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Amberwolf

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Everything posted by Amberwolf

  1. The only difference that might make a difference is that a really good USB3 cable is probably better shielded than old USB...but a really cheap USB3 is probalby not as good as a good old plain USB cable. USB3 is meant for higher bandwidth, so it's probably better shielded internally, perhaps like firewire cables which had not only twisted pair for each data set, but shielding around each pair separating all the pair and the power all from each other.
  2. Whether it's currently available or not, there *was* apparently a VST version at some point http://forum.cakewalk.com/FindPost/1962543
  3. Where is he trying to create the account?
  4. You might be in luck; I found this in a quick google: https://elektrotanya.com/yamaha_mg8-2fx.pdf/download.html#dl it is actually the service manual, schematics and all, though it has no troubleshooting tips that help. too big to attach to the post though. Power supply appears to be a split rail type like mine, so if you have a voltmeter, try measuring it to see if it's output is the same on both "sides" of the center rail. It's just transformer in the box, no dc stuff, so you'd set your meter on 20VAC and connect the black lead to the center pin, then measure to each of the side pins. they should both measure the same, around 18.5vac. If they're not, you can probably fix it with a new adapter (PA-10). *** If they both measure the same, and correct, then hte problem is inside the mixer itself. *** (my mixer came from goodwill without an adapter, and a new one would've cost more than the mixer did, and a really cheap aliexpress-type "direct replacement" was not what it claimed :lol: and was so small that it ran so hot I thought it would catch fire...so I am actually using a split-rail *DC* supply from a Bose speaker system that I also got at goodwill for very cheap...but I don't recommend this type of workaround unless like me you are a hack that's willing to deal with possibly blowing up the mixer )
  5. Yeah, unfortunately automation editing has felt pretty primitive since it's original implementation, up to the old version I use (don't know what it's like nowadays, but apparently still missing "required" stuff for my purposes, based on threads like this one). Pardon the probable OTness below; I'll remove it if it's not wanted in this thread. It's possible that some of the things below are different in newer versions. I use a lot of it, and would use more if I could change a number of things about it's workflow and editing tools, as well as adding things like you're talking about. Some things I want to do are easier to use MIDI CCs, then convert them to shapes. I wish I could then also copy or move them to audio tracks I want them on directly, but at least in my old version that's not an operation that works. I'd love the option to copy/paste envelopes regardless of the source or destination type, and to have a "library" I could save shapes to, rather than having to constantly waste huge amounts of time redrawing the same things. It would be available to any project, as well as within that project in anywhere that automation can exist, regardless of original source or new destination. Some things are not easily possible to even draw, much less edit, especially with some types of tempo-synced effect control "waveforms". For instance, if you want to have an automation waveform with a period greater than 1 measure, without manually drawing every part of a curve, etc., point by point, then copy/pasting that repeatedly. Being unable to constrain values is also problematic (as it is when drawing MIDI CC data). Even some of the tools that do work on automation are...difficult to work with. For instance, youc an select and nudge them around, but you must reselect the automation over and over again, as it is deselected upon every nudge. (semi-OT: I used to do 3D modeling and animation in an ancient Lightwave3D version, and that used automation envelopes for a lot of things. It's tools were no better, and just as tedious to use...so I did as little of it as I could. It's been so long I don't recall for sure but I think it had some selection methods that were easier/better. I'm sure they've improved it since then, based on the images I get in a websearch just now, but without using it from then and a newer version I couldn't say for sure. )
  6. If it works, it works. I guess the version youre using either deletes the unused synth automatically in those cases, or else they're still in the project (visible only in the synthrack)? What I'm using is so old that's not a feature; it's not surprising that they would have eventually added it though. (in mine, the only thing that would remove them outside the synthrack is to undo the insertion, which would also undo all the things I did between the insertion and that moment, which would not usually be wanted). Either way...based on other posts google finds about modern CbB, then unless I am completely confused (always possible) the synthrack does still exist, and could still be able to be used to remove synths (whether you're using them or not ).
  7. And unfortunately while there is an option to convert MIDI to shapes (automation) there isn't a direct function to do the reverse (although I can think of a convoluted way to manage it, i don't know how well it would work).
