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Noel Borthwick

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Everything posted by Noel Borthwick

  1. A secondary advantage with those is that if a plug-in takes the system down it won't crash the host.
  2. Can you send the source wave file that exhibits this? Perhaps it may shed some light on why it happens, assuming its reproducible.
  3. Even with a modest project using virtual instruments at low latency, the performance gains with Sonar are very significant. Sonar will allow you to run at 64 or even 32 samples with instruments that were impossible in CbB. Of course if all you do is run at 1024 or higher then you aren't going to notice the low latency performance. Even besides realtime performance we've additionally been focusing on improving speed when performing common editing operations. Those are certainly gains that any user will see on any hardware. Its anything but a marginal improvement - depending on the workload you throw at it. Imagine a project with 128 instances of Kontakt - Try doing that with Cbb and run at low latency. Not that most users are going to do that, but the fact that the engine now has the headroom to handle this allows more modest projects to run at far greater stability, especially at low latency.
  4. Correct this was changed because 99% of the time a user doesn't need every single parameter exposed and consuming resources. Adding them on demand is the way to go. You can also create track templates if you need them often.
  5. Those are BandLab specific tools so you can accesss them via BandLab studio. They aren't accessible in Cakewalk apps today. If you want them in Sonar or Next, send a feature request to BandLab support...
  6. What your see when zoomed in is the raw audio not the preview audio. Preview audio is computed from averaged out windows and stored in the Wov files. If you don't see it when zoomed in then it's not there and I wouldn't worry about it.
  7. The licensing is per user and we allow a for generous number of machines, more than most users would need. The actual count is not specified today but if the system is abused it may result in activation being revoked.
  8. This is raw engine performance optimizations so it won't magically solve bugs in plugins unfortunately 😉
  9. Thanks for your feedback. The last update is possibly the most important performance update we’ve done in more than 15 years actually. The work started with trying to resolve some somewhat unrelated timing discrepancies with VST’s and also to solve some severe problems dealing with huge synth projects. However, as part of profiling the app to find the root cause of these, as a happy accident I discovered a major bottleneck that was preventing the multiprocessing engine from efficiently load balancing. The reason this was not discovered earlier, is that the problem was obfuscated in some completely unrelated transport functionality and it never showed up as a problem earlier. Imagine searching for a needle in a haystack… The net effect was that the engine would be unable to independently process tracks as efficiently as possible. This had a knock on effect to all processing including our plugin load balancing technique. Once this issue was resolved many longstanding issues magically disappeared. We also fine tuned a lot of the VST processing code so now it has the minimum overhead, allowing for much better low latency throughput. It doesn’t stop there. For the next update we have been working on improving MIDI editing performance, better support for large scale projects, and resolving some longstanding MIDI rendering issues. Already multi-track PRV editing performance has been massively improved. We’re talking hundreds of times faster to perform certain operations!
  10. But are you willing to take the turing test? 😜 Re more friendly surface support yes we have lots room for improvement and I’m sure azslow himself would attest to that, but there is a lot that can be done today albeit differently from other DAW’s.
  11. It was likely the driver rather than the hardware but it's great that a simpler solution worked better.
  12. If you reported the issue to them its likely they fixed it. You can contact them and ask.
  13. I'm not sure why this is so confusing. Cakewalk makes multiple products. We always did. In fact decades ago we had a DAW called project 5 that was sold alongside SONAR for several years. Next is primarily targeted to songwriters and creators and is a streamlined yet powerful interface for users who dislike the complexity in other DAWs. Bandlab membership offers both products along with a bunch of other benefits. You aren't exclusively getting Sonar you're purchasing a bundle of services. There is no compulsion to use all of them and there are many who are on Mac's only who would never use Sonar, so it makes complete sense to have Next in the bundle. And Next is no longer in beta. It's officially released as part of Bl Membership as is Sonar. We have an ongoing beta program for both Sonar and Next like we do for all our products.
  14. @Sal Sorice I looked at your dump file. It appears to be a plugin Musio.vst3 thats blocking the app from shutting down. As you can see from the stack information, Sonar is trying to exit but the plugin has blocked it from shutting down. Contact the plugin developer and give them the dump file. Only they can fix this. > ntdll.dll!00007fffa618d144() Unknown KERNELBASE.dll!00007fffa3d0306e() Unknown Musio.vst3!00007fff45061737() Unknown Musio.vst3!00007fff450615d0() Unknown Musio.vst3!00007fff45061cdb() Unknown Musio.vst3!00007fff453ba1a4() Unknown ucrtbase.dll!<lambda>(void)() Unknown ucrtbase.dll!__crt_seh_guarded_call<...>::operator()<...>() Unknown ucrtbase.dll!_execute_onexit_table() Unknown Musio.vst3!00007fff44d63c82() Unknown Musio.vst3!00007fff44d63da8() Unknown ntdll.dll!00007fffa6109a1d() Unknown ntdll.dll!00007fffa614dcec() Unknown ntdll.dll!00007fffa614da7d() Unknown kernel32.dll!00007fffa540e6ab() Unknown ucrtbase.dll!exit_or_terminate_process() Unknown ucrtbase.dll!common_exit() Unknown Sonar.exe!0000000140a1a218() Unknown kernel32.dll!00007fffa54074b4() Unknown ntdll.dll!00007fffa61426a1() Unknown
  15. Is likely plug-in related. Contact me on PM and send me a dump file captured from task Manager. It will be big so you will have to compress and upload to a file share service.
