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Amberwolf

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Everything posted by Amberwolf

  1. That's in the linked thread.
  2. While it isn't really the same as what's being talked about here, but it is in the same vein in that it's about making a tool for an artist to create the thing they ahve a specific vision for, I am trying to create this tool for visual art here https://endless-sphere.com/sphere/threads/adrs-artist-directed-reality-synthesis-a-tool-to-help-artists-create.129368/ If there are any interested coders / scripters / artists, I would appreciate any input there that you can provide.
  3. You wouldn't have needed them if you didn't have to brake so hard after the speedbumpjump landings.
  4. The hard part about that is the landing past the part of the road that curved away while you were still in the air.
  5. I love that idea, but.... They';ll never do that here. It costs money to build and maintain and it doesn't cause enough problems for those not doing the thing they're there to prevent. It's much easier to dump a few pounds of asphalt or concrete in an inappropriate place with plenty of warnings to let speeders slow down just before they hit it but speed back up right afterward. There are various places around here where speeding in neighborhoods is a real problem, but instead of emphasizing the speed limits and the problems they can cause, with all the signage leading up to the speed bump, there are just signs warning that there is a speed bump ahead, usually several. There may nto even *be* a speed limit sign anywhere around, or a warning of why (like "caution: kids playing" or whatever).
  6. A bump, for those that have these softwares (esp vegas)....
  7. So, what are the specific differences between your programs that work and those that don't? I haven't seen any sign here that you have explored that, but it is your best bet to find out what the issue is and fix it.
  8. Apparently you can ask BOS for it directly here: https://discord.com/channels/943190629826068500/1251269239768219649/1447233893320097822 But so far, you're not really missing anything special.
  9. Then I would check to see what specific differences there are between the settings in each of those vs Sonar, regarding Audio and MIDI. Make a "chart" that lists all of the settings in each one relevant to those, anything that is in the "panel" or "tab" for those in each program, and then compare them to see what's different in the ones that work vs the one(s) that don't.
  10. yeah, it's weird. ghosthack just has a "regular" advent calendar thingy, and you can still access them later. bos's is a strange way of doing it, with the buying a completley unknowikn thing at zero cost, and no access to doing that outside the time window. (though i think the download stays in your account permanently)
  11. Click + on the cart. Checkout for zero payment. Invoice comes up with download link. Viola! Or in this case more like Vocoderish!
  12. So far they've all worked for me (as have ghosthack's, though one of hte gh's is a deal price on a bundle rather than a free pack so i dind't get that one).
  13. the link should take you to a product page where you add it to your cart at $0.00 then complete the "purchase" and it shows up in your downloads. I'ts possible that if you aren't logged in it might not work right (haven't tried).
  14. So....why not do the same thing for MIDI clips, when not viewing the PRV or inline PRV, just clips? Wouldn't that help the UI load? I know there is (or at least used to be) the option to not display clip contents, and I suspect that would speed up UI stuff with bajillions of clips, but that isn't very useful for most operations.
  15. Looks like they actually both exist for real, and the one that has a website is kinda funny http://www.majortomsair.com/ Repairs Your circuit’s dead, there’s something wrong! Can you hear me, Major Tom? We’re experienced, insured, and able to service equipment at your home or office. So whether it’s fried, frozen, or fizzling out, we’re here for you. Give us a call today! https://www.buzzfile.com/business/Ground-Control-Landscaping.And.Design,-Inc.-561-963-7548
  16. Just curious, for the lazy before I go try to find enough info: --do the things in this bundle, especially the video editing software, require internet access, activations, random "validation checks", etc etc? Basically, I want to know if I can use them on an entirely offline computer system, and be able to just reinstall them without worries about the company being around in the future, etc. I cannot use a tool that requires internet access, because if something is ever wrong with the internet anywhere between me and...wherever, or the program somehow unsyncs itsefl from it's license management,it will stop me from doing my work. We all know this never happens, of course. But just in case, I require software that doesn't do this. I am embarking on a new creative process project, a Drywater Mars webisode series, and the tools in the bundle could help with that enough to be worth spending this small amount of money on them. But only if the companies providing them actually trust their users, and don't do what Bandlab products (and many other companies) do even for free software.
  17. If you force the 34" to the same res as the 29", what happens?
  18. But...it shouldn't have to be "got around". If they are allowing it to be got around they are allowing existing users to use it so they ought to just let existing users use it. Not have to dick around to get it.
  19. True... if you don't have a compressor, limiter, compander, etc., that has that function, then if you put it in a bus and route your track to the bus, you can turn on waveform preview for that bus and also see the results.
  20. If you are using mono clips, just use the snap function with only the landmark of audio zero crossings enabled, so your cuts or slipedits all end up on one. If your'e using stereo clips that rarely works out.
  21. Normalizing something only raises the clip's highest peak to the normalized level. If you have many notes of different volumes within a single clip, it will not bring up the lower ones to the same level as the higher ones. You'd have to split all the notes into separate clips first, then normalize each one. To do this without splitting into separate clips per note, you need to use a compressor or compander (compressor/expander). One "easy" way to do it with these is if you have the old VX-64 that used to come with Sonar (maybe still does?) it has a number of good squashing presets you can modify to do what you want.
  22. My brother's apple stuff has an eq on the output built into the OS. I don't know where he changes the settings for that, but there is almost certainly one built into yours, too, ifyou look in your audio settings or wherever else apple might have hidden that. This would help you flatten the output of the iphone and not have to do anyting to the audio before that.
  23. Don't send them to a bus. Change the output of the track to that bus. (presumably right now they all go to yoru hardware out)
  24. What is the process you are using unsuccessfully, step by step? This may help us help you figure out what's missing from your recipe.
  25. My previous post says how to enter it with a key in my ancient version; you'd need to either test it or find it in your keybindings for your version. There is also a menu option somehwere but I don't know where that is in the modern version. Offset is what it says on the tin. It gives you a second version of the control (gain, volume, whatever) to provide you a way to offset the entire automation you've already set or created without having to alter the actual automation. For specifics on the modern version's offset mode you'll probably want to look up offset in the help.
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