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Everything posted by msmcleod
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After latest update, cannot view top tracks
msmcleod replied to Harley Dear's topic in Cakewalk by BandLab
Interesting - can you PM me a copy of your cwp file? I'll investigate further. In the meantime, check your workspace settings and see if setting it to "None" solves the issue. -
After latest update, cannot view top tracks
msmcleod replied to Harley Dear's topic in Cakewalk by BandLab
Did you save the project after unhiding them? The hidden state is saved with the project. -
This is correct. Articulations are owned by the track, not by the clip. In this respect, they have much in common with Track Envelopes. To copy/paste they must either be explicitly selected in the PRV, or if you're dealing with whole clips you have "Select Track Articulations with Clips" checked in the Track View options menu.
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Tempo Track - Display / Timeline does not = Actual Tempo
msmcleod replied to Jim Stamper's question in Q&A
@Jim Stamper - can you send a copy of your .cwp file to @Jonathan Sasor? We'll take a look at it. -
I've just created a 10 min long piece out of copied 2 bar MIDI clips with lots of controllers, and it's almost definitely a combination of lots of controllers and lots of clips. You should see a huge decrease in sluggishness if you bounce all the separate clips into one clip. The best way to do this is to click the track number in the track view so that all clips on the track are selected, then right click on the clips and "Bounce to Clip(s)". The reason this has the biggest performance increase, is that the PRV effectively bounces all the clips into one clip in the background to view them all on the PRV. This step is essentially bypassed if there's only one clip on the track. To further reduce sluggishness: 1. Hide the PRV controller pane. 2. Within the PVR "Notes" menu, uncheck "Show Velocity" 3. Within the PRV "Controllers" menu, uncheck any controllers that are checked.
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Are you sure they're actually being replaced? MIDI clips appear overlapped in the clips view rather than merged as a comp clip like audio. The best way to verify is to open the event view and see if the old events are still there or not.
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AZController (or any of the other control surface DLL's) don't communicate with Cakewalk via MIDI, they use the Control Surface API which exposes a set of Cakewalk commands that can be invoked. The control surface may also be able to send a keypress to Cakewalk. This is how it works: Hardware Control Surface -> (MIDI) -> Control Surface DLL -> (API) -> Cakewalk Cakewalk -> (API) -> Control Surface DLL -> (MIDI) -> Hardware Control Surface In essence, any command that can be bound via a keypress should be available to the control surface DLL, although in reality the very latest commands may not be available, as not only does the API have to be updated, the control surface also has to be updated to make them available. I've not used AZController in a long time - @azslow3 is probably the best person to ask about it. His documentation should cover it though.
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You shouldn't have to use sysex, and in fact I'd recommend NOT using it due to the size of the message payload. Most of the control surface DLL's take exclusive ownership of the MIDI ports assigned to them, so you can use any MIDI message you want without fear of it "leaking" into your recording. The Mackie Control surface is specifically designed for the Mackie MCU / MCU Pro, and the additional Mackie XT & C4 units. Not all control surfaces that emulate the MCU work as well as the original MCU, unless they have a specific SONAR/Cakewalk mode that has been specifically designed for use with SONAR/Cakewalk. The ACT Control Surface allows you to define your own messages, but does have its limitations and is one way (i.e. you can send messages to it from your control surface, but no information will be sent back to the control surface). @azslow3's AZController is by far the most flexible, offering pretty much unlimited control in both directions, with any MIDI message you can dream up... but at the cost of ease of setup. In saying that, there are plenty of presets for a range of different devices on his website: https://www.azslow.com/ If you've got C++ experience, you could always write your own surface using the Cakewalk Control Surface SDK. The source code to most of the control surfaces shipped with Cakewalk are there, so you can see how they're implemented, and use them as a basis for your own.