  8. Hopefully nothing actually got damaged. If your mixer is like mine (MG16?) , it has a dual-voltage-rail wall adapter, and if the negative rail goes down or is wrong, it could cause audio path problems while not keeping the whole thing from appearing to "work". Like this one? https://hackaday.com/2019/06/19/reverse-engineering-the-sound-blaster/
  9. If nothing else, some of the GUI images are adorable:
  10. Where do you see this list? Synth rack has a list of loaded instruments, so, if that's where you see them, you could also remove them from there.
  11. The audio files don't have any links with what created them. They're just audio files. All the "links" to things are inside the project file. To remove those, you have to remove the things themselves from the project. For fx bin plugins, that means removing them from the fx bins in tracks and busses. for synths, that means removing them from the synth rack. (unless they were inserted as fx in bins, in which case they should be completely removed by removing them from the fx bins, even though they *also* show up in the synth rack they don't have to be removed from there).
  12. SaveAs doesn't leave anything out. All it does is let you not save over the top of your existing project file (which is what Save does). You can still do the exact same thing in SaveAs if you don't change the filename; it'll overwrite the existing file. If you want SaveAs to leave stuff out of your actual project, you would need to remove that stuff from the project first, right there in CbB / Sonar / etc. You can use SaveAs to "move" the project to a different folder and copy all the *relevant* audio files to it, leaving the original project and folder(s) intact, but that's a separate thing, and it still doesn't remove anything from the actual project. To solve the issue of this specific thread's topic, the synth rack view is used to remove synths entirely from the project. If there's anywhere else to do that, I don't know what it is. If you don't have an icon or button in your toolbars to open Synth Rack then it should still be available via the Views menu. Or perhaps you have a workspace setup that excludes that view (if workspaces can do that sort of thing; I don't know).
  13. It's ok. we just thought you might be posting about the new RADAR program instead.
  14. No, Synth Rack, as originally stated.
  15. Something else that can either make percussion more interesting or fit better in certain parts is to render out the hits as audio clips, (or if you're using audio clips for building them in the first place), and use a tiny clip fade-in on the initial peak of the hit on just certain ones. I use this to let some other instrument or vocal "take the beat" for something that has driving percussion for much of a project and needs to not actually change timing for whatever reason, but has parts where the other instrument / vocal needs to take over, and is a slightly different timing than the percussion. Also for sections where I just want that other sound to dominate the beat even when they are identical timing, and I don't want to turn down the percussion, just soften it's attack on *just* the hit that intersects with the other instrument's attack.
  16. If you ever have a program that doesn't directly export to MP3, I can recommend just exporting to wave, then you can use the drag-n-drop LamedropXP. I'v used this forever, and it still works fine in Windows10, dunno about 11 but probably. https://www.rarewares.org/mp3-lamedrop.php I use that to make any MP3's I need. ..but everywhere I need to upload does a conversion itself for the streaming/download files from my wave upload (bandcamp, soundclick).
  17. I'm pretty sure you can do what you are after with no automation using Breather, which is still archived here: https://web.archive.org/web/20230926161557/http://tinygod.com/products.html https://web.archive.org/web/20220929165707fw_/http://www.tinygod.com/files/TinyGod_Breather.zip (See end of post for quoted "help file") There are other interesting fx and synths there, too, but that's the one I used most often. It's been a long while since I've done this, so don't recall the exact steps, but: Do you have Z3TA? If so, you can insert it's FX on a track, and it has LFOs that can drive the different FX. You can even automate the LFOs themselves if you like, but once set they'll just do it automatically, and can be set to run free or match tempos and sync with the project. IIRC you can even set it up as a synth in an audio track fx bin and feed it controls from a midi track, so youc an feed the audio thru the *synth* filters, but there's something special you have to remember to do to make that work and I don't recall what it is. I think there's a thread here about it a year or two ago, with the missing step.
