-
Posts
7,165 -
Joined
-
Last visited
-
Days Won
12
Everything posted by John Vere
-
That's interesting. I use this tuner exclusively it is always included on my Bass and Guitar track templates. I didn't realize it can do pitch to midi in real time. I guess why not! That's all a tuner really is anyways. Pitch to data.
-
What is the name of this term in Cakeland? (the wall)
John Vere replied to Starship Krupa's question in Q&A
It seems Cakewalk calls it Start. But references to Zero are included as RTZ ( return to zero ) Now time Displays "0" in all formats M:B:T is the only one that 1:01:00 is equal to Zero (0) In the documentation it seems to always call this Start and then (RTZ) in brackets. The tool tip box shows " Go to Start" -
Not many people cover what was once called Progressive bluegrass. David Grisman's Hot Dawg comes to mind. Most excellent recording and chops!
-
I forgot I told you I try a few things. My conclusion seems to be that the console view strips are saved with the project. I even loaded a different workspace with the project open and the size of the strips stayed as I made them. I tried a few different projects and workspaces. I could have sworn that they change back to wide all the time?
-
@Bill Phillips As I said I can think of dozens of ways, and your idea would defiantly save a few moves, thanks. I use the split mono and tracks no effects or automation and the peak level stayed the same. I keep forgetting about bounce to tracks being useful.
-
OK I figured it out that view is when you use the effects bin and I'm showing the Pro Channels Effects Chain. But same difference. Signal flow is always top to bottom or as in this case left to right as clearly indicated by the arrows. Same in Vegas movie software the effects are shown left to right.
-
What is the name of this term in Cakeland? (the wall)
John Vere replied to Starship Krupa's question in Q&A
I always called those the view dividers. You get a different mouse pointer when your on any divider. Double arrow with an equal sign. And there can be things hiding in them as well, Like the Buss Pane at the bottom, the Video view at the top and the Show Audio scale in the track header/pane divider shown here. But if what you are asking is what the extreme left of the track pane is called I call it 1:1:00 or Zero for short. The wall doesn't really fit as to me a wall is something you run into, not away from! It's too bad the Help module is missing a lot of items that could easily be added. I'm always searching for correct names for the tutorials and some like this one are elusive. Most time if you point the mouse at something the help module will tell you what it is and even sometimes have a link to the documentation. It would be cool if they expanded on this so that everything had the link. -
Signal flow goes top to bottom. I am unaware of any view in Cakewalk that goes left to right? Please post a screen shot.
-
You've got some great song posted there. I added you to my Playlist. My sort of music I guess.
-
Just turned 69 but I forget the what that means now? I used to know. Great song I don't often listen all the way through but today there seems to be a lot of great songs posted and this was one of them I just had to finish. I can hear a lot of Tom Petty and Bruce Springsteen in here. The ending was perfect. Oh, now I'm enjoying your whole playlist!
-
Really like this one. That double kick is impressive, Well actually everything is impressive.
-
Most excellent and great job on the arrangement. And good to hear I'm not the only one who still thinks a DAW is just a fancy 8 track that doesn't need the heads cleaned.
-
Big thumbs up. Lots of creative stuff and great soundscape. Awsome guitar work too.
-
What step didn't work? Seems pretty simple. I can think of a few other ways too. 1. Pan the track hard left 2. Export the track as mono using preset tracks/ no effects 3. Repeat by panning hard right 4. Now you have 2 mono tracks in the export folder you drag back to the project.
-
Cakewalk/Realtek/ASIO and Windows 11 ?
John Vere replied to Michael Finnity's topic in Cakewalk by BandLab
DID you watch this video- If your new to Cakewalk you will save your self a lot of time and frustration by watching at least the firs 10 in the series -
roland v-studio 20 Roland V-Studio 20 help needed
John Vere replied to Douglas Winning's question in Q&A
The customer should have done research which would have taken them all of 5 minutes to know exactly what they were buying. If they didn’t, then it is not your problem. Old gear is what it is. I would not feel guilty unless you you purposely misrepresented the item. If you simply sold if as is, it was up to the purchaser to know what they were buying. MP3 encoding has been free for a long time now. -
Breverb would have Zero to do with your issue and re installing the software as well. You didn't seem to pay attention to what we were telling you.
