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Everything posted by Noel Borthwick
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Sonar processes audio and MIDI independently and as a result each can be processed at different buffer sizes. While it is more efficient to process larger buffers than tiny buffers in general, a larger MIDI buffer size means the engine has to prebuffer more MIDI data when you press play. This translates into a small lag before playback starts and depending on the project size and amount of tracks it can take a second or more. Running at a smaller size means there is less work to do before playback starts. Note that unlike audio, running MIDI at a larger buffer size doesn’t mean that “just in time” live MIDI will be delayed. JIT MIDI is always processed immediately and not subject to the MIDI buffer size.
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Resolution: Startup crashes with latest Sonar release
Noel Borthwick replied to Noel Borthwick's topic in Cakewalk Sonar
This isn't totally accurate. In this case the malware is the old Microsoft redists themselves lol. Installers don't overwrite redists themselves. App installers just install the Microsoft redist installers. The problem is that old versions of the MS installers cause problems. Recently Microsoft started shipping universal redist installers but many companies don't seem to have caught on to this and are still using the old installers. This is the main source of the problem. -
This. When you solo the track it figures out all the dependencies for the track and conceptually solos them as well. In this case the bus is a dependency for the track because you are sending to a side chain plug-in input in that track. So the circuit for that bus gets activated. This is the only way you can hear the side chain. If you don't want to hear that bus you can set it's output gain to silence.
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You should be able to work with smaller buffer sizes than that. Sonar adaptively scales it only when needed. It should apply for export as well. I can run most normal projects at 20ms without any issues. If it needs more it should post a message informing you. Please report your findings.
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bug report Still Broke: Quick Groups & Inspector
Noel Borthwick replied to sjoens's topic in Cakewalk Sonar
The 2024.09 feedback thread is where you should post anything you think is specific to the new release, not in random threads. -
Wasapi isnt a driver. Its the windows API to access all audio hardware drivers. Its the same API that windows itself uses. As long as a device exposes wdm drivers they should be available via WASAPI. WASAPI shared mode in particular goes through the windows audio engine, which is how it is able to handle multiclient use of a single audio devices. As a result it has a 10 ms latency. WASAPI exclusive doesn't have that limitation. Its not that WASAPI is perfect, but its the Microsoft recommended API for consumer audio devices. ASIO4All and some other similar products try and duplicate some of that functionality but introduce other problems because they wrap all other audio devices on the system and when Sonar starts up sample rates can get messed up with other devices among other problems.
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I don't see any point in using a WASAPI to ASIO wrapper when Sonar already has robust WASAPI support. You are inviting more problems and bugs by doing that. If you have a problem that is related to our WASAPI support report it as a bug and we'll investigate it in time. A WASAPI to ASIO driver couldnt get any better latency than Sonar already gets from WASAPI. Its typically limited to 10 ms for USB audio devices in shared mode, and can go lower depending on the manufactures support for WASAPI. Unfortunately a few manufacturers don't support great latency in WASAPI and if so the only recourse is to use ASIO.
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Help! Some projects take a long time to close.
Noel Borthwick replied to Scott Mallard's topic in Cakewalk Sonar
There is a new feature coming in the next release that would help with this very issue. -
Seeking clarification on purchasing Sonar
Noel Borthwick replied to norfolkmastering's topic in Cakewalk Sonar
There is forwards compatibility to the extent that older versions skip data for unknown features. That is essentially the definition of forwards compatibility since older versions cannot have code for features that don’t exist obviously. My point was that this has never blocked anyone in the past from sharing project with others using older or different versions of Sonar. -
I can open a Sonar project in a Cakewalk version from 2009. I don't think there is a likelihood of it preventing anyone from working.
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Seeking clarification on purchasing Sonar
Noel Borthwick replied to norfolkmastering's topic in Cakewalk Sonar
Read these official links. Sonar projects are always backwards compatible with prior versions. We've supported backwards compatible from day one. -
A secondary advantage with those is that if a plug-in takes the system down it won't crash the host.
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Can you send the source wave file that exhibits this? Perhaps it may shed some light on why it happens, assuming its reproducible.
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Even with a modest project using virtual instruments at low latency, the performance gains with Sonar are very significant. Sonar will allow you to run at 64 or even 32 samples with instruments that were impossible in CbB. Of course if all you do is run at 1024 or higher then you aren't going to notice the low latency performance. Even besides realtime performance we've additionally been focusing on improving speed when performing common editing operations. Those are certainly gains that any user will see on any hardware. Its anything but a marginal improvement - depending on the workload you throw at it. Imagine a project with 128 instances of Kontakt - Try doing that with Cbb and run at low latency. Not that most users are going to do that, but the fact that the engine now has the headroom to handle this allows more modest projects to run at far greater stability, especially at low latency.
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Those are BandLab specific tools so you can accesss them via BandLab studio. They aren't accessible in Cakewalk apps today. If you want them in Sonar or Next, send a feature request to BandLab support...
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What your see when zoomed in is the raw audio not the preview audio. Preview audio is computed from averaged out windows and stored in the Wov files. If you don't see it when zoomed in then it's not there and I wouldn't worry about it.
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June Press Release https://caldecottmusic.com/press/11521-cakewalk-software-exclusively-available-bandlab-membership MusicTech Overview https://musictech.com/news/gear/cakewalk-next-cakewalk-sonar-bandlab-free-daw/
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Is it still unlimited installs/authorizations on PC's?
Noel Borthwick replied to Kurre's topic in Cakewalk Sonar
The licensing is per user and we allow a for generous number of machines, more than most users would need. The actual count is not specified today but if the system is abused it may result in activation being revoked. -
Even so, if you open the file by navigating to the folder from quick start, just click ok and it will open the project. There is no need to right click and choose open as. "Open as" will try and launch sonar as a new process, which isn't needed since you are already browsing for a file in sonar. I also tried following those steps and there was no issue here - it picked the file and returned to the dialog. I suspect your problem is related to shell extensions causing explorer itself to hang rather than something in Sonar. IOW this isn't something fixable in Sonar.
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It looks like the hang is somewhere in the OS rather than Sonar. But why are you trying to open with from the browse window in Quick start in the first place? Just open directly from quick start. There is no need to do "open with"