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Everything posted by Noel Borthwick
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Trouble importing multiple audio tracks in .mp4 video file
Noel Borthwick replied to RexRed's topic in Cakewalk Sonar
The video exposes a single stereo audio track to the Media foundation audio decoder which is what we're using to extract MP4 audio. So im afraid there isn't much we can do in this case. Sonar is not a video editing application so if you have more complex video formats you will have to externally extract the audio. I also tried this in a different DAW sand had the same results as Sonar. -
[Solved] Serious Latency compensation bugs on busses
Noel Borthwick replied to foldaway's topic in Cakewalk Sonar
You cannot since it has expired. This forum is for Sonar not Cbb by the way. -
[Solved] Serious Latency compensation bugs on busses
Noel Borthwick replied to foldaway's topic in Cakewalk Sonar
Im sorry there are no changes in the "latest version" that would account for what you are seeing. We know the exact set of changes that went in and nothing impacts latency. The issue the OP is reporting is not the same as what you are referring to so if you have a different issue make a fresh thread and provide a repro. The OP's issue isn't directly latency compensation related either. I should also add that if you have a problem with Sonar contact support and work with them. Staff don't actually do technical support in this forum - its a peer to peer user forum. -
[Solved] Serious Latency compensation bugs on busses
Noel Borthwick replied to foldaway's topic in Cakewalk Sonar
We tried the project you sent in to support and I don't see any timing issues playing it here. Notes a properly silenced when the MIDI gate is active and I only hear quarter notes. I even stacked 10 instances of Fabfilter Pro L2 which has high delay on track one and the output was perfectly synced. I don't think the problem is what you think it is. The issue you are seeing may be something else since with the recipe you provided we cannot reproduce it. I'll send you a PM and we can troubleshoot further. Are you running Sonar? We're not updating Cbb for remote issues like this in any case. -
There is no need to add envelopes or activate all synth parameters ahead of time and it's intentionally not done because it consumes memory and processing for no good reason. Instead sonar creates parameters only after you change the value of a parameter in the instrument. If you really want all parameters go into learn mode in the synth UI and then choose a preset in the synth or reset the patch. This will trigger creation of the parameters and you will get a warning message if there are a large number is parameters. Many instruments expose thousands of parameters and exposing them all at once will consume unnecessary resources.
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Is AutoPitch available too in Cakewalk Next?
Noel Borthwick replied to Waren Gonzaga's topic in Cakewalk Next
Autopitch isn't integrated into Next yet, but it shares a lot of the same features. -
Trouble importing multiple audio tracks in .mp4 video file
Noel Borthwick replied to RexRed's topic in Cakewalk Sonar
Its not so much the DAW as in what the video codec is reporting back when its transcoded to WAV, which is what happens. If you send a link to the MP4 I can take a look and see why its coming in as stereo. I assume that you have checked the import as mono box in the import video dialog? -
The sidechaining routing detects feedback and eliminates routing possibilities that would result in feedback. This is the most likely reason it's not shown.
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Have they added per plugin oversampling yet like Reaper has?
Noel Borthwick replied to JeffSouth's topic in Cakewalk Sonar
We've always had the ability to upsample at higher than 2x for ages, but its not in the UX. Read the help - the upsampling settings are in aud.ini https://legacy.cakewalk.com/Documentation?product=CakewalkSonar&language=3&help=Mixing.25.html The {Plug-in CLSID}.SampleRate= variable specifies the per plug-in upsampling rate. It defaults to a value of 0 (zero), which means “resample at twice the project sample rate”. The max sample rate is 384000 Hz. This variable is not stored in the Aud.ini file by default, so it must be manually added if you want to change a plug-in’s upsample rate (Tip: copy the CLSID from the corresponding EnableFlags= variable). -
VstScan.zip You can download and try this Vst scanner. Unzip and copy it to C:\Program Files\Cakewalk\Shared Utilities, and then rescan the plugin. We'd planned to drop this update but it didn't make it into the CbB codebase. For clarity, were not making any bug fixes to CbB since the last year and a half. Only a small amount of critical maintenance fixes will go into CbB. If you want regular fixes like this one (which was released to Sonar users in Feb) you have to purchase Sonar membership.
