugins.
  5. Thanks for that! I do know what you mean: I remember one Hawkwind gig where I was driving back late at night waving to everyone who was flashing their headlights at me, only to eventually realise I'd been going for ages without headlights...I wonder why I didn't spot that ? I've been very fortunate to have been able to play with some of the former Hawkwind members over the years - not always with the best results!
  6. So I've finally got round to putting up the Xoo back catalogue on Bandlab at https://www.bandlab.com/xoospacemusic/albums These date back to 2003, so there are some horrors in there (especially in terms of mixes!), but I hope there are some tunes that people enjoy.
  7. Rather than search, use the Locate Key button to launch the key finder (if you're not doing that already). The "Search" box searches the descriptions, not the keys.
  8. I have this with an old MOTU Ultralite - it works in a USB 3 port (as in detects and plays audio) but there is what I can only describe as "wow and flutter".
  9. -50 to +50 with 0 meaning old-50 would indeed be more logical (but confuse everyone used to it as is!).
  10. And here's the "original": https://www.bandlab.com/xoospacemusic/dream-in-a-glass-part-1-0fe66b83?revId=6f0552a9-71c6-ec11-997e-28187831e8a1
  11. The pre-turn, surely? I'll upload it later....very didferent, but I found it interesting how the same words can work with totally different styles, which lends a very different meaning to them too (Dream In A Glass is the chorus in the original version). Glad you liked it.
  12. ...but if I did, they'd come out like this. https://www.bandlab.com/xoospacemusic/dream-in-a-glass-part-2-d8bb25d0?revId=25e19ec8-bac5-ec11-997e-28187831e8a1 The lyrics for this were originally used in a reggae-trip hop (I don't really know how you'd describe it) song years ago, but they worked very well with this guitar riff, so Dream In A Glass part 2 was born.
  13. If you're going into a USB3 port, try a USB2. My MOTU Ultralite has wow and flutter if I use a USB3.
  14. It works fine as is on my CbB (I just dislike the .vst3 folder structure as it's unnecessary). There's a good discussion on KvR: https://www.kvraudio.com/forum/viewtopic.php?t=580939 which includes my comments on how to get it to work in CbB (it's a bit of a pain compared with some other hosts, it seems, but works OK).
  15. If we're talking FRs around this, then the ability to lose the whole multidock would be nice too.
  16. https://sonosaurus.com/paulxstretch/ Has anyone managed to get this to work "properly" in CbB as a plug-in? I can capture and manipulate the audio fine, and play it from within the plug-in window, but it won't play the effected audio back when using the CbB transport (well, not without fiddling around with extending audio clips on the track - it doesn't just "work" as it should from what I've seen in other DAWs). The issue seems to be that the output length as reported in XStretch (24.5 seconds in my test case) isn't reported back to CbB, which still thinks the audio is the original length (6 seconds here), so stops after the original time. There also doesn't seem to be a way to drag audio from the plug-in window back to the CbB track view (you can DnD from track view to the plug-in) so I can't even do this step manually. UPDATE: It might be down to the "Stop playback at project end" setting (which I don't want set as it is a pain).
  17. I've got a pretty moderate nVidia GPU in my PC (fanless GT1030). I've run 10 of their beta IR on it, all using different IRs, and it uses under 20% of the GPU (I think it's more likely to run out of GPU memory as it only has 2GB and those IRs used almost half of it). That's not bad for a fanless, cheap and fairly old GPU; maybe not earth shattering, but not bad.
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