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abacab

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Everything posted by abacab

  1. For Cakewalk: Drop the TAL Vocoder into an FX Bin on an audio track. Enable MIDI in on the plugin. Add a MIDI track and make sure it is receiving input from your controller. Set the output to TAL Vocoder. Play an audio source through the audio track (you can also loop an audio clip to test), that is your modulation source. Play your controller (send MIDI to TAL), by default TAL uses the internal VCO as the carrier. Leave "Input mode" unselected on the TAL GUI.
  2. Hey, I just noticed that your Cakewalk projects were lacking the default A, B, & C busses for the Master, Metronome, and Preview busses. Your instrument tracks are setup to output directly to audio hardware, rather than a Cakewalk Master Bus that then routes to the audio hardware. That could just be a result of opening up your project on my end or probably shouldn't have anything to do with the safe mode issue, but it may be worth a shot! It's really the only difference I could find. I sent you my saved version of the project file with those busses included.
  3. Yep, PreSonus Hub does use one of those annoying VST3 Shell thingys...
  4. I recently waited for two months for a hardware restock from Arturia to a US based distributor.
  5. Now you are talking! ?
  6. Welcome to the shortage of shipping containers... https://www.businessinsider.com/shipping-crisis-causing-shortages-why-2021-6
  7. I wonder if a next gen Windows will be better or worse for legacy applications?
  8. Got 'em. Tried 'em. They worked out of the box.
  9. Pro upgrade was free also. Like for like. Home for Home, Pro for Pro, etc. I traded up a copy of Windows 7 Pro for a Windows 10 Pro license.
  10. I think it was related to that. Not a full port in any case. It sounded more like a half-assed attempt to kludge the windows audio stack onto it, rather than re-write it for Mac. And that was back when Cakewalk was still expected to turn a profit for Gibson every year. So no unlimited development budgets, and any Mac port would have needed to sell enough copies to make that effort worthwhile. So in the end, the project never got past the Alpha stage as reality set in...
  11. I just did exactly this, and with no problems. I tested Cakewalk ST4 projects at 48KHz and 96KHz. Running Focusrite 2i2 USB with their ASIO. Are you using the default project template, and have you done any customization to the metronome settings? It's weird, but the metronome seems to be related to the issue in some way, based on your tests. I have no idea why, so just guessing...
  12. Amused by Microsoft's claim in 2015 that Windows 10 would be the last version of Windows... ?
  13. I recall that was an issue for the attempted port of Sonar Platinum to Mac some years back...
  14. Can you list the exact steps needed to re-create this? Also what sample rate is your project, and what audio interface/driver are you using?
  15. Microsoft's next generation of Windows — What we know so far https://www.bleepingcomputer.com/news/microsoft/microsofts-next-generation-of-windows-what-we-know-so-far/
  16. Moderator! Please lock this thread!!! ?
  17. It will be, as long as BandLab can support it. They are a major company, so I'm not worried. https://bandlabtechnologies.com/
  18. Linux on the desktop is only a few percent of computer users (maybe 1.93%). Even less for computer DAW users. There is really no commercial desktop Linux industry, at least not compared to Windows and Apple. I say this with respect to Linus, and his followers. I have had a version of Linux on hand since Red Hat Linux 9. But messed around with an early version of the Knoppix Live CD before that, about 20 years ago... So there really is no commercial gain to be made for going cross-platform to Linux with a desktop app. And professional developers don't work for free. I seriously doubt that there is a community of open source devs that would be willing to fork and dive into Cakewalk's code, even if it was open source. But Linux is the real deal in the cloud server industry. It has the majority of servers installed globally. Respect. https://hostingtribunal.com/blog/linux-statistics/
  19. I'll put my 9th gen Intel Core i5-9600K, with 6 physical cores locked at 4.6GHz, up against any Apple crap. Using 8 or 16GB Ram. ?
  20. If you don't know Craig, he worked for Gibson when they used to own Cakewalk, and was the resident DAW guru around here. Sound design is one of his many talents, and I'm sure it is going to take much more than a cheap unsupported synth, with no sound design features, to tickle his fancy, LOL!!!
  21. I'd rather ditch Cakewalk and keep my SampleTank 4 MAX, LOL!!! Fortunately, I don't have to make that decision as I'm fully invested in ST4, and they play well together here. Sorry for your troubles!
  22. Have you tried Arturia's Pigments 3 yet? That's a sound designers wet dream! Combine any 2 of these engines, plus the Utility Engine, in a single patch (the analog engine contains 3 oscillators): Sample & granular engine Browse hundreds of instrument samples and loops, import your own, and transform them into genre-defying granular patches. Warp, contort, stretch, and modulate samples down to the finest detail. Harmonic engine Cutting-edge additive synthesis that lets you forge curious & tangible timbres from scratch, from plastic tubular resonance to evolving vowel-like swells - in vivid harmonic detail. Virtual analog engine Energize your mix with coveted analog warmth and irresistible vintage charm, inspired by the greatest synths ever made, courtesy of our award-winning analog emulation technology. Wavetable engine Animate, distort, or morph through over 160 wavetables, bringing a vast spectrum of breathy, glassy, and abrasive digital sounds. Perfect for everything from roof-raising bass music to hyperpop toplines. Utility engine Used in conjunction with Pigments’ dual sound engines, the Utility engine lets you add an extra oscillator to the mix, complemented by 2 noise sample players, ensuring that your sound always has the depth and detail it deserves. https://www.arturia.com/products/analog-classics/pigments/overview#en This video is a brief overview of the first Pigments version, before they added the additional synth engines (such as the sample & granular engine), but the user friendly interface and workflow have mainly remained the same:
  23. Ha! That one's probably deader than Rapture Pro! But as a ROMpler VSTi, I still like Xpand!2, as it's light and quick and has over 2,500 sounds. But it's not even close to Rapture, as you cannot load your own samples, and the available tweaks are limited. Mostly just a few performance macros. More like Rapture Session, but with way more sounds...
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