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Articulations were introduced mainly to make using VSTi's that use key switches easier. A fair amount of Kontakt libraries fall into this category, and some guitar VSTi's (e.g. AmpleSound, Shreddage ) also extensively use key switches to switch strings, hand position, palm mute etc. @Creative Sauce did a great video showing life before and after articulations:
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Compare Aud.ini ( in %APPDATA%\Cakewalk\Cakewalk Core\ ) between the machines. This file specifies the order, indexing, and naming of the device's input and output ports. You may find that one port is either in a different order, or disabled on one machine. Another reason could be differences in driver versions, which is causing the names to appear slightly differently and confusing the port matching.
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Have you any Control Surfaces defined? They can "steal" MIDI ports - especially in a new machine where the port assignment could be different.
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Get the person who's introducing the song to nod to the drummer, and get the drummer to start the performance. Instead of having bar 1 as you describe, have the drummer get an extra 1, 2... 1,2,3,4. If the drummer is in charge of starting it - or at least prompting you, then he shouldn't miss the 1st beat. Even if he does, when it doubles in the 2nd bar, he'll know where he is. The way I used to do it was a bar of 1/4 notes then a bar of 1/8 notes (with the 1/4 notes accented)... so 1,2,3,4... 1 and 2 and 3 and 4 and. The different feel/tempo thing is really just down to practice. If the drummer really has issues with changing tempo between songs, he could get a digital metronome and set it to the tempo of the song and listen to it for 10-20 seconds before starting the song.
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Exactly this thing was happening to me a few years ago on my i5-3570. I tried literally everything to try to get to the bottom of it - in the end it was a bad memory DIMM, and the reason it only happened in Cakewalk was because it was the only app I ran on that machine that actually used enough memory to have it access the bad memory. The thing that pointed me to the memory was when I checked the BIOS, and it was identifying one DIMM as having a slightly different speed from the others. As they're all identical, this look suspicious. You may not have such an obvious indication though. What you could do is take all of the memory out, and run it one 8GB DIMM at a time (I'm assuming you've got 4 x 8GB modules). Create a relatively modest project in Cakewalk that causes your memory usage to go around 75% - 80%. Save this project and shut down your computer. Swap out the DIMM's one at a time, and try loading the project... if one crashes and the others don't, then you know it's a memory issue.
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MIDI Devices under the Preferences menu question
msmcleod replied to timboalogo's topic in Cakewalk by BandLab
@timboalogo - the additional MIDI IN/OUT ports are for transmitting control data, should you need it to be separate from the main MIDI port. For example, you can assign the transport controls to send MIDI CC messages on MIDI Port B (MIDI IN 2) , then use CbB's ACT Control Surface to map those messages to CbB's transport controls. If your MIDI track is set to only receive from MIDI IN 1, it won't record those messages to your MIDI track. Another example might be to assign the rotary controls to MIDI CC messages on MIDI Port C (MIDI IN 3), and use CbB's ACT Learn to assign them to plugin parameters. -
These are just suggested specs. FWIW, I recorded 16 simultaneous tracks in Next while playing back an existing 32 tracks on a 2.0Ghz / 4 core Intel Celeron J4125 with 8GB of RAM... and this was to an external USB 3 SSD. No plugins though. I did the same in CbB and had no issues there either. The specs are intentionally on the higher side, as people generally want to load their project up with plugins.
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There's a strong possibility that full Theme Editing won't be available in the first release, as it won't be an overhaul - it'll be a complete rewrite.
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There will definitely be new features, and a fair few have already been baked. How many more we'll be able to implement before release is limited by the effort taken in the new UI work.
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I think the whole premise of the question is kinda flawed here. The assumption is that you need EQ, compression or a bunch of effects in order to mix a song. This may turn out to be true in the end, but the assumption that you need to EQ all your tracks is starting out on the wrong foot IMO. EQ and compression should be viewed as problem solvers, i.e.: EQ - to make space in tracks so they don't clash with other ones and allow each part to be heard; remove frequencies that are problematic or too dominant Compression - reduce dynamic range to give a more even performance and/or add punch; add glue to the mix bus Start off with just using the faders and pan knobs to create a good balance. Then listen. Only then use EQ and/or compression where it's needed.
