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Everything posted by Glenn Stanton
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Sharing your Bandlab masterpiece with other musicians...
Glenn Stanton replied to Dreamer's topic in Cakewalk by BandLab
what are your friends then doing their recording, mix, etc on then? just phone apps? and what do you mean by sharing? listening or performing/editing? sharing is easy - many many many sites for sharing music. performing and editing reliably across phone OSes etc - not really... -
ok, so then just remove the realtek ASIO from the registry. you'll use the realtek with WASAPI on the road. then the steinberg ASIO should be fine (i originally used a steinberg with their ASIO just fine on my older system).
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if you only have the realtek, then that is what you have. disable the ASIO version and/or remove it from the list of ASIO options in the registry - never use the realtek ASIO. ever. then use WASAPI for the realtek. i use it on my laptop when i'm traveling without issues.
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do you have an audio interface besides the realtek?
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win-X -> Device Manager -> one each of the realtek items - right-click -> disable. DO NOT DELETE. this way they'll still be available to you on the road AND they won't reinstall when you don't want them active (which deleting them will do...). simply enable or disable the NON-ASIO realtek as needed. disable and do not enable realtek ASIO - ever.
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Sharing your Bandlab masterpiece with other musicians...
Glenn Stanton replied to Dreamer's topic in Cakewalk by BandLab
soundclick must have changed. i've had a free account there for ~18 years? and you were limited to MP3 and under 8mb each. i'll have to revisit it. -
Sharing your Bandlab masterpiece with other musicians...
Glenn Stanton replied to Dreamer's topic in Cakewalk by BandLab
bandlab let's me upload WAV files (50-75mb) no problem. other sites like reverbnation, soundcloud, soundclick, broadjam (and most others) etc require a paid subscription to upload WAV files. -
Issue with MIDI edits not being saved
Glenn Stanton replied to timboalogo's topic in Cakewalk by BandLab
are you editing the MIDI in the CW PRV or the drum plugin (e.g. Toontrack EZ drummer)? -
new USB interface - unsure of what settings I need
Glenn Stanton replied to Jenna's topic in Instruments & Effects
are you not getting sound in? or getting sound out? step 1 - just using your media player - are you getting output via your IO unit? if not, get that working first. step 2 - once you have audio out, then plug in your mic or instrument into the IO unit and check to see that the audio is coming into the IO unit and is heard on your monitoring. getting it working with CW: if the IO unit can use the WASAPI, that should be ok to get things working, but if it only works using ASIO, then you need to set the drive mode setting to ASIO. then select the Solo unit input/outputs. the next step is to set your audio track to the Solo input and turn on echo and arm the recording. at that point with some gain and volume control adjustments, whatever your audio source is, you should be able to hear it. this may require setting your monitoring level as well so you can hear it looping back. at that point you should be able to record and play back. -
Will V_Vocal still crash with a fast computer and lots of RAM?
Glenn Stanton replied to gmp's topic in Cakewalk by BandLab
also - the split tool is great for cutting out noise - esp bleeds, mouth noises, misc breathing, etc, and also separating sibilances & breaths etc so you can adjust those levels when the sibiliance detection isn't getting them all. and if you're editing instruments like horns and guitars - getting the honks and any slippery lip-farts, finger squeaks, errant picks, etc drums you can get the bass pedal squeak, inter-drum bleeds etc. as Craig noted this is a digital audio editor... plus you can get the MIDI (except the percussion mode - it's all one note for untuned percussion) for your instruments in case you want to re-instrument etc. -
Will V_Vocal still crash with a fast computer and lots of RAM?
Glenn Stanton replied to gmp's topic in Cakewalk by BandLab
for me, i found Melodyne to be reasonably intuitive - but the earlier version (v3 in particular) the ability to move the blobs left or right was pretty awkward. v5 is really nicely down - bbuuuttt - you should watch a bunch of the videos to really appreciate the how-to aspects and esp the more advanced ones: -
Please help me understand metering
Glenn Stanton replied to Roy Slough's topic in Instruments & Effects
ASIO works best when paired with the interface it was designed for. a "generic" ASIO is probably a crap-shoot in many cases. why would you choose a proper ASIO driver paired with the interface it was designed with? because ASIO will provide the most direct path from the IO to the computer processing. however, if the IO unit itself has hardware latency which exceeds the possible latency settings, then it's not going to work out as expected. and if (in your example of mixing previously recorded material), you don't need low latency, you want high latency - one to reduce resource consumption on the PC, and two enable better PDC behaviour as the shortest delay will be based on the longest plugin delay - so more buffer time will seem smoother. in recording overdubs or because you're monitoring via the DAW and plugins - there will be limits in how low things can get, and the tolerance of the performers to perform with those delays. some people - 10ms doesn't phase them, some people cannot handle 2ms... (fwiw - sound is about 1.1ms / ft so if you're 10' from your amp, you have about a 9ms delay, hence tighter live performance often works best if the band members are close together. of course if you're only monitoring via headphones, then it matters much less since the mic or DI to the amp / instrument is typically sub-millisecond) -
in the past, if i had left my keyboard off, launched CbB, and then realized it was off, i would switch it on, wait a minute, then check preferences to see if it was checked or not. most times it would be checked unless i inadvertantly closed the warning about no midi device etc... Sonar seems to handle it for me - if the device is in preferences and it's off, it will be unchecked, when i turn it on, wait a minute, then see the device is checked, and i'm good. so even without opening the preferences, if i forget, and turn it on, then wait a minute for the things to be recognized etc, it just works. glad you have yours working now.