  18. Something like "thin controllers" (a CAL, IIRC) but for automation rather than MIDI CC?
  19. This is his thread for those MFX, if you want to give him specific feedback (he does fix things ) https://discuss.cakewalk.com/topic/529-new-midifx-available/
  20. Perhaps: Use Variorum's CS Midi Modulator MFX to generate modulations as desired. https://viramor.com/csmidimodulator-midifx/ Convert to shapes. Copy automation data from that track to the track you want. Reassign envelope(s) to the EQ parameters? If you can use a midi loopback, you can feed the output of the MIDi track into the midi port assigned to a "remote control" of an effect that can be setup that way, for instance the Z3TA FX? There are also self-modulating filters, which includes Z3TA's FX module. IIRC Borogove Breathe Beat or Breather, and maybe it was called Murmur, could do this. Also, ConcreteFX Vfilter? (haven't used them in a long while). There's other ways i'm just too tired to think of ATM, maybe after I doze a while I'll remember.
  21. Is "FLEXI" like a "round robin"? Or more like velocity-swtiching? Or something else entirely? @Roy Slough: Keep in mind when using velocity to modulate drum hit volume that drum synths that use velocity-switching or similar techniques to create more realistic sounds will play different drum samples for different velocity ranges, so if you are editing velocities on something that is built this way, and it suddenly sounds different than you wanted it to, you just change the velocity back to what it was and it will sound the same. In that event you can use a volume envelope on audio track to change the volume of that hit, *if* it is either isolated in time from others *or* is on a separate channel (like with Session Drummer with several independent outputs, vs something like SI Drums with only a stereo pair). Most of the ones I've tried are very simple and don't use velocity switching or different samples, but ones that do are nicer / easier to use for subtle realistic percussion variations, if it's important for your track(s).
  22. Synth Rack should show all your synths, you can then either select one and delete it, or right click on it and choose delete from the menu. The tracks created during insertion, if any, will still be there until you manually delete them.
  23. There are several things that can make them do that, but one fix that probably works is just to slide the drums forward (later in time) by a tiny amount. Sometimes it isn't *all* the drums that need it, it may be just the kick (and / or snare), and sometimes it isn't every beat that needs to move. If you have each one on a separate track and they're MIDI, it's easy to mess around just by using the Time+ field to push some forward or back relative to the rest of the song, without moving the actual data until you find which things need to move. I'm not a drummer either (or a musician) but I need them to compose my stuff, so I've gotten fairly good at some things with them. (some of my best ones with the most percussion work on my bandcamp page are Just Give Me A Voice (inside the Lies, Truth, and Assorted Inconveniences album), Gareki, Less Like A Whisper, Ookami no Kari no Yume, etc). Some of them are all MIDI driving drum synths, some are actual individual drum samples laid out and tweaked individually, some are audio loops sliced up and tweaked, and some are a mix of all of those. There are quite a few places with free loops and such you can experiment with. Some are MIDI, some are audio, and some are both. Some of them come as "kits" where you have the basics of a whole song as separate stems, and you can just delete the other stuff after downloading and use just the drums---but having the other parts available is useful for lining up timing of everything, using a muted (or even archived)"timing track" to stick the other parts in and use it as a visual reference to line things up with. Then delete that track when you're done with that part. Ghosthack has a lot of stuff free as "advent calender" downloads from the past several years. FunctionLoops has free "Beta" packs that are samplers of their regular packs. Cymatics has a number of free downloads. MIDIKlowd also does. Groovemonkee has good stuff; I don't know if they still have their free stuff up (wasn't there last time I looked)--some of their stuff used to come with Cakewalk products, and all of it was pretty useable. If you have SessionDrummer, there's a bunch of usable patterns with variations in there that you can load up into it to use as a drummachine to play to, and then drag them into the tracks to edit them to your liking. I've used this technique a few times, deleting out stuff I don't want, or even splitting them all to separate MIDI tracks and transposing which notes go to which drum to use them in a completely different way than intended. (I've even used this method to generate arp patterns for synths, but that takes a lot more work) This search https://www.google.com/search?q=midi+drum+loops will show a lot of sites, some with free, some not, if none of the above are things you like.
  24. The headphone output would have to still use the preamp, while avoiding the whole USB / driver / latency issue, if you ever want or need to try it out thru your regular audio interface.
  25. What specifically do you mean by "a clip window"?
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