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A while back, I went through the process of upgrading all of my old projects to SONAR Platinum. A fair amount of them dated back to CWPA 9. While the projects would open directly, some were problematic - mainly due to 32 bit plugins, or old 32 bit DX plugins that were no longer available. There were also some UI/routing issues due to the differences in Skylight vs the old UI. The most reliable way I found to deal with older projects was: 1. Create a new project using the Basic template - if nothing else, this ensures a Master, Preview and Metronome bus is created. 2. Navigate to your project in the Browser, and drag the project on to a blank area in the clips view. 3. Tidy up any blank tracks. 4. Save as a new project.
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When opening MIDI files, normally a single instance of TTS-1 is created along with a standard MIDI track for each of the MIDI tracks within the MIDI file. If this is a type 0 file, a track will be created for each MIDI channel. Note that these are normal MIDI tracks - not instrument tracks. Opening a MIDI file (vs importing one), will also import any tempo changes, markers etc. The first step is to insert your MODO bass as an instrument track, then go to the bass MIDI track and set its output to point to your MODO bass. The easiest place to set the output is via the track inspector. At this point, I'd normally clean things up by selecting all the MIDI clips in the original bass track, SHIFT + drag the MIDI clips from the original bass track onto the MODO bass track, and delete the original bass track. You can repeat this process for all your other tracks. Importing MIDI files into an existing project will not bring in any tempo/markers etc (the reasoning being, that you've got an existing project and you want to keep your project's tempo/markers as is). Also, type 0 files will not be split up into separate tracks for each channel, and will be inserted into the target MIDI track as is.
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Just to add to this... practice here is really the key. In my experience, there are two things that affect your tuning: 1. Weak muscles, making it difficult for you to control/sustain your tuning. 2. An untrained ear for tuning when singing. I was very ill a few years ago and required a pretty aggressive course of steroids which weakened pretty much every muscle in my body (seriously there are muscles in places you didn't know you have). My ability to sing in tune was pretty much destroyed. I don't sing that much nowadays, so it is getting better over time slowly, but the more those muscles get used, the easier it is to hold my tuning. Oh, and singing standing up is way easier than sitting down. Investing in a singing course, or at least doing some decent warm-up exercises is well worth it. These work for me: 1. Start with the lowest note you can sing and gently hum 5 notes of a scale up and down. 2. Now start on the next lowest note and gently hum 5 notes of a scale up and down. 3. Repeat until you get to the highest note you can sing comfortably - don't strain to sing too high, but do allow yourself to naturally transition into falsetto. 4. Repeat steps 1 - 3, using "N" sounds, then rolling "R" sounds (like you're doing a machine gun sound) 5. Finally, repeat steps 1-3 using "B" sounds - kind of like blowing a raspberry with your lips flapping. Gently hold your teeth together, and put your forefinger and thumb around the sides of your mouth to stabilise your lips while they flap about. The vibration of this final exercise on your vocal chords will massage them and slowly extend your upper range. It'll also relax your vocal chords making it way easier to sing afterwards. As far as actually singing in tune in the first place, here's a tip - sing with a pitch correction plugin on and set the mix so you can here both the treated and untreated version of your voice. Over a few weeks or months, you'll automatically correct yourself. I noticed a similar phenomena when using the rasp effect on my TC Helicon VoicePrism: singing with the rasp effect on caused my voice to automatically produce the rasp itself without me thinking about it.
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You make an arranger track the active one by clicking its header. Right clicking on the inspector "A" tab icon will list all of the sections in the active arrangement allowing you to jump directly to it.
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Gear4Music are probably now the biggest musical instrument retailer in the UK nowadays. I get most of my stuff from them now, unless something is significantly cheaper elsewhere. BTW - their SubZero SZM-10 is possibly the best SM57 clone I've ever heard. I think people have realised it, because it's now 50% more expensive than it was when I bought a load of them.