-
By this are you refering to the dialogue in the transport module? The critical fact would be at what bit Depth is a newly recorded track showing? and what Bit Depth are the original recorded tracks from the project. I don't think it's even possible to record at 16 Bit with your interface. All of mine have no way to set that, it is greyed out. So that dialogue really means nothing. Are you using ASIO? You must be if that is greyed out. If I switch to WASAPI shared only then are other Bit Depths available. But if I change to 16 and even close and reopen Cakewalk it will show 16 in preferences, but the transport still shows 24. So 16 is not even an option even in another driver mode. The mystery is why you are even seeing that at all. I even tried changing the Bit Depth in Windows settings to 16 and in ASIO only 24 bit is used.
-
Your Audio interface sets the driver in ASIO mode. For the last long while this is almost always locked at 24 bit unless you purchase a very low end interface. When you see it greyed out in Preferences Audio Driver bit depth that's because it cant be changed. Also remember that setting is for newly recorded material. Not for anything dragged into a project. If you drop a audio clip into the project that is 16 bit it will stay 16 bit. Cakewalk doesn't bother converting them to 24 or 32 bit because that's a huge waste of drive space for nothing gained. Only Clock rate is converted. Did you check your tracks after you record them to see what they say? Right click the clip and open this dialogue. You can see here that even those my project sample rate is 24 this clip is 16.
-
there's defiantly a huge difference to live recordings played by top notch musicians and any attempt to duplicate this ITB. when drum machines first came out our first reaction was "Man those sound terrible, and the timing is too perfect so that will give people a headache"! It's why I'm still not a fan of any music style that uses drum machine sounds as a focal point to the music. But real drummers are next to impossible to facilitate in a home studio situation. I have a real set of drums as well as a digital kit but they take up half the room! So I'm lazy and just use AD2.
-
Addictive drums have been working good for me. It took a long time selecting the kit pieces that sounded the way I'm used to hearing drums but for a few years no I haven't had to muck about much. I'm used to real drum kits being Yamaha, Pearl, Ayotte or Ludwig. If you want examples all my songs are using AD2 This one was played using a Yamaha DX 5 kit- https://soundclick.com/r/s8ktrm Here's the whole collection so far. https://www.soundclick.com/artist/default.cfm?bandID=1420844&content=songs
-
I had just left the old song forum open and got curious. I see I was almost the last person to post on the old forum there, http://forum.cakewalk.com/Remix-of-a-song-from-2004-m3809572.aspx I bumped at January 16, 19 7:31 PM But looks like @Sent4th was last man out the door January 16, 19 8:24 PM And @Serious_Noize! a close second beat me by 1 minute. The other interesting thing is all these old dead end threads have huge view counts mine got- 2 Replies 5937 Views Stupid thing is most all the links to the songs are now dead ends.
-
Thanks for listening, Here's a screenshot of the project and the AD kit. I've bought a few goodies over time and pretty sure the rides where one of those upgrades I did. Part of the drum sound I think can be attributed to playing it on a digital kit and not over quantizing. It's all been in a Tupperware tub since I moved and I really do need to set it up again now I had my shoulder replaced. I couldn't play drums or Dreadnought acoustics for a few years now due to a bad shoulder.
-
I just read that old thread and down the page I found this nice list of Stats about the song- Cactus Music - June 06, 17 8:01 AM I only quantizied some of the drum parts like the kick and hi hat. The rest I manually tweaked a little here and there. I set the grid resolution to 1/8 triplets just as a guide. I didn't touch Steve's parts. And the Audio is mostly all one take, 2 guitars , bass vocals. I did punch in the main guitar solo as I wanted it to jump out using a different PU. Bass is Yamaha via Fender Rumble 100 Guitar - Rythym Strat copy via Fender Princeton - SM 57 Fills my custom Tele , neck humbucker- Green Mile - Fender Princeton SM 57 Lead solo same but Bridge PU and more Green mile ( the green mile is a Tube screamer clone by Mooer) Drums played on Yamaha DX 450 into Stike2 custom pre set The update to this is I swapped out Air drums for Addictive Drums. And I did end up manually quantizing some drum and keyboard parts, reading the above now made me realize why.