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You are posting in a thread for an issue that was resolved ages ago. If you have a new issue you need to provide a way for others to reproduce it as provide a simple project file. Most such problems can be very project specific so we typically need a project file to reproduce it. Also if this issue is important to you I suggest you download Sonar and try it since there have been many improvements to sidechaining. Even running it as a demo you should be able to test it. CbB is only receiving maintenance updates since a year and a half now. All active work is on Sonar.
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The dropout reason codes are all documented in the help. https://legacy.cakewalk.com/Documentation?product=CakewalkSonar&language=3&help=AudioPerformance.24.html code 1: Audio processing took longer than the buffers allotted time slice. Increase the Buffer Size value in Edit > Preferences > Audio - Driver Settings. The recommended action just a general suggestion. It would appear from your symptoms that the synth is taking a huge amount of time to process the string tremolos. If it takes longer than the quantum of time determined by the audio buffer size for N consecutive buffers the engine will trigger a dropout and stop playback. You could bounce that section to avoid this issue. Have you tried running the same project on a different machine if you have one? Its also possible that there is something else that leads to the problem, eg a fragmented disk. Perhaps the synth is trying to do disk I/O and its simply too slow to keep up. If you can send a trimmed down project with just the section in question that drops out I could take a look and see if there is anything else that jumps out. PS: depending on the number of cores you have enabling plug-in load balancing may also help with this. I would also contact the plug-in vendor to ask why the processing is so expensive and if it can be optimized.
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What is the dropout error code shown? I added those specifically to aid in diagnosing drop outs. To rule out something at the point of failure, try starting playback a measure or two before that point. If it plays past that and drops out elsewhere later then the problem is cumulative. The error code is the best way to diagnose further in that case.
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Help! Some projects take a long time to close.
Noel Borthwick replied to Scott Mallard's topic in Cakewalk Sonar
If you have a reproducible case send the project file and also capture a dump file from task manager while it appears hung. That may show what operation is taking long. -
You can get a scan log today if you are that interested in whats being scanned. Look in Preferences VST.
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Melodyne 5 with Cakewalk Sonar isn't smooth...
Noel Borthwick replied to Jaime Ramírez's topic in Cakewalk Sonar
All UI in windows or Mac is single threaded. Unless you are using something like direct 2d. Windows supports multiple threaded UI messages but pretty much nothing uses it due to compatibility issues and other complexities. We utilize multiple threads for UI only for toast notifications. What we use are higher priority messages rather than timers for things like metering and now time updates. So yes, the more plugins or other components that are keeping the UI thread busy the more lag will be perceived. We typically don't do expensive operations on the UI thread unless its a command and the UI needs to be intentionally blocked. -
Unable to buy membership/subscription.
Noel Borthwick replied to christian.landstrom's topic in Cakewalk Sonar
Yeah "won't activate" was a bad use of words. I've updated the post. They have already diverged several ways by adding new features - just two recent examples are the new instrument sidechaining and external insert features if used won't be compatible with CbB. This doesn't mean the projects wont load in Cbb (we always support both forwards and backwards compatibility) but those features won't work properly in CbB or may cause functional issues. -
Melodyne 5 with Cakewalk Sonar isn't smooth...
Noel Borthwick replied to Jaime Ramírez's topic in Cakewalk Sonar
@Jaime Ramírez Are you referring to the Melodyne time display play head when you say "cursor". Typically plugins display their time info using timers. In Sonar we have a more optimized way to display our playhead so its possible that Melodyne itself is not very optimized for displaying its time. That would be something for Celemony to look into. Also, if this is happening in a specific project, it may be that some other plugin is hogging the UI thread and blocking updates in Melodyne as a result. As mentioned, we're not seeing this across the board. -
Unable to buy membership/subscription.
Noel Borthwick replied to christian.landstrom's topic in Cakewalk Sonar
You can certainly open your projects. Only saving new edits is disabled and export. Same as classic SONAR. And yes for infrequent users they can certainly subscribe when they need to. This is one of the benefits of a monthly sub - its a very cost effective way to use it if you are an infrequent user.