  16. It's come to our attention that a very small number users have crashes on start up for the newest version of Sonar. The symptom is the app disappears on startup. This issue has been confirmed to be due to the presence of a corrupted Microsoft VC redistributable. Sonar relies on the VCRedist runtime at a very fundamental level for proper operation so a corrupted install will cause the app to crash in unpredictable ways. In all the most recent reported cases the problem was caused by to the installation of an old obsolete VC runtime some other applications. The available redists from a new Sonar installation looks like this in Add/remove programs. If you have lots of older redists than this and have startup problems, uninstall all the redists and run the latest Sonar installer which should reinstall the latest ones. Alternatively, you may also install the latest Microsoft redistributable directly from Microsoft and to do a repair install in the installer. Read this article for more info on this.
  17. If you are getting stutter on moving the mouse its a hardware driver level issue where your video driver is impacting your audio driver at the kernel level. There is nothing Sonar can do to alleviate this, and it will happen in any audio software. What audio interface are you using (USB or PCI)? In either case this is something to take up with the audio driver vendor or see if you can troubleshoot your graphics drivers.
  18. Send me the crq and dat file via a PM. Also please confirm whether you already have successfully signed in and activated sonar on your online machine. This will verify that you're membership is active.
  19. Not today. It's MacOS and windows only. It could in theory run on ipadOS but the UI would have to be scaled accordingly. Next has full PDC btw
  20. This is a plugin crash. Its crashing from Chandler_Limited_Zener_Limiter Sonar isn't even involved in the stack. The plugin is invoking a dll called necryptopp.dll which appears to be a cryptography dll. then crashes with an unhandled C++ exception. The plugin is invoking something which throws an exception and the plugin doesn't catch and handle the exception properly. I would forward your dump to the plugin vendor to fix if you want to use this plugin. Otherwise use safe mode to load the project and remove the plugin. TACK_TEXT: 00000001`fbddcf70 00000001`a44d2155 : 00000001`fbddd0f0 00000001`fbddd0f0 00000001`fbddd6b8 00000001`30bb0cc0 : KERNELBASE!RaiseException+0x69 00000001`fbddd050 00000001`fbddd0f0 : 00000001`fbddd0f0 00000001`fbddd6b8 00000001`30bb0cc0 00000001`e06d7363 : necryptopp+0x92155 00000001`fbddd058 00000001`fbddd0f0 : 00000001`fbddd6b8 00000001`30bb0cc0 00000001`e06d7363 00000000`00000000 : 0x00000001`fbddd0f0 00000001`fbddd060 00000001`fbddd6b8 : 00000001`30bb0cc0 00000001`e06d7363 00000000`00000000 00000000`00000000 : 0x00000001`fbddd0f0 00000001`fbddd068 00000001`30bb0cc0 : 00000001`e06d7363 00000000`00000000 00000000`00000000 00000000`00000004 : 0x00000001`fbddd6b8 00000001`fbddd070 00000001`e06d7363 : 00000000`00000000 00000000`00000000 00000000`00000004 00000000`19930520 : 0x00000001`30bb0cc0 00000001`fbddd078 00000000`00000000 : 00000000`00000000 00000000`00000004 00000000`19930520 00000001`fbddd0f0 : Chandler_Limited_Zener_Limiter+0x33a7363 SYMBOL_NAME: necryptopp+92155 MODULE_NAME: necryptopp IMAGE_NAME: necryptopp.dll This is the crashing stack. [0x0] KERNELBASE!RaiseException+0x69 0x1fbddcf70 0x1a44d2155 [0x1] necryptopp + 0x92155!necryptopp+0x92155 0x1fbddd050 0x1fbddd0f0 [0x2] 0x1fbddd0f0!+ 0x1fbddd058 0x1fbddd0f0 [0x3] 0x1fbddd0f0!+ 0x1fbddd060 0x1fbddd6b8 [0x4] 0x1fbddd6b8!+ 0x1fbddd068 0x130bb0cc0 [0x5] 0x130bb0cc0!+ 0x1fbddd070 0x1e06d7363 [0x6] Chandler_Limited_Zener_Limiter + 0x33a7363!Chandler_Limited_Zener_Limiter+0x33a7363 0x1fbddd078 0x0
  21. No worries. Sonar is alive and well and has been Production ready since the beginning of this year. We've already had 5 or more official Membership updates since the the official roll out with BandLab membership.
  22. Glad it's working well for you. In the next update there are a few more external insert improvements. - the ping signal is now shown on the return meter which makes it easier to troubleshoot connections. - ping is failsafe and always ensures that the audio engine is initialized -external insert no longer loses port settings when switching between friendly output names
  23. What that means is you aren't encountering the same problem. The change were discussing here would be in a future release of sonar. The issue itself is not new and has existed since the origin of the load balancing feature. Make sure you are trying it in Sonar and not cbb and if you have an issue that can be demonstrated make a project file and file an issue in a new thread please to avoid confusing this.
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