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Everything posted by Noel Borthwick
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VstScan.zip You can download and try this Vst scanner. Unzip and copy it to C:\Program Files\Cakewalk\Shared Utilities, and then rescan the plugin. We'd planned to drop this update but it didn't make it into the CbB codebase. For clarity, were not making any bug fixes to CbB since the last year and a half. Only a small amount of critical maintenance fixes will go into CbB. If you want regular fixes like this one (which was released to Sonar users in Feb) you have to purchase Sonar membership.
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You are posting in a thread for an issue that was resolved ages ago. If you have a new issue you need to provide a way for others to reproduce it as provide a simple project file. Most such problems can be very project specific so we typically need a project file to reproduce it. Also if this issue is important to you I suggest you download Sonar and try it since there have been many improvements to sidechaining. Even running it as a demo you should be able to test it. CbB is only receiving maintenance updates since a year and a half now. All active work is on Sonar.
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The dropout reason codes are all documented in the help. https://legacy.cakewalk.com/Documentation?product=CakewalkSonar&language=3&help=AudioPerformance.24.html code 1: Audio processing took longer than the buffers allotted time slice. Increase the Buffer Size value in Edit > Preferences > Audio - Driver Settings. The recommended action just a general suggestion. It would appear from your symptoms that the synth is taking a huge amount of time to process the string tremolos. If it takes longer than the quantum of time determined by the audio buffer size for N consecutive buffers the engine will trigger a dropout and stop playback. You could bounce that section to avoid this issue. Have you tried running the same project on a different machine if you have one? Its also possible that there is something else that leads to the problem, eg a fragmented disk. Perhaps the synth is trying to do disk I/O and its simply too slow to keep up. If you can send a trimmed down project with just the section in question that drops out I could take a look and see if there is anything else that jumps out. PS: depending on the number of cores you have enabling plug-in load balancing may also help with this. I would also contact the plug-in vendor to ask why the processing is so expensive and if it can be optimized.
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That's just sheer coincidence or it's a driver related issue. There is no way opening a project in another version can affect the outcome of opening in a prior version.
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There are no functional changes other than a few of maintenance updates. You should post a video. The new project dialog has certainly not changed in many years. Re asio it looks like something has affected your driver. Does it work in other programs? Posting a video may be more informative.
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What is the dropout error code shown? I added those specifically to aid in diagnosing drop outs. To rule out something at the point of failure, try starting playback a measure or two before that point. If it plays past that and drops out elsewhere later then the problem is cumulative. The error code is the best way to diagnose further in that case.
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Help! Some projects take a long time to close.
Noel Borthwick replied to Scott Mallard's topic in Cakewalk Sonar
If you have a reproducible case send the project file and also capture a dump file from task manager while it appears hung. That may show what operation is taking long. -
If you are running the latest version of sonar released today open quick start and you should see thu as an add on under product updates.
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You can get a scan log today if you are that interested in whats being scanned. Look in Preferences VST.
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Melodyne 5 with Cakewalk Sonar isn't smooth...
Noel Borthwick replied to Jaime Ramírez's topic in Cakewalk Sonar
All UI in windows or Mac is single threaded. Unless you are using something like direct 2d. Windows supports multiple threaded UI messages but pretty much nothing uses it due to compatibility issues and other complexities. We utilize multiple threads for UI only for toast notifications. What we use are higher priority messages rather than timers for things like metering and now time updates. So yes, the more plugins or other components that are keeping the UI thread busy the more lag will be perceived. We typically don't do expensive operations on the UI thread unless its a command and the UI needs to be intentionally blocked. -
Unable to buy membership/subscription.
Noel Borthwick replied to christian.landstrom's topic in Cakewalk Sonar
Yeah "won't activate" was a bad use of words. I've updated the post. They have already diverged several ways by adding new features - just two recent examples are the new instrument sidechaining and external insert features if used won't be compatible with CbB. This doesn't mean the projects wont load in Cbb (we always support both forwards and backwards compatibility) but those features won't work properly in CbB or may cause functional issues. -
Melodyne 5 with Cakewalk Sonar isn't smooth...
Noel Borthwick replied to Jaime Ramírez's topic in Cakewalk Sonar
@Jaime Ramírez Are you referring to the Melodyne time display play head when you say "cursor". Typically plugins display their time info using timers. In Sonar we have a more optimized way to display our playhead so its possible that Melodyne itself is not very optimized for displaying its time. That would be something for Celemony to look into. Also, if this is happening in a specific project, it may be that some other plugin is hogging the UI thread and blocking updates in Melodyne as a result. As mentioned, we're not seeing this across the board. -
Unable to buy membership/subscription.
Noel Borthwick replied to christian.landstrom's topic in Cakewalk Sonar
You can certainly open your projects. Only saving new edits is disabled and export. Same as classic SONAR. And yes for infrequent users they can certainly subscribe when they need to. This is one of the benefits of a monthly sub - its a very cost effective way to use it if you are an infrequent user. -
I think you are confusing TH3 with TH-U. The new Cakewalk TH-U bundle is a Sonar and Next exclusive and will not work with CbB. Unless as Jon mentioned you have a full license of THU from Overloud itself. The latest update to Sonar which does include TH-U will likely go out sometime this week.
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Given the crap you get from Starbucks passing off as coffee I can guarantee you that you're getting a supremely better deal with Sonar ?
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Hi Tom please send me an email or PM. Yes I think you will like the EI enhancements even besides mono outs. It was sad to lose Billy. Passionate guy.
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Unable to buy membership/subscription.
Noel Borthwick replied to christian.landstrom's topic in Cakewalk Sonar
It's no different from the old Sonar platinum membership other than the fact that there is no unlock after 12 months. After the lease period elapses the software won't activate until you purchase a new membership. EDIT: "won't activate" was a bad use of words. You can still open the app and load projects but you will not be able to save. i.e the software acts like its in "demo mode" -
Not today but there are definitely plans to do this among other things in the future. In fact, the new vector drawing facilitates this.
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Glad you like Sonar. BTW mono external inserts will be in the upcoming release next week. Re SSL are you referring to their channel strip plugins? Not sure what integration you mean. If it's vst3 they should work like any other plug-in. We support the channel context vst extensions so if they support it, it should work. That's how softube etc do it in Sonar.