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Promidi

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Everything posted by Promidi

  1. This is changed in the Project’s Notes section. The J field determines the text you have indicated. See: http://legacy.cakewalk.com/Documentation?product=CakewalkSonar&language=3&help=Browser.10.html
  2. With some Colour Schemes, when Ripple Edit is active, it can be easy to miss due to it not being as prominent as it could be. For example, with the “Dark” Colour Scheme, an active Ripple Edit status shows only the button text, “All” or “Section” and small icon, as orange. I think all with Colour Schemes, the entire Ripple Edit button needs to be a colour other than grey. For instance, with the “Dark” Colour Scheme, the entire Ripple Edit button needs to be orange This will make it easy to see. I think this is important because an inadvertently left enabled Ripple Edit can cause unintended edits. Of course, a solution is to use the Tungsten Colour Scheme. However, some people may not wish to do that, just to get a more prominent active Ripple Edit button.
  3. What have you tried so far?
  4. Yes, you can still open and view Project files in CbB once CbB is deactivated. You just won't be able to save or export from a deactivated CbB.
  5. I have to admit - I went scorched earth on Syntronik 2 and got rid of all my Syntronik 2 stuff..... Having Synth Anthology 4, Arturia V-Collection 10 and Sample Tank 4 Max (Sans Syntronik 2) seemed a bit redundant. Also, there is quite a bit of sonic overlap, even within Syntronik 2 itself). Also, by ditching Syntronik 2, I also gained back quite a bit of drive space.
  6. IKM moves in mysterious ways.....
  7. Depends. Any version that contains plugins that you (or previous required projects) are using is the one that you need to keep. Reinstall Sonar if you choose to remove SONAR Platinum or Cakewalk by Bandlab. Personally, I removed Cakewalk by Bandlab, kept SONAR Platinum, then reinstalled Sonar 2025.
  8. Confirmed. Maybe lodge a ticket. https://help.cakewalk.com/hc/en-us/requests/new
  9. Definitely something funky going on there. What happens if you rename those files, then uninstall LPEQ & LPMB using “Programs and Features”and then reinstall using CCC?
  10. What is your PC locale? Mine shows english readable text with the words EnableOpenGL="1" therein. My locale is English Australia
  11. 30 GB of hard disk space for each piano title. That’s 300gig for the lot.
  12. I just checked my CCC, and they show up as separate entries on the main screen (last 2 items, under “Connected Products”. They are listed as follows: L-Phase Equalizer L-Phase Multiband. Both appear correctly in Sonar 2025.
  13. Ah ok. Still try the file mod.
  14. These plugins use Opengl 3.2 You have a i7 3930. For a CPU that old, you might want to consider disabling the CPUs graphic chipset and getting a graphics card. I have a 4th gen i5 and I have done that. I have a GTX960. For yours, try this: 1. In your Sonar resources folder, look for LPEQ.cws and LPMB.cws 3. Open in notepad and look for the words EnableOpenGL="1" 4. Change to EnableOpenGL="0" 5. Save the files See if you can see the GUIs If so, then it's your graphics adapter.
  15. I have just put a feature request to add an option to delete unused Patch Points without having to save and reopen project.
  16. In the Sonar help guide, under “To delete patch points”, it states “When you open a project, Sonar automatically deletes any unused patch points in the project” This means to delete unused Patch Points in a given project, one has to save and reopen project to do so. This can take a while for large projects. Can we please have an option to delete unused Patch Points without having to save and reopen project?
  17. When you open a project, Sonar automatically deletes any unused patch points in the project. So, to delete those 21 points, and they are unused, all you have to do is save and then reopen your project.
  18. Simple Instrument Track. A combined MIDI/Synth/Audio track on a single track.
  19. Ah, the reason I could not open the Synth’s gui from the console view is because I used a SIT.
  20. I replicated your configuration using AD2 and Pigments. I had Ad2 routed to their respective audio tracks (9 in total) Pigments is routed to it’s respective audio track. I am not sure where you are clicking when you say “double click the input on the console for Addictive Drums”. From the TV, I double clicked the track icon to open the respective synth VSTi. Each synth’s GUI opened correctly. No patch point was created. I have created a keybinding to open the selected synth’s VSTi gui. This works from whatever window is open - including the Console View. This is under “Global Bindings” and is called “Open Soft Synth on Current Track” To delete 21 patch points, open the Track Manger, then select “Order by” track type (three horizontal dots under the bin icon to the right of the GUI). This will collate all the Aux tracks together in the list. The icon to the left of the track’s name will point out the Aux tracks. Then you can hold CTRL while dragging the mouse over the track numbers select all Aux tracks. Make sure only the Aux tracks are selected. Then, from the TV, right click on one of the selected tracks. Then select “Delete x tracks” from the menu. From , the Console View, select “Delete x tracks” from the Track menu.
  21. Yes. Some VST3 versions of a given synth plugin do not respond to patch change MIDI events, whereas the VST2 version does.
  22. CbB is bitmap based. Sonar Free and Sonar Premium is vector based. To implement a Theme editor for Sonar would require a complete rewrite . Maybe down the track, the adjustment of more colours can be made possible. However, other than that, I do not see this as being a priority at this time.
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