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Everything posted by Noel Borthwick
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The bounce buffer size is global and is not saved per task. This is intentional
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Can you please try this on a different PC. There is likely something specific to how you have Cbb setup on this PC that is throwing this since we're not seeing it on multiple setups. Perhaps a video showing what you are doing might illustrate the issue better. Are you also seeing this with any project you open and export or only with specific ones?
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We tried this here and there were no issues switching driver modes. Its may be specific to your hardware. Did you try this in earlier releases? Changes should work while a project is open - there is no need to restart the app. Re WASAPI I'm not sure what devices you have on your system. Some pro audio devices don't work well with WASAPI. For example Focusrite plays poorly in WASAPI mode. This is why we default to ASIO mode when an ASIO driver is available. In any case the new driver warnings are just a suggestion to users that there are known problems with certain drivers. You can still choose to use it.
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Thank you for your great support and feedback so far. A final build 137 was posted (see start of thread) containing the following fixes. If you can please test this build and report back ASAP if you find any regressions. In particular, try exporting in ASIO mode and specifying a larger bounce buffer size. Please note that some plugins are unstable with larger buffer sizes (> 50 msec) Hang exporting project with arrangements containing IK Multimedia Plugins Bounce buffer size value was not respected in ASIO mode Exporting project with mono sidechain track send could cause problems flushing effects tails Exporting tracks with sidechains doesn't work if you don't make a direct track selection File Export dialog should default to Arrangements when launched from Arrangements Inspector Add new default config variables for "BounceFlushTailsMaxDurationSec" and "BounceFlushTailsThresholdDb"
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For activation please read this FAQ on Activation, especially the section on in-app activation.
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Thanks for sending the project. Since there is some audio missing I substituted some alternate audio. However I am not seeing any obvious problem in the build 133. I can hear all the buses in your project. Can you please explain with steps how to reproduce the solo issue you are having? You can PM me if you like.