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true, but if they only get around to offering the perpetual license in late 2025, when you could switch to it, why wait? and as a subscriber you'll also have the actual weight, as a paid user, to promote the conversation about perpetual licensing to keep the sales and marketing team up at night... 🙂
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no need to wait, you can join up at bandlab and start using Sonar today.
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first check - any things you're using - FX, VI etc that are "demo" products? very often if they're in demo mode the author does random (or timed) dropouts so you can "test" before buying. or you forgot to authorize / activate. sometimes these also get reset during updates so anything you updated - check the license / activation status.
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cbb [FIXED] Odd Clip Behavior When Right-clicking
Glenn Stanton replied to sjoens's topic in Feedback Loop
i fixed several of my apps (not just my DAWs) because something in the last Windows update screwed up some runtimes - when my Sketchup Pro crashed, it launched a lookup for the error code and apparently was widespread enough that they had detailed steps on reinstalling the MS runtimes. after that, everything was stable again. -
things to check - OS is up to date? CW is up to date? drivers for audio etc are all up to date? you took time to read up on some optimization steps (google it) to get more power from the older machine? you turn off network while using DAW? you only run one DAW at a time? using WASPI and you have disabled all the Realtek audio stuff via device manager (disable not delete or it will reinstall itself).
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Please help me understand metering
Glenn Stanton replied to Roy Slough's topic in Instruments & Effects
simply - using your phone (smartphone) with an sound level meter - will suffice in many cases, and set it up about where your head is. my preference (and what i use) is a sound level meter which has weighting options (mainly use A and C) to compare. i also use a tripod to hold it in place and a boom mic to set the headphone levels (initially, so i don't have to move things, but later i just stick the meter into the headphones if i'm only check those - i have several brands & models, so i have several profiles setup for them). -
bluetooth also (as a network protocol) will increase the number of system interupts vs hardwired (which being USB will use interupts as well, just not nearly as many). it's one of the reasons to turn off wireless communications when working - esp with low latency modes.
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RGC Audio SFZ (not SFZ+) No Longer Works In CbB?
Glenn Stanton replied to sjoens's topic in Instruments & Effects
it's a very old app and 32-bit in a 64-bit world... 🙂 -
Please help me understand metering
Glenn Stanton replied to Roy Slough's topic in Instruments & Effects
one critical piece to all of this - ears vs meters - calibrate your system. run a pink noise -12db mono in CW/Sonar - no effects anywhere - verify your CW/Sonar meters are all showing -12db including the H/W meters. next up - set your monitors to your preferred listening level at your listening position, with this -12db pink noise - i set mine to 75db - all my speakers, headphones, mono speaker, tv etc all produce 75db from the CW/Sonar feed - usually i have to adjust the various bits in my Windows listening chain to get the right values. then use your media players etc - and set them to output 75db (not changing the Windows volume, just on each app). mark the position on your system knobs, or make notes, take a photo of the positions etc etc so you can quickly return to your settings. once you're done, whatever source is playing the -12db pink noise, you're getting 75db at your listening position. not a perfect calibration because different sources have different frequency responses, so you might after some experience tweak those devices slightly to your ears - but not right away - you need to let things "bake in" for a bit. now you'll find it much easier to set your levels in your master. as bit noted - some media services set levels regardless so making your stuff overly loud can result in lower volumes and squashed sound because of their limiting/compression etc they'll apply. and if you want it louder (so it's "sounding better") turn up your volume knob on your system. 🙂 when you're done hyping yourself, reset the position of your volume control. it also helps to do the opposite, turn things way down to see what is coming across or not. also, a low level (-20db for example) noise track can help to identify what is coming across or not as a preliminary static mix. -
RGC Audio SFZ (not SFZ+) No Longer Works In CbB?
Glenn Stanton replied to sjoens's topic in Instruments & Effects
i use the Plogue Art sforzando (sfz) for SF2 etc. it's free, fairly current (last update in 2024) and works great. pretty light weight. -
LUFS levels change when project gets exported
Glenn Stanton replied to guildensterne's topic in Cakewalk by BandLab
where are you measuring the LUFS? on the final FX of the master before the H/W? (with the H/W level set to 0?) if your master buss is set to 0, the H/W output is set to 0, and the meter is the last thing before the H/W, then your readings should be consistent. then the next step is: how are you exporting? what export settings are you using?